Olimar (SSBB): Difference between revisions

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==Moveset==
==Moveset==
All of Olimar's Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack, and the knockback and damage are dependent on the Pikmin type. That Pikmin then goes to the back of the line.
All of Olimar's Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack, and the knockback and damage are dependent on the Pikmin type. That Pikmin then goes to the back of the line.
{| class="wikitable"
{{MovesetTable
! rowspan="2" |  
|game=SSBB
! rowspan="2" | Name
|customcolumns=Olimar!!Red!!Yellow!!Blue!!White!!Purple
! colspan="6" | Damage
|customcolumnscount=6
! rowspan="2" width=55%| Description
|neutralcount=2
|-
|neutralname= 
! Olimar
|neutral1dmg=3%, 2% (antenna){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
! Red
|neutral2dmg=5%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
! Yellow
|neutraldesc=Olimar headbutts twice, first one having [[set knockback]], the second dealing knockback to keep opponents away. Worth noting it actually hits four times, with the antenna on Olimar's head dealing slight damage but no knockback or [[hitstun]].
! Blue
|ftiltname= 
! White
|ftiltdmg=6%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
! Purple
|ftiltdesc=Olimar kicks both legs forward, falling to the ground. Has decent knockback at higher percentages.
|-
|utiltname= 
! rowspan="2" | [[Olimar (SSBB)/Neutral attack|Neutral attack]]
|utiltdmg=1% (hits 1-7), 4% (hit 8){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
| rowspan="2" |
|utiltdesc=Olimar jumps a little and spins in place, hitting multiple times. The last hit deals significant knockback.
| 3%, 2% (antenna)
|dtiltname= 
| colspan="5" | —
|dtiltdmg=6% (body), 2% (antenna){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
| rowspan="2" | Olimar headbutts twice, first one having [[set knockback]], the second dealing knockback to keep opponents away. Worth noting it actually hits four times, with the antenna on Olimar's head dealing slight damage but no knockback or [[hitstun]].
|dtiltdesc=Olimar does a headbutt along the ground and gains slight distance. Deals minimal knockback, which can combos well into up-tilt/smash early on, and is an excellent setup move at higher percentages.
|-
|dashname= 
| 5%
|dashdmg=7% (hit 1), 4% (hit 2){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
| colspan="5" |
|dashdesc=Olimar does a cartwheel forward. Has vertical knockback.
|-
|fsmashname= 
! [[Olimar (SSBB)/Forward tilt|Forward tilt]]
|fsmashdmg=—{{!!}}{{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (mid), {{ChargedSmashDmgSSBB|9}} (late){{!!}}{{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|9}} (mid), {{ChargedSmashDmgSSBB|6}} (late){{!!}}{{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|11}} (mid), {{ChargedSmashDmgSSBB|6}} (late){{!!}}{{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|6}} (mid), {{ChargedSmashDmgSSBB|3}} (late){{!!}}{{ChargedSmashDmgSSBB|18}} (clean), {{ChargedSmashDmgSSBB|16}} (mid), {{ChargedSmashDmgSSBB|13}} (late)
|
|fsmashdesc=A Pikmin leaps forwards with a spinning bodyslam.
| 6%
|usmashname= 
| colspan="5" | —
|usmashdmg=—{{!!}}{{ChargedSmashDmgSSBB|15}} (clean near), {{ChargedSmashDmgSSBB|14}} (clean far), {{ChargedSmashDmgSSBB|12}} (late){{!!}}{{ChargedSmashDmgSSBB|14}} (clean near), {{ChargedSmashDmgSSBB|12}} (clean far), {{ChargedSmashDmgSSBB|10}} (late){{!!}}{{ChargedSmashDmgSSBB|15}} (clean near), {{ChargedSmashDmgSSBB|13}} (clean far), {{ChargedSmashDmgSSBB|11}} (late){{!!}}{{ChargedSmashDmgSSBB|9}} (clean near), {{ChargedSmashDmgSSBB|7}} (clean far), {{ChargedSmashDmgSSBB|5}} (late){{!!}}{{ChargedSmashDmgSSBB|16}} (clean near), {{ChargedSmashDmgSSBB|13}} (clean far), {{ChargedSmashDmgSSBB|13}} (late)
| Olimar kicks both legs forward, falling to the ground. Has decent knockback at higher percentages.
|usmashdesc=A Pikmin rockets upwards.
|-
|dsmashname= 
! [[Olimar (SSBB)/Up tilt|Up tilt]]
|dsmashdmg=—{{!!}}{{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|10}} (late){{!!}}{{ChargedSmashDmgSSBB|11}} (clean), {{ChargedSmashDmgSSBB|8}} (late){{!!}}{{ChargedSmashDmgSSBB|12}} (clean), {{ChargedSmashDmgSSBB|9}} (late){{!!}}{{ChargedSmashDmgSSBB|6}} (clean), {{ChargedSmashDmgSSBB|4}} (late){{!!}}{{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|  
|dsmashdesc=Two Pikmin dashes out to either side.
| 1% (hits 1-7), 4% (hit 8)
|nairname= 
| colspan="5" | —
|nairdmg=2% (hits 1-6){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
| Olimar jumps a little and spins in place, hitting multiple times. The last hit deals significant knockback.
|nairdesc=Olimar spins around, similar to his up tilt.
|-
|fairname= 
! [[Olimar (SSBB)/Down tilt|Down tilt]]
|fairdmg=—{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%
|
|fairdesc=Olimar swings a Pikmin forwards.
| 6% (body), 2% (antenna)
|bairname= 
| colspan="5" | —
|bairdmg=—{{!!}}13% (head), 11% (body){{!!}}12% (head), 9% (body){{!!}}13% (head), 10% (body){{!!}}5% (head), 4% (body){{!!}}13% (head), 10% (body)
| Olimar does a headbutt along the ground and gains slight distance. Deals minimal knockback, which can combos well into up-tilt/smash early on, and is an excellent setup move at higher percentages.
|bairdesc=Olimar swings a Pikmin behind himself.
|-
|uairname= 
! [[Olimar (SSBB)/Dash attack|Dash attack]]
|uairdmg=—{{!!}}3% (hits 1-6), 6% (hit 7){{!!}}2% (hits 1-6), 4% (hit 7){{!!}}3% (hits 1-6), 4% (hit 7){{!!}}1% (hits 1-6), 3% (hit 7){{!!}}3% (hits 1-6), 4% (hit 7)
|
|uairdesc=Olimar lifts a Pikmin upwards, with the Pikmin dealing multiple hits.
| 7% (hit 1), 4% (hit 2)
|dairname= 
| colspan="5" | —
|dairdmg=—{{!!}}16% (clean), 7% (late){{!!}}12% (clean), 6% (late){{!!}}14% (clean), 6% (late){{!!}}8% (clean), 4% (late){{!!}}14% (clean), 6% (late)
| Olimar does a cartwheel forward. Has vertical knockback.
|dairdesc=Olimar smacks a Pikmin downwards. Sweetspot [[meteor smash]]es opponents in the air.
|-
|grabname= 
! [[Olimar (SSBB)/Forward smash|Forward smash]]
|grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|
|grabdesc=Olimar sends a Pikmin forth to grab opponent. Except for purple Pikmin, it is one of the farthest reaching grabs in the game, and is the farthest reaching with white and blue Pikmin, with pivot grab being particularly notorious.
| —
|pummelname= 
| {{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (mid), {{ChargedSmashDmgSSBB|9}} (late)
|pummeldmg=—{{!!}}2%{{!!}}2%{{!!}}2%{{!!}}4%{{!!}}2%
| {{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|9}} (mid), {{ChargedSmashDmgSSBB|6}} (late)
|pummeldesc=Pikmin headbutts opponent.
| {{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|11}} (mid), {{ChargedSmashDmgSSBB|6}} (late)
|fthrowname= 
| {{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|6}} (mid), {{ChargedSmashDmgSSBB|3}} (late)
|fthrowdmg=—{{!!}}6%{{!!}}7%{{!!}}13%{{!!}}6%{{!!}}7%
| {{ChargedSmashDmgSSBB|18}} (clean), {{ChargedSmashDmgSSBB|16}} (mid), {{ChargedSmashDmgSSBB|13}} (late)
|fthrowdesc=The Pikmin releases the foe forwards. One of the strongest forward throws in the game in terms of knockback.
| A Pikmin leaps forwards with a spinning bodyslam.
|bthrowname= 
|-
|bthrowdmg=—{{!!}}7%{{!!}}9%{{!!}}14%{{!!}}7%{{!!}}9%
! [[Olimar (SSBB)/Up smash|Up smash]]
|bthrowdesc=The Pikmin swings the foe backwards by slamming them onto the ground. One of the strongest back throws in the game when it's a Blue Pikmin.
|
|uthrowname= 
| —
|uthrowdmg=—{{!!}}9%{{!!}}11%{{!!}}12%{{!!}}6%{{!!}}11%
| {{ChargedSmashDmgSSBB|15}} (clean near), {{ChargedSmashDmgSSBB|14}} (clean far), {{ChargedSmashDmgSSBB|12}} (late)
|uthrowdesc=The Pikmin leaps into the air, turns the opponent upside-down, then slams the opponent into the ground. It is by far the strongest up throw and the second strongest throw in the game.
| {{ChargedSmashDmgSSBB|14}} (clean near), {{ChargedSmashDmgSSBB|12}} (clean far), {{ChargedSmashDmgSSBB|10}} (late)
|dthrowname= 
| {{ChargedSmashDmgSSBB|15}} (clean near), {{ChargedSmashDmgSSBB|13}} (clean far), {{ChargedSmashDmgSSBB|11}} (late)
|dthrowdmg=—{{!!}}1% (hit 1), 8% (throw){{!!}}1% (hit 1), 7% (throw){{!!}}1% (hit 1), 11% (throw){{!!}}1% (hit 1), 5% (throw){{!!}}1% (hit 1), 7% (throw)
| {{ChargedSmashDmgSSBB|9}} (clean near), {{ChargedSmashDmgSSBB|7}} (clean far), {{ChargedSmashDmgSSBB|5}} (late)
|dthrowdesc=The Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent. Can be used to chaingrab fastfallers and heavyweights (best done with Blue Pikmin).
| {{ChargedSmashDmgSSBB|16}} (clean near), {{ChargedSmashDmgSSBB|13}} (clean far), {{ChargedSmashDmgSSBB|13}} (late)
|floorfname= 
| A Pikmin rockets upwards.
|floorfdmg=6%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|-
|floorfdesc=Gets up and headbutts both sides.
! [[Olimar (SSBB)/Down smash|Down smash]]
|floorbname= 
|
|floorbdmg=6%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
| —
|floorbdesc=Gets up and punches both sides.
| {{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|10}} (late)
|floortname= 
| {{ChargedSmashDmgSSBB|11}} (clean), {{ChargedSmashDmgSSBB|8}} (late)
|floortdmg=5%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
| {{ChargedSmashDmgSSBB|12}} (clean), {{ChargedSmashDmgSSBB|9}} (late)
|floortdesc=Gets up and headbutts forward, then kicks backwards.
| {{ChargedSmashDmgSSBB|6}} (clean), {{ChargedSmashDmgSSBB|4}} (late)
|edgefname= 
| {{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|edgefdmg=8%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
| Two Pikmin dashes out to either side.
|edgefdesc=Quickly gets up and headbutts onto the stage.
|-
|edgesname= 
! [[Olimar (SSBB)/Neutral aerial|Neutral aerial]]
|edgesdmg=10%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|
|edgesdesc=Slowly gets up and sticks his foot out.
| 2% (hits 1-6)
|nsname=Pikmin Pluck
| colspan="5" | —
|nsdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
| Olimar spins around, similar to his up tilt.
|nsdesc=Olimar quickly pulls out a random Pikmin out of the ground. What type of terrain where this move is used has some influence on what type of Pikmin will be pulled out more often. Olimar can have up to six Pikmin following him, trying to pluck another, will result in Olimar grabbing nothing and being vulnerable for a moment.
|-
|ssname=Pikmin Throw
! [[Olimar (SSBB)/Forward aerial|Forward aerial]]
|ssdmg=—{{!!}}9% (thrown), 2% (latched){{!!}}7% (thrown), 2% (latched){{!!}}7% (thrown), 2% (latched){{!!}}6% (thrown), 6% (latched){{!!}}6%
|
|ssdesc=Olimar throws a Pikmin at an enemy, then the Pikmin latches onto the enemy and slowly racks up damage. If the target cannot be latched onto, or the Pikmin is Purple, it simply deals damage.
| —
|usname=Pikmin Chain
| 15%
|usdmg=—{{!!}}7%{{!!}}6%{{!!}}6%{{!!}}6%{{!!}}8%
| 12%
|usdesc=Olimar creates a chain of Pikmin and uses it to latch onto a ledge, functioning as a [[tether recovery]]. The less Pikmin Olimar has, the less reach this move has. However, Olimar will rise up slightly to counteract this.
| 13%
|dsname=Pikmin Order
| 5%
|dsdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
| 14%
|dsdesc=Olimar quickly blows his whistle, and a colored area surrounding him. Any Pikmin that are separated from Olimar will immediately fly to his side after a split second . This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. This move gives Olimar [[armor]].
| Olimar swings a Pikmin forwards.
|fsname=End of Day
|-
|fsdmg=colspan{{=}}"6"{{!}}10% (bury), 15% (ascent), 43% (Bulborbs), 10% (descent), 15%/20% (landing)
! [[Olimar (SSBB)/Back aerial|Back aerial]]
|fsdesc=Olimar takes off in his spaceship, leaving his opponents alone for Red Bulborbs to attack them. Afterwards, the ship crash lands back onto the stage, hurting anyone in its path.
|
}}
| —
| 13% (head), 11% (body)
| 12% (head), 9% (body)
| 13% (head), 10% (body)
| 5% (head), 4% (body)
| 13% (head), 10% (body)
| Olimar swings a Pikmin behind himself.
|-
! [[Olimar (SSBB)/Up aerial|Up aerial]]
|
| —
| 3% (hits 1-6), 6% (hit 7)
| 2% (hits 1-6), 4% (hit 7)
| 3% (hits 1-6), 4% (hit 7)
| 1% (hits 1-6), 3% (hit 7)
| 3% (hits 1-6), 4% (hit 7)
| Olimar lifts a Pikmin upwards, with the Pikmin dealing multiple hits.
|-
! [[Olimar (SSBB)/Down aerial|Down aerial]]
|
| —
| 16% (clean), 7% (late)
| 12% (clean), 6% (late)
| 14% (clean), 6% (late)
| 8% (clean), 4% (late)
| 14% (clean), 6% (late)
| Olimar smacks a Pikmin downwards. Sweetspot [[meteor smash]]es opponents in the air.
|-
! [[Olimar (SSBB)/Grab|Grab]]
|
| colspan="6" | —
| Olimar sends a Pikmin forth to grab opponent. Except for purple Pikmin, it is one of the farthest reaching grabs in the game, and is the farthest reaching with white and blue Pikmin, with pivot grab being particularly notorious.
|-
! [[Olimar (SSBB)/Pummel|Pummel]]
|
| —
| 2%
| 2%
| 2%
| 4%
| 2%
| Pikmin headbutts opponent.
|-
! [[Olimar (SSBB)/Forward throw|Forward throw]]
|
| —
| 6%
| 7%
| 13%
| 6%
| 7%
| The Pikmin releases the foe forwards. One of the strongest forward throws in the game in terms of knockback.
|-
! [[Olimar (SSBB)/Back throw|Back throw]]
|
| —
| 7%
| 9%
| 14%
| 7%
| 9%
| The Pikmin swings the foe backwards by slamming them onto the ground. One of the strongest back throws in the game when it's a Blue Pikmin.
|-
! [[Olimar (SSBB)/Up throw|Up throw]]
|
| —
| 9%
| 11%
| 12%
| 6%
| 11%
| The Pikmin leaps into the air, turns the opponent upside-down, then slams the opponent into the ground. It is by far the strongest up throw and the second strongest throw in the game.
|-
! [[Olimar (SSBB)/Down throw|Down throw]]
|
| —
| 1% (hit 1), 8% (throw)
| 1% (hit 1), 7% (throw)
| 1% (hit 1), 11% (throw)
| 1% (hit 1), 5% (throw)
| 1% (hit 1), 7% (throw)
| The Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent. Can be used to chaingrab fastfallers and heavyweights (best done with Blue Pikmin).
|-
! [[Olimar (SSBB)/Floor attack (front)|Floor attack (front)]]
|
| 6%
| colspan="5" | —
| Gets up and headbutts both sides.
|-
! [[Olimar (SSBB)/Floor attack (back)|Floor attack (back)]]
|
| 6%
| colspan="5" | —
| Gets up and punches both sides.
|-
! [[Olimar (SSBB)/Floor attack (trip)|Floor attack (trip)]]
|
| 5%
| colspan="5" | —
| Gets up and headbutts forward, then kicks backwards.
|-
! [[Olimar (SSBB)/Edge attack (fast)|Edge attack (fast)]]
|
| 8%
| colspan="5" | —
| Quickly gets up and headbutts onto the stage.
|-
! [[Olimar (SSBB)/Edge attack (slow)|Edge attack (slow)]]
|
| 10%
| colspan="5" | —
| Slowly gets up and sticks his foot out.
|-
! [[Olimar (SSBB)/Neutral special|Neutral special]]
| [[Pikmin Pluck]]
| colspan="6" | —
| Olimar quickly pulls out a random Pikmin out of the ground. What type of terrain where this move is used has some influence on what type of Pikmin will be pulled out more often. Olimar can have up to six Pikmin following him, trying to pluck another, will result in Olimar grabbing nothing and being vulnerable for a moment.
|-
! [[Olimar (SSBB)/Side special|Side special]]
| [[Pikmin Throw]]
| —
| 7% (thrown), 2% (latched)
| 7% (thrown), 2% (latched)
| 7% (thrown), 2% (latched)
| 6% (thrown), 6% (latched)
| 6%
| Olimar throws a Pikmin at an enemy, then the Pikmin latches onto the enemy and slowly racks up damage. If the target cannot be latched onto, or the Pikmin is Purple, it simply deals damage.
|-
! [[Olimar (SSBB)/Up special|Up special]]
| [[Pikmin Chain]]
| —
| 7%
| 6%
| 6%
| 6%
| 8%
| Olimar creates a chain of Pikmin and uses it to latch onto a ledge, functioning as a [[tether recovery]]. The less Pikmin Olimar has, the less reach this move has. However, Olimar will rise up slightly to counteract this.
|-
! [[Olimar (SSBB)/Down special|Down special]]
| [[Pikmin Order]]
| colspan="6" | —
| Olimar quickly blows his whistle, and a colored area surrounding him. Any Pikmin that are separated from Olimar will immediately fly to his side after a split second . This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. This move gives Olimar [[armor]].
|-
! [[Olimar (SSBB)/Final Smash|Final Smash]]
| [[End of Day]]
| colspan="6" | 10% (bury), 15% (ascent), 43% (Bulborbs), 10% (descent), 15%/20% (landing)
| Olimar takes off in his spaceship, leaving his opponents alone for Red Bulborbs to attack them. Afterwards, the ship crash lands back onto the stage, hurting anyone in its path.
|}


===[[On-screen appearance]]===
===[[On-screen appearance]]===