Super Smash Bros. 4

Mario (SSB4)/Down smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioDownSmashWiiU.jpg|270px|right|thumbnail]]
[[File:MarioDSmash.gif|270px|thumb|Hitbox visualization of Mario's down smash.]]
{{SSB4|Mario}}'s down smash is a breakdance sweep, hitting opponents from both sides.
{{competitive expertise}}
 
==Overview==
{{SSB4|Mario}}'s down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a [[smash attack]], hitting as fast as all his tilts.


==Hitboxes==
==Hitboxes==
===Hit 1===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage=10%
|angle=32
|angle=32
|bk=30
|bk=30
Line 21: Line 24:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick
Line 27: Line 30:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=10.0%
|damage=10%
|angle=32
|angle=32
|bk=30
|bk=30
Line 40: Line 43:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick
}}
}}
|}
{{HitboxTableTitle|Hit 2|24}}
===Hit 2===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12%
|angle=30
|angle=30
|bk=30
|bk=30
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|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
Line 68: Line 69:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=12.0%
|damage=12%
|angle=30
|angle=30
|bk=30
|bk=30
Line 81: Line 82:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
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==Timing==
==Timing==
All data is in [[frame]]s.
{|class="wikitable"
{| class="wikitable"
!Charges between
|-
|2-3
! Phase !! Time
|-
|-
| Startup || 4
!Hit 1
|5-6
|-
|-
| Hit 1 hitbox existence || 5-6
!Hit 2
|14
|-
|-
| Hit 2 hitbox existence || 14
!Interruptible
|44
|-
|-
| Endlag || 29
!Animation length
|45
|}
|}


===Front hit===
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=37}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Back hit===
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
{{competitive expertise}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Down smashes (SSB4)]]

Latest revision as of 09:16, April 12, 2023

Hitbox visualization of Mario's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Mario's down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a smash attack, hitting as fast as all his tilts.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 0   30 100 0 4 0 0.0 3.6 12.5 1.0x 1.0x 0%               Kick  
1 0 10% 0   30 100 0 3.3 0 0.0 3.6 7 1.0x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   30 100 0 4 0 0.0 3.6 -11.5 1.0x 1.0x 0%               Kick  
1 0 12% 0   30 100 0 3.3 0 0.0 3.6 -6 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 2-3
Hit 1 5-6
Hit 2 14
Interruptible 44
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible