Super Smash Bros. 4

Mario (SSB4)/Down smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioDownSmashWiiU.jpg|270px|right|thumbnail]]
[[File:MarioDSmash.gif|270px|thumb|Hitbox visualization of Mario's down smash.]]
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{{image|smash forge}}


{{SSB4|Mario}}'s down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a [[smash attack]], hitting as fast as [[Sheik (SSB4)/Forward aerial|Sheik's forward aerial]].
==Overview==
{{SSB4|Mario}}'s down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a [[smash attack]], hitting as fast as all his tilts.


==Hitboxes==
==Hitboxes==
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{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|3-4
|2-3
|-
|-
!Hit 1
!Hit 1
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!Interruptible
!Interruptible
|44
|44
|-
!Animation length
|45
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Down smashes (SSB4)]]

Latest revision as of 09:16, April 12, 2023

Hitbox visualization of Mario's down smash.
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OverviewEdit

Mario's down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a smash attack, hitting as fast as all his tilts.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 0   30 100 0 4 0 0.0 3.6 12.5 1.0x 1.0x 0%               Kick  
1 0 10% 0   30 100 0 3.3 0 0.0 3.6 7 1.0x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   30 100 0 4 0 0.0 3.6 -11.5 1.0x 1.0x 0%               Kick  
1 0 12% 0   30 100 0 3.3 0 0.0 3.6 -6 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 2-3
Hit 1 5-6
Hit 2 14
Interruptible 44
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible