Super Smash Bros. 4

Greninja (SSB4)/Forward tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== This move can be angled, but all three angles have the same properties. {{SSB4HitboxTableHeader}} {{...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Greninja forward tilt hitbox visualization
|-
!↗
|[[File:GreninjaFTiltUp.gif|270px]]
|-
!→
|[[File:GreninjaFTilt.gif|270px]]
|-
!↘
|[[File:GreninjaFTiltDown.gif|270px]]
|}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Hitboxes==
This move can be angled, but all three angles have the same properties.
This move can be angled, but all three angles have the same properties.


Line 66: Line 76:
}}
}}
|}
|}
==Timing==
{|class="wikitable"
|-
!Hitbox
|10-12
|-
!Interruptible
|33
|-
!Animation length
|45
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=13}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavGreninja|g=SSB4}}
{{MvSubNavGreninja|g=SSB4}}
[[Category:Greninja (SSB4)]]
[[Category:Greninja (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 20:11, April 12, 2022

Greninja forward tilt hitbox visualization
GreninjaFTiltUp.gif
GreninjaFTilt.gif
GreninjaFTiltDown.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

This move can be angled, but all three angles have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.3% 0 Sakurai angle 20 110 0 3.5 6 0.0 -2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7.3% 0 Sakurai angle 30 90 0 3.0 5 -0.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 7.3% 0 Sakurai angle 40 70 0 3.0 5 -7.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitbox 10-12
Interruptible 33
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible