Mario (SSBM): Difference between revisions
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===Special moves=== | ===Special moves=== | ||
*{{buff|[[Fireball]] has less startup (frame 16 → 14) and ending lag (frame 46 → 44) and travels faster.}} | *{{buff|[[Fireball]] has less startup (frame 16 → 14) and ending lag (frame 46 → 44) and travels faster.}} | ||
*{{nerf|Fireballs are smaller and deal 1% less damage (7% (US/PAL → 6%).}} | *{{nerf|Fireballs are smaller and deal 1% less damage (7% (US/PAL) → 6%).}} | ||
*{{change|Mario's side special, [[Cape]], allows him to deal better with [[camp]]ing and gives him a additional recovery option while in the air. It is also a deadly edgeguarding tool, making Mario one of the best edgeguarders in the game.}} | *{{change|Mario's side special, [[Cape]], allows him to deal better with [[camp]]ing and gives him a additional recovery option while in the air. It is also a deadly edgeguarding tool, making Mario one of the best edgeguarders in the game.}} | ||
*{{buff|Super Jump Punch can now be canceled with a wall jump near the apex of the move, further aiding Mario's recovery.}} | *{{buff|Super Jump Punch can now be canceled with a wall jump near the apex of the move, further aiding Mario's recovery.}} |