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{{ArticleIcons|brawl=y|ssb4=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
:''For the [[item]] in the [[Super Smash Bros. (series)|Super Smash Bros. series]], see [[Spring]].''
{{for|the [[item]] in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|Spring}}
:''Not to be confused with [[Shock Spring Jump]].''
{{Infobox Special Move
{{Infobox Special Move
|name=Spring Jump
|name=Spring Jump
|image=[[File:Sonic Spring jump.png|100px|Spring Jump]]
|image=[[File:Sonic Up B SSBU.gif|300px|Spring Jump]]
|caption= Spring Jump in ''Brawl''
|caption= Spring Jump in ''Ultimate''.
|user=[[Sonic]]
|user=[[Sonic]]
|universe=[[Sonic (universe)|''Sonic'']]
|universe={{uv|Sonic the Hedgehog}}
}}
}}
{{cquote|''Deploy and use a spring to jump high.''|cite=''Smash for 3DS'''s foldout}}
 
'''Spring Jump''' ({{ja|スプリングジャンプ|Supuringu Janpu}}, ''Spring Jump'') is [[Sonic]]'s [[up special move]], causing a spring from the {{uv|Sonic}} series to immediately appear below him and shoot him up a great vertical distance.
'''Spring Jump''' ({{ja|スプリングジャンプ|Supuringu Janpu}}, ''Spring Jump'') is [[Sonic]]'s [[up special move]], causing a spring from the {{uv|Sonic}} series to immediately appear below him and shoot him up a great vertical distance.


==Summary==
==Overview==
When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting as a [[projectile]] that deals 4% damage and horizontal knockback, making it effective for edge guarding and especially [[gimp]]ing. Springing from the ground sends Sonic higher up than when using it in the air. After using this move, Sonic still retains the ability to use normal [[aerial attack]]s and [[air dodge]]s, but will be unable to use special moves until he touches the ground. Additionally, in ''Brawl'', this move does not allow Sonic to grab any ledges onstage (i.e. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder, this was changed in ''SSB4'', as he can now auto-sweetspot ledges, making it a safer recovery. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope. Sonic's [[down aerial]] sends him kicking downward at about the same distance as when he springs upward.
 
When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting as a [[projectile]] that deals 4% damage and horizontal knockback, making it effective for edge guarding and especially [[gimp]]ing. Springing from the ground sends Sonic higher up than when using it in the air. After using this move, Sonic still retains the ability to use normal [[aerial attack]]s and [[air dodge]]s, but will be unable to use special moves until he touches the ground. Additionally, in ''[[Brawl]]'', this move does not allow Sonic to grab any ledges onstage (i.e. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder; this was changed in ''[[SSB4]]'', as he can now auto-sweetspot ledges, making it a safer recovery, though it gains less height. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of it, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope. Sonic's [[down aerial]] sends him kicking downward at about the same distance as when he springs upward.


Sonic can use Spring Jump to escape from juggling. Its fast start-up, distance and multiple options afterwards make it a reliable defensive move when his damage percentage is low.   
Sonic can use Spring Jump to escape from juggling. Its fast start-up, distance, and multiple options afterwards make it a reliable defensive move when his damage percentage is low.   


If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump as long as he doesn't land on it immediately from his up special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back up specials.
If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump as long as he doesn't land on it immediately from his up special. Thus, he can use Spring Jump immediately afterward, gaining a great deal of height  
through what is essentially two back-to-back up specials.
<br clear=left>
<br clear=left>
Sonic can use Spring Jump as a tech introduced in Ultimate called the "Spring Ride." Spring Ride is performed by using Spring Jump to collide his opponent to the [[blast zone]]. Most Sonic players used this tech to take stocks really early.
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Sonic
|ssb4-3desc=Deploy and use a spring to jump high.
|ssbuchar=Sonic
|ssbudesc=Creates a spring and leaps up high. The spring sticks around if used on the ground.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Sonic|Up|name1=Spring Jump|desc1=Spawns a spring. When used on the ground, it sticks around and can be used by anyone.|name2=Double Spring|desc2=Doesn't spring as high, but the move can be used twice in a row without landing.|name3=Springing Headbutt|desc3=Spring straight up and deliver a headbutt. The spring doesn't stick around, though.}}
{{CustomSet|Sonic|Up|name1=Spring Jump|desc1=Spawns a spring. When used on the ground, it sticks around and can be used by anyone.|name2=Double Spring|desc2=Doesn't spring as high, but the move can be used twice in a row without landing.|name3=Springing Headbutt|desc3-ntsc=Spring straight up and deliver a headbutt. The spring doesn't stick around, though.|desc3-pal=Spawns a spring to launch a headbutt straight up. The spring doesn't stick around, though.}}
# '''Spring Jump''': Default.
# '''Spring Jump''': Default.
# '''Double Spring''': Can create two springs, doubling the effectiveness, but with a sacrifice of height. The springs also disappear if they were on the ground.
# '''Double Spring''': Can create two springs, doubling the effectiveness, but with a sacrifice of height. The springs also disappear if they were on the ground.
Line 27: Line 40:


==Origin==
==Origin==
[[File:Spring SA.png|thumb|right|150px|Springs, as they appear in ''Sonic Adventure''.]]
[[File:SonicAdventureSpring.png|thumb|Springs, as they appear in ''Sonic Adventure DX: Director's Cut''.]]
Springs first appeared in ''Sonic the Hedgehog'', and were either colored red or yellow, with the red springs bouncing Sonic higher than the yellow springs. They were usually used to allow Sonic to access higher parts of the levels, or, if the spring is sideways, allow Sonic to run faster. Springs have appeared in numerous {{uv|Sonic}} games since. The design was changed in ''Sonic Adventure'' and has remained the same since. The new design features the spring being red and blue with a yellow star in the center. This design, however, first originated in ''Sonic the Hedgehog'' as the Bumpers in Spring Yard Zone were designed similarly. In ''Brawl'' and ''SSB4'', its shape is based on the original spring, but its design is taken from ''Sonic Adventure''.
[[File:Spring StH.png|thumb|left|Springs, as they originally appeared in ''Sonic the Hedgehog''.]]
Springs are a recurring element in the ''Sonic'' series, having first appeared in the original ''Sonic the Hedgehog''. They are used to propel the player with a certain force in the direction the spring faces, usually to assist in reaching higher areas, gain additional speed, or proceeding through the level. In earlier games, their pads are cylinder-shaped, and have at least two color variations depending on how much force they exert, with yellow and red springs having the lowest and highest force, respectively. Starting with ''Sonic Adventure'', their pads are semispherical, and only have a red-colored variant, with their exerted force varying between each spring. Additionally, their design now includes a yellow star within a blue circle in the pad's center, similar to the design of the bumpers in the original ''Sonic the Hedgehog''.
 
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the design of the spring is influenced by both iterations, using the graphical elements of its contemporary counterpart while retaining the shape of the early springs. The sound heard when Sonic or a character jumps on it is also the same sound they make in early ''Sonic'' games.
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Spring StH.png|Springs, as they originally appeared in ''Sonic the Hedgehog''.
Spring Jump SSBB.jpg|Spring Jump in [[Brawl]].
Spring Jump Mario SSBB.jpg|{{SSBB|Mario}} bouncing on Sonic's Spring.
Spring Jump SSB4.png|Spring Jump in {{forwiiu}}.
Spring Jump SSB4.png|Spring Jump in {{forwiiu}}.
Sonic SSBU Skill Preview Up Special.png|Spring Jump as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{Langtable
|ja={{ja|スプリングジャンプ|Supuringu Janpu}}, ''Spring Jump''
|en=Spring Jump
|fr=Saut propulsé
|es_es=Salto del muelle
|es_la=Salto del resorte
|de=Sprungfeder
|it=Salto a molla
|nl=Veersprong
|ru={{rollover|Пружинный прыжок|Pruzhinny pryzhok|?}}
|ko={{rollover|스프링 점프|Seupeuring Jeompeu|?}}, ''Spring Jump''
|zh_cn={{rollover|弹簧跳跃|Tánhuáng Tiàoyuè|?}}
|zh_tw={{rollover|彈簧跳躍|Tánhuáng Tiàoyuè|?}}
}}


==Trivia==
==Trivia==
*If Sonic goes into a [[Barrel Cannon]] via this move, when he jumps after he lands, he will go into his helpless pose. This also applies to {{SSBB|Snake}} whenever he enters a Barrel Cannon by using [[Cypher]].
*This is the only one of Sonic’s special moves aside from his [[Final Smash]] in which he does not turn into a ball.
*The spring left behind by the attack is one of the few items that can't be [[item swallow|swallowed]].
*The spring left behind by the attack is one of the few items that can't be [[item swallow|swallowed]].
*If Sonic grabs a ladder or custom stage spring after using this move, when he lets go, he still has the same falling animation and he can't use his Spring Jump or second jump.
**This issue also applies to {{SSBB|Snake}} after using [[Cypher]], but he can still perform a midair jump if one hasn't been used.
*If the player performs a moveset swap with {{SSBB|Fox}} as Sonic, a large, golden [[Arwing]] will appear rather than the spring when the attack is initiated.
*If the player performs a moveset swap with {{SSBB|Fox}} as Sonic, a large, golden [[Arwing]] will appear rather than the spring when the attack is initiated.
*If Sonic is caped by {{SSB4|Mario}} or {{SSB4|Dr. Mario}} during the Spring Jump, he is able to use the move again.
*If Sonic is reversed by [[Mario]]'s Cape or [[Dr. Mario]]'s Super Sheet during the Spring Jump, he is able to use the move again.
*In ''Brawl'', a glitch occurs whenever this move is interrupted by certain actions, Sonic's helplessness will be stored and he cannot use Spring Jump until he leaves the ground and relands, which is achievable by either walking off the platform (which is a suicidal action if there is no ground beneath) or by simply jumping. This also applies to {{SSBB|Snake}} whenever he uses [[Cypher]]. The methods to achieve this glitch are listed below:
**If Sonic gets fired out of a [[Barrel Cannon]] and doesn't do anything until he lands, causing him to go into his lying position. This was later fixed in ''Smash 4''.
**If Sonic grabs a ladder and climbs to the top onto a platform. While he still has access to his three other special moves in ''Brawl'', he does not in ''Smash 4''. This was later fixed in a patch in ''Ultimate''.
**If Sonic cancels the animation by a ground action while very close to the ground. This method is really noticeable by Sonic not experiencing any landing lag. This was later fixed in ''Smash 4''.
*Additionally, there's another glitch where certain stage elements will cause Sonic to turn helpless. This also applies to {{SSBB|Snake}} whenever he uses [[Cypher]], although Sonic cannot use a midair jump or use any of his special moves. The methods to achieve this glitch are listed below:
**Whenever Sonic performs performs a [[tech]] or lands while throwing an item after getting fired out of a [[Barrel Cannon]]. This was later fixed in ''Smash 4''.
**Whenever Sonic jumps off a Spring (can be either [[Spring|the item]] or a [[Spring (stage element)|stage element]]). This was fixed in ''Ultimate''.
**Whenever Sonic grabs onto a [[Ladder (stage element)|ladder]] and lets go. This was later fixed in a patch in ''Ultimate''.


{{Special Moves|char=Sonic}}
{{Special Moves|char=Sonic}}
Line 50: Line 91:
[[Category:Projectiles]]
[[Category:Projectiles]]
[[Category:Sonic]]
[[Category:Sonic]]
[[Category:Sonic (SSBB)]]
[[Category:Sonic (SSB4)]]
[[Category:Sonic (SSBU)]]
[[Category:Sega]]

Latest revision as of 09:14, April 12, 2023

For the item in the Super Smash Bros. series, see Spring.
Not to be confused with Shock Spring Jump.
Spring Jump
Spring Jump
Spring Jump in Ultimate.
User Sonic
Universe Sonic the Hedgehog

Spring Jump (スプリングジャンプ, Spring Jump) is Sonic's up special move, causing a spring from the Sonic series to immediately appear below him and shoot him up a great vertical distance.

Overview[edit]

When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting as a projectile that deals 4% damage and horizontal knockback, making it effective for edge guarding and especially gimping. Springing from the ground sends Sonic higher up than when using it in the air. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use special moves until he touches the ground. Additionally, in Brawl, this move does not allow Sonic to grab any ledges onstage (i.e. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder; this was changed in SSB4, as he can now auto-sweetspot ledges, making it a safer recovery, though it gains less height. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of it, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope. Sonic's down aerial sends him kicking downward at about the same distance as when he springs upward.

Sonic can use Spring Jump to escape from juggling. Its fast start-up, distance, and multiple options afterwards make it a reliable defensive move when his damage percentage is low.

If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump as long as he doesn't land on it immediately from his up special. Thus, he can use Spring Jump immediately afterward, gaining a great deal of height through what is essentially two back-to-back up specials.

Sonic can use Spring Jump as a tech introduced in Ultimate called the "Spring Ride." Spring Ride is performed by using Spring Jump to collide his opponent to the blast zone. Most Sonic players used this tech to take stocks really early.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Sonic (SSB4) Deploy and use a spring to jump high.
Super Smash Bros. Ultimate Move List Sonic (SSBU) Creates a spring and leaps up high. The spring sticks around if used on the ground.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Spring Jump 2. Double Spring 3. Springing Headbutt
Spring Jump
Double Spring
Springing Headbutt
"Spawns a spring. When used on the ground, it sticks around and can be used by anyone." "Doesn't spring as high, but the move can be used twice in a row without landing." NTSC "Spring straight up and deliver a headbutt. The spring doesn't stick around, though."

PAL "Spawns a spring to launch a headbutt straight up. The spring doesn't stick around, though."

  1. Spring Jump: Default.
  2. Double Spring: Can create two springs, doubling the effectiveness, but with a sacrifice of height. The springs also disappear if they were on the ground.
  3. Springing Headbutt: The initial jump can deal damage, but the spring disappears if it's on the ground. The jump is also slightly lower.

Origin[edit]

Springs, as they appear in Sonic Adventure DX: Director's Cut.
Springs, as they originally appeared in Sonic the Hedgehog.

Springs are a recurring element in the Sonic series, having first appeared in the original Sonic the Hedgehog. They are used to propel the player with a certain force in the direction the spring faces, usually to assist in reaching higher areas, gain additional speed, or proceeding through the level. In earlier games, their pads are cylinder-shaped, and have at least two color variations depending on how much force they exert, with yellow and red springs having the lowest and highest force, respectively. Starting with Sonic Adventure, their pads are semispherical, and only have a red-colored variant, with their exerted force varying between each spring. Additionally, their design now includes a yellow star within a blue circle in the pad's center, similar to the design of the bumpers in the original Sonic the Hedgehog.

In the Super Smash Bros. series, the design of the spring is influenced by both iterations, using the graphical elements of its contemporary counterpart while retaining the shape of the early springs. The sound heard when Sonic or a character jumps on it is also the same sound they make in early Sonic games.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese スプリングジャンプ, Spring Jump
UK English Spring Jump
France French Saut propulsé
Germany German Sprungfeder
Spain Spanish (PAL) Salto del muelle
Mexico Spanish (NTSC) Salto del resorte
Italy Italian Salto a molla
China Chinese (Simplified) 弹簧跳跃
Taiwan Chinese (Traditional) 彈簧跳躍
South Korea Korean 스프링 점프, Spring Jump
Netherlands Dutch Veersprong
Russia Russian Пружинный прыжок

Trivia[edit]

  • This is the only one of Sonic’s special moves aside from his Final Smash in which he does not turn into a ball.
  • The spring left behind by the attack is one of the few items that can't be swallowed.
  • If the player performs a moveset swap with Fox as Sonic, a large, golden Arwing will appear rather than the spring when the attack is initiated.
  • If Sonic is reversed by Mario's Cape or Dr. Mario's Super Sheet during the Spring Jump, he is able to use the move again.
  • In Brawl, a glitch occurs whenever this move is interrupted by certain actions, Sonic's helplessness will be stored and he cannot use Spring Jump until he leaves the ground and relands, which is achievable by either walking off the platform (which is a suicidal action if there is no ground beneath) or by simply jumping. This also applies to Snake whenever he uses Cypher. The methods to achieve this glitch are listed below:
    • If Sonic gets fired out of a Barrel Cannon and doesn't do anything until he lands, causing him to go into his lying position. This was later fixed in Smash 4.
    • If Sonic grabs a ladder and climbs to the top onto a platform. While he still has access to his three other special moves in Brawl, he does not in Smash 4. This was later fixed in a patch in Ultimate.
    • If Sonic cancels the animation by a ground action while very close to the ground. This method is really noticeable by Sonic not experiencing any landing lag. This was later fixed in Smash 4.
  • Additionally, there's another glitch where certain stage elements will cause Sonic to turn helpless. This also applies to Snake whenever he uses Cypher, although Sonic cannot use a midair jump or use any of his special moves. The methods to achieve this glitch are listed below:
    • Whenever Sonic performs performs a tech or lands while throwing an item after getting fired out of a Barrel Cannon. This was later fixed in Smash 4.
    • Whenever Sonic jumps off a Spring (can be either the item or a stage element). This was fixed in Ultimate.
    • Whenever Sonic grabs onto a ladder and lets go. This was later fixed in a patch in Ultimate.