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[[File:Mario Down Smash SSBM.gif|thumb|200px|Mario's down smash in ''Melee''.]]
[[File:Mario Down Smash SSBM.gif|thumb|200px|Mario's down smash in ''Melee''.]]
[[File:Down Smash1.jpg|thumb|200px|The first part of Ganondorf's down smash, he kicks in front of him.]][[File:Down Smash2.jpg|thumb|200px|The second part, Ganondorf kicks behind him.]][[File:SSB4 - Olimar Screen-5.jpg|thumb|200px|{{SSB4|Olimar}}'s down smash in ''[[Super Smash Bros. 4]]''.]]
[[File:SSB4 - Olimar Screen-5.jpg|thumb|200px|{{SSB4|Olimar}}'s down smash in ''[[Super Smash Bros. 4]]''.]]


'''Down smash''' (abbreviated '''d-smash''') or '''down smash attack''' ({{ja|下スマッシュ攻撃|Shita sumasshu kōgeki}}, ''Down/lower/under smash attack'') is a [[smash attack]] performed by any character by tapping the Control Stick downward and pressing A at the same time or by pressing down on the [[C-stick]]. In ''[[Super Smash Bros. Melee]]'', the C-stick can not be used in one-player mode. It is generally an attack that hits low to the ground and hits on both sides of the character performing the attack.
'''Down smash''' (abbreviated '''d-smash''') or '''down smash attack''' ({{ja|下スマッシュ攻撃|Shita sumasshu kōgeki}}, ''Down/lower/under smash attack'') is a [[smash attack]] performed by any character by [[tapping]] the Control Stick downward and pressing the attack button at the same time or by pressing down on the [[C-stick]]. In ''[[Super Smash Bros. Melee]]'', the C-stick cannot be used in one-player mode.


Since ''Super Smash Bros. Melee'', like all smash attacks it can be charged by holding down the A button for up to one second, resulting in higher [[damage]] and [[knockback]]. A typical attribute of a down smash is that they hit both the front and rear of the user, making them useful for coverage, and are generally the fastest smash attack for most characters. Most down smashes will attack the front and back in an alternating fashion, such as Mario's, where he does a spin to kick enemies, but a few can hit both areas at the same time, such as Fox's, where he does "the splits" to kick the area in front of and behind him in one motion, and a select few only hit in front of the user, as is the case with Lucas' and Mewtwo's. The disadvantage to most down smashes is that they tend to have lower knockback than either the character's up or forward smashes, and they have the least amount of flexibility out of all smash attacks in when they can be used, as they can only be performed while walking, standing, or crouching (a feat already shared with all other moves), while up smashes can be performed out of a run or [[jump]] (enabling it to be used [[out of shield]] with no delay), and forward smashes can be used during the first few frames of a [[dash]] or during a turn-around animation (in ''Smash 4'' only).
Since ''Super Smash Bros. Melee'', all smash attacks can be charged by holding down the A button for up to one second, multiplying [[damage]] and [[knockback]] by up to 1.4. In ''Ultimate'', with some exceptions, these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1 second mark.


==List of down smashes in ''[[Super Smash Bros.]]''==
Down smashes are generally the fastest, weakest smash attack in a character's arsenal, and almost all of them hit on both sides of the character, making them useful for coverage or [[punish]]ing [[roll]]s. While not universal, some down smashes hit in front then behind, with the back hit being stronger to reward punishing rolls or dodges, such as [[Ike]]'s; other down smashes will instead have a first hit which sends at an angle that combos into the second stronger hit, such as [[Ganondorf]]'s. Many down smashes can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground.
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}|| Extends his leg and twirls. If the attack connects closer to the body, the opponent will be sent upwards. If it connects with the tip, the opponent will be sent in a more horizontal direction. Move has short duration and deals more damage if the opponent is behind Captain Falcon.||16%
|-
|{{SSB|Donkey Kong}}|| Extends his legs while spinning.|| 19%
|-
|{{SSB|Fox}}|| Does a split kick. Is a great horizontal killer, or set-up for edge-related kills.|| 14%
|-
|{{SSB|Jigglypuff}}|| Does a split kick. The hitbox extends quite a bit beyond Jigglypuff's feet, and this disjointed hitbox is most often used for edge-guarding, as it allows the player to avoid getting hit by the recovering opponent while still being able to prevent the opponent from grabbing the ledge.|| 16%
|-
|{{SSB|Kirby}}|| Thrusts his legs out while spinning.|| 18%
|-
|{{SSB|Link}}|| Slashes in front of him, then behind him. Good range and speed, and can KO usually around 150%. Great for combo finishers. There is, however, some cooldown lag.||16%
|-
|{{SSB|Luigi}}|| Similar to Mario. Faster than Mario's, and good damage and power.|| 17%
|-
|{{SSB|Mario}}|| Does a breakdancing sweep. Mario swirls around while breakdancing on both sides. A decent spacing and KO-ing move.|| 17% if it hits in the front.
|-
|{{SSB|Ness}}|| Does a "walk the dog" with his yoyo.||17%
|-
|{{SSB|Pikachu}}|| Does a breakdancing sweep. Considered the strongest down smash in the game in terms of knockback. This is a slightly less powerful version of the side smash, and seldom used outside of mindgames. However, it is still very powerful and it can be used to [[punish]] excessive [[roll]]ing.|| 10-16%, where the forward hit does 16, and back hit does 13.
|-
|{{SSB|Samus}}|| Extends her leg and twirls. Good spacing move or KO-ing if done near the ledge.||16%.
|-
|{{SSB|Yoshi}}|| Sweeps his tail around, weak horizontal knockback for a smash attack, and has some ending lag.||14% on both sides
|}
Note: In ''Smash 64'', down smashes are generally considered the least useful smash attacks of the three for every character due to their lack of versatility outside of tech-chases and roll punishes.


==List of down smashes in ''[[Super Smash Bros. Melee]]''==
Prior to ''Ultimate'', down smashes were not as flexible to use as the other smash attacks; they couldn't be used out of a [[dash]] or [[out of shield]] like [[up smash]]es can, nor could they be used in the first few [[frame]]s of a dash or out of a [[pivot]] like [[forward smash]]es.
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}|| Spins while inside his shell, doing great damage with multiple hits from his spines. Subpar range, can be DI'd out of, and has noticeable ending lag, but still powerful nonetheless.||{{ChargedSmashDmgSSBM|22}} total
|-
|{{SSBM|Captain Falcon}}|| Kicks in front then behind himself. Small noticeable startup, but good speed and knockback.||{{ChargedSmashDmgSSBM|18}} front, {{ChargedSmashDmgSSBM|16}} back
|-
|{{SSBM|Donkey Kong}}|| Holds up his arms and punches downwards. Sweetspot is on the hands.||{{ChargedSmashDmgSSBM|16}} hands, {{ChargedSmashDmgSSBM|14}} arms
|-
|{{SSBM|Dr. Mario}}|| Similar to Mario, but with more knockback.||{{ChargedSmashDmgSSBM|18}} front, {{ChargedSmashDmgSSBM|18}} back
|-
|{{SSBM|Falco}}|| Similar to Fox. An excellent killer, with semi-spike properties, though it has rather low range.||{{ChargedSmashDmgSSBM|16}} clean, {{ChargedSmashDmgSSBM|13}} late
|-
|{{SSBM|Fox}}|| Does a split kick. It is fast and has moderate knockback. Useful for edgeguarding and spacing.||{{ChargedSmashDmgSSBM|15}}
|-
|{{SSBM|Ganondorf}}|| Kicks in front, then behind him. Similar to Captain Falcon. Both hits chain together, but can DI out of the second hit.||{{ChargedSmashDmgSSBM|8}} first hit, {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} second hit<br/>Total: {{ChargedSmashDmgSSBM|20}}/{{ChargedSmashDmgSSBM|22}}
|-
|{{SSBM|Ice Climbers}}|| Swing their hammers around themselves in a 360° style. Fast but somewhat short-ranged, good for tight spacing.||{{ChargedSmashDmgSSBM|12}} (each Ice Climber) {{ChargedSmashDmgSSBM|24}} total
|-
|{{SSBM|Jigglypuff}}|| Extends its foot on both sides of it. Great for spacing, if used near the edge can lead into an edgeguarding KO.||{{ChargedSmashDmgSSBM|12}}
|-
|{{SSBM|Kirby}}|| Does a spinning split kick.||{{ChargedSmashDmgSSBM|14}} foot base, {{ChargedSmashDmgSSBM|12}} foot tip
|-
|{{SSBM|Link}}|| Slashes in front then behind him. First hit comes out fast, though second hit has some lag. This move has decent range, and since the hitbox is on the floor, it makes this move good for spacing, and has some KO power.||{{ChargedSmashDmgSSBM|13}}-{{ChargedSmashDmgSSBM|17}} front, {{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|15}} back, {{ChargedSmashDmgSSBM|5}} back tip
|-
|{{SSBM|Luigi}}|| Similar to Mario with upwards knockback. Knockback provides for aerial combos against low-damage enemies and KO's against high-damage enemies.|| {{ChargedSmashDmgSSBM|17}}
|-
|{{SSBM|Mario}}|| Does a breakdancing sweep. Extremely fast, one of Mario's stronger moves.||{{ChargedSmashDmgSSBM|16}} front, {{ChargedSmashDmgSSBM|10}} back
|-
|{{SSBM|Marth}}|| Slashes in front, then behind him. Identical to Link in animation. If tipped, it sends opponents upward with high vertical knockback, star KOing opponents at high percentage, and is one of the strongest down smashes in the game. If hit at the base, it sends opponents with low horizontal knockback, but it can still KO at high percentage. It is rather laggy.||Both hits: {{ChargedSmashDmgSSBM|11}} base, {{ChargedSmashDmgSSBM|16}} tip
|-
|{{SSBM|Mewtwo}}|| Shoots a blast of darkness in front of it. Good knockback and speed, with moderate range; however, it has the unusual property of being unable to hit both sides of it.||{{ChargedSmashDmgSSBM|15}}
|-
|{{SSBM|Mr. Game & Watch}}|| Slams two hammers to the sides of him.||{{ChargedSmashDmgSSBM|16}} hammer head, {{ChargedSmashDmgSSBM|10}} hammer handle
|-
|{{SSBM|Ness}}|| Does a "walk the dog" with his yoyo. Has good range but decent to very poor knockback depending on the opponent's falling speed. It is also very slow and laggy in both starting and ending lag. This attack is incapable of KOing unless his opponent is at extreme percentage.|| 11% startup, 4% charging, {{ChargedSmashDmgSSBM|7}} attack
|-
|{{SSBM|Peach}}|| Twirls her dress. Very high damage and powerful knockback if multiple hits land. It's the strongest down smash in the game.||{{ChargedSmashDmgSSBM|14}} 5 hits, {{ChargedSmashDmgSSBM|14}}-{{ChargedSmashDmgSSBM|70}} total
|-
|{{SSBM|Pichu}}|| Similar to Pikachu. It has more range than it appears and has invincibility frames, as well as being powerful.||{{ChargedSmashDmgSSBM|13}}
|-
|{{SSBM|Pikachu}}|| Spins around while emitting sparks. Easily used from a successful crouch cancel, and sets up for an aerial at lower percentages.||{{ChargedSmashDmgSSBM|15}} if all hits connect
|-
|{{SSBM|Roy}}|| Similar to Marth's. A decent finisher, useful for vertical KOs, though there is rather high ending lag.||1st Hit:{{ChargedSmashDmgSSBM|21}} base, {{ChargedSmashDmgSSBM|14}} tip<br/>2nd Hit: {{ChargedSmashDmgSSBM|16}} base, {{ChargedSmashDmgSSBM|8}} tip
|-
|{{SSBM|Samus}}|| Sweeps her leg in a circle. Fast, good knockback.||{{ChargedSmashDmgSSBM|16}} front, {{ChargedSmashDmgSSBM|15}} back
|-
|{{SSBM|Sheik}}|| Balances on her head and breakdances, with multiple hits, but low knockback and KO potential.||{{ChargedSmashDmgSSBM|13}} clean, {{ChargedSmashDmgSSBM|10}} late
|-
|{{SSBM|Yoshi}}|| Swipes his tail in front then behind him.||{{ChargedSmashDmgSSBM|14}} front, {{ChargedSmashDmgSSBM|12}} back
|-
|{{SSBM|Young Link}}|| Identical to Link.Hits all usually follow into each other with the final having the most knockback, though DI-able and is an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right of him. ||{{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} front, {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} back
|-
|{{SSBM|Zelda}}|| Kicks in front then behind her. Short range with a sightly disjointed hitbox and poor power, but fast. Has [[Priority#Transcendent priority|transcendent priority]].||{{ChargedSmashDmgSSBM|11}}
|}
==List of down smashes in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character!!Description!!Damage
|-
|{{SSBB|Bowser}}|| Retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback and is difficult to DI out of.||{{ChargedSmashDmgSSBB|2}} (hits 1-6), {{ChargedSmashDmgSSBB|9}} (hit 7)
|-
|{{SSBB|Captain Falcon}}|| Kicks forward and then backward. Has great reach and very high horizontal knockback.||{{ChargedSmashDmgSSBB|18}}/{{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|16}} (hit 2)
|-
|{{SSBB|Charizard}}|| Stomps the ground once with both feet, causing earth to erupt from either side of it. Hits simultaneously on both sides with good  range and power, but has a laggy start/finish and will only hit on ground opponents.||{{ChargedSmashDmgSSBB|16}}
|-
|{{SSBB|Diddy Kong}}|| Performs a sweeping kick. Deals horizontal knockback.||{{ChargedSmashDmgSSBB|16}} (front), {{ChargedSmashDmgSSBB|12}} (back)
|-
|{{SSBB|Donkey Kong}}|| Crashes his two fists on either side of himself. Very fast. 3rd strongest down smash in the game dealing great vertical knockback.||{{ChargedSmashDmgSSBB|17}} (hands), {{ChargedSmashDmgSSBB|14}} (arms)
|-
|{{SSBB|Falco}}|| Performs a split kick. Can semi-spike occasionally while edgeguarding if hits with his front foot's heel. Less endlag than Fox's, making it less punishable. A good move to use as punishing a dodged or shielded attack.|| {{ChargedSmashDmgSSBB|15}} (feet), {{ChargedSmashDmgSSBB|13}} (legs)
|-
|{{SSBB|Fox}}|| Performs a split-kick. A fast and useful move; however, the lag at the end of the move leaves him vulnerable.|| {{ChargedSmashDmgSSBB|14}} (feet), {{ChargedSmashDmgSSBB|12}} (legs)
|-
|{{SSBB|Ganondorf}}|| Kicks his leg in front and then behind him. The knockback from the first kick usually makes the second kick connect as well.|| {{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 2)
|-
|{{SSBB|Ice Climbers}}|| Swirls their hammers below them in a 360° style. Can hit up to four times if the opponent is really close and at low percentages. The second most damaging down smash in the game if all four hits connect.|| Leader: {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}}<br/>Partner: {{ChargedSmashDmgSSBB|9}}/{{ChargedSmashDmgSSBB|8}}
|-
|{{SSBB|Ike}}|| Does a stab in front of him, then behind him after a pause. The second hit behind Ike deals more damage and knockback, good for hitting rolling opponents.|| {{ChargedSmashDmgSSBB|13}} (front hit), {{ChargedSmashDmgSSBB|16}} (back hit clean), {{ChargedSmashDmgSSBB|8}} (back hit late)
|-
|{{SSBB|Ivysaur}}|| Quickly whips out its vines across the ground simultaneously on both sides. Deals horribly low damage and knockback for a smash attack. Can cause opponents to sometimes trip.||{{ChargedSmashDmgSSBB|8}}
|-
|{{SSBB|Jigglypuff}}|| Puffs downward, kicking to both sides. Launches opponents at a [[semi spike]] trajectory.|| {{ChargedSmashDmgSSBB|12}}
|-
|{{SSBB|King Dedede}}|| Pulls back his hammer and then swings it horizontally along the ground. Has slow start-up and ending lag. However, its considered to be King Dedede's most reliable smash attack due to it being much faster than his other two smashes while having a favorable hitbox.|| {{ChargedSmashDmgSSBB|15}}
|-
|{{SSBB|Kirby}}|| Feet enlarge and Kirby spins, jutting them out to the side.|| {{ChargedSmashDmgSSBB|14}} (clean), {{ChargedSmashDmgSSBB|11}}/{{ChargedSmashDmgSSBB|9}} (late)
|-
|{{SSBB|Link}}|| Slices his sword along the ground in front of himself and then behind himself. Opponents can be hit by both swipes if they are between Link and the [[Gale Boomerang]] during its second phase as it pulls the opponent towards Link; however, good timing is required.||Hit 1: {{ChargedSmashDmgSSBB|14}} (tip), {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|17}} (arm)<br/>Hit 2: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|17}} (arm)
|-
|{{SSBB|Lucario}}|| Pulls hands apart quickly on either side with aura imbued at the tips. One of the most powerful down smashes in the game if Lucario is at full power.|| {{AuraDamageSSBB|14|c}}
|-
|{{SSBB|Lucas}}|| Blasts a huge amount of PSI hexagons at his feet, but only on one side. Can still hit people behind him that are close enough, similar to Falco's side smash. Each burst deals less damage, but has more range than the last. Strongest in the game if all hexagons hit and fully charged.||{{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3)
|-
|{{SSBB|Luigi}}|| Does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit).|| {{ChargedSmashDmgSSBB|17}} (feet), {{ChargedSmashDmgSSBB|16}} (legs)
|-
|{{SSBB|Mario}}|| Does a breakdancing sweep that travels very fast. Like Mario's other attacks, it has fast start-up and ending lag, but short reach. It is Mario's weakest smash attack, however, it is still a good KO move at around 120%.|| {{ChargedSmashDmgSSBB|15}} (front), {{ChargedSmashDmgSSBB|12}} (back)
|-
|{{SSBB|Marth}}|| Slashes in front, then the back. High vertical knockback if tippered, but its long duration makes it a seldom-used move.||Front: {{ChargedSmashDmgSSBB|14}} (base), {{ChargedSmashDmgSSBB|17}} (tip)<br/>Back: {{ChargedSmashDmgSSBB|13}} (base), {{ChargedSmashDmgSSBB|16}} (tip)
|-
|{{SSBB|Meta Knight}}|| Quickly slashes in front of him, then behind. It is Meta Knight's best ground KO move and is one of the fastest smash attacks in the game.|| {{ChargedSmashDmgSSBB|11}} (front), {{ChargedSmashDmgSSBB|13}} (back)
|-
|{{SSBB|Mr. Game & Watch}}|| Swings two mallets down on either side of himself. Great vertical knockback. A good [[semi-spike]] if not tippered, and comes out faster than most of his attacks.  Originates from ''Vermin''.|| {{ChargedSmashDmgSSBB|15}} (hammer), {{ChargedSmashDmgSSBB|13}} (handle)
|-
|{{SSBB|Ness}}|| Does a "walk the dog" trick with his yo-yo. Hits behind, then in front with his yo-yo. Can damage while charging, but charging does not increase damage or knockback of the move on release.||4% (startup and charge), 13% (attack)
|-
|{{SSBB|Olimar}}|| Sends two Pikmin to leap out on both sides. Very quick, but has less knockback than his side smash.|| R: {{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|15}} (late)<br/>Y: {{ChargedSmashDmgSSBB|11}} (clean), {{ChargedSmashDmgSSBB|8}} (late)<br/>B: {{ChargedSmashDmgSSBB|12}} (clean), {{ChargedSmashDmgSSBB|9}} (late)<br/>W: {{ChargedSmashDmgSSBB|6}} (clean), {{ChargedSmashDmgSSBB|4}} (late)<br/>P: {{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|-
|{{SSBB|Peach}}|| Spins around with her outstretching skirt slashing and sucking in opponents, like Pikachu's. Has been [[Nerf|nerfed]] in ''Brawl'' in power, damage, and ability to trap opponents better, being extremely hard to get hit by all slashes, although long duration, fast start-up, and being able to semi-spike opponents hanging on edges can help somewhat.|| {{ChargedSmashDmgSSBB|5}} (hits 1-4)
|-
|{{SSBB|Pikachu}}|| Spins around while emitting blasts of sparks from its body. Multiple hitboxes are able to pull in opponents very easily. Short range, and a good damage racker. If [[DI]]'d out of, it becomes a [[semi-spike]].|| {{ChargedSmashDmgSSBB|2}} (hits 1-6), {{ChargedSmashDmgSSBB|3}} (hit 7)
|-
|{{SSBB|Pit}}|| Stabs the ground in front of himself with one blade, then behind him with the other. Interestingly, when using this move, Pit only utters a sound upon charging the attack. The voice clip will not play if the down-smash is initiated instantly using the [[c-stick]].||Front: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br/>Back: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade)
|-
|{{SSBB|R.O.B.}}|| Lowers arm unit on torso unit, and then quickly spins arms around many times for good range, multiple hits, good knockback, and a useful damage racker.|| {{ChargedSmashDmgSSBB|2}} (hits 1-4), {{ChargedSmashDmgSSBB|5}} (hit 5)
|-
|{{SSBB|Samus}}|| Sweeps her leg around in a circle around herself to inflict vertical knockback. Very fast, but has ending lag.|| {{ChargedSmashDmgSSBB|15}} (front), {{ChargedSmashDmgSSBB|14}} (back)
|-
|{{SSBB|Sheik}}|| Gets on her back and does a break-dance style rotation. This move can hit opponents twice.|| {{ChargedSmashDmgSSBB|13}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hits 2-3)
|-
|{{SSBB|Snake}}|| Plants a motion-sensing mine in the ground. Detonates if contacted by another hitbox or hurtbox. Only one can be planted at a time, and if the platform the one was on disappears, the mine blows up when it lands on the ground. The longer this attack is charged, the more transparent the mine becomes and the more damage it will cause upon explosion.|| {{ChargedSmashDmgSSBB|14}}
|-
|{{SSBB|Sonic}}|| Darts forwards and backwards very fast in his spinball mode. Some start-up lag, but decent power.|| {{ChargedSmashDmgSSBB|12}} (early), {{ChargedSmashDmgSSBB|9}} (mid), {{ChargedSmashDmgSSBB|7}} (mid late), {{ChargedSmashDmgSSBB|5}} (late)
|-
|{{SSBB|Squirtle}}|| Spins around quickly in its shell. Poor range.|| {{ChargedSmashDmgSSBB|11}}
|-
|{{SSBB|Toon Link}}|| Same as Link's, only faster, and first hit usually carries into second. KOs at very low percentages if only the first hit connects and if the opponent has poor horizontal recovery.|| {{ChargedSmashDmgSSBB|6}} (hit 1 grounded), ({{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2)
|-
|{{SSBB|Wario}}|| Spins on the ground, bashing foes with his head. First hit has good knockback, with subsequent hits having gradually weaker strength and knockback.|| {{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|10}} (mid), {{ChargedSmashDmgSSBB|5}} (late)
|-
|{{SSBB|Wolf}}|| Claws on either side of himself at blinding speeds. Arguably Wolf's best ground move. It's the best down smash of the three [[space animals]].|| {{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|10}} (hit 2)
|-
|{{SSBB|Yoshi}}|| Swings his tail around on either side of himself. Has mediocre horizontal knockback.|| {{ChargedSmashDmgSSBB|14}} (front), {{ChargedSmashDmgSSBB|13}} (back)
|-
|{{SSBB|Zelda}}|| Kicks forward and backward with incredible speed. Requires less than a second to use, and is the fastest down smash in the game.|| {{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|-
|{{SSBB|Zero Suit Samus}}|| Fires a close-range, uncharged paralyzer bolt at the ground in front of herself. No initial knockback, but commonly used to set up for [[side smash]] or [[Plasma Whip]].|| {{ChargedSmashDmgSSBB|11}}
|}


==List of down smashes in ''[[Super Smash Bros. 4]]''==
==List of down smashes==
{|class="wikitable"
{| class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB4|Bayonetta}} ||Inspired by the Heel Stomp maneuver from her home series, in which [[Madama Butterfly]]'s foot comes from above and stomps on the ground. This move can [[meteor smash]] opponents on the ledge and in the air. ||{{ChargedSmashDmgSSB4|5}} (Bayonetta), {{ChargedSmashDmgSSB4|15}} (Madama Butterfly)
|-
|{{SSB4|Bowser}} ||Retracts into his shell and spins around. Deals multiple hits and very hard to DI out the move. Apart from [[Whirling Fortress]], this move is Bowser's best option to punish rolling dodges. ||{{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1}} (hits 2-6), {{ChargedSmashDmgSSB4|9}} (hit 7)
|-
|-
|{{SSB4|Bowser Jr.}} ||Slams the ground on both sides of himself using wrecking balls from the Junior Clown Car. ||{{ChargedSmashDmgSSB4|18}}
! Character !! Description
|-
|-
|{{SSB4|Captain Falcon}} ||Quickly kicks frontwards and then backwards. Has great reach and very high horizontal knockback. ||{{ChargedSmashDmgSSB4|14}} (hit 1), {{ChargedSmashDmgSSB4|18}} (hit 2)
|[[Banjo]] & [[Kazooie]]||Kazooie opens her wings and slams them on the ground.
|-
|-
|{{SSB4|Charizard}} ||Stomps the ground once with both feet, causing the ground to erupt from either side of it. ||{{ChargedSmashDmgSSB4|16}}
|[[Bayonetta]]||Stomps on the ground in front of herself, then uses her Wicked Weaves to summon Madama Butterfly's foot for a near-immediate followup stomp in front of herself.
|-
|-
|{{SSB4|Cloud}} ||Cloud crouches, then shoves the Buster Sword's handle forwards before stabbing backwards.  The first hit is designed to [[natural combo]] into the second hit. Cloud's fastest smash attack, and the second hit sends opponents at a [[semi spike]] angle, although it is hard to use for edgeguarding unless Cloud is facing towards the stage at the edge. Regardless, it is useful for sending opponents with weak horizontal recoveries offstage. ||{{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|12}} (hit 2)
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Retreats to his shell and spins around rapidly to strike with his spikes.<br/>{{GameIcon|SSBU}} Crouches slightly and slashes low to the ground with his claws in front of himself and then behind himself.
|-
|-
|{{SSB4|Corrin}} ||Similar to Mii Brawler's. Transforms his front leg into a spear and juts it outward behind while simultaneously stabbing with the Omega Yato in the opposite direction in front of him.||{{ChargedSmashDmgSSB4|11}} (sword), {{ChargedSmashDmgSSB4|14}} (leg, sweetspot) {{ChargedSmashDmgSSB4|9}} (leg, sourspot)
|[[Bowser Jr.]]||Deploys two wrecking balls from the Junior Clown Car and slams them onto the ground on either side of himself.
|-
|-
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||Both hits: {{ChargedSmashDmgSSB4|12}} (base), {{ChargedSmashDmgSSB4|10}} (tip)
|[[Byleth]]||Performs a spinning sweep with Aymr.
|-
|-
|{{SSB4|Diddy Kong}} ||Performs a sweeping kick. Deals horizontal knockback. ||{{ChargedSmashDmgSSB4|12}} (front), {{ChargedSmashDmgSSB4|15}} (back)
|[[Captain Falcon]]||{{GameIcon|SSB}} Hops up and performs a 360° roundhouse kick, striking both in front of and behind himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight kick, then uses the same leg for a back kick behind himself.
|-
|-
|{{SSB4|Donkey Kong}} ||Performs a double back-handed punch, swinging both of his clenched fists down 90˚ in the process. Deals vertical knockback. ||{{ChargedSmashDmgSSB4|14}} (arms), {{ChargedSmashDmgSSB4|17}}-{{ChargedSmashDmgSSB4|18}} (fists)
|[[Charizard]]||Stomps on the ground, shaking the earth for a heavy hit.
|-
|-
|{{SSB4|Dr. Mario}} ||Identical to Mario's. ||{{ChargedSmashDmgSSB4|11.2}} (front), {{ChargedSmashDmgSSB4|13.44}} (back)
|[[Chrom]]||Slashes low to the ground in front of himself, then behind himself.
|-
|-
|{{SSB4|Duck Hunt}} ||The dog looks at the ground, signalling the player to fire the Zapper at both sides, scaring the dog into losing its footing. 3 shots are fired: one in front of the dog, one behind the dog, and another in front. Each shot bounces the target around, meaning that the last shot will launch the victim behind the dog. ||{{ChargedSmashDmgSSB4|5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3)
|[[Cloud]]||Jabs the hilt of the Buster Sword forwards and leads that into a reverse-grip stab behind himself.
|-
|-
|{{SSB4|Falco}} ||Does a split kick that comes out rather quickly. Below-average range. Has a very small sourspot in the center of his body that deals weak vertical knockback. Both of Falco's legs are intangible while the hitboxes are out. ||{{ChargedSmashDmgSSB4|15}} (feet), {{ChargedSmashDmgSSB4|12}} (legs)
|[[Corrin]]||Leans forwards on one leg and stabs with Omega Yato while morphing their other leg into a draconic lance and stabbing it backwards.
|-
|-
|{{SSB4|Fox}} ||Does a split to attack both sides of him. The move comes out rather quickly, good for spacing. Both of Fox's feet are intangible while the hitboxes are out. ||{{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs)
|[[Daisy]]||Crouches and spins, rapidly attacking with the hem of her dress.
|-
|-
|{{SSB4|Ganondorf}} ||Kicks his leg in front and then behind him, it is the strongest down smash in the game if both hits connect. The first kick has low knockback to naturally combo into the second kick, which has the most damage and knockback. If used near a ledge, the first kick can [[stage spike]] opponents if positioned correctly. ||{{ChargedSmashDmgSSB4|6}} (hit 1), {{ChargedSmashDmgSSB4|15}}/{{ChargedSmashDmgSSB4|13}} (hit 2)
|[[Dark Pit]]||Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
|-
|-
|{{SSB4|Greninja}} ||Strikes both sides simultaneously with water swords, both in reverse grip. ||{{ChargedSmashDmgSSB4|13}} (sword), {{ChargedSmashDmgSSB4|11}} (arms)
|[[Dark Samus]]||Sweeps her leg low in a circle around herself.
|-
|-
|{{SSB4|Ike}} ||Does a stab in front of him, then behind him after a pause. The second hit behind Ike deals more damage and knockback, good for hitting rolling opponents. Ike's fastest and least sluggish smash attack, although somewhat lacking in knockback if the front hit connects. Suffers from punishable endlag like his other smashes. ||{{ChargedSmashDmgSSB4|14}} (front), {{ChargedSmashDmgSSB4|17}} (back clean), {{ChargedSmashDmgSSB4|8}} (back late)
|[[Diddy Kong]]||Performs a breakdancing sweep kick.
|-
|-
|{{SSB4|Jigglypuff}} ||Puffs downward, kicking to both sides. Jigglypuff spins while charging the attack. It is a semi-spike, but difficult to connect with. Pushes opponents quite far. Both of Jigglypuff's feet are intangible while the hitboxes are out. ||{{ChargedSmashDmgSSB4|11}}
|[[Donkey Kong]]||{{GameIcon|SSB}} Extends his legs and performs a spin to sweep with them all around himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slams both his fists onto the ground.
|-
|-
|{{SSB4|King Dedede}} ||Pulls back his hammer and then swings it horizontally along the ground. The head of the hammer is a [[semi-spike]], which launches opponents horizontally. ||{{ChargedSmashDmgSSB4|13}}
|[[Dr. Mario]]||Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick move from ''Super Mario 64''.
|-
|-
|{{SSB4|Kirby}} ||Does a split and spins around rapidly. Both of Kirby's feet are intangible for the first half of the move. Kirby can combo into this smash from down aerial if the spacing is right. ||{{ChargedSmashDmgSSB4|14}} (clean), {{ChargedSmashDmgSSB4|10}} (late)
|[[Duck Hunt]]||The gunman to fires in front of the dog and duck, then behind them, and then in front of them again, sending the duo into a panic.
|-
|-
|{{SSB4|Link}} ||Slices his sword along the ground in front of himself and then behind himself. First hit sends opponents at a vertical trajectory while having slightly increased damage and knockback the closer one is to Link. Second hit is a powerful semi-spike with slightly increased damage and knockback on his blade. ||Front: {{ChargedSmashDmgSSB4|14}} (blade), {{ChargedSmashDmgSSB4|17}} (arm), {{ChargedSmashDmgSSB4|16}} (body)<br/>Back: {{ChargedSmashDmgSSB4|12}} (blade), {{ChargedSmashDmgSSB4|11}} (arm), {{ChargedSmashDmgSSB4|10}} (body)
|[[Falco]]||Performs a quick split kick.
|-
|-
|{{SSB4|Little Mac}} ||Punches in front of and behind himself along the ground. Weak compared to his other smashes, but is a [[semi-spike]], making it useful for edgeguarding. The move can also hit opponents hanging on or otherwise very close to the ledge, making it useful for interrupting recoveries and hitting opponents who exhaust their ledge invincibility. ||{{ChargedSmashDmgSSB4|12}}
|[[Fox]]||Performs a quick split kick.
|-
|-
|{{SSB4|Lucario}} ||Crouches and then fires two bursts of aura on either side. One of the strongest down smashes in the game when Lucario is at full power.|| {{AuraDamageSSB4|14|c}}
|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Throws a straight kick, then uses the same leg for a back kick behind himself.<br/>{{GameIcon|SSBU}} Takes out the SpaceWorld 2000 sword, jabs its pommel forwards along the ground, and then stabs backwards with it.
|-
|-
|{{SSB4|Lucas}} ||Fires three consecutive bursts of PK energy, each one with more range but less power than the last. ||{{ChargedSmashDmgSSB4|17}} (hit 1), {{ChargedSmashDmgSSB4|14}} (hit 2), {{ChargedSmashDmgSSB4|11}} (hit 3)
|[[Greninja]]||Swipes inwards with a pair of watery blades, covering both sides.
|-
|-
|{{SSB4|Lucina}} ||Identical to Marth's, though with no tip. Compensated by being stronger throughout. ||{{ChargedSmashDmgSSB4|8}} (front), ~{{ChargedSmashDmgSSB4|14.275}} (back)
|[[Hero]]||Slashes low to the ground in front of himself, then behind himself.
|-
|-
|{{SSB4|Luigi}} ||Does a breakdancing sweep kick. Opponents hit by the first kick will be pulled towards Luigi. ||{{ChargedSmashDmgSSB4|14}} (legs) {{ChargedSmashDmgSSB4|15}} (body)
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Hop up while swiping their hammers in a circle around the ground.<br/>{{GameIcon|SSBU}} The leader swings their hammer inwards in front of themselves, while the follower does the same in the opposite direction.
|-
|-
|{{SSB4|Mario}} ||Performs a breakdance sweep that originated from ''Super Mario 64''. ||{{ChargedSmashDmgSSB4|10}} (front), {{ChargedSmashDmgSSB4|12}} (back)
|[[Ike]]||Slashes low to the ground in front of himself, then behind himself.
|-
|-
|{{SSB4|Marth}} ||Sweeps Falchion on the ground toward the front outward then toward the back inward. Deals immense knockback if hit at the tip. ||Front: {{ChargedSmashDmgSSB4|8}} (base), {{ChargedSmashDmgSSB4|12}} (tip)<br/>Back: {{ChargedSmashDmgSSB4|12}} (base), {{ChargedSmashDmgSSB4|17}} (tip)
|[[Incineroar]]||Hops up a short distance and then performs a body splash as it lands on the ground. Can dodge particularly low-profile attacks if timed correctly.
|-
|-
|{{SSB4|Mega Man}} ||Flame Blast: plants both arm cannons into the ground, causing two flaming pillars to erupt from the ground either side of him which launch the opponent upwards. Great knockback when hit with the first frames of the hitbox.  Based on Flame Man's weapon from ''Mega Man 6''. ||{{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|9}} (late)
|[[Inkling]]||Swings the Slosher in a circle at their feet, striking both with the weapon and its ink.
|-
|-
|{{SSB4|Meta Knight}} ||Slashes in front of him, then behind. Significantly weaker than in ''Brawl'', front hit cannot KO until 150% near the ledge, and back hit KOs at around 110% near the ledge, though still a very quick attack. ||{{ChargedSmashDmgSSB4|7}} (front), {{ChargedSmashDmgSSB4|10}} (back)
|[[Isabelle]]||Swings a small bucket of water in a circle around her feet.
|-
|-
|{{SSB4|Mewtwo}} ||Extends its arm downwards and summons an explosion of shadow energy at its feet. Same startup as its forward smash, but slightly less endlag. One of the few down smashes that do not hit on both sides. ||{{ChargedSmashDmgSSB4|15}}
|[[Ivysaur]]||Swipes inwards with both of its vines, covering both in front and behind.
|-
|-
|{{SSB4|Mii Brawler}} ||Punches forwards and kicks backwards simultaneously, with the kick dealing more knockback. ||{{ChargedSmashDmgSSB4|13}}*
|[[Jigglypuff]]||Spins around before puffing itself downwards, striking with a foot-inflating split kick.
|-
|-
|{{SSB4|Mii Gunner}} ||Fires two bursts of flame onto the ground, first in front then behind. Enemies that take the first hit are dragged into the second hit, similarly to Ganondorf's and Toon Link's down smash. ||{{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2)*
|[[Joker]]||Swings his knife low to the ground in a circle around his feet.
|-
|{{SSB4|Mii Swordfighter}} ||Slashes along the ground in front of and behind him/herself. Has slight ending lag. ||{{ChargedSmashDmgSSB4|12}} (front), {{ChargedSmashDmgSSB4|15}} (back)*
|-
|{{SSB4|Mr. Game & Watch}} ||Swings two hammers downwards. Hammer heads deal vertical knockback while the handles [[semi-spike]]. Originates from ''Vermin''. ||{{ChargedSmashDmgSSB4|15}} (hammers), {{ChargedSmashDmgSSB4|13}} (handles)
|-
|{{SSB4|Ness}} ||Ness sends his yo-yo backwards and "walk the dog" with it before pulling the yo-yo back. The yo-yo deals horizontal knockback. ||Both sides: {{ChargedSmashDmgSSB4|1}} (hits 1-2), {{ChargedSmashDmgSSB4|10}} (hit 3)
|-
|{{SSB4|Olimar}} ||Sends two Pikmin to leap out on both sides. Very quick with little endlag. ||R: {{ChargedSmashDmgSSB4|13.2}} (clean), {{ChargedSmashDmgSSB4|10.8}} (late)<br/>YB: {{ChargedSmashDmgSSB4|11}} (clean), {{ChargedSmashDmgSSB4|9}} (late)<br/>W: {{ChargedSmashDmgSSB4|8.8}} (clean), {{ChargedSmashDmgSSB4|7.2}} (late)<br/>P: {{ChargedSmashDmgSSB4|15.4}} (clean), {{ChargedSmashDmgSSB4|12.6}} (late)
|-
|{{SSB4|Pac-Man}} ||Shoots Pinky and Clyde, the pink and orange ghosts respectively, at both of his sides simultaneously. ||{{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|7}} (late)
|-
|{{SSB4|Palutena}} ||Creates ethereal wings and flaps them down on either side of her. Has a small wind effect at the tip of the wings. Has high ending lag, making it less safe than her forward smash. ||{{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|13}} (late)
|-
|{{SSB4|Peach}}  ||Spins around with her outstretching dress slashing and sucking in opponents. Decent knockback, and great for punishing rollers. (lower than Melee's, higher than Brawl's). ||{{ChargedSmashDmgSSB4|2}}-{{ChargedSmashDmgSSB4|3}} (hits 1-5)
|-
|{{SSB4|Pikachu}} ||Spins around in place repeatedly whilst surrounded with electricity. A multi-hit move with decent power but punishable ending lag. ||{{ChargedSmashDmgSSB4|2}} (hits 1-5), {{ChargedSmashDmgSSB4|3}} (hit 6)
|-
|{{SSB4|Pit}} ||Stabs the ground in front of himself with one blade, then behind himself with the other. ||Both hits: {{ChargedSmashDmgSSB4|12}} (base), {{ChargedSmashDmgSSB4|10}} (tip)
|-
|{{SSB4|R.O.B.}} ||Lowers arm unit on torso unit, and then quickly spins arms around many times for good range, multiple hits, good knockback, and a useful damage racker. ||{{ChargedSmashDmgSSB4|2}} (hits 1-4 base), {{ChargedSmashDmgSSB4|1.5}} (hits 1-4 tip), {{ChargedSmashDmgSSB4|5}} (hit 5)
|-
|{{SSB4|Robin}} ||An overhead slash which ends with Robin slamming his sword onto the ground while crouching. With the Levin Sword, the slam creates short-term sparks on both sides of Robin, which can hit opponents even after he starts getting up. This property does not work with the Bronze Sword, meaning this move can only hit on both sides with the Levin Sword. Robin's most reliable punish move on the ground due to its length, but suffers from ending lag. ||Bronze: {{ChargedSmashDmgSSB4|8}}<br/>Levin: {{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|8}} (late)
|-
|{{SSB4|Rosalina & Luma}} ||Rosalina: Kicks in front and behind herself, creating magic galaxies with each kick.<br/> Luma: Kicks on either side of itself.<br/>Inescapable damage at low percentage and ideal for punishing rolls. ||Rosalina: {{ChargedSmashDmgSSB4|7}} (front), {{ChargedSmashDmgSSB4|9}} (back)<br/>Luma: {{ChargedSmashDmgSSB4|4}} (front), {{ChargedSmashDmgSSB4|5}} (back)
|-
|{{SSB4|Roy}} ||Briskly sweeps his sword in front of him to the right before pivoting to the left into another sweep to behind him. ||Front: {{ChargedSmashDmgSSB4|15}} (base), {{ChargedSmashDmgSSB4|10}} (tip)<br/> Back: {{ChargedSmashDmgSSB4|17}} (base), {{ChargedSmashDmgSSB4|11}} (tip)
|-
|{{SSB4|Ryu}} ||A sweeping kick along the ground, sending opponents at a strong diagonal angle. Unlike most down smashes, this only hits in front of Ryu. Quicker than his other smash attacks, with more range than his up smash but less than his forward smash, making it his safest smash attack at a distance. Based off of Ryu's crouching heavy kick in ''Street Fighter IV''. ||{{ChargedSmashDmgSSB4|16}} (leg), {{ChargedSmashDmgSSB4|15}} (foot)
|-
|{{SSB4|Samus}} ||Sweeps her leg around in a circle around herself to inflict horizontal knockback. Very fast, but has ending lag. Awful knockback, not KOing until around 200%. ||{{ChargedSmashDmgSSB4|10}} (front), {{ChargedSmashDmgSSB4|12}} (back)
|-
|{{SSB4|Sheik}} ||Gets on her back and does a break-dance style rotation. Can hit twice. ||{{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|6}} (hit 2)
|-
|{{SSB4|Shulk}} ||A high-range, spinning slash with long start-up and ending lag where Shulk spins while dragging the Monado three times around him along the ground. The move is capable of hitting five times (three at Shulk's front, two at his back), with each hit dealing less damage as it goes on with the motion, though it is prohibitively difficult to have it strike the same opponent even twice. Useful against roll-spammers, who will more than likely get hit by the second or third hit. ||{{ChargedSmashDmgSSB4|14}} (hit 1 blade), {{ChargedSmashDmgSSB4|11}} (hit 1 beam), {{ChargedSmashDmgSSB4|12}} (hit 2 blade), {{ChargedSmashDmgSSB4|10}} (hit 2 beam), {{ChargedSmashDmgSSB4|10}} (hit 3 blade), {{ChargedSmashDmgSSB4|8}} (hit 3 beam), {{ChargedSmashDmgSSB4|8}} (hit 4 blade), {{ChargedSmashDmgSSB4|6}} (hit 4 beam), {{ChargedSmashDmgSSB4|6}} (hit 5 blade), {{ChargedSmashDmgSSB4|4}} (hit 5 beam)
|-
|{{SSB4|Sonic}} ||A split kick that attacks on either side, similar to Fox's down smash. ||{{ChargedSmashDmgSSB4|12}}
|-
|{{SSB4|Toon Link}} ||Same as Link's, only faster, and first hit usually carries into second. KOs at very low percentages if only the first hit connects and if the opponent has poor horizontal recovery. ||{{ChargedSmashDmgSSB4|6}} (hit 1), {{ChargedSmashDmgSSB4|7}} (hit 2)
|-
|{{SSB4|Villager}} ||Takes out a shovel and digs in front, then behind. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. ||{{ChargedSmashDmgSSB4|6}} (closer opponents), {{ChargedSmashDmgSSB4|3}} (farther opponents)
|-
|{{SSB4|Wario}} ||Spins on the ground, bashing foes with his head. First hit has good knockback, with subsequent hits having gradually weaker strength and knockback. ||{{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|5}} (late)
|-
|{{SSB4|Wii Fit Trainer}} ||Arm & Leg Lift: Kneels close to the ground, and thrusts her/his arm and leg out in opposite directions. Possesses slight startup and ending lag. Very high [[semi-spike]] knockback. ||{{ChargedSmashDmgSSB4|10}} (inside), {{ChargedSmashDmgSSB4|12}} (outside)
|-
|{{SSB4|Yoshi}} ||Swings his tail around on either side of himself. Good range makes it useful for defense. ||{{ChargedSmashDmgSSB4|12}} (tail), {{ChargedSmashDmgSSB4|10}} (tip)
|-
|{{SSB4|Zelda}} ||Quickly kicks on both sides of herself, knocking opponents away. Hits very quickly and at a low angle. ||{{ChargedSmashDmgSSB4|10}} (front), {{ChargedSmashDmgSSB4|12}} (back)
|-
|{{SSB4|Zero Suit Samus}} ||Aims down and shoots her gun at the ground in front of her. Only hits in front. Low damage and delayed knockback, but [[paralyze]]s the target for a short time. Unique attack that can be followed up by a side smash, a grab or another move. The shot is a projectile. ||{{ChargedSmashDmgSSB4|8}} (near), {{ChargedSmashDmgSSB4|6}} (far)
|}
 
<nowiki>*</nowiki> This assumes the Mii is default height and weight.
 
==Types==
*'''Sweeping''': The character attacks one side of their body, then another. Best used to cover potential [[spotdodge]]s and [[roll]]s.
*'''One-sided''': The character attacks only hits the front side. Best used at the ledge for covering certain [[edge recovery]] options.
*'''Simultaneous''': The character attacks both sides of his/her body at the same time. Best used to punish [[cross-up]]s without having to react and potentially miss.
 
{|class="wikitable sortable" style="text-align:center" width="45%"
!width="25%"|Fighter
!width="12.5%"|{{GameIcon|SSB64|24px}}
!width="12.5%"|{{GameIcon|SSBM|24px}}
!width="12.5%"|{{GameIcon|SSBB|24px}}
!width="12.5%"|{{GameIcon|SSB4|24px}}
|-
|style="text-align:left"|[[Bayonetta]]
|| 
||
||
|style="background-color:#ffcfcf;"| One-sided
|-
|style="text-align:left"|[[Bowser]]
|| 
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|style="text-align:left"|[[Bowser Jr.]]
|| 
|| 
||
|style="background-color:#cfffcf;"| Simultaneous
|-
|style="text-align:left"|[[Captain Falcon]]
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|style="text-align:left"|[[Charizard]]
|| 
|| 
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|style="text-align:left"|[[Cloud Strife|Cloud]]
|| 
|| 
||
|style="background-color:#ffffcf;"| Sweeping 
|-
|style="text-align:left"|[[Corrin]]
|| 
|| 
||
|style="background-color:#cfffcf;"| Simultaneous
 
|-
|-
|style="text-align:left"|[[Dark Pit]]
|[[Kazuya]]||Karate chops downwards in his demon form. Can meteor smash.
|| 
|| 
||
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Diddy Kong]]
|[[Ken]]||Performs a fast, low leg sweep in front of himself.
|| 
||
|style="background-color:#ffffcf;"| Sweeping 
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Donkey Kong]]
|[[King Dedede]]||Sweeps his hammer in a circle around himself.
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Dr. Mario]]
|[[King K. Rool]]||Jumps up and then belly-flops onto the ground, causing a quake. Can dodge particularly low-profile attacks if timed correctly.
||
|style="background-color:#ffffcf;"| Sweeping 
||
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Duck Hunt]]
|[[Kirby]]||Performs a spinning two-footed sweep kick.
|| 
|| 
||
|style="background-color:#ffffcf;"| Sweeping 
|-
|-
|style="text-align:left"|[[Falco]]
|[[Link]]||Slashes low to the ground in front of himself, then behind himself.
|| 
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Fox]]
|[[Little Mac]]||Hangs low to the ground and quickly punches on either side of himself.
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Ganondorf]]
|[[Lucario]]||Performs a pair of simultaneous outward aura-powered palm thrusts.
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Greninja]]
|[[Lucas]]||Points to the ground in front of himself, firing off three successive blasts of PSI energy.
|| 
|| 
||
|style="background-color:#cfffcf;"| Simultaneous 
|-
|-
|style="text-align:left"|[[Ice Climbers]]
|[[Lucina]]||Slashes low to the ground in front of herself, then behind herself.
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
||  
|-
|-
|style="text-align:left"|[[Ike]]
|[[Luigi]]||Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick from ''Super Mario 64''.
|| 
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Ivysaur]]
|[[Mario]]||Performs a breakdancing sweep kick. It resembles his Sweep Kick from ''Super Mario 64''.
|| 
|| 
|style="background-color:#cfffcf;"| Simultaneous
||
|-
|-
|style="text-align:left"|[[Jigglypuff]]
|[[Marth]]||Slashes low to the ground in front of himself, then behind himself.
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[King Dedede]]
|[[Mega Man]]||Uses Flame Blast, which releases a pillar of flame from each of his Mega Busters, causing them to overheat.
|| 
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Kirby]]
|[[Meta Knight]]||Slashes low to the ground in front of himself, then behind himself.
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Link]]
|[[Mewtwo]]||Points at the ground, unleashing an explosion of darkness.
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Little Mac]]
|[[Mii Brawler]]||Stands on one leg while throwing a jab forwards and a kick backwards.
|| 
|| 
||
|style="background-color:#ffffcf;"| Sweeping 
|-
|-
|style="text-align:left"|[[Lucario]]
|[[Mii Gunner]]||Blasts their cannon in front of themselves, then spins around and blasts again behind them.
|| 
|| 
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Lucas]]
|[[Mii Swordfighter]]||Slashes low to the ground in front of themselves, then behind themselves.
||
||
|style="background-color:#ffcfcf;"| One-sided
|style="background-color:#ffcfcf;"| One-sided
|-
|-
|style="text-align:left"|[[Lucina]]
|[[Min Min]]||Performs a quick split kick.
|| 
|| 
||
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Luigi]]
|[[Mr. Game & Watch]]||Slams two hammers onto the ground simultaneously.
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping 
|-
|-
|style="text-align:left"|[[Mario]]
|[[Mythra]]||Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Marth]]
|[[Ness]]||"Walks the dog" with his yo-yo.
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Mega Man]]
|[[Olimar]]||Points on either side of himself, commanding his first and second-ordered Pikmin to perform simultaneous headbutts along the ground on either side of himself. The damage and knockback depend on the Pikmin commanded.
|| 
|| 
||
|style="background-color:#cfffcf;"| Simultaneous 
|-
|-
|style="text-align:left"|[[Meta Knight]]
|[[Pac-Man]]||Holds his palms out, unleashing Pinky and Clyde to strike on both sides of himself.
||
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Mewtwo]]
|[[Palutena]]||Swings downwards with a pair of light wings.
|| 
|style="background-color:#ffcfcf;"| One-sided
||
|style="background-color:#ffcfcf;"| One-sided
|-
|-
|style="text-align:left"|[[Mii Brawler]]
|[[Peach]]||Crouches and spins, rapidly attacking with the hem of her dress.
|| 
|| 
||
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Mii Gunner]]
|[[Pichu]]||{{GameIcon|SSBM}} Rapidly spins on the ground.<br/>{{GameIcon|SSBU}} Rapidly spins on the ground while emitting electricity.
|| 
|| 
||  
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Mii Swordfighter]]
|[[Pikachu]]||{{GameIcon|SSB}} Performs a breakdancing sweep kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rapidly spins on the ground while emitting electricity.
||
||
||
|style="background-color:#ffffcf;"| Sweeping 
|-
|-
|style="text-align:left"|[[Mr. Game & Watch]]
|[[Piranha Plant]]||Holds its head in place, pivoting its body around it to strike on both sides with its pot.
||
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Ness]]
|[[Pit]]||Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping 
|-
|-
|style="text-align:left"|[[Olimar]]
|[[Pyra]]||Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
|| 
|| 
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous 
|-
|-
|style="text-align:left"|[[Pac-Man]]
|[[R.O.B.]]||Lowers his arms and rapidly spins them to strike several times.
|| 
|| 
||
|style="background-color:#cfffcf;"| Simultaneous 
|-
|-
|style="text-align:left"|[[Palutena]]
|[[Richter]]||Spins, sweeping the Vampire Killer along the ground in a wide circle.
|| 
|| 
||
|style="background-color:#cfffcf;"| Simultaneous 
|-
|-
|style="text-align:left"|[[Peach]]
|[[Ridley]]||Hops up, then drops back down wings-first.
|| 
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Pichu]]
|[[Robin]]||Swings the equipped sword straight downwards onto the ground, emitting an electric shock that travels along the ground if the Levin Sword is equipped.
||
|style="background-color:#cfffcf;"| Simultaneous 
|| 
||  
|-
|-
|style="text-align:left"|[[Pikachu]]
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Performs an alternating pair of low standing shin kicks, creating a small swirl of space dust at her feet for each one.<br/>''Luma:'' Throws a spinning one-footed kick behind itself, then in front as it completes its spin.
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Pit]]
|[[Roy]]||Slashes low to the ground in front of himself, then behind himself.
|| 
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[R.O.B.]]
|[[Ryu]]||Performs a fast, low leg sweep in front of himself.
||
|| 
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Robin]] (Levin Sword)
|[[Samus]]||Sweeps her leg low in a circle around herself.
|| 
|| 
||
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Robin]] (Bronze Sword)
|[[Sephiroth]]||Performs a downward-angled stab directly in front of him with Masamune.
||
|| 
||
|style="background-color:#ffcfcf;"| One-sided
|-
|-
|style="text-align:left"|[[Rosalina]]
|[[Sheik]]||Performs a rapid series of spinning kicks while balancing on her back.
|| 
|| 
||
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Roy]]
|[[Shulk]]||Lays the Monado low to the ground, then spins around with it, striking several times.
|| 
|style="background-color:#ffffcf;"| Sweeping
|| 
|style="background-color:#ffffcf;"| Sweeping 
|-
|-
|style="text-align:left"|[[Ryu]]
|[[Simon]]||Spins, sweeping the Vampire Killer along the ground in a wide circle.
|| 
||
|| 
|style="background-color:#ffcfcf;"| One-sided
|-
|-
|style="text-align:left"|[[Samus]]
|[[Snake]]||{{GameIcon|SSBB}} Plants a landmine in the ground at his feet, which then explodes if attacked or walked over.<br/>{{GameIcon|SSBU}} Performs a quick pair of low shin kicks while standing.
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Sheik]]
|[[Sonic]]||{{GameIcon|SSBB}} Assumes his ball form and quickly zips forwards, then backwards along the ground.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick split kick.
|| 
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Shulk]]
|[[Sora]]||Hops into the air and stabs the ground with his Keyblade, causing a shockwave. Can dodge particularly low-profile attacks if timed correctly.
|| 
|| 
||  
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Snake]]
|[[Squirtle]]||Retreats to its shell for a spin attack.
|| 
|| 
|style="background-color:#ffcfff;"| Special
||
|-
|-
|style="text-align:left"|[[Sonic the Hedgehog|Sonic]]
|[[Steve]]||Pours a bucket of lava out in front of himself, then behind. Briefly affected by gravity.
|| 
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Squirtle]]
|[[Terry]]||A low kick in front of himself.
|| 
|| 
|style="background-color:#cfffcf;"| Simultaneous
||  
|-
|-
|style="text-align:left"|[[Toon Link]]
|[[Toon Link]]||Slashes low to the ground in front of himself, then behind himself.
|| 
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Villager]]
|[[Villager]]||Uses a shovel to strike the ground in front of and then behind themselves, [[bury]]ing opponents.
||
|| 
||
|style="background-color:#ffffcf;"| Sweeping 
|-
|-
|style="text-align:left"|[[Wario]]
|[[Wario]]||Lays on the ground and spins around.
|| 
|| 
|style="background-color:#cfffcf;"| Simultaneous
|style="background-color:#cfffcf;"| Simultaneous
|-
|-
|style="text-align:left"|[[Wii Fit Trainer]]
|[[Wii Fit Trainer]]||Kneels on the ground, then performs an Arm and Leg Lift to strike forwards with a spearhand and backwards with a back kick.
|| 
|| 
||
|style="background-color:#cfffcf;"| Simultaneous 
|-
|-
|style="text-align:left"|[[Wolf]]
|[[Wolf]]||Slashes across the ground with his claws in front of and then behind himself.
|| 
||
|style="background-color:#ffffcf;"| Sweeping 
||  
|-
|-
|style="text-align:left"|[[Yoshi]]
|[[Yoshi]]||Crouches and sweeps his tail forwards, then backwards.
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Young Link]]
|[[Young Link]]||Slashes low to the ground in front of himself, then behind himself.
|| 
|style="background-color:#ffffcf;"| Sweeping
|| 
||  
|-
|-
|style="text-align:left"|[[Zelda]]
|[[Zelda]]||Performs a quick, short-ranged shin kick in front of herself, then behind herself with the same leg.
|| 
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|style="background-color:#ffffcf;"| Sweeping
|-
|-
|style="text-align:left"|[[Zero Suit Samus]]
|[[Zero Suit Samus]]||Aims her Paralyzer at a downwards diagonal angle and fires it at the ground in front of herself.
||
||
|style="background-color:#ffcfcf;"| One-sided
|style="background-color:#ffcfcf;"| One-sided
|}
|}


==Notable down smashes==
==Notable down smashes==
[[File:PeachDownSmashSSBM.gif|thumb|{{SSBM|Peach}}'s down smash in ''Melee''.]]
[[File:PeachDownSmashSSBM.gif|thumb|{{SSBM|Peach}}'s down smash in ''Melee''.]]
*{{SSBM|Peach}}'s down smash in ''Melee'' is arguably the most feared of all smashes due to its [[knockback]], quick start up, and extremely high [[damage]]. It deals very high knockback all-around, sends opponents on a [[semi-spike]] trajectory, and if its multiple hits land (usually caused by the opponent [[crouch cancel]]ling), it can theoretically deal as much as 64.96% fully charged. The move was severely nerfed in ''Brawl'', and became near useless outside of interrupting attacks.
*While most down smashes are designed to hit on both sides of a character, there are a small number of characters with one-sided down smashes, including [[Mewtwo]], [[Zero Suit Samus]], [[Lucas]], [[Ryu]], [[Ken]], [[Bayonetta]], [[Terry]], [[Sephiroth]], and [[Kazuya]]. In addition, [[Robin]]'s down smash only hits on one side with the Bronze Sword equipped, but sends out an electric wave which reaches backwards with the Levin Sword equipped. [[Olimar]]'s down smash also fails to hit behind him if he only has one available Pikmin. Furthermore, as of ''Ultimate'', both of the [[Ice Climbers]] individually have one-sided down smashes, but when the climbers are together, they will succeed in covering both sides.
*{{SSBM|Samus}}'s down smash is notable for its low lag, high base knockback, moderate knockback scaling, and semi-spike trajectory, which can potentially KO characters with poor recoveries at 0%. In ''Smash 4'' however, it is one of the weakest down smashes.
*From ''Melee'' onward, but not in ''Smash 4'', [[Ness]]'s down smash can hit opponents while charging as the yo-yo comes to rest on the stage behind him. This is especially dangerous in ''Ultimate'', where the yo-yo can fall down and hang off of ledges and hits multiple times, allowing it to lead into the attack properly. It is the only down smash to have a hitbox while charging. Ness's similarly-functioning [[up smash]] is the only up smash to have such a distinction, while [[Corrin]] possesses the only such [[forward smash]]. Also notable is that Ness, and [[Luma]] are the only characters with down smashes to hit first behind and then in front, as opposed to first in front and then behind. In Ness's case, this is presumably to give more utility to the charging hitbox, as his up smash already covers his front.
*{{SSBM|Sheik}}'s down smash, despite its poor KO power, is a decent tech-chase option against the [[space animals]] and Captain Falcon. It is additionally a good option out of a crouch cancel or forward tilt.
*In ''Brawl'', {{SSBB|Snake}}'s down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only [[projectile]] down smash. Also unique to the move is that, as it is [[charge]]d, the mine becomes increasingly difficult to see in addition to becoming stronger.
*[[Donkey Kong]]'s down smash in ''Brawl'' and ''SSB4'' has exceptionally fast start-up, especially for a smash, decent range, and great vertical knockback, KOing starting at 100%. It is excellent for punishing rolls, laggy attacks, and almost any mid-speed maneuver in general out of shield, making it arguably one of the best down smashes in both games.
*[[Villager]] and, in ''Ultimate'', {{SSBU|Mr. Game & Watch}}, are the only characters whose down smashes can [[bury]] opponents.
*[[Olimar]]'s down smash is the only "simultaneous" down smash in ''Brawl'' and ''Smash 4'' that can hit twice, giving it very good damage racking utility (although it only works if Olimar is touching his opponent, which itself is situational.).
*[[Ridley]], [[Incineroar]], [[King K. Rool]] and [[Sora]] all perform a short upwards hop during the startup of their down smashes. While most of them do not feature any sort of protection such as [[intangibility]], the hop allows them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labeled "[[spot dodge]]s with [[hitbox]]es". Of particular note is King K. Rool's, which possesses his characteristic [[Belly Super Armor]], and Sora's, which grants generous amounts of intangibility.
*{{SSBB|Snake}}'s down smash allows him to plant a mine, which does no damage unless stepped on (this includes Snake), and is deactivated when he plants another or is KO'd. If for any reason the mine falls from the platform it was on, it detonates on impact with anything.
*In ''Melee'', {{SSBM|Peach}}'s down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high [[damage]] and [[knockback]]. At low percentages, especially against a [[crouch cancel]]ling opponent, it can deal astonishingly high damage. Its high [[semi-spike]] knockback and fast speed also makes it a great tool for [[edge-guarding]]. Since ''Brawl'', however, the attack has been [[nerf]]ed, and is now a fairly standard multi-hit attack.
*[[Zelda]]'s down smash is the fastest down smash in ''Melee'', tied with Meta Knight's in ''Brawl'' (both out on frame 5), and second fastest in ''SSB4.''
*In ''Brawl'', the {{SSBB|Ice Climbers}}'s down smashes are capable of dealing extreme damage. As both Ice Climbers perform their own down smashes and the animation involves them both performing a front and back sweep, the move is capable of hitting up to four times if the opponent is very close, which deals 42% (the second highest out of any down smash in ''Brawl''). This move was nerfed heavily in ''Ultimate'', as the Ice Climbers now individually perform a sweep in each direction, and even if both hits land, it only deals around half the damage of the original attack (22.7%).
*[[Meta Knight]]'s down smash is tied with Zelda's for fastest down smash in ''Brawl,'' and is the fastest in ''SSB4,'' coming out on frame 4 when [[buffer]]ed. Unbuffered, it is again tied with Zelda's.
*In ''Brawl'', {{SSBB|Meta Knight}}'s down smash is both among his fastest attacks and strongest KO options, and is notoriously difficult to punish due to its long range and [[transcendent priority]]. It comes out on frame 4 and it has a total duration of 33 frames, being tied for the lowest in both categories. In later games, its power and range were reduced in addition to the move receiving more ending lag although it still remains an extremely fast down smash.
*[[Ness]]'s down smash in ''Melee'' and ''Brawl'' has unique properties when charged. Rather than at the beginning of the attack, it is charged up in the middle of the attack, but only if Ness' yo-yo comes to rest on a flat surface. Charging the smash does not increase damage or knockback, but opponents can be damaged while the move is charging.
**In ''Brawl'' and ''Smash 4'', Meta Knight's down smash has a strange property. If Meta Knight buffers a down smash just before finishing a different animation, the down smash will be performed one frame faster than if he performs a raw down smash. This is because the move starts charging on frame 1 so if he performs it out of an interruptible action, it will charge the move for 1 frame but if he buffers it out of another animation, this charge frame will be skipped. The non buffered version comes out on frame 5 (frame 10 for the second hit) and it has 34 total frames in ''Brawl'' and 38 in ''Smash 4'' but when buffered, it comes out one frame faster and ends one frame sooner. This was changed in ''Ultimate'' with the move now charging a frame later, on frame 2, making its speed consistent regardless of if the move was buffered or not.
*[[Charizard]]'s down smash in both ''Brawl'' and ''SSB4'' has good range as it acts somewhat like Donkey Kong's [[Hand Slap]], creating a damaging shockwave around the Pokémon. This can hit opponents that aren't in contact with Charizard's body (including foes in the air close to it).
*Zero Suit Samus' down smash has been a staple of her moveset in all three games she has appeared in. Despite having high startup lag, it has very low ending lag, large hitboxes, and [[paralyze]]s the opponent which allows her to follow up with one of her KO options at high percents or start combos at low percents. Although it is very useful in all three games, the move is most effective in ''Brawl'' compared to its successors.
*{{SSB4|Villager}} is the only fighter to have a down smash that can never KO under any circumstances when grounded, as it only [[bury|buries]] opponents on hit.
**This is because its ''Brawl'' incarnation has the lowest ending lag, the largest hitboxes, the longest paralysis duration, the highest damage and the lowest knockback. The move can easily chain into itself multiple times and much like a projectile, it only applies [[hitlag]] to the opponent rather than both fighters (which is still the case in ''Smash 4'', but not in ''Ultimate'' where both fighters suffer hitlag). When combined with its very low ending lag, this not only gives Zero Suit Samus minimal lag after hitting the opponent but it also made the move completely safe on shield, especially if charged. The move can also be [[absorb]]ed, which makes it a very effective tool in doubles when Zero Suit Samus is paired with a teammate with an absorption move. This aspect was nerfed in later games both due to the move's lower damage/higher ending lag and the halved damage when a projectile is absorbed by a teammate.
*{{SSB4|Mega Man}}'s down smash is one of the strongest down smashes in ''SSB4'' if the opponent is hit by the move in the early frames. It can KO as early as 60% if fully charged, although it loses power after the first few frames and has considerable ending lag.
*{{SSBU|Mr. Game & Watch}}'s down smash in ''Ultimate'' is considered one of the best in the game as while it does not have very fast startup, it has low ending lag, long range, it is very safe on shield and hard to punish when spaced due to these points, its sourspot is a strong semi-spike, its sweetspot has strong vertical knockback against aerial opponents and the sweetspot has a long-lasting bury duration against grounded opponents, which can lead into early KOs with forward smash or at the very least, can deal very high damage.
*{{SSB4|Little Mac}}'s down smash, despite its low knockback, can hit foes very close to, or hanging onto, an edge. Combined with its semi-spike trajectory and low startup/endlag, it is probably his safest edgeguarding move.
**It was also a very effective move in ''Brawl'' as while it had higher startup lag and lacked a bury effect, it had lower ending lag, a stronger sourspot and a sweetspot with even stronger vertical knockback.
*{{SSB4|Shulk}}'s down smash, when boosted with the Buster [[Monado Art]], is capable of breaking full shields if an opponent is cornered against a ledge and all three front hits connect.
*{{SSBU|Wolf}}'s down smash in ''Ultimate'' is also considered to be one of the best in the game due to its large hitbox that hits below the stage, giving it amazing [[2 frame punish]] potential, while its very high power (even when sourspotted, although its sweetspot is still much stronger) allows it to kill at 60% from the ledge. It also has a rather low endlag despite its moderate startup. This makes it one of Wolf's best edgeguarding tools as well as one of his most reliable KO options.
*{{SSB4|Ganondorf}}, {{SSB4|Toon Link}}, {{SSB4|Mii Gunner}} and {{SSB4|Cloud}}'s down smashes drag opponents in with the front hit, and naturally combo into the second, stronger back hit. Based on an opponent's DI, percentage and hitbox in which the first hit connects, these fighters can cause an unconventional [[stage spike]] by starting the attack beside a ledge and dragging an opponent right into the stage's wall.
*{{SSBU|Byleth}}'s down smash is notorious for being one of the strongest down smashes in the game as well as dealing massive shield damage. Although this move has much more startup and ending lag, it can be used to set up shield breaks, such as hitting an opponent's shield with any attack and performing an uncharged down smash if the opponent shields more often. This is one of Byleth's best finishers against shielding opponents.
*Several down smashes can only hit in front of the user:
*{{SSBU|Sephiroth}}'s down smash has the same property, although the move can only connect when the tip of his sword hits the ground and hits in front of him. It is essentially more useful since he can punish shielding opponents or by setting up a fully-charged [[Shadow Flare]] which forces opponents to shield an attack.
**{{SSB4|Robin}}'s down smash only hits on both sides, with a small hitbox on the back, if the Levin Sword is active.
**Additionally, Sephiroth's down smash is the only move in the game which has its properties altered depending on whether the hitbox touches the ground or not. Specifically, if the tip of Masamune is planted on the ground, it will be stronger and launch debris into the air, which increases its range. Conversely, if the tip of the sword does not find solid ground (usually if Sepheroth is close to and facing the ledge or on small platforms) the move will be weaker and lack the extra range.
**{{SSBM|Mewtwo}}'s down smash is the only down smash in ''Melee'' that does not cover both the front and rear of the user.
*[[Bayonetta]] and {{SSBU|Kazuya}}’s down smashes are the only down smashes that can [[Meteor Smash]] opponents.
**[[Zero Suit Samus]]'s down smash only hits the area in front of her, and deals very little knockback, but [[paralyze]]s whoever is hit by it, opening up a chance for a follow up attack and guaranteeing a KO at high percentages. The knockback is overridden by any other knockback during the stun.
**[[Lucas]]'s down smash only reaches a very short distance behind him; characters must be almost touching him to be struck by the rear hitbox. Because of this, it is considered to be one-sided, although the rear hitbox is very noticeable in battle.
**{{SSB4|Ryu}}'s down smash only hits in front of him and is the safest of all his smash attacks. However, it deals extremely mediocre knockback, KOing at 190%, and is usually used for forcing opponents away if they come too close.
**{{SSB4|Bayonetta}}'s down smash comes down in front from above her, but it nonetheless does not cover her from behind.
*{{SSB4|Bayonetta}}'s down smash is the first down smash in the ''Smash Bros.'' series to be a conventional meteor smash.


==Gallery==
<gallery>
Down Smash1.jpg|The first part of Ganondorf's down smash, he kicks in front of him
Down Smash2.jpg|The second part, Ganondorf kicks behind him.
</gallery>
== See also ==
== See also ==
*[[Forward smash]]
*[[Forward smash]]
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[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Down smashes|*]]
[[Category:Smash attacks]]
[[es:Ataque Smash hacia abajo]]

Latest revision as of 04:58, August 21, 2024

Mario's down smash in Melee.
Olimar's down smash in Super Smash Bros. 4.

Down smash (abbreviated d-smash) or down smash attack (下スマッシュ攻撃, Down/lower/under smash attack) is a smash attack performed by any character by tapping the Control Stick downward and pressing the attack button at the same time or by pressing down on the C-stick. In Super Smash Bros. Melee, the C-stick cannot be used in one-player mode.

Since Super Smash Bros. Melee, all smash attacks can be charged by holding down the A button for up to one second, multiplying damage and knockback by up to 1.4. In Ultimate, with some exceptions, these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1 second mark.

Down smashes are generally the fastest, weakest smash attack in a character's arsenal, and almost all of them hit on both sides of the character, making them useful for coverage or punishing rolls. While not universal, some down smashes hit in front then behind, with the back hit being stronger to reward punishing rolls or dodges, such as Ike's; other down smashes will instead have a first hit which sends at an angle that combos into the second stronger hit, such as Ganondorf's. Many down smashes can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground.

Prior to Ultimate, down smashes were not as flexible to use as the other smash attacks; they couldn't be used out of a dash or out of shield like up smashes can, nor could they be used in the first few frames of a dash or out of a pivot like forward smashes.

List of down smashes[edit]

Character Description
Banjo & Kazooie Kazooie opens her wings and slams them on the ground.
Bayonetta Stomps on the ground in front of herself, then uses her Wicked Weaves to summon Madama Butterfly's foot for a near-immediate followup stomp in front of herself.
Bowser Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Retreats to his shell and spins around rapidly to strike with his spikes.
Super Smash Bros. Ultimate Crouches slightly and slashes low to the ground with his claws in front of himself and then behind himself.
Bowser Jr. Deploys two wrecking balls from the Junior Clown Car and slams them onto the ground on either side of himself.
Byleth Performs a spinning sweep with Aymr.
Captain Falcon Super Smash Bros. Hops up and performs a 360° roundhouse kick, striking both in front of and behind himself.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a straight kick, then uses the same leg for a back kick behind himself.
Charizard Stomps on the ground, shaking the earth for a heavy hit.
Chrom Slashes low to the ground in front of himself, then behind himself.
Cloud Jabs the hilt of the Buster Sword forwards and leads that into a reverse-grip stab behind himself.
Corrin Leans forwards on one leg and stabs with Omega Yato while morphing their other leg into a draconic lance and stabbing it backwards.
Daisy Crouches and spins, rapidly attacking with the hem of her dress.
Dark Pit Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
Dark Samus Sweeps her leg low in a circle around herself.
Diddy Kong Performs a breakdancing sweep kick.
Donkey Kong Super Smash Bros. Extends his legs and performs a spin to sweep with them all around himself.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Slams both his fists onto the ground.
Dr. Mario Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick move from Super Mario 64.
Duck Hunt The gunman to fires in front of the dog and duck, then behind them, and then in front of them again, sending the duo into a panic.
Falco Performs a quick split kick.
Fox Performs a quick split kick.
Ganondorf Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Throws a straight kick, then uses the same leg for a back kick behind himself.
Super Smash Bros. Ultimate Takes out the SpaceWorld 2000 sword, jabs its pommel forwards along the ground, and then stabs backwards with it.
Greninja Swipes inwards with a pair of watery blades, covering both sides.
Hero Slashes low to the ground in front of himself, then behind himself.
Ice Climbers Super Smash Bros. MeleeSuper Smash Bros. Brawl Hop up while swiping their hammers in a circle around the ground.
Super Smash Bros. Ultimate The leader swings their hammer inwards in front of themselves, while the follower does the same in the opposite direction.
Ike Slashes low to the ground in front of himself, then behind himself.
Incineroar Hops up a short distance and then performs a body splash as it lands on the ground. Can dodge particularly low-profile attacks if timed correctly.
Inkling Swings the Slosher in a circle at their feet, striking both with the weapon and its ink.
Isabelle Swings a small bucket of water in a circle around her feet.
Ivysaur Swipes inwards with both of its vines, covering both in front and behind.
Jigglypuff Spins around before puffing itself downwards, striking with a foot-inflating split kick.
Joker Swings his knife low to the ground in a circle around his feet.
Kazuya Karate chops downwards in his demon form. Can meteor smash.
Ken Performs a fast, low leg sweep in front of himself.
King Dedede Sweeps his hammer in a circle around himself.
King K. Rool Jumps up and then belly-flops onto the ground, causing a quake. Can dodge particularly low-profile attacks if timed correctly.
Kirby Performs a spinning two-footed sweep kick.
Link Slashes low to the ground in front of himself, then behind himself.
Little Mac Hangs low to the ground and quickly punches on either side of himself.
Lucario Performs a pair of simultaneous outward aura-powered palm thrusts.
Lucas Points to the ground in front of himself, firing off three successive blasts of PSI energy.
Lucina Slashes low to the ground in front of herself, then behind herself.
Luigi Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick from Super Mario 64.
Mario Performs a breakdancing sweep kick. It resembles his Sweep Kick from Super Mario 64.
Marth Slashes low to the ground in front of himself, then behind himself.
Mega Man Uses Flame Blast, which releases a pillar of flame from each of his Mega Busters, causing them to overheat.
Meta Knight Slashes low to the ground in front of himself, then behind himself.
Mewtwo Points at the ground, unleashing an explosion of darkness.
Mii Brawler Stands on one leg while throwing a jab forwards and a kick backwards.
Mii Gunner Blasts their cannon in front of themselves, then spins around and blasts again behind them.
Mii Swordfighter Slashes low to the ground in front of themselves, then behind themselves.
Min Min Performs a quick split kick.
Mr. Game & Watch Slams two hammers onto the ground simultaneously.
Mythra Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
Ness "Walks the dog" with his yo-yo.
Olimar Points on either side of himself, commanding his first and second-ordered Pikmin to perform simultaneous headbutts along the ground on either side of himself. The damage and knockback depend on the Pikmin commanded.
Pac-Man Holds his palms out, unleashing Pinky and Clyde to strike on both sides of himself.
Palutena Swings downwards with a pair of light wings.
Peach Crouches and spins, rapidly attacking with the hem of her dress.
Pichu Super Smash Bros. Melee Rapidly spins on the ground.
Super Smash Bros. Ultimate Rapidly spins on the ground while emitting electricity.
Pikachu Super Smash Bros. Performs a breakdancing sweep kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Rapidly spins on the ground while emitting electricity.
Piranha Plant Holds its head in place, pivoting its body around it to strike on both sides with its pot.
Pit Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
Pyra Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
R.O.B. Lowers his arms and rapidly spins them to strike several times.
Richter Spins, sweeping the Vampire Killer along the ground in a wide circle.
Ridley Hops up, then drops back down wings-first.
Robin Swings the equipped sword straight downwards onto the ground, emitting an electric shock that travels along the ground if the Levin Sword is equipped.
Rosalina & Luma Rosalina: Performs an alternating pair of low standing shin kicks, creating a small swirl of space dust at her feet for each one.
Luma: Throws a spinning one-footed kick behind itself, then in front as it completes its spin.
Roy Slashes low to the ground in front of himself, then behind himself.
Ryu Performs a fast, low leg sweep in front of himself.
Samus Sweeps her leg low in a circle around herself.
Sephiroth Performs a downward-angled stab directly in front of him with Masamune.
Sheik Performs a rapid series of spinning kicks while balancing on her back.
Shulk Lays the Monado low to the ground, then spins around with it, striking several times.
Simon Spins, sweeping the Vampire Killer along the ground in a wide circle.
Snake Super Smash Bros. Brawl Plants a landmine in the ground at his feet, which then explodes if attacked or walked over.
Super Smash Bros. Ultimate Performs a quick pair of low shin kicks while standing.
Sonic Super Smash Bros. Brawl Assumes his ball form and quickly zips forwards, then backwards along the ground.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a quick split kick.
Sora Hops into the air and stabs the ground with his Keyblade, causing a shockwave. Can dodge particularly low-profile attacks if timed correctly.
Squirtle Retreats to its shell for a spin attack.
Steve Pours a bucket of lava out in front of himself, then behind. Briefly affected by gravity.
Terry A low kick in front of himself.
Toon Link Slashes low to the ground in front of himself, then behind himself.
Villager Uses a shovel to strike the ground in front of and then behind themselves, burying opponents.
Wario Lays on the ground and spins around.
Wii Fit Trainer Kneels on the ground, then performs an Arm and Leg Lift to strike forwards with a spearhand and backwards with a back kick.
Wolf Slashes across the ground with his claws in front of and then behind himself.
Yoshi Crouches and sweeps his tail forwards, then backwards.
Young Link Slashes low to the ground in front of himself, then behind himself.
Zelda Performs a quick, short-ranged shin kick in front of herself, then behind herself with the same leg.
Zero Suit Samus Aims her Paralyzer at a downwards diagonal angle and fires it at the ground in front of herself.

Notable down smashes[edit]

Peach's down smash in Melee.
  • While most down smashes are designed to hit on both sides of a character, there are a small number of characters with one-sided down smashes, including Mewtwo, Zero Suit Samus, Lucas, Ryu, Ken, Bayonetta, Terry, Sephiroth, and Kazuya. In addition, Robin's down smash only hits on one side with the Bronze Sword equipped, but sends out an electric wave which reaches backwards with the Levin Sword equipped. Olimar's down smash also fails to hit behind him if he only has one available Pikmin. Furthermore, as of Ultimate, both of the Ice Climbers individually have one-sided down smashes, but when the climbers are together, they will succeed in covering both sides.
  • From Melee onward, but not in Smash 4, Ness's down smash can hit opponents while charging as the yo-yo comes to rest on the stage behind him. This is especially dangerous in Ultimate, where the yo-yo can fall down and hang off of ledges and hits multiple times, allowing it to lead into the attack properly. It is the only down smash to have a hitbox while charging. Ness's similarly-functioning up smash is the only up smash to have such a distinction, while Corrin possesses the only such forward smash. Also notable is that Ness, and Luma are the only characters with down smashes to hit first behind and then in front, as opposed to first in front and then behind. In Ness's case, this is presumably to give more utility to the charging hitbox, as his up smash already covers his front.
  • In Brawl, Snake's down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only projectile down smash. Also unique to the move is that, as it is charged, the mine becomes increasingly difficult to see in addition to becoming stronger.
  • Villager and, in Ultimate, Mr. Game & Watch, are the only characters whose down smashes can bury opponents.
  • Ridley, Incineroar, King K. Rool and Sora all perform a short upwards hop during the startup of their down smashes. While most of them do not feature any sort of protection such as intangibility, the hop allows them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labeled "spot dodges with hitboxes". Of particular note is King K. Rool's, which possesses his characteristic Belly Super Armor, and Sora's, which grants generous amounts of intangibility.
  • In Melee, Peach's down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high damage and knockback. At low percentages, especially against a crouch cancelling opponent, it can deal astonishingly high damage. Its high semi-spike knockback and fast speed also makes it a great tool for edge-guarding. Since Brawl, however, the attack has been nerfed, and is now a fairly standard multi-hit attack.
  • In Brawl, the Ice Climbers's down smashes are capable of dealing extreme damage. As both Ice Climbers perform their own down smashes and the animation involves them both performing a front and back sweep, the move is capable of hitting up to four times if the opponent is very close, which deals 42% (the second highest out of any down smash in Brawl). This move was nerfed heavily in Ultimate, as the Ice Climbers now individually perform a sweep in each direction, and even if both hits land, it only deals around half the damage of the original attack (22.7%).
  • In Brawl, Meta Knight's down smash is both among his fastest attacks and strongest KO options, and is notoriously difficult to punish due to its long range and transcendent priority. It comes out on frame 4 and it has a total duration of 33 frames, being tied for the lowest in both categories. In later games, its power and range were reduced in addition to the move receiving more ending lag although it still remains an extremely fast down smash.
    • In Brawl and Smash 4, Meta Knight's down smash has a strange property. If Meta Knight buffers a down smash just before finishing a different animation, the down smash will be performed one frame faster than if he performs a raw down smash. This is because the move starts charging on frame 1 so if he performs it out of an interruptible action, it will charge the move for 1 frame but if he buffers it out of another animation, this charge frame will be skipped. The non buffered version comes out on frame 5 (frame 10 for the second hit) and it has 34 total frames in Brawl and 38 in Smash 4 but when buffered, it comes out one frame faster and ends one frame sooner. This was changed in Ultimate with the move now charging a frame later, on frame 2, making its speed consistent regardless of if the move was buffered or not.
  • Zero Suit Samus' down smash has been a staple of her moveset in all three games she has appeared in. Despite having high startup lag, it has very low ending lag, large hitboxes, and paralyzes the opponent which allows her to follow up with one of her KO options at high percents or start combos at low percents. Although it is very useful in all three games, the move is most effective in Brawl compared to its successors.
    • This is because its Brawl incarnation has the lowest ending lag, the largest hitboxes, the longest paralysis duration, the highest damage and the lowest knockback. The move can easily chain into itself multiple times and much like a projectile, it only applies hitlag to the opponent rather than both fighters (which is still the case in Smash 4, but not in Ultimate where both fighters suffer hitlag). When combined with its very low ending lag, this not only gives Zero Suit Samus minimal lag after hitting the opponent but it also made the move completely safe on shield, especially if charged. The move can also be absorbed, which makes it a very effective tool in doubles when Zero Suit Samus is paired with a teammate with an absorption move. This aspect was nerfed in later games both due to the move's lower damage/higher ending lag and the halved damage when a projectile is absorbed by a teammate.
  • Mr. Game & Watch's down smash in Ultimate is considered one of the best in the game as while it does not have very fast startup, it has low ending lag, long range, it is very safe on shield and hard to punish when spaced due to these points, its sourspot is a strong semi-spike, its sweetspot has strong vertical knockback against aerial opponents and the sweetspot has a long-lasting bury duration against grounded opponents, which can lead into early KOs with forward smash or at the very least, can deal very high damage.
    • It was also a very effective move in Brawl as while it had higher startup lag and lacked a bury effect, it had lower ending lag, a stronger sourspot and a sweetspot with even stronger vertical knockback.
  • Wolf's down smash in Ultimate is also considered to be one of the best in the game due to its large hitbox that hits below the stage, giving it amazing 2 frame punish potential, while its very high power (even when sourspotted, although its sweetspot is still much stronger) allows it to kill at 60% from the ledge. It also has a rather low endlag despite its moderate startup. This makes it one of Wolf's best edgeguarding tools as well as one of his most reliable KO options.
  • Byleth's down smash is notorious for being one of the strongest down smashes in the game as well as dealing massive shield damage. Although this move has much more startup and ending lag, it can be used to set up shield breaks, such as hitting an opponent's shield with any attack and performing an uncharged down smash if the opponent shields more often. This is one of Byleth's best finishers against shielding opponents.
  • Sephiroth's down smash has the same property, although the move can only connect when the tip of his sword hits the ground and hits in front of him. It is essentially more useful since he can punish shielding opponents or by setting up a fully-charged Shadow Flare which forces opponents to shield an attack.
    • Additionally, Sephiroth's down smash is the only move in the game which has its properties altered depending on whether the hitbox touches the ground or not. Specifically, if the tip of Masamune is planted on the ground, it will be stronger and launch debris into the air, which increases its range. Conversely, if the tip of the sword does not find solid ground (usually if Sepheroth is close to and facing the ledge or on small platforms) the move will be weaker and lack the extra range.
  • Bayonetta and Kazuya’s down smashes are the only down smashes that can Meteor Smash opponents.

Gallery[edit]

See also[edit]