Mario (SSB4)/Down throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{competitive expertise}} | |||
[[File:MarioThrowDown.gif|270px|thumb|Hitbox visualization of Mario's down throw.]] | |||
==Overview== | ==Overview== | ||
Mario slams his opponent onto the ground. It is Mario's best low-percent combo throw. This throw can be followed up by many attacks, most notably up tilt, up aerial and [[Super Jump Punch]]. | |||
Mario slams his opponent onto the ground. This throw can be followed up by many attacks, most notably up tilt, up aerial and [[Super Jump Punch]]. | |||
==Throw Data== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=5% | |||
|angle=68 | |||
|af=3 | |||
|bk=40 | |||
|ks=90 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{SSB4WeightBasedTableHeader}} | |||
{{ | |- | ||
!Invincible | |||
! | |1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | ||
|- | {{SSB4WeightBasedFrameRow|Throw|18|47}} | ||
| | {{SSB4WeightBasedFrameRow|Interruptible|40|47}} | ||
{{SSB4WeightBasedFrameRow|Animation length|47|47}} | |||
|} | |} | ||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=20}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=17|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=29}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=20|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=36}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | |||
{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||
[[Category:Mario (SSB4)]] | [[Category:Mario (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] |
Latest revision as of 08:16, April 12, 2023
Overview[edit]
Mario slams his opponent onto the ground. It is Mario's best low-percent combo throw. This throw can be followed up by many attacks, most notably up tilt, up aerial and Super Jump Punch.
Throw Data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 5% | Forwards | 40 | 90 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 14.93 | 15.5 | 15.6 | 15.79 | 15.98 | 16.08 | 16.17 | 16.27 | 16.46 | 16.56 | 16.94 | 17.04 | 17.14 | 17.33 | 17.42 | 17.52 | 17.62 | 17.71 | 17.81 | 17.9 | 18 | 18.19 | 18.29 | 18.38 | 18.58 | 18.67 | 18.77 | 19.25 | 19.54 | 19.83 | 20.11 | 20.88 |
Interruptible | 32.95 | 34.27 | 34.49 | 34.93 | 35.37 | 35.59 | 35.81 | 36.03 | 36.47 | 36.69 | 37.58 | 37.8 | 38.02 | 38.46 | 38.68 | 38.9 | 39.12 | 39.34 | 39.56 | 39.78 | 40 | 40.44 | 40.66 | 40.88 | 41.32 | 41.54 | 41.76 | 42.87 | 43.53 | 44.19 | 44.85 | 46.61 |
Animation length | 38.68 | 40.24 | 40.5 | 41.02 | 41.54 | 41.8 | 42.06 | 42.32 | 42.84 | 43.1 | 44.14 | 44.4 | 44.66 | 45.18 | 45.44 | 45.7 | 45.96 | 46.22 | 46.48 | 46.74 | 47 | 47.52 | 47.78 | 48.04 | 48.56 | 48.82 | 49.08 | 50.38 | 51.16 | 51.94 | 52.72 | 54.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|