Super Smash Bros. 4

Yoshi (SSB4)/Down special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Yoshi Bomb}}[[File:YoshiYoshiBombGround.png|thumb|270px|Hitbox visualization showing Yoshi's Yoshi Bomb's initial hitbox.]]
[[File:YoshiYoshiBombFall.png|thumb|270px|Hitbox visualization showing Yoshi's Yoshi Bomb's fall.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
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===Ground===
===Ground===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
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===Air===
===Air===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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===Stars===
===Stars===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}


{{MvSubNavYoshi|g=SSB4}}
{{MvSubNavYoshi|g=SSB4}}
[[Category:Yoshi (SSB4)]]
[[Category:Yoshi (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]

Latest revision as of 02:22, April 13, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Yoshi Bomb.
Hitbox visualization showing Yoshi's Yoshi Bomb's initial hitbox.
Hitbox visualization showing Yoshi's Yoshi Bomb's fall.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Ground[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0 AngleIcon80.png 0 100 80 7.0 0 0.0 7.0 10.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Burn SpecialsDirect.png
Hit 2
0 0 15% 10 AngleIcon80.png 60 72 0 6.8 0 0.0 7.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Air[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 10 AngleIcon80.png 70 68 0 6.4 0 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Stars[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 6 AngleIcon50.png 50 40 0 4.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png