Bayonetta (SSBU): Difference between revisions

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(→‎Aerial Attacks: Sorry, typo.)
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*[[Heel Slide]] / [[After Burner Kick]]:
*[[Heel Slide]] / [[After Burner Kick]]:
**{{nerf|If Heel Slide collides with a shield, Bayonetta is unable to perform the second hit.}}
**{{nerf|If Heel Slide collides with a shield, Bayonetta is unable to perform the second hit.}}
**{{nerf|Heel Slide's second hit has much higher knockback scaling now being unable to combo into Witch Twist at medium percents.}}
**{{nerf|If an After Burner Kick collides with a shield, Bayonetta is unable to use another one.}}
**{{nerf|If an After Burner Kick collides with a shield, Bayonetta is unable to use another one.}}
**{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}}
**{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}}
*[[Witch Twist]]:
*[[Witch Twist]]:
**{{nerf|Witch Twist has increased startup (Frame 4 → 8) and ending lag (FAF 28 → 32).}}
**{{nerf|Witch Twist has increased startup (Frame 4 → 8) and ending lag (FAF 28 → 32).}}