Super Smash Bros. 4

Lucario (SSB4)/Forward tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Angled up=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Hit 1|42}} {{SSB4HitboxTableRow |id=0 |...)
 
m (Text replacement - "== ([^=])" to "== $1")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Lucario forward tilt hitbox visualization
|-
!↗
|[[File:LucarioFTiltUp.gif|270px]]
|-
!→
|[[File:LucarioFTilt.gif|270px]]
|-
!↘
|[[File:LucarioFTiltDown.gif|270px]]
|}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
Line 6: Line 18:


===Angled up===
===Angled up===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
Line 55: Line 66:


===Angled forward===
===Angled forward===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
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===Angled down===
===Angled down===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
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}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hit 1
|12-14
|-
!Hit 2
|15-16
|-
!Interruptible
|33
|-
!Animation length
|51
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{MvSubNavLucario|g=SSB4}}
{{MvSubNavLucario|g=SSB4}}
[[Category:Lucario (SSB4)]]
[[Category:Lucario (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 21:51, April 12, 2022

Lucario forward tilt hitbox visualization
LucarioFTiltUp.gif
LucarioFTilt.gif
LucarioFTiltDown.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Angled up[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0 AngleIcon80.png 0 100 20 4.0 0 0.0 9.5 7.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Aura (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Aura SpecialsDirect.png
Hit 2
0 1 4% 0 Sakurai angle 50 95 0 3.0 0 0.0 10.7 12.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Aura (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Aura SpecialsDirect.png

Angled forward[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0 AngleIcon80.png 0 100 20 4.0 0 0.0 6.0 8.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Aura (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Aura SpecialsDirect.png
Hit 2
0 1 4% 0 Sakurai angle 50 95 0 3.0 0 0.0 6.0 14.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Aura (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Aura SpecialsDirect.png

Angled down[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0 AngleIcon80.png 0 100 20 4.0 0 0.0 2.5 7.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Aura (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Aura SpecialsDirect.png
Hit 2
0 1 4% 0 Sakurai angle 50 95 0 3.0 0 0.0 -0.7 12.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Aura (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Aura SpecialsDirect.png

Timing[edit]

Hit 1 12-14
Hit 2 15-16
Interruptible 33
Animation length 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible