Super Smash Bros. 4

Diddy Kong (SSB4)/Side special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Monkey Flip}}
[[File:DiddyKongMonkeyFlipGrab.gif|thumb|270px|Hitbox visualization showing Diddy Kong's Monkey Flip's Grab.]]
[[File:DiddyKongMonkeyFlipKick.gif|thumb|270px|Hitbox visualization showing Diddy Kong's Monkey Flip's Kick.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
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===Kick===
===Kick===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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===Grab (pummel)===
===Grab (pummel)===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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====Throw====
====Throw====
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
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====Collateral====
====Collateral====
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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===Grab (forward attack)===
===Grab (forward attack)===
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
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|Throw||7%||361||50||100||0||No
|Throw||7%||361||50||100||0||No
|}
|}


{{MvSubNavDiddyKong|g=SSB4}}
{{MvSubNavDiddyKong|g=SSB4}}
[[Category:Diddy Kong (SSB4)]]
[[Category:Diddy Kong (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]

Latest revision as of 19:52, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Monkey Flip.
Hitbox visualization showing Diddy Kong's Monkey Flip's Grab.
Hitbox visualization showing Diddy Kong's Monkey Flip's Kick.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

KickEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0   80 50 0 3.5 4 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  
1 0 12% 0   80 50 0 4.0 5 1.0 0.0 0.0 1.0x 1.0x 30%               Kick  
Late hit
0 0 12% 0   80 50 0 3.5 4 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  
1 0 10% 0   80 50 0 4.0 5 1.0 0.0 0.0 1.0x 1.0x 30%               Kick  

Grab (pummel)Edit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0   0 0 0 4.0 23 2.5 2.0 0.0 1.0x 1.0x 0%               Kick  

Grab (up attack)Edit

ThrowEdit

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 5% 361 0 50 0 No

CollateralEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   60 150 0 6.0 23 2.5 2.0 0.0 1.0x 1.5x 0%               Kick  
1 0 3% 0   60 150 0 3.0 0 0.0 1.5 -7.0 1.0x 1.5x 0%               Kick  

Grab (forward attack)Edit

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 3% 361 0 50 0 No
Throw 7% 361 50 100 0 No