Super Smash Bros. Melee

Classic Mode (SSBM): Difference between revisions

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(→‎Stage 9: Added an incomplete tag. If the timer is varied, we should have a table describing how much by and when.)
 
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[[File:Classicmodeintro.png|200px|thumb|The classic mode seen in Super Smash Bros. Melee.]]
[[File:Classicmodeintro.png|200px|thumb|The classic mode seen in Super Smash Bros. Melee.]]
[[File:MarioClassicVs1SSBM.png|150px|thumb|Before a battle, these portraits are used for the character that the player is playing as...]]
[[File:MarioClassicVs1SSBM.png|150px|thumb|Before a battle, these portraits are used for the character that the player is playing as...]]
[[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forwards.]]
[[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forward.]]


'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. The player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}}. In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it.
'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. Following a structure similar to that of the [[1P Game]] mode from the [[SSB|original game]], the player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}} (and, depending on the situation, {{SSBM|Crazy Hand}}). In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it.


While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomised from a pool of characters; furthermore, the player's selected character will be excluded from inclusion as an opponent or ally.
While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters. Furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making [[mirror match]]es impossible.


Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character.
Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character.


==Classic Mode Stages==
==Classic Mode stages==
===Stage 1===
===Stage 1===
This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit.
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume.  
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foe
|opponent=Foe
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===Stage 2===
===Stage 2===
This stage is a 2 vs. 2 '''Team Battle'''. There is a 5 minute time limit.
This stage is a 2 vs. 2 team battle. There is a 5 minute time limit. On Very Hard difficulty, the first opponent will wear the 4th costume.  
{|
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Ally
|opponent=Ally
|VE-lvl=8|VE-off=0.80x|VE-def=0.90x
|VE-lvl=8|VE-off=0.80x|VE-def=0.90x
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|H-lvl=4|H-off=0.80x|H-def=1.30x
|H-lvl=4|H-off=0.80x|H-def=1.30x
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}}
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}}
 
</div>
|{{Melee1PCPUData
<div style="display:inline-table">
|opponent=Foe 1
{{Melee1PCPUData
|opponent=P3 foe
|VE-lvl=1|VE-off=0.70x|VE-def=1.60x
|VE-lvl=1|VE-off=0.70x|VE-def=1.60x
|E-lvl=3|E-off=0.85x|E-def=1.20x
|E-lvl=3|E-off=0.85x|E-def=1.20x
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|H-lvl=6|H-off=1.00x|H-def=0.90x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
 
</div>
|{{Melee1PCPUData
<div style="display:inline-table">
|opponent=Foe 2
{{Melee1PCPUData
|opponent=P4 foe
|VE-lvl=2|VE-off=0.70x|VE-def=1.60x
|VE-lvl=2|VE-off=0.70x|VE-def=1.60x
|E-lvl=3|E-off=0.85x|E-def=1.20x
|E-lvl=3|E-off=0.85x|E-def=1.20x
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|H-lvl=6|H-off=1.00x|H-def=0.90x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
|}
</div>


===Stage 3===
===Stage 3===
The first bonus stage is [[Target Test]], where the player is tasked with breaking all ten targets in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses.
The first bonus stage is [[Target Test]], where the player is tasked with breaking all ten [[target]]s in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses.


===Stage 4===
===Stage 4===
This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit.
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foe
|opponent=Foe
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===Stage 5===
===Stage 5===
This stage is a 3 vs. 1 '''Giant Battle'''. There is a 5 minute time limit.
This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit.
{|
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Ally 1
|opponent=Both allies
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|E-lvl=5|E-off=1.00x|E-def=0.90x
|E-lvl=5|E-off=1.00x|E-def=0.90x
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|H-lvl=1|H-off=1.00x|H-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
 
</div>
|{{Melee1PCPUData
<div style="display:inline-table">
|opponent=Ally 2
{{Melee1PCPUData
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|opponent=Giant foe
|E-lvl=5|E-off=1.00x|E-def=0.90x
|N-lvl=2|N-off=1.00x|N-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
 
|{{Melee1PCPUData
|opponent=Giant Foe
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x
|E-lvl=3|E-off=0.80x|E-def=2.40x
|E-lvl=3|E-off=0.80x|E-def=2.40x
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|H-lvl=7|H-off=1.00x|H-def=1.40x
|H-lvl=7|H-off=1.00x|H-def=1.40x
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}}
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}}
|}
</div>


===Stage 6===
===Stage 6===
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===Stage 7===
===Stage 7===
This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit.
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foe
|opponent=Foe
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x
|E-lvl=6|E-off=1.00x|E-def=1.10x
|E-lvl=6|E-off=1.00x|E-def=1.10x
|N-lvl=5|N-off=0.90x|N-def=1.30x
|N-lvl=5<!--This is not a typo. The debug values show 3>6>5>6>8-->|N-off=0.90x|N-def=1.30x
|H-lvl=6|H-off=1.00x|H-def=1.10x
|H-lvl=6|H-off=1.00x|H-def=1.10x
|VH-lvl=8|VH-off=1.10x|VH-def=0.90x}}
|VH-lvl=8|VH-off=1.10x|VH-def=0.90x}}
<!--When Normal was tested, is was vs. Samus in Brinstar Depths...could that explain the patternbreak? Hopefully not, since that means every character and stage has different values...-->


===Stage 8===
===Stage 8===
This stage is a 1 vs. 10 '''Multi-Character Battle'''. There is a 5 minute time limit.
This stage is a 1 vs. 10 multi-character battle, where all opponents are the same character. There is a 5 minute time limit.
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foes
|opponent=Foes
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===Stage 9===
===Stage 9===
{{incomplete|If the time limit is varied, we should include a table on how it's varied and how much by.}}
The final bonus stage is {{SSBM|Race to the Finish}}, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point or running out of time, however, forfeits both.
The final bonus stage is [[Race to the Finish]], where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point, however, prevents them from gaining either.


===Stage 10===
===Stage 10===
This stage is a 1 vs. 1 '''Metal Battle'''. There is a 5 minute time limit.  
This stage is a 1 vs. 1 battle against a metal opponent. There is a 5 minute time limit.  
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Metal Foe
|opponent=Metal Foe
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|H-lvl=8|H-off=1.10x|H-def=0.85x
|H-lvl=8|H-off=1.10x|H-def=0.85x
|VH-lvl=9|VH-off=1.25x|VH-def=0.68x}}
|VH-lvl=9|VH-off=1.25x|VH-def=0.68x}}
The battle always takes place on Battlefield, and no items appear in this stage.
The battle always takes place on Battlefield, and no items appear in this stage. Due to this, the player will always receive receive the "Item-less" [[List of bonuses|bonus]].


===Stage 11===
===Stage 11===
Classic Mode's final battle takes place on [[Final Destination]], against {{SSBM|Master Hand}}.
Classic Mode's final battle takes place on {{SSBM|Final Destination}}, against {{SSBM|Master Hand}}.
{|
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent={{SSBM|Master Hand}}
|opponent={{SSBM|Master Hand}}
|VE-lvl=5|VE-off=0.50x|VE-def=&mdash;
|VE-lvl=5|VE-off=0.50x|VE-def=&mdash;
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|H-lvl=8|H-off=1.50x|H-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
 
</div>
|{{Melee1PCPUData
<div style="display:inline-table">
{{Melee1PCPUData
|opponent={{SSBM|Crazy Hand}}
|opponent={{SSBM|Crazy Hand}}
|VE-lvl=&mdash;|VE-off=&mdash;|VE-def=&mdash;
|VE-lvl=&mdash;|VE-off=&mdash;|VE-def=&mdash;
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|H-lvl=8|H-off=1.50x|H-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
|}
</div>


Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage.  
Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage.  


Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.
Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.
{| class="wikitable"
{| class="wikitable" style="text-align:center"
| '''Difficulty level''' || '''Master Hand's HP'''
! Difficulty level || Master Hand's HP
|-
| Very Easy || 150 HP
|-
|-
| Easy || 250 HP
|[[File:EasyDifficulty.png|20px|Very Easy]]||150 HP
|-
|-
| Normal || 300 HP
|[[File:NormalDifficulty.png|20px|Easy]]||250 HP
|-
|-
| Hard || 330 HP
|[[File:HardDifficulty.png|20px|Normal]]||300 HP
|-
|-
| Very Hard || 360 HP
|[[File:VeryHardDifficulty.png|20px|Hard]]||330 HP
|-
|-
|[[File:IntenseDifficulty.png|20px|Very Hard]]||360 HP
|}
|}


If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then {{SSBM|Crazy Hand}} will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends on the difficulty, matching what Master Hand's was at the start of the match.
If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then {{SSBM|Crazy Hand}} will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends with the difficulty (Normal, Hard, or Very Hard), matching to the HP that Master Hand started with from the beginning.


Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character.
Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character.
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==Types of battles==
==Types of battles==
===Regular battle===
===Regular battle===
All characters except {{SSBM|Ganondorf}}, {{SSBM|Roy}}, and {{SSBM|Mr. Game & Watch}} are eligible to fight the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither [[Poké Floats]] nor any [[Past Stages]] are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen. During the fight with Mewtwo, the theme for Poké Floats will play. During the fight with Marth, the Fire Emblem theme will play. As for the fight with Yoshi, the Yoshi's Story stage has the theme for the {{SSB|Yoshi's Island}} 64 stage as its alternate music.
All characters except {{SSBM|Ganondorf}}, {{SSBM|Roy}}, and {{SSBM|Mr. Game & Watch}} are eligible to battle the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither [[Poké Floats]] nor any [[Past Stages]] are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very Hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen.
 
Some fights have unique music: Mewtwo's battle will play ''{{MeleeMusic|Poké Floats}}'', Marth's battle will play ''{{MeleeMusic|Fire Emblem}}'', Dr. Mario's battle will play ''{{MeleeMusic|Dr. Mario}}'', and Young Link's battle will play ''{{MeleeMusic|Saria's Theme}}''. The battle with Yoshi has a chance of playing ''{{MeleeMusic|Yoshi's Island N64}}'' as its alternate music.


{| class="wikitable" style="text-align:center;min-width:50em"
{| class="wikitable" style="text-align:center;min-width:50em"
|-
! Character
! Character
!colspan="2"| Stage(s)
!colspan="2"| Stage(s)
|-
|-
| {{SSBM|Bowser}}
| [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}}
| [[Princess Peach's Castle]]
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
| {{SSBM|Battlefield}} (if unlocked)
| [[File:BattlefieldIconSSBM.png]]<br>{{SSBM|Battlefield}} (if unlocked)
|-
|-
| {{SSBM|Captain Falcon}}
| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}}
| {{SSBM|Mute City}}
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
| [[Big Blue]] (if unlocked)
| [[File:BigBlueIconSSBM.png]]<br>[[Big Blue]] (if unlocked)
|-
|-
| {{SSBM|Donkey Kong}}
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}}
| {{SSBM|Kongo Jungle}}
| [[File:KongoJungleIconSSBM.png]]<br>{{SSBM|Kongo Jungle}}
| [[Jungle Japes]]
| [[File:JungleJapesIconSSBM.png]]<br>[[Jungle Japes]]
|-
|-
| {{SSBM|Dr. Mario}}
| [[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Dr. Mario}}
|colspan="2"| {{SSBM|Mushroom Kingdom}}
|colspan="2"| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}}
|-
|-
| {{SSBM|Falco}}
| [[File:FalcoIcon(SSBM).png|50px]]<br>{{SSBM|Falco}}
| [[Corneria]]
|rowspan="2"| [[File:CorneriaIconSSBM.png]]<br>[[Corneria]]
| [[Venom]]
|rowspan="2"| [[File:VenomIconSSBM.png]]<br>[[Venom]]
|-
|-
| {{SSBM|Fox}}
| [[File:FoxIcon(SSBM).png|50px]]<br>{{SSBM|Fox}}
| [[Corneria]]
| [[Venom]]
|-
|-
| {{SSBM|Ice Climbers}}
| [[File:IceClimbersIcon(SSBM).png|50px]]<br>{{SSBM|Ice Climbers}}
|colspan="2"| [[Icicle Mountain]]
|colspan="2"| [[File:IcicleMountainIconSSBM.png]]<br>[[Icicle Mountain]]
|-
|-
| {{SSBM|Jigglypuff}}
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}}
|colspan="2"| [[Pokémon Stadium]]
|colspan="2"| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|-
|-
| {{SSBM|Kirby}}
| [[File:KirbyIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}}
| [[Fountain of Dreams]]
| [[File:FountainOfDreamsIconSSBM.png]]<br>[[Fountain of Dreams]]
| [[Green Greens]]
| [[File:GreenGreensIconSSBM.png]]<br>[[Green Greens]]
|-
|-
| {{SSBM|Link}}
| [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}}
| [[Great Bay]]
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
| [[Temple]]
| [[File:TempleIconSSBM.png]]<br>[[Temple]]
|-
|-
| {{SSBM|Luigi}}
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}}
| {{SSBM|Mushroom Kingdom}}
| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}}
| [[Mushroom Kingdom II]] (if unlocked)
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]] (if unlocked)
|-
|-
| {{SSBM|Mario}}
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}}
| [[Princess Peach's Castle]]
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
| [[Rainbow Cruise]]
| [[File:RainbowCruiseIconSSBM.png]]<br>[[Rainbow Cruise]]
|-
|-
| {{SSBM|Marth}}
| [[File:MarthIcon(SSBM).png|50px]]<br>{{SSBM|Marth}}
|colspan="2"| [[Great Bay]]
|colspan="2"| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
|-
|-
| {{SSBM|Mewtwo}}
| [[File:MewtwoIcon(SSBM).png|50px]]<br>{{SSBM|Mewtwo}}
| [[Pokémon Stadium]]
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
| {{SSBM|Final Destination}} (if unlocked)
| [[File:FinalDestinationIconSSBM.png]]<br>{{SSBM|Final Destination}} (if unlocked)
|-
|-
| {{SSBM|Ness}}
| [[File:NessIcon(SSBM).png|50px]]<br>{{SSBM|Ness}}
| [[Onett]]
| [[File:OnettIconSSBM.png]]<br>[[Onett]]
| [[Fourside]] (if unlocked)
| [[File:FoursideIconSSBM.png]]<br>[[Fourside]] (if unlocked)
|-
|-
| {{SSBM|Peach}}
| [[File:PeachIcon(SSBM).png|50px]]<br>{{SSBM|Peach}}
| [[Princess Peach's Castle]]
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
| [[Mushroom Kingdom II]] (if unlocked)
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]] (if unlocked)
|-
|-
| {{SSBM|Pichu}}
| [[File:PichuIcon(SSBM).png|50px]]<br>{{SSBM|Pichu}}
|colspan="2"| [[Pokémon Stadium]]
|colspan="2"| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|-
|-
| {{SSBM|Pikachu}}
| [[File:PikachuIcon(SSBM).png|50px]]<br>{{SSBM|Pikachu}}
|colspan="2"| [[Pokémon Stadium]]
|colspan="2"| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|-
|-
| {{SSBM|Samus}}
| [[File:SamusIcon(SSBM).png|50px]]<br>{{SSBM|Samus}}
| [[Brinstar]]
| [[File:BrinstarIconSSBM.png]]<br>[[Brinstar]]
| [[Brinstar Depths]] (if unlocked)
| [[File:BrinstarDepthsIconSSBM.png]]<br>[[Brinstar Depths]] (if unlocked)
|-
|-
| {{SSBM|Yoshi}}
| [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}}
| [[Yoshi's Story]]
| [[File:YoshisStoryIconSSBM.png]]<br>[[Yoshi's Story]]
| {{SSBM|Yoshi's Island}}
| [[File:YoshisIslandIconSSBM.png]]<br>{{SSBM|Yoshi's Island}}
|-
|-
| {{SSBM|Young Link}}
| [[File:YoungLinkIcon(SSBM).png|50px]]<br>{{SSBM|Young Link}}
| [[Great Bay]]
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
| [[Temple]]
| [[File:TempleIconSSBM.png]]<br>[[Temple]]
|-
|-
| {{SSBM|Zelda}}/{{SSBM|Sheik}}
| [[File:ZeldaIcon(SSBM).png|50px]][[File:SheikIcon(SSBM).png|50px]]<br>{{SSBM|Zelda}} / {{SSBM|Sheik}}
|colspan="2"| [[Temple]]
|colspan="2"| [[File:TempleIconSSBM.png]]<br>[[Temple]]
|}
|}


===2 vs. 2 teams===
===2 vs. 2 teams===
Below is the list of all the teams the player can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from {{SSBM|Zelda}}/{{SSBM|Sheik}} and {{SSBM|Roy}} can fight alongside the player. Allies all use their first [[Palette swap (SSBM)|alternate costume]]. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, the theme for Princess Peach's Castle plays.
Below is the list of all the teams the player can fight in Classic Mode, each of which have a loose theme. For instance, the {{SSBM|Kirby}}/{{SSBM|Ice Climbers}} team is a likely reference to {{SSBM|Kirby}}'s Hammer Ability and the {{SSBM|Ness}}/{{SSBM|Peach}} team is a likely reference to [[Paula]] Polestar, a party member and Ness' love interest in ''{{b|EarthBound|game}}''. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from {{SSBM|Zelda}}/{{SSBM|Sheik}} and {{SSBM|Roy}} can fight alongside the player. Allies all use their first [[Palette swap (SSBM)|alternate costume]]. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, ''{{MeleeMusic|Princess Peach's Castle}}'' will play.


{| class="wikitable" style="text-align:center;min-width:50em"
{| class="wikitable" style="text-align:center;min-width:50em"
Line 270: Line 262:
!colspan="12"|Teams
!colspan="12"|Teams
|-
|-
!Battlefield
![[File:BattlefieldIconSSBM.png]]<br>Battlefield
|colspan="3"|Bowser + Mewtwo
|colspan="3"|[[File:BowserIcon(SSBM).png|50px]][[File:MewtwoIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} + {{SSBM|Mewtwo}}
|colspan="3"|Bowser + Peach
|colspan="3"|[[File:BowserIcon(SSBM).png|50px]][[File:PeachIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} + {{SSBM|Peach}}
|colspan="3"|Bowser + Zelda
|colspan="3"|[[File:BowserIcon(SSBM).png|50px]][[File:ZeldaIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} + {{SSBM|Zelda}}
|colspan="3"|Mario + Bowser
|colspan="3"|[[File:MarioIcon(SSBM).png|50px]][[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Mario}} + {{SSBM|Bowser}}
|-
|-
!Big Blue
![[File:BigBlueIconSSBM.png]]<br>Big Blue
|colspan="6"|Captain Falcon + Falco
|colspan="6"|[[File:CaptainFalconIcon(SSBM).png|50px]][[File:FalcoIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}} + {{SSBM|Falco}}
|colspan="6"|Samus + Captain Falcon
|colspan="6"|[[File:SamusIcon(SSBM).png|50px]][[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Samus}} + {{SSBM|Captain Falcon}}
|-
|-
!Brinstar
![[File:BrinstarIconSSBM.png]]<br>Brinstar
|colspan="12"|Samus + Fox
|colspan="12"|[[File:SamusIcon(SSBM).png|50px]][[File:FoxIcon(SSBM).png|50px]]<br>{{SSBM|Samus}} + {{SSBM|Fox}}
|-
|-
!Corneria
![[File:CorneriaIconSSBM.png]]<br>Corneria
|colspan="12"|Fox + Falco
|colspan="12"|[[File:FoxIcon(SSBM).png|50px]][[File:FalcoIcon(SSBM).png|50px]]<br>{{SSBM|Fox}} + {{SSBM|Falco}}
|-
|-
!Fountain of Dreams
![[File:FountainOfDreamsIconSSBM.png]]<br>Fountain of Dreams
|colspan="12"|Kirby + Pichu
|colspan="12"|[[File:KirbyIcon(SSBM).png|50px]][[File:PichuIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}} + {{SSBM|Pichu}}
|-
|-
!Fourside
![[File:FoursideIconSSBM.png]]<br>Fourside
|colspan="12"|Ness + Mewtwo
|colspan="12"|[[File:NessIcon(SSBM).png|50px]][[File:MewtwoIcon(SSBM).png|50px]]<br>{{SSBM|Ness}} + {{SSBM|Mewtwo}}
|-
|-
!Great Bay
![[File:GreatBayIconSSBM.png]]<br>Great Bay
|colspan="4"|Link + Young Link
|colspan="4"|[[File:LinkIcon(SSBM).png|50px]][[File:YoungLinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}} + {{SSBM|Young Link}}
|colspan="4"|Marth + Link
|colspan="4"|[[File:MarthIcon(SSBM).png|50px]][[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Marth}} + {{SSBM|Link}}
|colspan="4"|Zelda + Young Link   
|colspan="4"|[[File:ZeldaIcon(SSBM).png|50px]][[File:YoungLinkIcon(SSBM).png|50px]]<br>{{SSBM|Zelda}} + {{SSBM|Young Link}}  
|-
|-
!Green Greens
![[File:GreenGreensIconSSBM.png]]<br>Green Greens
|colspan="6"|Kirby + Jigglypuff
|colspan="6"|[[File:KirbyIcon(SSBM).png|50px]][[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}} + {{SSBM|Jigglypuff}}
|colspan="6"|Kirby + Pikachu
|colspan="6"|[[File:KirbyIcon(SSBM).png|50px]][[File:PikachuIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}} + {{SSBM|Pikachu}}
|-
|-
!Icicle Mountain
![[File:IcicleMountainIconSSBM.png]]<br>Icicle Mountain
|colspan="12"|Kirby + Ice Climbers
|colspan="12"|[[File:KirbyIcon(SSBM).png|50px]][[File:IceClimbersIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}} + {{SSBM|Ice Climbers}}
|-
|-
!Kongo Jungle
![[File:KongoJungleIconSSBM.png]]<br>Kongo Jungle
|colspan="12"|Donkey Kong + Fox
|colspan="12"|[[File:DonkeyKongIcon(SSBM).png|50px]][[File:FoxIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}} + {{SSBM|Fox}}
|-
|-
!Mushroom Kingdom
![[File:MushroomKingdomIconSSBM.png]]<br>Mushroom Kingdom
|colspan="6"|Link + Luigi
|colspan="6"|[[File:LinkIcon(SSBM).png|50px]][[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Link}} + {{SSBM|Luigi}}
|colspan="6"|Luigi + Dr. Mario
|colspan="6"|[[File:LuigiIcon(SSBM).png|50px]][[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}} + {{SSBM|Dr. Mario}}
|-
|-
!Mushroom Kingdom II
![[File:MushroomKingdomIIIconSSBM.png]]<br>Mushroom Kingdom II
|colspan="12"|Mario + Peach
|colspan="12"|[[File:MarioIcon(SSBM).png|50px]][[File:PeachIcon(SSBM).png|50px]]<br>{{SSBM|Mario}} + {{SSBM|Peach}}
|-
|-
!Mute City
![[File:MuteCityIconSSBM.png]]<br>Mute City
|colspan="12"|Fox + Captain Falcon
|colspan="12"|[[File:FoxIcon(SSBM).png|50px]][[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Fox}} + {{SSBM|Captain Falcon}}
|-
|-
!Onett
![[File:OnettIconSSBM.png]]<br>Onett
|colspan="12"|Ness + Peach
|colspan="12"|[[File:NessIcon(SSBM).png|50px]][[File:PeachIcon(SSBM).png|50px]]<br>{{SSBM|Ness}} + {{SSBM|Peach}}
|-
|-
!Pokémon Stadium
![[File:PokemonStadiumIconSSBM.png]]<br>Pokémon Stadium
|colspan="6"|Pikachu + Jigglypuff
|colspan="6"|[[File:PikachuIcon(SSBM).png|50px]][[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Pikachu}} + {{SSBM|Jigglypuff}}
|colspan="6"|Pikachu + Pichu
|colspan="6"|[[File:PikachuIcon(SSBM).png|50px]][[File:PichuIcon(SSBM).png|50px]]<br>{{SSBM|Pikachu}} + {{SSBM|Pichu}}
|-
|-
!Temple
![[File:TempleIconSSBM.png]]<br>Temple
|colspan="4"|Link + Zelda
|colspan="4"|[[File:LinkIcon(SSBM).png|50px]][[File:ZeldaIcon(SSBM).png|50px]]<br>{{SSBM|Link}} + {{SSBM|Zelda}}
|colspan="4"|Peach + Zelda
|colspan="4"|[[File:PeachIcon(SSBM).png|50px]][[File:ZeldaIcon(SSBM).png|50px]]<br>{{SSBM|Peach}} + {{SSBM|Zelda}}
|colspan="4"|Zelda + Marth
|colspan="4"|[[File:ZeldaIcon(SSBM).png|50px]][[File:MarthIcon(SSBM).png|50px]]<br>{{SSBM|Zelda}} + {{SSBM|Marth}}
|-
|-
!Yoshi's Island
![[File:YoshisIslandIconSSBM.png]]<br>Yoshi's Island
|colspan="12"|Yoshi + Ness
|colspan="12"|[[File:YoshiIcon(SSBM).png|50px]][[File:NessIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}} + {{SSBM|Ness}}
|-
|-
!Yoshi's Story
![[File:YoshisStoryIconSSBM.png]]<br>Yoshi's Story
|colspan="12"|Yoshi + Luigi
|colspan="12"|[[File:YoshiIcon(SSBM).png|50px]][[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}} + {{SSBM|Luigi}}
|}
|}


===Giant battle===
===Giant battle===
Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the second alternate costume, while the second uses the first alternate costume. Interestingly, this list includes every single ''Mario'' character overall, including sub-series (but oddly, not Peach). During the battle against Giant Young Link, Saria's Song plays.
Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the second alternate costume, while the second uses the first alternate costume. During the battle against Giant Young Link, ''{{MeleeMusic|Saria's Theme}}'' will play, and during battle against Giant Dr. Mario, the track ''{{MeleeMusic|Dr. Mario}}'' will play.


{| class="wikitable sortable" style="text-align:center;min-width:50em"
{| class="wikitable sortable" style="text-align:center;min-width:50em"
Line 344: Line 336:
! Stage
! Stage
|-
|-
| [[Donkey Kong]]
| [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}}
| {{SSBM|Kongo Jungle}}
| [[File:FountainOfDreamsIconSSBM.png]]<br>[[Fountain of Dreams]]
|-
|-
| [[Mario]]
| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}}
| [[Princess Peach's Castle]]
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
|-
|-
| [[Dr. Mario]]
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}}
| {{SSBM|Mushroom Kingdom}}
| [[File:KongoJungleIconSSBM.png]]<br>{{SSBM|Kongo Jungle}}
|-
|-
| [[Luigi]]
| [[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Dr. Mario}}
| [[Mushroom Kingdom II]]
| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}}
|-
|-
| [[Bowser]]
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}}
| [[Fountain of Dreams]]
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|-
|-
| [[Captain Falcon]]
| [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}}
| {{SSBM|Mute City}}
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
|-
|-
| [[Jigglypuff]]
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}}
| [[Pokémon Stadium]]
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]]
|-
|-
| [[Link]]
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}}
| [[Great Bay]]
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
|-
|-
| [[Yoshi]]
| [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}}
| [[Yoshi's Story]]
| [[File:YoshisStoryIconSSBM.png]]<br>[[Yoshi's Story]]
|-
|-
| [[Young Link]]
| [[File:YoungLinkIcon(SSBM).png|50px]]<br>{{SSBM|Young Link}}
| [[Temple]]
| [[File:TempleIconSSBM.png]]<br>[[Temple]]
|}
|}


===Multi-character battle===
===Multi-character battle===
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 9 chosen characters consisting of 10 multiples of themselves. During the battle against 10 Donkey Kongs at Jungle Japes, the theme for Kongo Jungle plays.
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of ten multiples of one of nine different characters. During the battle against ten Donkey Kongs at Jungle Japes, ''{{MeleeMusic|Kongo Jungle}}'' will play.


{| class="wikitable sortable" style="text-align:center;min-width:50em"
{| class="wikitable sortable" style="text-align:center;min-width:50em"
|-
|-
! Character (× 10)
! Character (×10)
! Stage
! Stage
|-
|-
| [[Donkey Kong]]
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}}
| [[Jungle Japes]]
| [[File:JungleJapesIconSSBM.png]]<br>[[Jungle Japes]]
|-
|-
| [[Mario]]
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}}
| [[Rainbow Cruise]]
| [[File:RainbowCruiseIconSSBM.png]]<br>[[Rainbow Cruise]]
|-
|-
| [[Luigi]]
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}}
| [[Mushroom Kingdom II]]
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]]
|-
|-
| [[Captain Falcon]]
| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}}
| {{SSBM|Mute City}}
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
|-
|-
| [[Jigglypuff]]
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}}
| [[Pokémon Stadium]]
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|-
|-
| [[Pichu]]
| [[File:PichuIcon(SSBM).png|50px]]<br>{{SSBM|Pichu}}
| [[Pokémon Stadium]]
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|-
|-
| [[Kirby]]
| [[File:KirbyIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}}
| [[Fountain of Dreams]]
| [[File:FountainOfDreamsIconSSBM.png]]<br>[[Fountain of Dreams]]
|-
|-
| [[Mr. Game & Watch]]
| [[File:MrGame&WatchIcon(SSBM).png|50px]]<br>{{SSBM|Mr. Game & Watch}}
| [[Flat Zone]]
| [[File:FlatZoneIconSSBM.png]]<br>[[Flat Zone]]
|-
|-
| [[Ness]]
| [[File:NessIcon(SSBM).png|50px]]<br>{{SSBM|Ness}}
| [[Onett]]
| [[File:OnettIconSSBM.png]]<br>[[Onett]]
|}
|}


===Metal battle===
===Metal battle===
All characters except Ganondorf, Roy, and Mr. Game and Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be {{SSBM|Battlefield}}, with the track [[Music_(SSBM)#Metal_Battle|Metal Battle]] playing.
All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be {{SSBM|Battlefield}}, with the track ''{{MeleeMusic|Metal Battle}}'' playing.
 


==Rewards==
==Rewards==
*Clearing as [[Mario]] without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, where victory results in unlocking him.
*Clearing as {{SSBM|Mario}} without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, and beating him will unlock him.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it.
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him.
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him.
*Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}} from the Fire Emblem series, beating him will unlock him.
*Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}}, and beating him will unlock him.
*Clearing with Marth will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him.
*Clearing as Marth without using any continues will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him.
*Clearing with all 24 characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with all 24 other characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}, and beating him will unlock him.
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage.
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage.
*Clearing with all characters gives the player the Donkey Kong Junior Trophy.
*Clearing with all characters gives the player the Donkey Kong Junior Trophy.
Line 428: Line 419:


==Trivia==
==Trivia==
*Unusually, some characters do not appear in Classic Mode, despite having the [[:File:BetaAllStarIntro.png|required poses]] in the game's data.
*Unusually, some characters do not appear in Classic Mode, despite having the [[Media:BetaAllStarIntro.png|required poses]] in the game's data.
**{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally in stages 2 and 5.
**{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally.
**{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8.
**{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally.
**{{SSBM|Sheik}} never initially appears, and can only appear if {{SSBM|Zelda}} transforms into her.
**{{SSBM|Sheik}} never initially appears, and can only appear if {{SSBM|Zelda}} transforms into her.
**{{SSBM|Zelda}} herself cannot appear as an ally in stages 2 and 5.
**{{SSBM|Zelda}} herself cannot appear as an ally.
**{{SSBM|Roy}} is completely absent and never spawns as an enemy or an ally.
**{{SSBM|Roy}} is completely absent and neither spawns as an enemy nor an ally.
*If the player is playing as the character, the opponents for the stages never will be the same as the player's character. For example, if the player is {{SSBM|Mario}}; then Mario cannot be an opponent character.
*If the player connects to port 3, then the CPU ally's [[series symbol]] will turn into a grayish-yellow shade for yellow team, despite yellow is not a selectable team color in the game.


==See also==
==See also==
*[[1P Game]]
*[[Classic Mode (SSBB)]]
*[[Classic Mode (SSBB)]]
*[[Classic Mode (SSB4-3DS)]]
*[[Classic Mode (SSB4-3DS)]]
*[[Classic Mode (SSB4-Wii U)]]
*[[Classic Mode (SSB4-Wii U)]]
*[[Classic Mode (SSBU)]]


{{SSBMMenus}}
{{SSBMMenus}}


[[Category:Modes (SSBM)]]
[[Category:Modes (SSBM)]]

Latest revision as of 21:14, August 13, 2024

The classic mode seen in Super Smash Bros. Melee.
Before a battle, these portraits are used for the character that the player is playing as...
...and the opponent that the player must defeat to advance forward.

Classic Mode is a 1-player mode in Super Smash Bros. Melee. Following a structure similar to that of the 1P Game mode from the original game, the player chooses a single character, stock, and difficulty level, then battles through 11 different stages, culminating in a final battle with Master Hand (and, depending on the situation, Crazy Hand). In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially continue, assuming their supply of gold allows for it.

While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters. Furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making mirror matches impossible.

Completing Classic Mode can yield a variety of rewards for the player, alongside all gold awarded for completing the various stages. The player's score is also recorded, assuming it has surpassed the previous high score for the character.

Classic Mode stages[edit]

Stage 1[edit]

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume.

Foe Level Knockback given Knockback taken
Very Easy 0 0.60x 1.75x
Easy 2 0.85x 1.20x
Normal 4 1.00x 1.00x
Hard 7 1.00x 1.00x
Very Hard 9 1.20x 0.90x

Stage 2[edit]

This stage is a 2 vs. 2 team battle. There is a 5 minute time limit. On Very Hard difficulty, the first opponent will wear the 4th costume.

Ally Level Knockback given Knockback taken
Very Easy 8 0.80x 0.90x
Easy 7 0.80x 1.00x
Normal 6 0.80x 1.15x
Hard 4 0.80x 1.30x
Very Hard 3 0.80x 1.50x
P3 foe Level Knockback given Knockback taken
Very Easy 1 0.70x 1.60x
Easy 3 0.85x 1.20x
Normal 5 1.00x 1.00x
Hard 6 1.00x 0.90x
Very Hard 8 1.15x 0.80x
P4 foe Level Knockback given Knockback taken
Very Easy 2 0.70x 1.60x
Easy 3 0.85x 1.20x
Normal 4 1.00x 1.00x
Hard 6 1.00x 0.90x
Very Hard 8 1.15x 0.80x

Stage 3[edit]

The first bonus stage is Target Test, where the player is tasked with breaking all ten targets in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses.

Stage 4[edit]

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.

Foe Level Knockback given Knockback taken
Very Easy 2 0.75x 1.40x
Easy 5 0.90x 1.10x
Normal 8 1.00x 1.00x
Hard 9 1.15x 0.85x
Very Hard 9 1.34x 0.70x

Stage 5[edit]

This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit.

Both allies Level Knockback given Knockback taken
Very Easy 6 1.00x 1.00x
Easy 5 1.00x 0.90x
Normal 2 1.00x 0.80x
Hard 1 1.00x 0.80x
Very Hard 0 1.00x 0.80x
Giant foe Level Knockback given Knockback taken
Very Easy 2 0.70x 3.60x
Easy 3 0.80x 2.40x
Normal 5 0.90x 1.80x
Hard 7 1.00x 1.40x
Very Hard 8 1.20x 1.00x

Stage 6[edit]

The second bonus stage is Snag the Trophies, where players are tasked with preventing three trophies from falling off the stage. The player is awarded any trophy they rescue, and getting all three yields an end-of-game bonus. The stage ends in failure if none of the trophies are saved, if players fall of the stage, or if the two minute time limit expires.

Stage 7[edit]

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.

Foe Level Knockback given Knockback taken
Very Easy 3 0.85x 1.30x
Easy 6 1.00x 1.10x
Normal 5 0.90x 1.30x
Hard 6 1.00x 1.10x
Very Hard 8 1.10x 0.90x

Stage 8[edit]

This stage is a 1 vs. 10 multi-character battle, where all opponents are the same character. There is a 5 minute time limit.

Foes Level Knockback given Knockback taken
Very Easy 1 0.60x 4.00x
Easy 3 0.70x 2.60x
Normal 4 0.80x 2.00x
Hard 5 0.90x 1.55x
Very Hard 7 1.10x 1.20x

Stage 9[edit]

The final bonus stage is Race to the Finish, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point or running out of time, however, forfeits both.

Stage 10[edit]

This stage is a 1 vs. 1 battle against a metal opponent. There is a 5 minute time limit.

Metal Foe Level Knockback given Knockback taken
Very Easy 1 0.80x 1.80x
Easy 3 0.90x 1.30x
Normal 5 1.00x 1.00x
Hard 8 1.10x 0.85x
Very Hard 9 1.25x 0.68x

The battle always takes place on Battlefield, and no items appear in this stage. Due to this, the player will always receive receive the "Item-less" bonus.

Stage 11[edit]

Classic Mode's final battle takes place on Final Destination, against Master Hand.

Master Hand Level Knockback given Knockback taken
Very Easy 5 0.50x
Easy 6 0.75x
Normal 7 1.00x
Hard 8 1.50x
Very Hard 9 2.00x
Crazy Hand Level Knockback given Knockback taken
Very Easy
Easy
Normal 7 1.00x
Hard 8 1.50x
Very Hard 9 2.00x

Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his HP to 0, instead of knocking him off the ledge of the stage.

Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.

Difficulty level Master Hand's HP
Very Easy 150 HP
Easy 250 HP
Normal 300 HP
Hard 330 HP
Very Hard 360 HP

If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then Crazy Hand will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends with the difficulty (Normal, Hard, or Very Hard), matching to the HP that Master Hand started with from the beginning.

Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final results screen is shown to the player, a small cinematic plays, showing their selected character dropping into the Collection room turning into a trophy and displaying all other character trophies they have attained in the mode. The credits then play, followed by a small cinematic and Congratulations image for the player's selected character.

Types of battles[edit]

Regular battle[edit]

All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to battle the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither Poké Floats nor any Past Stages are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very Hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen.

Some fights have unique music: Mewtwo's battle will play Poké Floats, Marth's battle will play Fire Emblem, Dr. Mario's battle will play Dr. Mario, and Young Link's battle will play Saria's Theme. The battle with Yoshi has a chance of playing Yoshi's Island N64 as its alternate music.

Character Stage(s)
BowserIcon(SSBM).png
Bowser
PrincessPeachsCastleIconSSBM.png
Princess Peach's Castle
BattlefieldIconSSBM.png
Battlefield (if unlocked)
CaptainFalconIcon(SSBM).png
Captain Falcon
MuteCityIconSSBM.png
Mute City
BigBlueIconSSBM.png
Big Blue (if unlocked)
DonkeyKongIcon(SSBM).png
Donkey Kong
KongoJungleIconSSBM.png
Kongo Jungle
JungleJapesIconSSBM.png
Jungle Japes
DrMarioIcon(SSBM).png
Dr. Mario
MushroomKingdomIconSSBM.png
Mushroom Kingdom
FalcoIcon(SSBM).png
Falco
CorneriaIconSSBM.png
Corneria
VenomIconSSBM.png
Venom
FoxIcon(SSBM).png
Fox
IceClimbersIcon(SSBM).png
Ice Climbers
IcicleMountainIconSSBM.png
Icicle Mountain
JigglypuffIcon(SSBM).png
Jigglypuff
PokemonStadiumIconSSBM.png
Pokémon Stadium
KirbyIcon(SSBM).png
Kirby
FountainOfDreamsIconSSBM.png
Fountain of Dreams
GreenGreensIconSSBM.png
Green Greens
LinkIcon(SSBM).png
Link
GreatBayIconSSBM.png
Great Bay
TempleIconSSBM.png
Temple
LuigiIcon(SSBM).png
Luigi
MushroomKingdomIconSSBM.png
Mushroom Kingdom
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II (if unlocked)
MarioIcon(SSBM).png
Mario
PrincessPeachsCastleIconSSBM.png
Princess Peach's Castle
RainbowCruiseIconSSBM.png
Rainbow Cruise
MarthIcon(SSBM).png
Marth
GreatBayIconSSBM.png
Great Bay
MewtwoIcon(SSBM).png
Mewtwo
PokemonStadiumIconSSBM.png
Pokémon Stadium
FinalDestinationIconSSBM.png
Final Destination (if unlocked)
NessIcon(SSBM).png
Ness
OnettIconSSBM.png
Onett
FoursideIconSSBM.png
Fourside (if unlocked)
PeachIcon(SSBM).png
Peach
PrincessPeachsCastleIconSSBM.png
Princess Peach's Castle
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II (if unlocked)
PichuIcon(SSBM).png
Pichu
PokemonStadiumIconSSBM.png
Pokémon Stadium
PikachuIcon(SSBM).png
Pikachu
PokemonStadiumIconSSBM.png
Pokémon Stadium
SamusIcon(SSBM).png
Samus
BrinstarIconSSBM.png
Brinstar
BrinstarDepthsIconSSBM.png
Brinstar Depths (if unlocked)
YoshiIcon(SSBM).png
Yoshi
YoshisStoryIconSSBM.png
Yoshi's Story
YoshisIslandIconSSBM.png
Yoshi's Island
YoungLinkIcon(SSBM).png
Young Link
GreatBayIconSSBM.png
Great Bay
TempleIconSSBM.png
Temple
ZeldaIcon(SSBM).pngSheikIcon(SSBM).png
Zelda / Sheik
TempleIconSSBM.png
Temple

2 vs. 2 teams[edit]

Below is the list of all the teams the player can fight in Classic Mode, each of which have a loose theme. For instance, the Kirby/Ice Climbers team is a likely reference to Kirby's Hammer Ability and the Ness/Peach team is a likely reference to Paula Polestar, a party member and Ness' love interest in EarthBound. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. Allies all use their first alternate costume. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, Princess Peach's Castle will play.

Stage Teams
BattlefieldIconSSBM.png
Battlefield
BowserIcon(SSBM).pngMewtwoIcon(SSBM).png
Bowser + Mewtwo
BowserIcon(SSBM).pngPeachIcon(SSBM).png
Bowser + Peach
BowserIcon(SSBM).pngZeldaIcon(SSBM).png
Bowser + Zelda
MarioIcon(SSBM).pngBowserIcon(SSBM).png
Mario + Bowser
BigBlueIconSSBM.png
Big Blue
CaptainFalconIcon(SSBM).pngFalcoIcon(SSBM).png
Captain Falcon + Falco
SamusIcon(SSBM).pngCaptainFalconIcon(SSBM).png
Samus + Captain Falcon
BrinstarIconSSBM.png
Brinstar
SamusIcon(SSBM).pngFoxIcon(SSBM).png
Samus + Fox
CorneriaIconSSBM.png
Corneria
FoxIcon(SSBM).pngFalcoIcon(SSBM).png
Fox + Falco
FountainOfDreamsIconSSBM.png
Fountain of Dreams
KirbyIcon(SSBM).pngPichuIcon(SSBM).png
Kirby + Pichu
FoursideIconSSBM.png
Fourside
NessIcon(SSBM).pngMewtwoIcon(SSBM).png
Ness + Mewtwo
GreatBayIconSSBM.png
Great Bay
LinkIcon(SSBM).pngYoungLinkIcon(SSBM).png
Link + Young Link
MarthIcon(SSBM).pngLinkIcon(SSBM).png
Marth + Link
ZeldaIcon(SSBM).pngYoungLinkIcon(SSBM).png
Zelda + Young Link
GreenGreensIconSSBM.png
Green Greens
KirbyIcon(SSBM).pngJigglypuffIcon(SSBM).png
Kirby + Jigglypuff
KirbyIcon(SSBM).pngPikachuIcon(SSBM).png
Kirby + Pikachu
IcicleMountainIconSSBM.png
Icicle Mountain
KirbyIcon(SSBM).pngIceClimbersIcon(SSBM).png
Kirby + Ice Climbers
KongoJungleIconSSBM.png
Kongo Jungle
DonkeyKongIcon(SSBM).pngFoxIcon(SSBM).png
Donkey Kong + Fox
MushroomKingdomIconSSBM.png
Mushroom Kingdom
LinkIcon(SSBM).pngLuigiIcon(SSBM).png
Link + Luigi
LuigiIcon(SSBM).pngDrMarioIcon(SSBM).png
Luigi + Dr. Mario
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II
MarioIcon(SSBM).pngPeachIcon(SSBM).png
Mario + Peach
MuteCityIconSSBM.png
Mute City
FoxIcon(SSBM).pngCaptainFalconIcon(SSBM).png
Fox + Captain Falcon
OnettIconSSBM.png
Onett
NessIcon(SSBM).pngPeachIcon(SSBM).png
Ness + Peach
PokemonStadiumIconSSBM.png
Pokémon Stadium
PikachuIcon(SSBM).pngJigglypuffIcon(SSBM).png
Pikachu + Jigglypuff
PikachuIcon(SSBM).pngPichuIcon(SSBM).png
Pikachu + Pichu
TempleIconSSBM.png
Temple
LinkIcon(SSBM).pngZeldaIcon(SSBM).png
Link + Zelda
PeachIcon(SSBM).pngZeldaIcon(SSBM).png
Peach + Zelda
ZeldaIcon(SSBM).pngMarthIcon(SSBM).png
Zelda + Marth
YoshisIslandIconSSBM.png
Yoshi's Island
YoshiIcon(SSBM).pngNessIcon(SSBM).png
Yoshi + Ness
YoshisStoryIconSSBM.png
Yoshi's Story
YoshiIcon(SSBM).pngLuigiIcon(SSBM).png
Yoshi + Luigi

Giant battle[edit]

Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the second alternate costume, while the second uses the first alternate costume. During the battle against Giant Young Link, Saria's Theme will play, and during battle against Giant Dr. Mario, the track Dr. Mario will play.

Giant Character Stage
BowserIcon(SSBM).png
Bowser
FountainOfDreamsIconSSBM.png
Fountain of Dreams
CaptainFalconIcon(SSBM).png
Captain Falcon
MuteCityIconSSBM.png
Mute City
DonkeyKongIcon(SSBM).png
Donkey Kong
KongoJungleIconSSBM.png
Kongo Jungle
DrMarioIcon(SSBM).png
Dr. Mario
MushroomKingdomIconSSBM.png
Mushroom Kingdom
JigglypuffIcon(SSBM).png
Jigglypuff
PokemonStadiumIconSSBM.png
Pokémon Stadium
LinkIcon(SSBM).png
Link
GreatBayIconSSBM.png
Great Bay
LuigiIcon(SSBM).png
Luigi
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II
MarioIcon(SSBM).png
Mario
PrincessPeachsCastleIconSSBM.png
Princess Peach's Castle
YoshiIcon(SSBM).png
Yoshi
YoshisStoryIconSSBM.png
Yoshi's Story
YoungLinkIcon(SSBM).png
Young Link
TempleIconSSBM.png
Temple

Multi-character battle[edit]

Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of ten multiples of one of nine different characters. During the battle against ten Donkey Kongs at Jungle Japes, Kongo Jungle will play.

Character (×10) Stage
DonkeyKongIcon(SSBM).png
Donkey Kong
JungleJapesIconSSBM.png
Jungle Japes
MarioIcon(SSBM).png
Mario
RainbowCruiseIconSSBM.png
Rainbow Cruise
LuigiIcon(SSBM).png
Luigi
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II
CaptainFalconIcon(SSBM).png
Captain Falcon
MuteCityIconSSBM.png
Mute City
JigglypuffIcon(SSBM).png
Jigglypuff
PokemonStadiumIconSSBM.png
Pokémon Stadium
PichuIcon(SSBM).png
Pichu
PokemonStadiumIconSSBM.png
Pokémon Stadium
KirbyIcon(SSBM).png
Kirby
FountainOfDreamsIconSSBM.png
Fountain of Dreams
MrGame&WatchIcon(SSBM).png
Mr. Game & Watch
FlatZoneIconSSBM.png
Flat Zone
NessIcon(SSBM).png
Ness
OnettIconSSBM.png
Onett

Metal battle[edit]

All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be Battlefield, with the track Metal Battle playing.

Rewards[edit]

  • Clearing as Mario without using any continues will challenge the player to defeat Dr. Mario, and beating him will unlock him.
  • Clearing with any character on any difficulty will challenge the player to defeat Jigglypuff, and beating it results in unlocking it.
  • Clearing with 10 characters will challenge the player to defeat Young Link, and beating him will unlock him.
  • Clearing with all starter characters will challenge the player to defeat Marth, and beating him will unlock him.
  • Clearing as Marth without using any continues will challenge the player to defeat Roy, and beating him will unlock him.
  • Clearing with all 24 other characters will challenge the player to defeat Mr. Game & Watch, and beating him will unlock him.
  • Clearing with Mr. Game & Watch will unlock the Flat Zone stage.
  • Clearing with all characters gives the player the Donkey Kong Junior Trophy.
  • Clearing on Hard or Very Hard without using any continues gives the player a trophy of Master Hand.
  • Clearing on any difficulty with any character will give the player a trophy of the character used based on their appearance in one of their games. Both Zelda and Sheik's trophies are obtained simultaneously.

Trivia[edit]

  • Unusually, some characters do not appear in Classic Mode, despite having the required poses in the game's data.
    • Ganondorf can never appear as an enemy fighter, though he can potentially be an ally.
    • Mr. Game & Watch can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally.
    • Sheik never initially appears, and can only appear if Zelda transforms into her.
    • Zelda herself cannot appear as an ally.
    • Roy is completely absent and neither spawns as an enemy nor an ally.
  • If the player connects to port 3, then the CPU ally's series symbol will turn into a grayish-yellow shade for yellow team, despite yellow is not a selectable team color in the game.

See also[edit]