Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Frozen: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Overview: Only fixed a small typo)
Tag: Mobile edit
 
(14 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
:''This page is about the status effect. For other uses, see [[Frozen (disambiguation)]].''
{{disambig2|the status effect|other uses|Frozen (disambiguation)}}
[[Image:Freeze.jpg|right|thumb|The Ice Climbers being frozen.]]
[[File:Robin frozen.png|thumb|Female {{SSB4|Robin}} frozen in ''SSB4'']]
'''Frozen''' is a status condition in the ''Super Smash Bros.'' series that is inflicted by attacks with the [[freezing]] effect. It debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Frozen fighters as encased in ice.


'''Frozen''' is a state which [[character]]s enter when they are hit by a [[freezing]] attack of enough [[knockback]]. When characters are frozen, their in-game appearance is being trapped in a block of ice. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps to break out faster. Being hit with a [[Flame|fire attack]] will immediately thaw a character and deal minimal knockback. How long a character stays frozen depends on how much knockback the freezing hit did; if the knockback is too weak, the character will not be frozen at all. As a result, it is rather difficult to freeze [[giant]] or [[metal]] opponents.
In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Ice-Floor Immunity prevents the equipped fighter from being frozen.


Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox.
==Overview==
[[Image:Robin frozen.png|thumb|Female {{SSB4|Robin}} frozen]]
Any fighter hit by a freezing attack with enough [[knockback]] will be frozen. Examples of attacks with the freezing effect are the [[Ice Climber]]s' [[Ice Shot]], [[Lucas]]'s [[PK Freeze]], and the [[Freezie]] item. Additionally, the [[Spirit Battle]] [[condition]] "The floor is frozen" creates a hazard that inflicts freezing damage to players who stand on it (but not puppet fighters), freezing them, unless they have the Support Spirit skill Ice-Floor Immunity.


Usually, the hit that causes freezing will send a character upwards (while also seeming to drastically decrease their [[falling speed|vertical endurance]]). This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based [[KO]]s occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention.
A frozen fighter is unable to take any actions until the status wears off. Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's [[hurtbox]]. Frozen characters sink in [[Swimming|water]].
 
The amount of time a character remains frozen is dependent on how much knockback the freezing attack did; if the knockback is too weak, the character will not be frozen at all, making it difficult to freeze [[giant]] or [[metal]] opponents. The frozen duration can be decreased by [[button mashing]]. Excluding ''Ultimate'', if a frozen character is hit by a [[flame]] attack, they are immediately thawed and take minimal knockback.
 
Freezing attacks typically send a character upwards, while also seeming to drastically decrease their [[falling speed|vertical endurance]], making it difficult to push a frozen character off an edge, so most freeze-based [[KO]]s occur off the top [[blast line]]. This is solely due to the angle of the attack and is not a property of the freezing effect or the frozen condition.
 
==Duration==
{{technical_data|other games}}
===In ''Ultimate''===
In ''Ultimate'', the formula for freeze duration in frames is <code>5d +0.5p</code> rounded down, where <code>d</code> is the damage dealt by the move, and <code>p</code> is the target's percent after the damage from the move is added. This is unaffected by the [[1v1 multiplier]]. {{SSBU|Hero}}'s [[Kacrackle Slash]] will also double the freeze duration. [[Mash]]ing will reduce the time frozen by 4 frames for every frame an input is detected. Since only damage affects this, factors such as [[weight]] are irrelevant.
 
Fighters will take 0.5× damage and 0.25× knockback while frozen, making even some of the most powerful moves in the game fail to [[KO]]. However, due to opponents being effectively immobile, it is an excellent way to build damage or set the opponent up. In addition, opponents hit by non-freezing attacks while frozen will also have the duration extended by 4 frames, forcing another input to be used for them to leave the frozen state.
 
==Appearance==
[[File:Freeze.jpg|thumb|The Ice Climbers being frozen in ''Brawl'']]
In ''Melee'' and ''Brawl'', if a frozen character is [[Screen KO]]'d or [[Star KO]]'d, they remain in their ice block for the duration of the KO; in ''SSB4'' and ''Ultimate'' opponents will thaw immediately before crossing the upper [[blast line]]. In ''Brawl'', despite remaining frozen, the sound of ice shattering can be heard when a frozen character is Star KO'd.
 
In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', if a frozen character goes past the [[blast line]], there is a chance that instead of using their KO voice clip, they will instead use their damage voice clips, use both of them simultaneously, or say nothing at all. The same thing happens when crossing a blast line with extreme knockback, such as getting hit by a [[Green Shell]] at 999% or getting blasted by a [[Bob-omb]] near the blast line in [[Sudden Death]].


In ''Melee'' and ''Brawl'', Screen KO'd and Star KO'd characters will remain in their ice block until they respawn, but in ''SSB4'' opponents will thaw immediately before crossing the upper [[blast line]].
==Trivia==  
==Trivia==  
*According to [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html the official Nintendo website], an "ice" effect was originally planned for inclusion in ''[[Super Smash Bros.]]'' It is unclear whether this refers to characters being frozen or simply the usage of ice-based attacks.
*In ''[[Super Smash Bros. Melee]]'', if players are KO'd in [[Stamina Mode]] by freezing, they will remain frozen for the rest of the match.
*In ''[[Super Smash Bros. Melee]]'', if players are KO'd in [[Stamina Mode]] by freezing, they will remain frozen for the rest of the match.
*In ''[[Super Smash Bros. Brawl]]'', if a frozen character gets [[Star KO|Star KO'd]], the sound of the ice shattering can be heard, but the character will be shown frozen while flying in the background.
*In ''[[Super Smash Bros. 4]]'', if a frozen character goes past the [[blast line]], there is a chance that instead of using their KO voice clip, they will instead use their damage voice clips instead, use both of them simultaneously or nothing at all.
**The same thing happens when crossing a blast line with supreme knockback, such as getting hit by a [[Green Shell]] at 999% or getting blasted by a [[Bob-omb]] near the blast line in [[Sudden Death]].


[[Category:Special conditions]]
[[Category:Special conditions]]

Latest revision as of 17:57, June 4, 2024

This article is about the status effect. For other uses, see Frozen (disambiguation).
Female Robin frozen in SSB4

Frozen is a status condition in the Super Smash Bros. series that is inflicted by attacks with the freezing effect. It debuted in Super Smash Bros. Melee and has appeared in every subsequent game. Frozen fighters as encased in ice.

In Super Smash Bros. Ultimate, the Support Spirit skill Ice-Floor Immunity prevents the equipped fighter from being frozen.

Overview[edit]

Any fighter hit by a freezing attack with enough knockback will be frozen. Examples of attacks with the freezing effect are the Ice Climbers' Ice Shot, Lucas's PK Freeze, and the Freezie item. Additionally, the Spirit Battle condition "The floor is frozen" creates a hazard that inflicts freezing damage to players who stand on it (but not puppet fighters), freezing them, unless they have the Support Spirit skill Ice-Floor Immunity.

A frozen fighter is unable to take any actions until the status wears off. Frozen characters cannot be affected by other status effects (such as being asleep, buried, or stunned), take quartered knockback, and cannot be grabbed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox. Frozen characters sink in water.

The amount of time a character remains frozen is dependent on how much knockback the freezing attack did; if the knockback is too weak, the character will not be frozen at all, making it difficult to freeze giant or metal opponents. The frozen duration can be decreased by button mashing. Excluding Ultimate, if a frozen character is hit by a flame attack, they are immediately thawed and take minimal knockback.

Freezing attacks typically send a character upwards, while also seeming to drastically decrease their vertical endurance, making it difficult to push a frozen character off an edge, so most freeze-based KOs occur off the top blast line. This is solely due to the angle of the attack and is not a property of the freezing effect or the frozen condition.

Duration[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: other games
You can discuss this issue on the talk page or edit this page to improve it.

In Ultimate[edit]

In Ultimate, the formula for freeze duration in frames is 5d +0.5p rounded down, where d is the damage dealt by the move, and p is the target's percent after the damage from the move is added. This is unaffected by the 1v1 multiplier. Hero's Kacrackle Slash will also double the freeze duration. Mashing will reduce the time frozen by 4 frames for every frame an input is detected. Since only damage affects this, factors such as weight are irrelevant.

Fighters will take 0.5× damage and 0.25× knockback while frozen, making even some of the most powerful moves in the game fail to KO. However, due to opponents being effectively immobile, it is an excellent way to build damage or set the opponent up. In addition, opponents hit by non-freezing attacks while frozen will also have the duration extended by 4 frames, forcing another input to be used for them to leave the frozen state.

Appearance[edit]

The Ice Climbers being frozen in Brawl

In Melee and Brawl, if a frozen character is Screen KO'd or Star KO'd, they remain in their ice block for the duration of the KO; in SSB4 and Ultimate opponents will thaw immediately before crossing the upper blast line. In Brawl, despite remaining frozen, the sound of ice shattering can be heard when a frozen character is Star KO'd.

In Super Smash Bros. 4 and Super Smash Bros. Ultimate, if a frozen character goes past the blast line, there is a chance that instead of using their KO voice clip, they will instead use their damage voice clips, use both of them simultaneously, or say nothing at all. The same thing happens when crossing a blast line with extreme knockback, such as getting hit by a Green Shell at 999% or getting blasted by a Bob-omb near the blast line in Sudden Death.

Trivia[edit]