Zero Suit Samus (SSBU): Difference between revisions
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**{{buff|The first hit transition faster into the second (frame 16 → 13).}} | **{{buff|The first hit transition faster into the second (frame 16 → 13).}} | ||
***{{nerf|However, the move's duration was not compensated, effectively increasing the move's ending lag (by 3 frames), diminishing its combo potential when not landing with it.}} | ***{{nerf|However, the move's duration was not compensated, effectively increasing the move's ending lag (by 3 frames), diminishing its combo potential when not landing with it.}} | ||
**{{nerf|The second hit has less knockback scaling (126 → 104). However, the move's increased ending lag still renders the move incapable of comboing effectively in the air.}} | **{{nerf|The second hit has less knockback scaling (126 → 104). However, the move's increased ending lag still renders the move incapable of comboing effectively in the air, while also KOing later.}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{change|Back aerial has a slightly altered animation. Zero Suit Samus is more upright while kicking and her left leg is more inward.}} | **{{change|Back aerial has a slightly altered animation. Zero Suit Samus is more upright while kicking and her left leg is more inward.}} |