Projectile: Difference between revisions
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(It was erroneously stated that Holy Water cannot be reflected, but it can (the flask and flame pillar).) |
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|[[Cross]]||{{y}}||{{n}}||Tries to return to Richter. Goes farther by flicking the control stick | |[[Cross]]||{{y}}||{{n}}||Tries to return to Richter. Goes farther by flicking the control stick | ||
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|[[Holy Water]]||{{ | |[[Holy Water]]||{{y}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Richter. | ||
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|[[Ridley]]||[[Plasma Breath]]||{{y}}||{{y}}||Consists of five projectiles that increase in size and damage when charged. Affected by gravity, bounces on the ground. | |[[Ridley]]||[[Plasma Breath]]||{{y}}||{{y}}||Consists of five projectiles that increase in size and damage when charged. Affected by gravity, bounces on the ground. | ||
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|[[Cross]]||{{y}}||{{n}}||Tries to return to Simon. Goes farther by flicking the joystick. | |[[Cross]]||{{y}}||{{n}}||Tries to return to Simon. Goes farther by flicking the joystick. | ||
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|[[Holy Water]]||{{ | |[[Holy Water]]||{{y}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Simon. | ||
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|rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired. | |rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired. |