Projectile: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(It was erroneously stated that Holy Water cannot be reflected, but it can (the flask and flame pillar).)
Line 278: Line 278:
|[[Cross]]||{{y}}||{{n}}||Tries to return to Richter. Goes farther by flicking the control stick
|[[Cross]]||{{y}}||{{n}}||Tries to return to Richter. Goes farther by flicking the control stick
|-
|-
|[[Holy Water]]||{{n}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Richter.
|[[Holy Water]]||{{y}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Richter.
|-
|-
|[[Ridley]]||[[Plasma Breath]]||{{y}}||{{y}}||Consists of five projectiles that increase in size and damage when charged. Affected by gravity, bounces on the ground.
|[[Ridley]]||[[Plasma Breath]]||{{y}}||{{y}}||Consists of five projectiles that increase in size and damage when charged. Affected by gravity, bounces on the ground.
Line 310: Line 310:
|[[Cross]]||{{y}}||{{n}}||Tries to return to Simon. Goes farther by flicking the joystick.
|[[Cross]]||{{y}}||{{n}}||Tries to return to Simon. Goes farther by flicking the joystick.
|-
|-
|[[Holy Water]]||{{n}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Simon.
|[[Holy Water]]||{{y}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Simon.
|-
|-
|rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
|rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.