Super Smash Bros. 4

Mr. Game & Watch (SSB4)/Down smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MrG&WDSmash.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's down smash.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Overview==
==Hitboxes==
==Hitboxes==
 
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=13%
|damage={{ChargedSmashDmgSSB4|13}}
|angle=20
|angle=20
|bk=30
|bk=30
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|xpos=0.0
|xpos=0.0
|ypos=3.6
|ypos=3.6
|ystretch=3.6
|zpos=-4.8
|zpos=-4.8
|zstretch=4.8
|type=Weapon
|type=Weapon
|sdi=1.0
|sdi=1.0
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|id=1
|id=1
|part=0
|part=0
|damage=15%
|damage={{ChargedSmashDmgSSB4|15}}
|angle=80
|angle=80
|bk=60
|bk=60
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|ypos=3.6
|ypos=3.6
|zpos=-12.0
|zpos=-12.0
|zstretch=0.0
|type=Weapon
|type=Weapon
|sdi=1.0
|sdi=1.0
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|id=2
|id=2
|part=0
|part=0
|damage=15%
|damage={{ChargedSmashDmgSSB4|15}}
|angle=80
|angle=80
|bk=60
|bk=60
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|ypos=3.6
|ypos=3.6
|zpos=12.0
|zpos=12.0
|zstretch=0.0
|type=Weapon
|type=Weapon
|sdi=1.0
|sdi=1.0
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|}
|}


==Timing==
{|class="wikitable"
!Charges between
|7-8
|-
!Hitboxes
|15-19
|-
!Animation length
|42
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=21}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y}}


{{MvSubNavMrGame&Watch|g=SSB4}}
{{MvSubNavMrGame&Watch|g=SSB4}}
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Down smashes (SSB4)]]
[[Category:Down smashes (SSB4)]]

Latest revision as of 22:42, April 12, 2022

Hitbox visualization showing Mr. Game & Watch's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 13% 0 AngleIcon20.png 30 65 0 4.5 0 0.0 3.6 -4.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 0.0 3.6 4.8
1 0 15% 0 AngleIcon80.png 60 85 0 5.0 0 0.0 3.6 -12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
2 0 15% 0 AngleIcon80.png 60 85 0 5.0 0 0.0 3.6 12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0

Timing[edit]

Charges between 7-8
Hitboxes 15-19
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox