Multi-Man Smash: Difference between revisions

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(→‎List of Multi-Man modes: Note on multiplayer scores)
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*[[3-Minute Smash|'''3-Minute''']] - challenges the player to survive for 3 minutes, defeating as many opponents as possible.
*[[3-Minute Smash|'''3-Minute''']] - challenges the player to survive for 3 minutes, defeating as many opponents as possible.
*[[15-Minute Smash|'''15-Minute''']] ('''''Melee''''' and '''''Brawl''''' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice.
*[[15-Minute Smash|'''15-Minute''']] ('''''Melee''''' and '''''Brawl''''' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice.
*[[Rival Smash|'''Rival''']] ('''''SSB4''''' only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4''.
*[[Rival Smash|'''Rival''']] ('''''SSB4''''' only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of the number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4''.
*[[Endless Smash|'''Endless''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for an indefinite amount of time.
*[[Endless Smash|'''Endless''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for an indefinite amount of time.
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high [[AI]] level. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high [[AI]] level. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
*[[All-Star Mode#Super Smash Bros. Ultimate|'''All-Star''']] ('''''SSBU''''' only) - challenges the player to defeat every fighter in the game. The fighters appear in order of their first appearance (based off of Japanese release dates), and when all fighters have been killed it loops again from the beginning.
*[[All-Star Mode#Super Smash Bros. Ultimate|'''All-Star''']] ('''''SSBU''''' only) - challenges the player to defeat every fighter in the game. The fighters appear in order of their first appearance (based on Japanese release dates), and when all fighters have been killed it loops again from the beginning.
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*Clearing 100-Man mode for the first time gives the player the opportunity to unlock an [[unlockable character]] via a 1 vs. 1 battle if the character has not been unlocked yet: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''.
*Clearing 100-Man mode for the first time gives the player the opportunity to unlock an [[unlockable character]] via a 1 vs. 1 battle if the character has not been unlocked yet: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''.
**In ''Ultimate'', due to the game having more unlockable characters than [[starter character]]s, the said game is the first installment in the [[Super Smash Bros. (series)|Super Smash Bros.]] series which does not have an "unlocking an unlockable character" challenge for a reward.  
**In ''Ultimate'', due to the game having more unlockable characters than [[starter character]]s, the said game is the first installment in the [[Super Smash Bros. (series)|Super Smash Bros.]] series which does not have an "unlocking an unlockable character" challenge for a reward.  
*The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on wear them. They also do not change their facial expressions in battle.
*The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on have them. They also do not change their facial expressions in battle.
*The Fighting Mii Team can have varied head shapes, so when inflicted with the [[flower]] ailment, it sprouts from the back of their necks rather than from their heads.
*The Fighting Mii Team can have varied head shapes, so when inflicted with the [[flower]] ailment, it sprouts from the back of their necks rather than from their heads.
*Prior to version [[1.0.4]], a glitch in ''Super Smash Bros. for 3DS'' allowed players to use [[Egg Lay]] repeatedly to increase the size of giant opponents.
*Prior to version [[1.0.4]], a glitch in ''Super Smash Bros. for 3DS'' allowed players to use [[Egg Lay]] repeatedly to increase the size of giant opponents.