L-canceling: Difference between revisions

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== Technical details ==
== Technical details ==
To l-cancel, press L, R, or Z (only Z and R work in SSB) within 20 frames of landing on the ground ''while your character is performing an aerial attack''. If performed correctly, your character's recovery animation (example: [[Link]] pulling his sword out of the ground after a down-aerial) will be played at twice its normal speed in SSBM, effectively cutting your recovery time in half. If the number of frames of the lag divided by two ends with a decimal (i.e. 15/2 = 7.5), it will be rounded downwards. In SSB, however, the recovery animation is erased completely, allowing one to move immediately after any aerial attack. L-cancelling can only be used with aerial attacks involving the A button; it is impossible to L-cancel a B move.
To l-cancel, press L, R, or Z (only Z and R work in SSB) within 20 frames of landing on the ground ''while your character is performing an aerial attack''. If performed correctly, your character's recovery animation (example: [[Link]] pulling his sword out of the ground after a down-aerial) will be played at twice its normal speed in SSBM, effectively cutting your recovery time in half. If the number of frames of the lag divided by two ends with a decimal (i.e. 15/2 = 7.5), it will be rounded downwards. In SSB, however, the recovery animation is erased completely, allowing one to move immediately after any aerial attack. L-cancelling can only be used with aerial attacks involving the A button; it is impossible to L-cancel a B move.
===Auto-cancel===
'''Auto-cancelling''' occurs when an aerial attack completes its full animation before the character reaches the ground.  This causes the character to land with the normal 4 frames of landing lag without any additional lag from using the attack.  When an attack is auto-cancelled, L-cancelling has no effect.




[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]