User:KirbyMelee/Newcomer Ideas: Difference between revisions

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Up B: Mirror Warp: Two mirrors appear, one in front and one above. Mirror Kirby enters the one in front and appears out the one above.
Up B: Mirror Warp: Two mirrors appear, one in front and one above. Mirror Kirby enters the one in front and appears out the one above.


Down B: Mirror Counter: Mirror Kirby guards in front a square mirror, if an opponent even touches this mirror, (let alone attack it) Mirror Kirby will retaliate.
Down B: Mirror Counter: Mirror Kirby guards behind a square mirror, if an opponent even touches this mirror (let alone attack it), Mirror Kirby will retaliate.


Floor Attack: Hits with rod.
Floor Attack: Hits with rod.
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''Not complete yet''
''Not complete yet''


A sprite version of Ness. He's very different from regular Ness, though. Most of his attacks, animations, etc, make homage to EarthBound.
A sprite version of Ness. He's very different from regular Ness, though. Most of his attacks, animations, etc, make homage to EarthBound. He's also much lighter than Ness.


Classic Ness's moveset:
Classic Ness's moveset:


Side Smash: Same as Ness but has a random chance of a critical hit.
B: PK Powers - Classic Ness can choose lots of PK attacks to use in situations, but he can only use one at a time. They may also need to recharge, but they do so at a good rate. If Classic Ness wants to see which PK he has equipped without using it, he can hold the special move key, which will, if successfully done, make him face the screen and pulse a certain color.
B: PK Powers - Classic Ness can choose lots of PK attacks to use in situations, but he can only use one at a time. They may also need to recharge, but they do so at a good rate. If Classic Ness wants to see which PK he has equipped without using it, he can hold the special move key, which will, if successfully done, make him face the screen and pulse a certain color.
*PK Fire (Red) - Unless regular Ness or Lucas, Classic Ness's PK Fire travels along the ground. It barely does any knockback and can't be spammed as much as theirs. Instead it inflicts the Burn status.
*PK Fire (Red) - Unless regular Ness or Lucas, Classic Ness's PK Fire travels along the ground. It barely does any knockback and can't be spammed as much as theirs. Instead it inflicts the Burn status.
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*PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness!
*PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness!
*PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time.
*PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time.
*PK...Favorite Thing (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though.
*PK Flash (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though.
Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time.
Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time.


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Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks.
Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks.


FINAL SMASH: *PSI Flash β* - Classic Ness points at the sky and releases a PK Flash while the background turns dark. This huge PK Flash can be controlled like a regular one, but when it explodes, any victims are instantly KO'd.
FINAL SMASH: *Battle!* - A portal appears by Classic Ness, sucking in anyone nearby. Everybody caught will be jumped by many enemies from EarthBound. Classic Ness makes the final attack to launch everyone.


Nothing really special-move related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic.
Nothing really moveset related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic.


=Idea Feedback=
==GeoSword==
[[File:GeoSword.jpg|270px|thumb|Good luck, GeoSword. ALERT ALERT]]
 
''Not complete yet''
 
A floaty character that's a bit lighter than Mega Man. It has some palette swaps which turns it into other starships from other Namco games, like Solvalou from Xevious. Note GeoSword itself does not actually talk. Instead it uses random sound clips, like Bosconian's infamous alert sound.
 
GeoSword moveset:
Grab: Tractor Beam - Like Pac-Man's SSB4 grab, but more reliable.
 
Side Smash: Boosts a short distance forward. Sends the opponent backward. (Galaga)
 
Up Smash: Backflips multiple times in the air which traps opponents.
 
Down Smash: Fires a shot forwards and backwards. When opponents are next to it, GeoSword is also a hitbox. This hitbox has a good tripping chance. (From Bosconian)
 
B: Laser - GeoSword fires shots that do not do any knockback, only add %, however if at least 10 lasers hit the same opponent in a row, they will have the Burn status, which will make the opponent take even more damage.
 
Side B: Bacura Turret - GeoSword places a Bacura with guns on it. It will alternate between reflecting projectiles and attacking. The Bacura, however, is not invincible and will be destroyed if it takes 8%. Rarely, the regular Bacura may be replaced by a gold one, which has much more attack and defense. It can also heal GeoSword. (Xevious)
 
Up B: Hyperdrive - GeoSword boosts in a selected direction. Has super armor.
 
Down B: Crash Landing - GeoSword dives downwards, if it hits someone it will make a huge multi-hit explosion which causes some recoil damage. Anyone that collides with it in the air will be Meteor Smashed. If GeoSword hits terrain it will bounce off.
 
Final Smash: In Orbit - GeoSword transports everyone to outer space, where they will have to avoid GeoSword's arsenal of weapons. (Sort of based on Galaxian/Galaga)
 
==Kirby Mix==
[[File:Cutter_ice.png|270px|thumb|Kirby Mix mixes up the competition.]]
 
''If you've seen me on Google+, you'll know I made a lot of different Kirby Movesets, this one is based off Kirby 64''
 
'''Not in detail'''
 
Kirby Mix Moveset
 
 
A: Sword and Bomb
 
Side A: Rolling Snowball
 
Up A: Super Electric Energy Field
 
Down A: Dynamite Throw
 
Dash Attack: Drill
 
Air: Spike Bomb
 
Forward Air: Refrigerator
 
Up Air: Giant Claws
 
Down Air: Giant Stone
 
Back Air: Swiss Army
 
Grab: Grabs opponent with one hand
 
Pummel: Hits opponent with a glass with second hand
 
Forward Throw: Snowman
 
Back Throw: Tri-Missile Attack
 
Up Throw: Volcano
 
Down Throw: Melting Ice Block
 
Floor Attacks: Lightning Boulder
 
Edge Attack: Lightning Rod
 
B: Giant Spiny Snowflake
 
Side B: Match
 
Up B: Ice Skating
 
Down B: Lightsaber
 
FINAL SMASH: 3 Ability Eclipse Attack (is like Greninja's Final Smash, except even cooler)
 
==Stari==
This is a really obscure character, only appearing in one 1992 game, and he can't even talk. He appears in [[User:KirbysCrazyAppetite/Super Smash Bros. (working title)|the new Smash fangame]] as an unlockable.
 
STARI Moveset (not final)
 
On-Screen Appearance: The VIXIV prematurely ejects him, making him faceplant before getting up.
 
A: 2 punches and a flip kick like Pac-Man
 
Side A: Slashes with a lightsaber
 
Up A: Punches upward three times
 
Down A: Slides along ground
 
Dash Attack: Cartwheels
 
Up Smash: Turns his hair into sharp electric needles. Multiple hits. They make electric noise when hitting opponents
 
Side Smash: Charges up and headbutts
 
Down Smash: Shoots nuclear waste (which poisons) from his hands on the sides of him
 
Item Smash: Does a frontflip while swinging
 
Home Run Smash: Charges and swings dizzily
 
Neutral Air: Spins around, can freeze
 
Forward Air: Thrusts his head downwards similar to a headbutt. The tip of his hair meteor smashes
 
Back Air: Flips and meteor smashes with his sharp hair
 
Up Air: Swipes upward, can paralyze
 
Down Air: Plummets like a missile. Meteor smash is extremely powerful, beating even Ganondorf's
 
B: Color Blaster: Stari charges up shoots a red, blue, yellow, green, pink or orange laser, each doing a different status. He can switch which one he uses by holding B
 
Side B: Gravity: Stari shoots a orb that makes opponents go upwards by trapping them in a bubble. They can break out by mashing keys
 
Up B: Flight: Stari makes trails as he flies around. He can only fly for a few seconds
 
Down B: Crystal Spike: Stari places a crystal on the ground. It does multiple hits to whoever touches it, but anyone can break it by hitting it. It can also expire
 
Grab: Reaches out. (Has a neutral look)
 
Dash Grab: Dashes and reaches out (with an more cautious look)
 
Pivot Grab: Turns and grabs with further reach (while having a happy look)
 
Pummel: Steps on the opponent's foot
 
Forward Throw: Pushes the opponent while about to fall over
 
Back Throw: Stabs opponent with lightsaber, swings and throws them back
 
Up Throw: Grabs the opponent and takes them with him to space and back to the ground. Unlike Kirby's, Meta Knight's, etc, he does a loop while doing so
 
Down Throw: Lays opponent down on the ground and makes it hail on them
 
Edge Attack 0-100%: Gets up quickly and kicks
 
Edge Attack 100-999% (if you can survive this far): Stabs with his lightsaber
 
Trip Attack: Spins like a helicopter on the ground
 
Shield, Rolls, etc: Mostly generic. He does panic when he sidesteps and air dodges
 
Wall Cling: Yes
 
Up Taunt: Points diagonally upward with a happy look. He makes a random sound as he does this. If he has meteor smashed someone and KO'd them, he will point
downward instead.
 
Side Taunt: Touches a flask that blows up in his face. He shakes off the substance.
 
Down Taunt: Dances around. Can last forever until it is interrupted. If anyone is around and presses the taunt key next to Stari, they will dance with him.
It is potential that every character in the match can dance, even in 8-player smashes (everyone involved will also look at each other, these vary)
Victory Poses (hold down key):
 
F: Does a series of spins and flips and then looks at the camera happily.
 
G: Comes from the sky and slashes with his lightsaber before posing with a serious look on his face.
 
H: Creates colorful beams of light then looks at the screen. He emits a cheesy sounding melody while doing this.
 
Lose: Claps for the winner with a smile.
 
 
Final Smash: Cosmic Drift: Stari transports everyone in the air to on top of an asteroid, where their movement is limited. Stari has more launch power and can move around freely, easily KO'ing enemies.
 
 
 
 
 
=Idea feedback=
#Mirror Kirby's moveset seems well-done and fun, but I find the character choice itself somewhat odd. Maybe parts of this could be combined with regular Kirby somehow? [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 17:32, 30 September 2016 (EDT)
#Mirror Kirby's moveset seems well-done and fun, but I find the character choice itself somewhat odd. Maybe parts of this could be combined with regular Kirby somehow? [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 17:32, 30 September 2016 (EDT)
::Thanks for even looking at this. Well, I mean, I picked Mirror Kirby because of his similarity to Marx, but I didn't want to pick Marx because he's too weird for me... As for the combining part - how? I always thought Kirby was a physical fighter. [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 17:37, 30 September 2016 (EDT)
::Thanks for even looking at this. Well, I mean, I picked Mirror Kirby because of his similarity to Marx, but I didn't want to pick Marx because he's too weird for me... As for the combining part - how? I always thought Kirby was a physical fighter. [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 17:37, 30 September 2016 (EDT)
:::That's the thing: I feel Kirby as a physical fighter, while necessary during the N64 era, has become stale and unrepresentative of 80% of his games' content. Some of your ideas being implemented into Kirby's moveset would solve that problem and probably be far less questionable than a second Kirby. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 18:00, 30 September 2016 (EDT)
:::That's the thing: I feel Kirby as a physical fighter, while necessary during the N64 era, has become stale and unrepresentative of 80% of his games' content. Some of your ideas being implemented into Kirby's moveset would solve that problem and probably be far less questionable than a second Kirby. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 18:00, 30 September 2016 (EDT)
::::I guess your right about that, I mean, he only uses like 1/6 of his abilities in Smash. [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 18:04, 30 September 2016 (EDT)
::::I guess your right about that, I mean, he only uses like 1/6 of his abilities in Smash. [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 18:04, 30 September 2016 (EDT)

Latest revision as of 16:28, June 18, 2018

I will be putting my newcomer ideas on this page. Most will probably be implemented in my future game.

Mirror Kirby[edit]

Mirror Kirby enters the battle from Another Dimension!

A Kirby that uses magic to fight.

Mirror Kirby's moveset:

A: Mirror Kirby swipes with his rod. If held shards come out of the rod.

Side A: The rod shoots a beam that starts angled up and then goes down.

Up A: Waves rod upward and shards fly upward.

Down A: Slides across the ground. Surprisingly high knockback.

Dash Attack: Cartwheels with shards.

Air: Spins the rod around very fast, hitting opponents multiple times.

Forward Air: Swipes in front of him, creating a rainbow. The tip of the rainbow paralyzes.

Back Air: Hits opponents with shards. Slash damage.

Up Air: Swipes in a arc above him with the rod. Can freeze opponents and KO them.

Down Air: Flips and then swipes his rod downward. Can Meteor Smash at extremely early percentages.

Up Smash: Mirror Kirby makes a thunder cloud and it strikes anyone below it.

Forward Smash: Charges up and fires a huge beam blast. Carries opponents with it.

Down Smash: Creates a fire tornado in front of him that launches opponents a certain distance depending on their damage.

B: Reflect Bubble: Creates a barrier which reflects projectiles with 1.36x power and 2.10x speed.

Side B: Black Hole: Creates a black hole which traps opponents for up to 8 seconds. It can potentially trap every opponent on stage. Mirror Kirby can attack them, but trapped opponents take less damage. Mirror Kirby can't summon another black hole until 10 seconds pass.

Up B: Mirror Warp: Two mirrors appear, one in front and one above. Mirror Kirby enters the one in front and appears out the one above.

Down B: Mirror Counter: Mirror Kirby guards behind a square mirror, if an opponent even touches this mirror (let alone attack it), Mirror Kirby will retaliate.

Floor Attack: Hits with rod.

Edge Attack 0-99%: Jumps up and hits opponents with a beam.

Edge Attack 100-999%: Slowly gets up and kicks.

Trip Attack: Spins like a helicopter kicking.

Grab: Grabs with a Capture Beam.

Pummel: Hits the opponent with magic.

Forward Throw: Plants seed which grows to a plant and hits opponent multiple times.

Back Throw: Launches opponent and shoots them with paint.

Up Throw: Juggles opponents with Cycle Beam before launching them.

Down Throw: Throws opponent on the ground and repeatedly shoots them with a beam.

Final Smash: *Flare Beam Portal*: Mirror Kirby launches a Flare Beam, anyone who gets hit will be sent into another dimension, where Mirror Kirby will unleash a huge combo, ending with a launch upwards. Can potentially OHKO.

Classic Ness[edit]

Classic Ness and his palette swaps. The "Giygas Classic Ness" at the bottom can be thought as a bonus.

Not complete yet

A sprite version of Ness. He's very different from regular Ness, though. Most of his attacks, animations, etc, make homage to EarthBound. He's also much lighter than Ness.

Classic Ness's moveset:

Side Smash: Same as Ness but has a random chance of a critical hit. B: PK Powers - Classic Ness can choose lots of PK attacks to use in situations, but he can only use one at a time. They may also need to recharge, but they do so at a good rate. If Classic Ness wants to see which PK he has equipped without using it, he can hold the special move key, which will, if successfully done, make him face the screen and pulse a certain color.

  • PK Fire (Red) - Unless regular Ness or Lucas, Classic Ness's PK Fire travels along the ground. It barely does any knockback and can't be spammed as much as theirs. Instead it inflicts the Burn status.
  • PK Thunder (Yellow) - Classic Ness summons Thunder which goes in random directions, but Paralyzes anyone it does hit.
  • PK Freeze (Blue) - Classic Ness shoots a snowflake shape into the sky, which explodes right above him. It will cause the Freeze status to anyone it hits.
  • PK Beam (Orange) - Classic Ness fires a powerful beam which can be charged and angled. It can be reflected by non-reflecting attacks which can prove fatal to Classic Ness, but he can just reflect it back to turn it into a game of tennis.
  • PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness!
  • PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time.
  • PK Flash (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though.

Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time.

Up B: Teleport - Classic Ness focuses and then teleports to an area he's told to go. If he is attacked while focusing, he will explode and take recoil damage but the explosion damages opponents.

Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks.

FINAL SMASH: *Battle!* - A portal appears by Classic Ness, sucking in anyone nearby. Everybody caught will be jumped by many enemies from EarthBound. Classic Ness makes the final attack to launch everyone.

Nothing really moveset related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic.

GeoSword[edit]

Good luck, GeoSword. ALERT ALERT

Not complete yet

A floaty character that's a bit lighter than Mega Man. It has some palette swaps which turns it into other starships from other Namco games, like Solvalou from Xevious. Note GeoSword itself does not actually talk. Instead it uses random sound clips, like Bosconian's infamous alert sound.

GeoSword moveset: Grab: Tractor Beam - Like Pac-Man's SSB4 grab, but more reliable.

Side Smash: Boosts a short distance forward. Sends the opponent backward. (Galaga)

Up Smash: Backflips multiple times in the air which traps opponents.

Down Smash: Fires a shot forwards and backwards. When opponents are next to it, GeoSword is also a hitbox. This hitbox has a good tripping chance. (From Bosconian)

B: Laser - GeoSword fires shots that do not do any knockback, only add %, however if at least 10 lasers hit the same opponent in a row, they will have the Burn status, which will make the opponent take even more damage.

Side B: Bacura Turret - GeoSword places a Bacura with guns on it. It will alternate between reflecting projectiles and attacking. The Bacura, however, is not invincible and will be destroyed if it takes 8%. Rarely, the regular Bacura may be replaced by a gold one, which has much more attack and defense. It can also heal GeoSword. (Xevious)

Up B: Hyperdrive - GeoSword boosts in a selected direction. Has super armor.

Down B: Crash Landing - GeoSword dives downwards, if it hits someone it will make a huge multi-hit explosion which causes some recoil damage. Anyone that collides with it in the air will be Meteor Smashed. If GeoSword hits terrain it will bounce off.

Final Smash: In Orbit - GeoSword transports everyone to outer space, where they will have to avoid GeoSword's arsenal of weapons. (Sort of based on Galaxian/Galaga)

Kirby Mix[edit]

Kirby Mix mixes up the competition.

If you've seen me on Google+, you'll know I made a lot of different Kirby Movesets, this one is based off Kirby 64

Not in detail

Kirby Mix Moveset


A: Sword and Bomb

Side A: Rolling Snowball

Up A: Super Electric Energy Field

Down A: Dynamite Throw

Dash Attack: Drill

Air: Spike Bomb

Forward Air: Refrigerator

Up Air: Giant Claws

Down Air: Giant Stone

Back Air: Swiss Army

Grab: Grabs opponent with one hand

Pummel: Hits opponent with a glass with second hand

Forward Throw: Snowman

Back Throw: Tri-Missile Attack

Up Throw: Volcano

Down Throw: Melting Ice Block

Floor Attacks: Lightning Boulder

Edge Attack: Lightning Rod

B: Giant Spiny Snowflake

Side B: Match

Up B: Ice Skating

Down B: Lightsaber

FINAL SMASH: 3 Ability Eclipse Attack (is like Greninja's Final Smash, except even cooler)

Stari[edit]

This is a really obscure character, only appearing in one 1992 game, and he can't even talk. He appears in the new Smash fangame as an unlockable.

STARI Moveset (not final)

On-Screen Appearance: The VIXIV prematurely ejects him, making him faceplant before getting up.

A: 2 punches and a flip kick like Pac-Man

Side A: Slashes with a lightsaber

Up A: Punches upward three times

Down A: Slides along ground

Dash Attack: Cartwheels

Up Smash: Turns his hair into sharp electric needles. Multiple hits. They make electric noise when hitting opponents

Side Smash: Charges up and headbutts

Down Smash: Shoots nuclear waste (which poisons) from his hands on the sides of him

Item Smash: Does a frontflip while swinging

Home Run Smash: Charges and swings dizzily

Neutral Air: Spins around, can freeze

Forward Air: Thrusts his head downwards similar to a headbutt. The tip of his hair meteor smashes

Back Air: Flips and meteor smashes with his sharp hair

Up Air: Swipes upward, can paralyze

Down Air: Plummets like a missile. Meteor smash is extremely powerful, beating even Ganondorf's

B: Color Blaster: Stari charges up shoots a red, blue, yellow, green, pink or orange laser, each doing a different status. He can switch which one he uses by holding B

Side B: Gravity: Stari shoots a orb that makes opponents go upwards by trapping them in a bubble. They can break out by mashing keys

Up B: Flight: Stari makes trails as he flies around. He can only fly for a few seconds

Down B: Crystal Spike: Stari places a crystal on the ground. It does multiple hits to whoever touches it, but anyone can break it by hitting it. It can also expire

Grab: Reaches out. (Has a neutral look)

Dash Grab: Dashes and reaches out (with an more cautious look)

Pivot Grab: Turns and grabs with further reach (while having a happy look)

Pummel: Steps on the opponent's foot

Forward Throw: Pushes the opponent while about to fall over

Back Throw: Stabs opponent with lightsaber, swings and throws them back

Up Throw: Grabs the opponent and takes them with him to space and back to the ground. Unlike Kirby's, Meta Knight's, etc, he does a loop while doing so

Down Throw: Lays opponent down on the ground and makes it hail on them

Edge Attack 0-100%: Gets up quickly and kicks

Edge Attack 100-999% (if you can survive this far): Stabs with his lightsaber

Trip Attack: Spins like a helicopter on the ground

Shield, Rolls, etc: Mostly generic. He does panic when he sidesteps and air dodges

Wall Cling: Yes

Up Taunt: Points diagonally upward with a happy look. He makes a random sound as he does this. If he has meteor smashed someone and KO'd them, he will point downward instead.

Side Taunt: Touches a flask that blows up in his face. He shakes off the substance.

Down Taunt: Dances around. Can last forever until it is interrupted. If anyone is around and presses the taunt key next to Stari, they will dance with him. It is potential that every character in the match can dance, even in 8-player smashes (everyone involved will also look at each other, these vary) Victory Poses (hold down key):

F: Does a series of spins and flips and then looks at the camera happily.

G: Comes from the sky and slashes with his lightsaber before posing with a serious look on his face.

H: Creates colorful beams of light then looks at the screen. He emits a cheesy sounding melody while doing this.

Lose: Claps for the winner with a smile.


Final Smash: Cosmic Drift: Stari transports everyone in the air to on top of an asteroid, where their movement is limited. Stari has more launch power and can move around freely, easily KO'ing enemies.



Idea feedback[edit]

  1. Mirror Kirby's moveset seems well-done and fun, but I find the character choice itself somewhat odd. Maybe parts of this could be combined with regular Kirby somehow? Nyargleblargle.pngNyargleblargle (Contribs) 17:32, 30 September 2016 (EDT)
Thanks for even looking at this. Well, I mean, I picked Mirror Kirby because of his similarity to Marx, but I didn't want to pick Marx because he's too weird for me... As for the combining part - how? I always thought Kirby was a physical fighter. Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 17:37, 30 September 2016 (EDT)
That's the thing: I feel Kirby as a physical fighter, while necessary during the N64 era, has become stale and unrepresentative of 80% of his games' content. Some of your ideas being implemented into Kirby's moveset would solve that problem and probably be far less questionable than a second Kirby. Nyargleblargle.pngNyargleblargle (Contribs) 18:00, 30 September 2016 (EDT)
I guess your right about that, I mean, he only uses like 1/6 of his abilities in Smash. Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 18:04, 30 September 2016 (EDT)