Fire Arrow: Difference between revisions

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{{cquote|''Fires an arrow. The longer the button is held, the stronger the shot.''|cite=Description from ''Ultimate''{{'}}s Move List}}
{{cquote|''Fires an arrow. The longer the button is held, the stronger the shot.''|cite=Description from ''Ultimate''{{'}}s Move List}}


'''Fire Bow''' (renamed '''Fire Arrow''' in Ultimate) ({{ja|炎の弓矢|Honō no Yumiya}}, ''Flame Bow and Arrow'') is [[Young Link]]'s neutral special move in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'' and one of Toon Link's custom neutral special moves in ''[[Super Smash Bros. 4]]''. The attack involves charging and firing a fiery arrow, and is similar to [[Hero's Bow]] in nature.
'''Fire Arrow''' ({{ja|炎の弓矢|Honō no Yumiya}}, ''Flame Bow and Arrow'') is [[Young Link]]'s neutral special move in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'' and one of Toon Link's custom neutral special moves in ''[[Super Smash Bros. 4]]''. The attack involves charging and firing a fiery arrow, and is similar to [[Hero's Bow]] in nature.


==Overview==
==Overview==
When Fire Bow is used, Young Link fires an arrow which is useful for stopping foes or camping. Holding the special button will increase the range and damage of the arrow. Compared to the Bow and Hero's Bow, the Fire Bow does not shoot arrows as far, and they deal slightly less damage, but they have more [[hitstun]] and set foes on [[Flame|fire]]. In comparison to {{SSBM|Link}}'s Bow in ''Melee'', it has a faster startup and charging time, and its uncharged arrows deal more damage than Link's uncharged arrows.
When Fire Arrow is used, Young Link fires an arrow which is useful for stopping foes or camping. Holding the special button will increase the range and damage of the arrow. Compared to the Bow and Hero's Bow, the Fire Bow does not shoot arrows as far, and they deal slightly less damage, but they have more [[hitstun]] and set foes on [[Flame|fire]]. In comparison to {{SSBM|Link}}'s Bow in ''Melee'', it has a faster startup and charging time, and its uncharged arrows deal more damage than Link's uncharged arrows.


Toon Link's version of the move has far shorter range, plummets quickly even when fully charged, and deals a meager amount of damage with practically no knockback. However, the arrows ignite a smokey blaze that lingers for a second where they land, burning those who come into contact with it and dealing damage equal to a fully charged arrow along with greater knockback than the arrows themselves.
Toon Link's version of the move has far shorter range, plummets quickly even when fully charged, and deals a meager amount of damage with practically no knockback. However, the arrows ignite a smokey blaze that lingers for a second where they land, burning those who come into contact with it and dealing damage equal to a fully charged arrow along with greater knockback than the arrows themselves.