Bayonetta (SSBU): Difference between revisions
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(→Aerial Attacks: Sorry, typo.) |
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*[[Heel Slide]] / [[After Burner Kick]]: | *[[Heel Slide]] / [[After Burner Kick]]: | ||
**{{nerf|If Heel Slide collides with a shield, Bayonetta is unable to perform the second hit.}} | **{{nerf|If Heel Slide collides with a shield, Bayonetta is unable to perform the second hit.}} | ||
**{{nerf|Heel Slide's second hit has much higher knockback scaling now being unable to combo into Witch Twist at medium percents.}} | |||
**{{nerf|If an After Burner Kick collides with a shield, Bayonetta is unable to use another one.}} | **{{nerf|If an After Burner Kick collides with a shield, Bayonetta is unable to use another one.}} | ||
**{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}} | **{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}} | ||
*[[Witch Twist]]: | *[[Witch Twist]]: | ||
**{{nerf|Witch Twist has increased startup (Frame 4 → 8) and ending lag (FAF 28 → 32).}} | **{{nerf|Witch Twist has increased startup (Frame 4 → 8) and ending lag (FAF 28 → 32).}} |