Greninja (SSB4): Difference between revisions

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==Update history==
==Update history==
Greninja has received a mix of buffs and nerfs from game updates. Update [[1.0.4]] notably nerfed Greninja by weakening a number of its attacks by lowering their damage outputs, reducing their hitboxes' sizes, and removing the Shadow Sneak glitch that allowed it to cancel the lag off of its aerials. Greninja's hurtbox size at the top of its head was also increased in 1.0.4, making it easier to hit and rendering its once-decent [[crouch]] nearly useless. However, these nerfs were slightly compensated for as Shadow Sneak was buffed to a degree. Like 1.0.4, [[List of updates (SSB4-3DS)#1.0.5|1.0.5]] removed another exploitable glitch, the running Shadow Sneak glitch.
Greninja has received a mix of buffs and nerfs from game updates. Update [[1.0.4]] notably nerfed Greninja by lowering the knockback on a handful of its amoves, and removing the Shadow Sneak glitch that allowed it to cancel the landing lag of its aerials. The most significantly nerfed move, however, was its up smash; initially one of the best anti-airs and smash attacks in the game, by virtue of its huge range and fast interruptibility allowing it to more easily beat out aerials and juggle opponents while even comboing into Greninja's own aerials, its ending lag and hitbox sizes were significantly increased and decreased respectively, so it is much harder for Greninja to take full advantage of the move. Greninja's hurtbox size at the top of its head was also increased in 1.0.4, making it easier to hit and rendering its once-decent [[crouch]] nearly useless. However, these nerfs were slightly compensated for as Shadow Sneak was buffed to a degree. Like 1.0.4, [[List of updates (SSB4-3DS)#1.0.5|1.0.5]] removed another exploitable glitch, the running Shadow Sneak glitch.


However, Greninja has also seen some improvements in later updates. [[1.0.8]] noticeably improved its forward tilt's follow-up potential. Update [[1.1.0]] gave Greninja a mix of buffs and nerfs, though the former was more prevalent than the latter. While its down throw's damage output was decreased and Water Shuriken no longer stalls Greninja in the air after a jump, its down throw's ending lag was reduced while Water Shuriken's start-up was decreased. In addition to its ending lag, down throw's damage decrease indirectly improved its combo potential; one notable combo is into forward aerial for a potential KO at high percentages, although it is nevertheless dependent on DI. Update [[1.1.1]] improved its neutral and back aerials' hitbox timings, as well as decreased Shadow Dash's ending lag.
However, Greninja has also seen some improvements in later updates. [[1.0.8]] noticeably improved its forward tilt's follow-up potential. Update [[1.1.0]] gave Greninja a mix of buffs and nerfs, though the former was more prevalent than the latter. While its down throw's damage output was decreased and Water Shuriken no longer stalls Greninja in the air after a jump, its down throw's ending lag was reduced while Water Shuriken's start-up was decreased. In addition to its ending lag, down throw's damage decrease indirectly improved its combo potential; one notable combo is into forward aerial for a potential KO at high percentages, although it is nevertheless dependent on DI. Update [[1.1.1]] improved its neutral and back aerials' hitbox timings, as well as decreased Shadow Dash's ending lag.