Super Smash Bros. 4

Zero Suit Samus (SSB4)/Up special/Default: Difference between revisions

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(Undid edit by SuperSqank: My infinite wisdom confused 1.1.4 with 1.0.4. Amateur mistake.)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Boost Kick}}
[[File:ZSSBoostKick.gif|thumb|270px|Hitbox visualization showing Zero Suit Samus's Boost Kick.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{nerf|Knockback scaling (220 → 209).}}
*{{change|Angle (50° → 48°).}}


==Hitboxes==
==Hitboxes==


Looping hit rehits every 4 frames.
===Hit 1===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 47: Line 53:
|slvl=L
|slvl=L
}}
}}
|}
===Loop hits===
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Hit 2 (loop)|42}}
{{HitboxTableTitle|Hit 2 (loop)|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=1.3%
|damage=1.3%
|angle=87
|angle=87
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 67: Line 78:
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|rehit=4
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
|damage=1.3%
|damage=1.3%
|angle=87
|angle=87
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 87: Line 100:
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|rehit=4
}}
}}
{{HitboxTableTitle|Hit 3|42}}
{{HitboxTableTitle|Hit 3|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=1
|part=1
|damage=1.3%
|damage=1.3%
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 110: Line 125:
}}
}}
{{HitboxTableTitle|Hit 4|42}}
{{HitboxTableTitle|Hit 4|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=1
|part=1
|damage=1.3%
|damage=1.3%
|angle=290
|angle=290
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 130: Line 146:
|direct=f
|direct=f
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=1
|part=1
|damage=1.3%
|damage=1.3%
|angle=90
|angle=90
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 150: Line 167:
|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Hit 5|42}}
|}
 
===Final hit===
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 164: Line 184:
|ypos=12.5
|ypos=12.5
|zpos=11.0
|zpos=11.0
|ystretch=12.0
|zstretch=9.0
|type=Foot
|type=Foot
|sdi=0.0
|sdi=0.0
Line 173: Line 195:
|}
|}


==Timing==
===Attack===
{|class="wikitable"
!Hit 1
|4
|-
!Hits 2-5
|10-23
|-
!Hit 6
|24-26
|-
!Hit 7
|30
|-
!Hit 8
|36-37
|-
!Animation length
|79
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=14|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=42}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
|-
!Animation length
|23
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=23}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavZeroSuitSamus|g=SSB4}}
{{MvSubNavZeroSuitSamus|g=SSB4}}
[[Category:Zero Suit Samus (SSB4)]]
[[Category:Zero Suit Samus (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]

Latest revision as of 09:03, October 26, 2021

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Boost Kick.
Hitbox visualization showing Zero Suit Samus's Boost Kick.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.1.4

  •   Knockback scaling (220 → 209).
  •   Angle (50° → 48°).

HitboxesEdit

Hit 1Edit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   0 100 150 4.0 0 0.0 8.0 11.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   0 100 150 4.0 0 0.0 8.0 5.0 1.0x 1.0x 0%               Kick  

Loop hitsEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 2 (loop)
0 0 4 1.3% 0   Forwards 0 100 110 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0%               Kick   63              
1 0 4 1.3% 0   Forwards 0 100 110 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0%               Kick   63              
Hit 3
0 1 0 1.3% 0   Forwards 0 100 40 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0%               Kick   63              
Hit 4
0 1 0 1.3% 0   Forwards 0 100 16 4.0 0 0.0 20.0 5.5 0.0x 1.0x 0%               Kick   63              
1 1 0 1.3% 0   Forwards 0 100 12 7.0 0 0.0 12.0 10.0 0.0x 1.0x 0%               Kick   63              

Final hitEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 4% 0   50 209 0 8.0 0 0.0 12.5 11.0 0.0x 2.5x 0%               Kick   0.0 12.0 9.0

TimingEdit

AttackEdit

Hit 1 4
Hits 2-5 10-23
Hit 6 24-26
Hit 7 30
Hit 8 36-37
Animation length 79
                                                                                                                                                             

Landing lagEdit

Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox