Super Smash Bros. 4

Mario (SSB4)/Side special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Cape}}
[[File:MarioCape.gif|270px|thumb|Hitbox visualization of Mario's Cape.]]
==Overview==
==Overview==
In Mario's [[side special]], he takes out his cape from ''Super Mario World'' and does a swift movement, causing the cape to fly in front of him. The cape reflects projectiles and  deals 7% damage whilst pushes any opponents it comes in contact with away and turning them around. This can also be used to make an opponent go the wrong way whilst using a move like {{SSB4|Little Mac}}'s [[Jolt Haymaker]], thus allowing a [[punish]]. He shares this move with {{SSB4|Dr. Mario}}, although it has been renamed [[Super Sheet]]. Mario additionally stalls if this is used in the air, which can potentially benefit his recovery.
In Mario's [[side special]], he takes out his cape from ''Super Mario World'' and does a swift movement, causing the cape to fly in front of him. The cape reflects projectiles and  deals 7% damage whilst pushes any opponents it comes in contact with away and turning them around. This can also be used to make an opponent go the wrong way whilst using a move like {{SSB4|Little Mac}}'s [[Jolt Haymaker]], thus allowing a [[punish]]. He shares this move with {{SSB4|Dr. Mario}}, although it has been renamed [[Super Sheet]]. Mario additionally stalls if this is used in the air, which can potentially benefit his recovery.
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!Interruptible
!Interruptible
|36
|36
|-
!Animation length
|41
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Reflect|c=15}}{{FrameStrip|t=Lag|c=16}}
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Reflect|c=15}}{{FrameStrip|t=Blank|c=21}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|reflect=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|reflect=y|interruptible=y}}


{{MvSubNavMario}}
==Properties==
{|class="wikitable"
|-
!Reflection radius
|9
|-
!Reflection y position
|6
|-
!Reflection z position
|2
|-
!Reflection damage
|1.5x
|-
!Reflection speed
|1.0x
|-
!Reflection duration
|0.75x
|-
!Max reflectable damage
|50
|}
 
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Mario (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]

Latest revision as of 08:16, April 12, 2023

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Cape.
Hitbox visualization of Mario's Cape.

Overview[edit]

In Mario's side special, he takes out his cape from Super Mario World and does a swift movement, causing the cape to fly in front of him. The cape reflects projectiles and deals 7% damage whilst pushes any opponents it comes in contact with away and turning them around. This can also be used to make an opponent go the wrong way whilst using a move like Little Mac's Jolt Haymaker, thus allowing a punish. He shares this move with Dr. Mario, although it has been renamed Super Sheet. Mario additionally stalls if this is used in the air, which can potentially benefit his recovery.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0 AngleIcon110.png 0 0 0 7.5 0 0.0 6.7 9.7 1.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Reverse (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Special SpecialsIndirect.png
1 0 7% 0 AngleIcon110.png 0 0 0 5.0 0 0.0 6.7 5.0 1.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Reverse (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Special SpecialsIndirect.png

Timing[edit]

Hitboxes 12-14
Reflection 6-20
Interruptible 36
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Reflection
Reflect
Interruptibility
Interruptible

Properties[edit]

Reflection radius 9
Reflection y position 6
Reflection z position 2
Reflection damage 1.5x
Reflection speed 1.0x
Reflection duration 0.75x
Max reflectable damage 50