Super Smash Bros. 4

Robin (SSB4)/Neutral attack/Hit 1: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=3% |angle=75 |bk=40 |ks=30 |fkv=...)
 
m (Text replacement - "== ([^=])" to "== $1")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:RobinJab1.gif|thumb|270px|Hitbox visualization showing Robin's first jab.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|4-7
|-
!Earliest continuable frame
|14
|-
!Interruptible
|32
|-
!Animation length
|34
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavRobin|g=SSB4}}
{{MvSubNavRobin|g=SSB4}}
[[Category:Robin (SSB4)]]
[[Category:Robin (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 22:39, April 12, 2022

Hitbox visualization showing Robin's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 AngleIcon75.png 40 30 0 4.0 1000 0.0 5.5 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 3% 0 AngleIcon60.png 40 30 0 4.0 22 0.0 1.5 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3% 0 Sakurai angle 40 30 0 3.0 22 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing[edit]

Hitboxes 4-7
Earliest continuable frame 14
Interruptible 32
Animation length 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible