Super Smash Bros. 4

Villager (SSB4)/Down smash: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Hit 1 (clean)|42}} {{SSB4HitboxTableRow |id=0 |part=0 |d...)
 
m (Text replacement - "== ([^=])" to "== $1")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:VillagerDSmash.gif|thumb|270px|Hitbox visualization showing Villager's down smash.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1 (clean)|42}}
{{HitboxTableTitle|Hit 1 (clean)|42}}
Line 10: Line 10:
|id=0
|id=0
|part=0
|part=0
|damage=6%
|damage={{ChargedSmashDmgSSB4|6}}
|angle=70
|angle=70
|bk=0
|bk=0
Line 31: Line 31:
|id=0
|id=0
|part=0
|part=0
|damage=3%
|damage={{ChargedSmashDmgSSB4|3}}
|angle=70
|angle=70
|bk=0
|bk=0
Line 54: Line 54:
|id=1
|id=1
|part=0
|part=0
|damage=6%
|damage={{ChargedSmashDmgSSB4|6}}
|angle=70
|angle=70
|bk=0
|bk=0
Line 75: Line 75:
|id=1
|id=1
|part=0
|part=0
|damage=3%
|damage={{ChargedSmashDmgSSB4|3}}
|angle=70
|angle=70
|bk=0
|bk=0
Line 95: Line 95:
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Charges between
|2-3
|-
!Hit 1 (clean)
|8
|-
!Hit 1 (late)
|9-10
|-
!Hit 2 (clean)
|29
|-
!Hit 2 (late)
|30-31
|-
!Interruptible
|48
|-
!Animation length
|55
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitboxchange=y|charge=y|hitbox=y|interruptible=y}}


{{MvSubNavVillager|g=SSB4}}
{{MvSubNavVillager|g=SSB4}}
[[Category:Villager (SSB4)]]
[[Category:Villager (SSB4)]]
[[Category:Down smashes (SSB4)]]
[[Category:Down smashes (SSB4)]]

Latest revision as of 01:36, April 13, 2022

Hitbox visualization showing Villager's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 6% 0 AngleIcon70.png 0 80 0 4.0 0 0.0 3.0 10.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Bury (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Hit 1 (late)
0 0 3% 0 AngleIcon70.png 0 50 0 6.0 0 0.0 3.0 9.0 0.0x 0.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Bury (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png
Hit 2 (clean)
1 0 6% 0 AngleIcon70.png 0 80 0 4.0 0 0.0 3.0 -10.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Bury (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Hit 2 (late)
1 0 3% 0 AngleIcon70.png 0 50 0 6.0 0 0.0 3.0 -9.0 0.0x 0.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Bury (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png

Timing[edit]

Charges between 2-3
Hit 1 (clean) 8
Hit 1 (late) 9-10
Hit 2 (clean) 29
Hit 2 (late) 30-31
Interruptible 48
Animation length 55
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible