Stun Jacket: Difference between revisions

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==Mechanic==
==Mechanic==
When a move with a disjointed hitbox is countered, but the counterattack doesn't connect, the 16 frames of hitlag are "stored". This is due to the game registering that the opponent has yet to recieve the hitlag due to the counterattack not landing, and will apply them in the next attack. However, the hitlag is non-additive; any attack that normally has less that 16 frames will apply said amount. For moves that have more than 16 frames, the hitlag is unchanged. If shielded, Stun Jacket will apply 16 frames of shieldstun on the opponent. Interestingly, Stun Jacket is also consumed by grabs and pummels.
When a move with a disjointed hitbox is countered, but the counterattack doesn't connect, the 16 frames of hitlag are "stored". This is due to the game registering that the opponent has yet to receive the hitlag due to the counterattack not landing, and will apply them in the next attack. However, the hitlag is non-additive; any attack that normally has less than 16 frames will apply said amount. For moves that have more than 16 frames, the hitlag is unchanged. If shielded, Stun Jacket will apply 16 frames of shieldstun on the opponent. Interestingly, Stun Jacket is also consumed by grabs and pummels.


All characters that possess a counter (except for [[Bayonetta]], [[Corrin]], [[Little Mac]], [[Lucario]], and [[Shulk]]) can make use of Stun Jacket, provided that the miss the counterattack from a move with a disjointed hitbox, barring attacks that involve swords, and projectiles.
All characters that possess a counter (except for [[Bayonetta]], [[Corrin]], [[Little Mac]], [[Lucario]], and [[Shulk]]) can make use of Stun Jacket, provided that the miss the counterattack from a move with a disjointed hitbox, barring attacks that involve swords, and projectiles.