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Flare Blitz: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y|ultimate=y}}
 
{{Infobox Special Move
{{Infobox Special Move
|name=Flare Blitz
|name=Flare Blitz
|image=[[File:SSB4 - Flare Blitz.jpg|300px|Flare Blitz]]
|image=[[File:Charizard Side B SSBU.gif|300px|Flare Blitz]]
|caption=Flare Blitz in {{forwiiu}}.  
|caption=Flare Blitz in ''Ultimate''.  
|user=[[Charizard]]
|user=[[Charizard]]
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
Line 11: Line 10:
|interwikipage=Flare Blitz (move)
|interwikipage=Flare Blitz (move)
}}
}}
{{cquote|''A powerful flaming tackle that also hurts you.''|cite=''Smash for 3DS''{{'}}s foldout}}
 
'''Flare Blitz''' ({{ja|フレアドライブ|Furea Doraibu}}, ''Flare Drive'') is {{SSB4|Charizard}}'s [[side special move]] in ''[[Super Smash Bros. 4]]''.
'''Flare Blitz''' ({{ja|フレアドライブ|Furea Doraibu}}, ''Flare Drive'') is [[Charizard]]'s [[side special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Charizard emits a blue glow at startup, and then cloaks itself in flames and rushes forward, hitting anyone in its path. It is a particularly strong attack with high knockback, but has a rather slow startup, making the move predictable. It has [[recoil damage]] both in the beginning and when Charizard hits anything, like a wall, some projectiles, or an opponent. Charizard is hurt 5% when the move is used, and is hurt another 5% when it collides with anything.
[[File:Flareblitzstartup.JPG|thumb|Flare Blitz's startup.]]
It inflicts 4% to the opponent from the flames cloaking Charizard, and another 15% if the opponent is hit with the tackle, dealing heavy knockback from the tackle itself. The move's power decreases at the end of the tackle, leaving only the flames, inflicting 4% and low knockback. Fortunately, since the tackle is finished, Charizard won't receive the additional 5% recoil damage. Rarely, the tackle may backfire so that Charizard receives the full 10% damage, while the opponent only receives 4%. This sometimes seems to happen when Charizard is close to the opponent and hits the opponent using Flare Blitz in the air. Charizard goes through the opponent, making it so that the tackle hitbox misses, but the flame hitbox makes contact. Strangely, even though Flare Blitz "misses", Charizard still receives the full recoil. Flare Blitz's damage to the opponent may vary depending on the character.  
Flare Blitz is a move where Charizard cloaks itself in fire and tackles straight forward, hitting anyone in its path. Flare Blitz is a particularly strong attack with high knockback but has a very slow startup, making the move easy to punish. It has [[recoil damage]] both in the beginning and when Charizard hits something, like an opponent, a wall, or certain projectiles. Charizard takes 5% damage on frame 23 and gains heavy armor until frame 53 when the move ends or collision with an object or enemy, which then leads to 5% more damage taken. It then falls over (this cannot be [[tech|teched]]), allowing the opponent to punish Charizard extremely hard if they blocked the attack.  
 
The attack inflicts 4% to the opponent from the collision and another 15% from the explosion. Rarely, the explosion may miss the opponent, dealing only 4% and low knockback but causing Charizard to receive full recoil. This happens most often when the opponent is above Charizard. Knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into its falling hurt animation, potentially self-destructing due to its lengthy animation. The significant-end lag on impact also makes Flare Blitz very punishable if [[shield]]ed, and if Charizard ends up lying on the ground, it can even set up a free [[jab lock]] for the opponent. As such, the move must be used sparingly and carefully, primarily as a punishing option in its own right, but also as a movement option for mix-ups and to escape potential pressure from foes.
 
Flare Blitz can be used for horizontal recovery, as it travels the whole length of Final Destination and can snap the ledge before the animation completes. Furthermore, it grants damage-based [[armor]] on frames 23-53 that sustains 15% (effectively 18% in 1v1) granting a safer recovery to stage.


The move can be used as a reliable recovery in the air, as it travels the whole length of Final Destination. However, Charizard continues to fall while starting up the move, which can often cause it to aim Flare Blitz at the wrong time and miss the stage by a small amount. Knocking into an opponent or side of the stage will also cause Charizard to be temporarily forced into his falling hurt animation, potentially self-destructing due to its lengthy animation. This significant end lag on impact also makes Flare Blitz very punishable if [[shield]]ed. As such, the move must be used sparingly and carefully, primarily as a punishing option in its own right, but also as a movement option for mix-ups and to escape potential pressure from foes.
In ''Ultimate'', Flare Blitz is even more powerful, and the recoil from the collision cannot be jab locked.
 
Interestingly, the explosion counts as a projectile, meaning it can be [[reflect]]ed and [[absorb]]ed. As it deals most of the damage, this can render the attack largely impotent.
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Charizard
|ssb4-3desc=A powerful flaming tackle that also hurts you.
|ssbuchar=Charizard
|ssbudesc=Charges forward, engulfed in flame, and explodes. It's so powerful, even Charizard takes damage!
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Charizard|Side|name1=Flare Blitz|desc1=Hurtle sideways in an explosive assault. Damages both you and your foes.|name2=Blast Burn|desc2=Slower but more explosive than Flare Blitz. Deals more damage to you and your foes.|name3=Dragon Rush|desc3=Less powerful than Flare Blitz, but you don't take damage when using it.}}
{{CustomSet|Charizard|Side|name1=Flare Blitz|desc1=Hurtle sideways in an explosive assault. Damages both you and your foes.|name2=Blast Burn|desc2=Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes.|name3=Dragon Rush|desc3=Less powerful than Flare Blitz, but you don't take damage when using it.}}
#'''Flare Blitz''': Default.
#'''Flare Blitz''': Default.
#'''Blast Burn''' ({{ja|ブラストバーン|Burasuto Bān}}): Charizard takes a little more to charge up, and travels slowly for a short distance. Charizard is engulfed with more flames, and is more powerful, inflicting 32% damage, and the explosion upon impact causes high knockback. Charizard hurts itself significantly more, 6% by using the move and 10% more upon tackling an opponent, and then lays on the floor until moved.
#'''Blast Burn''' ({{ja|ブラストバーン|Burasuto Bān}}): Charizard takes a little more time to charge up, and travels slowly for a short distance. Charizard is engulfed with more flames, and is more powerful, inflicting 32% damage, and the explosion upon impact causes high knockback. Charizard hurts itself significantly more, taking 6% by using the move and 10% more upon tackling an opponent. Unlike with Flare Blitz, Blast Burn's explosion cannot be reflected or absorbed.
#'''Dragon Rush''' ({{ja|ドラゴンダイブ|Doragon Daibu}}, ''Dragon Dive''): Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 11%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent.
#'''Dragon Rush''' ({{ja|ドラゴンダイブ|Doragon Daibu}}, ''Dragon Dive''): Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 11%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent. However, this move does not travel as far as Flare Blitz, but the reduced travel distance does help avoid accidental self-destructs when used near stage ledges. This variation is also used during its Final Smash, [[Mega Charizard X]], as a basic attack.
 
==Origin==
{{ImageCaption|File:FlareBlitzG6Charge.png|File:FlareBlitzG6Hit.png|width1=200px|width2=200px|align=right|caption=Flare Blitz charging at the opponent and hitting them in ''Pokémon X/Y''.}}
Flare Blitz is a physical Fire-type attack introduced in Generation IV. It is a very powerful move, but the user takes a third of the damage dealt to the target as recoil. It does not however cause damage to the user if it misses unlike in ''Smash Bros.''
 
{{iw|bulbapedia|Blast Burn|move}} is the Fire-type equivalent of {{iw|bulbapedia|Hyper Beam|move}}. Unlike its ''Smash Bros.'' variation, it doesn't damage the user, nor is it a contact move, but it does leave them vulnerable for the next turn as they need to recharge.
 
{{iw|bulbapedia|Dragon Rush|move}}, also introduced in Generation IV, is a physical Dragon-type attack that has a small chance of flinching the target.
 
Charizard learns Flare Blitz by leveling up in all games since the move's introduction. Charizard has been able to learn Blast Burn from a move tutor starting in ''{{s|Bulbapedia|Pokémon FireRed & LeafGreen}}'' and in all games from Generation IV onwards. Finally, Charizard learns Dragon Rush as an {{s|bulbapedia|egg move}} as a [[Charmander]].
{{clr}}


<gallery>
<gallery>
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flareblitzcustom2.JPG|Dragon Rush in {{for3ds}}.
flareblitzcustom2.JPG|Dragon Rush in {{for3ds}}.
</gallery>
</gallery>
 
{{clr}}
==Origin==
{{ImageCaption|File:FlareBlitzG6Charge.png|File:FlareBlitzG6Hit.png|width1=120px|width2=120px|align=right|caption=Flare Blitz charging at the opponent and hitting them in ''Pokémon X/Y''}}
Flare Blitz is a physical Fire-type attack introduced in Generation IV. A very powerful move, but the user takes a third of the damage dealt to the target as recoil.
 
{{iw|bulbapedia|Blast Burn|move}} is the Fire-type equivalent of {{iw|bulbapedia|Hyper Beam|move}} with 150 base power. While it doesn't damage the user, it does leave them vulnerable for the next turn as they need to recharge. Unlike in ''Smash'' however, Blast Burn much like Hyper Beam as of Generation IV, is a non-physical attack.
 
{{iw|bulbapedia|Dragon Rush|move}} is a Dragon-type attack that may flinch the target 20% the time without any negative effects; however it has reduced accuracy.
 
Charizard learns Flare Blitz by leveling up in all games since its introduction. Charizard has been able to learn Blast Burn from a move tutor starting in ''{{s|Bulbapedia|Pokémon FireRed & LeafGreen}}'' and in all games from Generation IV onwards. Finally, Charizard learns Dragon Rush as an {{s|bulbapedia|egg move}} as a [[Charmander]].


==Gallery==
==Gallery==
<gallery>
<gallery>
file:Flare Blitz Gen V.png|Flare Blitz in Generation V.
file:Flare Blitz Gen V.png|Flare Blitz in Generation V.
file:Flareblitzstartup.JPG|Flare Blitz's start up.
file:SSB4 Flare Blitz.gif|Charizard using Flare Blitz, along with knockback recoil.
file:SSB4 Flare Blitz.gif|Charizard using Flare Blitz, along with knockback recoil.
File:SSB4 - Flare Blitz.jpg|Flare Blitz in {{forwiiu}}.
Charizard SSBU Skill Preview Side Special.png|Flare Blitz as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
{{-}}
{{clr}}
 
==Names in other languages==
{{langtable
|ja={{ja|フレアドライブ|Furea Doraibu}}, ''Flare Drive''
|en=Flare Blitz
|fr=Boutefeu
|es=Envite Ígneo
|de=Flammenblitz
|it=Fuococarica
|nl=Vonkbliksem
|ru={{rollover|Вспышка|Vspyshka|?}}
|ko={{rollover|플레어드라이브|Peulleeodeuraibeu|?}}, ''Flare Drive''
|zh_cn={{rollover|闪焰冲锋|Shǎn Yàn Chōngfēng|?}}
|zh_tw={{rollover|閃焰衝鋒|Shǎn Yàn Chōngfēng|?}}
}}
 
==Trivia==
*Although Charizard does have a vocal sound with this move, the move's own sound effects make it impossible to hear without adjusting the sound in [[Options]].
 
{{clr}}
{{Special Moves|char=Charizard}}
{{Special Moves|char=Charizard}}
[[Category:Pokémon universe]]
[[Category:Pokémon universe]]
[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Charizard]]
[[Category:Charizard]]
[[Category:Charizard (SSB4)]]
[[Category:Charizard (SSBU)]]

Latest revision as of 08:43, April 12, 2023

Flare Blitz
Flare Blitz
Flare Blitz in Ultimate.
User Charizard
Universe Pokémon
Article on Bulbapedia Flare Blitz (move)

Flare Blitz (フレアドライブ, Flare Drive) is Charizard's side special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Overview[edit]

Flare Blitz's startup.

Flare Blitz is a move where Charizard cloaks itself in fire and tackles straight forward, hitting anyone in its path. Flare Blitz is a particularly strong attack with high knockback but has a very slow startup, making the move easy to punish. It has recoil damage both in the beginning and when Charizard hits something, like an opponent, a wall, or certain projectiles. Charizard takes 5% damage on frame 23 and gains heavy armor until frame 53 when the move ends or collision with an object or enemy, which then leads to 5% more damage taken. It then falls over (this cannot be teched), allowing the opponent to punish Charizard extremely hard if they blocked the attack.

The attack inflicts 4% to the opponent from the collision and another 15% from the explosion. Rarely, the explosion may miss the opponent, dealing only 4% and low knockback but causing Charizard to receive full recoil. This happens most often when the opponent is above Charizard. Knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into its falling hurt animation, potentially self-destructing due to its lengthy animation. The significant-end lag on impact also makes Flare Blitz very punishable if shielded, and if Charizard ends up lying on the ground, it can even set up a free jab lock for the opponent. As such, the move must be used sparingly and carefully, primarily as a punishing option in its own right, but also as a movement option for mix-ups and to escape potential pressure from foes.

Flare Blitz can be used for horizontal recovery, as it travels the whole length of Final Destination and can snap the ledge before the animation completes. Furthermore, it grants damage-based armor on frames 23-53 that sustains 15% (effectively 18% in 1v1) granting a safer recovery to stage.

In Ultimate, Flare Blitz is even more powerful, and the recoil from the collision cannot be jab locked.

Interestingly, the explosion counts as a projectile, meaning it can be reflected and absorbed. As it deals most of the damage, this can render the attack largely impotent.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Charizard (SSB4) A powerful flaming tackle that also hurts you.
Super Smash Bros. Ultimate Move List Charizard (SSBU) Charges forward, engulfed in flame, and explodes. It's so powerful, even Charizard takes damage!

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Flare Blitz 2. Blast Burn 3. Dragon Rush
Flare Blitz
Blast Burn
Dragon Rush
"Hurtle sideways in an explosive assault. Damages both you and your foes." "Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes." "Less powerful than Flare Blitz, but you don't take damage when using it."
  1. Flare Blitz: Default.
  2. Blast Burn (ブラストバーン): Charizard takes a little more time to charge up, and travels slowly for a short distance. Charizard is engulfed with more flames, and is more powerful, inflicting 32% damage, and the explosion upon impact causes high knockback. Charizard hurts itself significantly more, taking 6% by using the move and 10% more upon tackling an opponent. Unlike with Flare Blitz, Blast Burn's explosion cannot be reflected or absorbed.
  3. Dragon Rush (ドラゴンダイブ, Dragon Dive): Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 11%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent. However, this move does not travel as far as Flare Blitz, but the reduced travel distance does help avoid accidental self-destructs when used near stage ledges. This variation is also used during its Final Smash, Mega Charizard X, as a basic attack.

Origin[edit]

FlareBlitzG6Charge.pngFlareBlitzG6Hit.png
Magnify-clip.pngMagnify-clip.png
Flare Blitz charging at the opponent and hitting them in Pokémon X/Y.

Flare Blitz is a physical Fire-type attack introduced in Generation IV. It is a very powerful move, but the user takes a third of the damage dealt to the target as recoil. It does not however cause damage to the user if it misses unlike in Smash Bros.

Blast Burn is the Fire-type equivalent of Hyper Beam. Unlike its Smash Bros. variation, it doesn't damage the user, nor is it a contact move, but it does leave them vulnerable for the next turn as they need to recharge.

Dragon Rush, also introduced in Generation IV, is a physical Dragon-type attack that has a small chance of flinching the target.

Charizard learns Flare Blitz by leveling up in all games since the move's introduction. Charizard has been able to learn Blast Burn from a move tutor starting in Pokémon FireRed & LeafGreen and in all games from Generation IV onwards. Finally, Charizard learns Dragon Rush as an egg move as a Charmander.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese フレアドライブ, Flare Drive
UK English Flare Blitz
France French Boutefeu
Germany German Flammenblitz
Spain Spanish Envite Ígneo
Italy Italian Fuococarica
China Chinese (Simplified) 闪焰冲锋
Taiwan Chinese (Traditional) 閃焰衝鋒
South Korea Korean 플레어드라이브, Flare Drive
Netherlands Dutch Vonkbliksem
Russia Russian Вспышка

Trivia[edit]

  • Although Charizard does have a vocal sound with this move, the move's own sound effects make it impossible to hear without adjusting the sound in Options.