Mario (SSB4)/Neutral attack/Hit 2: Difference between revisions
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[[File: | {{ArticleIcons|ssb4=y}} | ||
{{competitive expertise}} | |||
[[File:MarioJab2.gif|270px|thumb|Hitbox visualization of Mario's second jab.]] | |||
==Overview== | |||
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to [[Mario (SSB4)/Neutral attack/Hit 1|the first hit]], but it has slightly more weight-based knockback, and only does 1.5% damage. | The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to [[Mario (SSB4)/Neutral attack/Hit 1|the first hit]], but it has slightly more weight-based knockback, and only does 1.5% damage. | ||
==Hitbox Properties== | ==Hitbox Properties== | ||
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|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=18 | ||
|r=3.0 | |r=3.0 | ||
|bn=21 | |bn=21 | ||
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|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=15 | ||
|r=1.5 | |r=1.5 | ||
|bn=13 | |bn=13 | ||
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|bk=0 | |bk=0 | ||
|ks=80 | |ks=80 | ||
|fkv= | |fkv=25 | ||
|r=4 | |r=4 | ||
|bn=22 | |bn=22 | ||
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}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Hitbox | |||
|2-3 | |||
|- | |||
!Earliest continuable frame | |||
|6 | |||
|- | |||
!Interruptible | |||
|22 | |||
|- | |||
!Animation length | |||
|25 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}} | |||
==References== | ==References== | ||
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{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||
[[Category:Mario (SSB4)]] | |||
[[Category:Neutral attacks (SSB4)]] |
Latest revision as of 06:09, October 26, 2018
Overview[edit]
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.
Hitbox Properties[edit]
Timing[edit]
Hitbox | 2-3 |
---|---|
Earliest continuable frame | 6 |
Interruptible | 22 |
Animation length | 25 |
Lag time |
Hitbox |
Continuable |
Interruptible |
References[edit]
|