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Luigi (SSB)/Dash attack: Difference between revisions

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{{technical data}}
{{ArticleIcons|ssb=y}}
Luigi runs forward and throws seven punches, only six of which have hitboxes. Each hit does 2% and this can do up to 12% if all are hit. It is rather useless competitively, due to it's high end lag, low combo potential, and how hard it is to hit due to Luigi's slow dashing speed. It is easy to punish, and is rarely used.
{{competitive expertise}}
==Overview==
[[File:Luigi Dash Attack (SSB64).gif|thumb|The hitboxes of Luigi's dash attack.]]
Luigi runs forward and throws six punches, ending with a headbutt. Due to a programming error, the headbutt's hitbox never comes out. Because of this, the move does not have a designated finisher. Each hit does 2% and this can do up to 12% if all are hit. It is rather useless competitively, due to it's high end lag, low combo potential, and how hard it is to hit due to Luigi's slow dashing speed. It is easy to punish, and is rarely used.
 
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1, 3, 5|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=30
|bk=0
|ks=100
|fkv=40
|r=90
|bn=16
|type=Hand
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hits 2, 4, 6|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=30
|bk=0
|ks=100
|fkv=40
|r=90
|bn=10
|type=Hand
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hit 7*|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=140
|bn=12
|ypos=100
|type=Hand
|sfx=Punch
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|3-6, 7-10, 11-17, 18-24, 25-31, 32-38
|-
!Animation length
|60
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}
{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitbox change=y}}
 
==Trivia==
*The move was intended to have a final hitbox on Luigi's head with higher knockback but due to a developer oversight, this hitbox does not appear in the regular game. It seems that this final hit was intended to be active from frames 45-48 but due to a timing error, the game calls for the hitbox to end on frame 4, rather than waiting for 4 frames to end the hitbox. As the animation has far surpassed frame 4, the final hit is never activated.  


{{MvSubNavLuigi|g=SSB}}
{{MvSubNavLuigi|g=SSB}}


[[Category:Luigi (SSB)]]
[[Category:Luigi (SSB)]]
[[Category:Dash attack (SSB)]]
[[Category:Dash attacks (SSB)]]

Latest revision as of 20:02, July 25, 2024

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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

The hitboxes of Luigi's dash attack.

Luigi runs forward and throws six punches, ending with a headbutt. Due to a programming error, the headbutt's hitbox never comes out. Because of this, the move does not have a designated finisher. Each hit does 2% and this can do up to 12% if all are hit. It is rather useless competitively, due to it's high end lag, low combo potential, and how hard it is to hit due to Luigi's slow dashing speed. It is easy to punish, and is rarely used.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1, 3, 5
0 0 2% 0 AngleIcon30.png 0 100 40 90 16 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
Hits 2, 4, 6
0 0 2% 0 AngleIcon30.png 0 100 40 90 10 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
Hit 7*
0 0 2% 0 Sakurai angle 50 100 0 140 12 0 100 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Hitboxes 3-6, 7-10, 11-17, 18-24, 25-31, 32-38
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox

Trivia[edit]

  • The move was intended to have a final hitbox on Luigi's head with higher knockback but due to a developer oversight, this hitbox does not appear in the regular game. It seems that this final hit was intended to be active from frames 45-48 but due to a timing error, the game calls for the hitbox to end on frame 4, rather than waiting for 4 frames to end the hitbox. As the animation has far surpassed frame 4, the final hit is never activated.