Template:UpdateList/1.1.3: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Bowser= | |Bowser=*{{buff|Up throw has less ending lag (FAF 69 → 64).}} | ||
|Bowser | *{{nerf|Up throw deals less damage (1% (hits 1-7)/10% (total) → 0.5%/6.5%).}} | ||
| | *{{change|Up throw's first seven hits have a lower [[hitlag]] multiplier (1x → 0.5x). This makes the throw faster to execute although it still remains extremely easy to react to/DI.}} | ||
|Dark Pit= | *{{buff|Up throw's final hit deals more knockback (0 (base), 100 (scaling) → 80/200), making it more potent against bystanders.}} | ||
| | *{{buff|Up throw launches opponents at a higher angle (70° → 82°) and it has more base knockback but less knockback scaling (90 (base), 80 (scaling) → 25/155). When combined with its lower ending lag, these changes not only improve up throw's KO potential but they also transform up throw into a highly potent combo throw, granting it combo potential right up until higher percents, including KO confirms into up and back aerial.}} | ||
| | *{{buff|Flying Slam's grab to slam transition is considerably faster (38 frames → 25), now only being a few frames slower than its ''Brawl'' counterpart.}} | ||
| | **{{nerf|However, the slam to grab transition has less intangibility (frames 1-23 → 1-16), as the intangibility frames were not adjusted for the move's new frame speed multiplier.}} | ||
| | *{{buff|Bowser has more control over Flying Slam's trajectory (base air acceleration: 0.18 → 0.21).}} | ||
| | *{{nerf|The opponent has more control over Flying Slam's trajectory (base air acceleration: 0.17 → 0.19).}} | ||
| | **{{buff|However, this does not fully compensate for Bowser's greater air acceleration, giving him more control overall.}} | ||
|Ganondorf | *{{buff|All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.}} | ||
|Greninja= | *{{buff|All variations of [[Whirling Fortress]] can now grab ledges from behind drastically sooner (frame 48 (Whirling Fortress) → 8), now matching grabbing ledges from the front.}} | ||
| | |Charizard=*{{buff|Dash attack has less ending lag (FAF 45 → 40).}} | ||
| | *{{change|Dash attack launches opponents at a lower angle: 70°/80° (near/far) → 50° (near clean)/60° (near late/far clean)/75° (far late)).}} | ||
|King Dedede= | *{{change|Up smash has received several minor tweaks.}} | ||
|Kirby= | *{{buff|Down smashhas higher knockback scaling (76 (far)/82 (near) → 79/85), improving its KO potential.}} | ||
|Link= | |Dark Pit=*{{buff|Electroshock/Electrocut Arm launch opponents at a significantly lower angle (50° → 43°), significantly improving their KO potential unless they are used extremely close to the upper blast zone.}} | ||
| | *{{buff|Grounded Electroshock Arm damage deals more damage (11.5% → 12%) and knockback (100 (base), 60 (scaling) → 99/67). When combined with its lower launch angle, this greatly improves its KO potential, especially from further distances from the blast zone.}} | ||
|Lucario= | **{{buff|The higher knockback values also apply to Electrocut Arm.}} | ||
|Lucas= | *{{nerf|Aerial Electroshock/Electrocut Arm have lower knockback scaling (60 → 58).}} | ||
| | **{{buff|While this does give them lower knockback, their lower launch angle means that they KO noticeably earlier in a majority of cases despite this.}} | ||
| | |Ganondorf=*{{buff|Ganondorf is slightly heavier|112|113.}} | ||
| | *{{buff|Neutral aerial's first kick has drastically reduced knockback that allows it combo into the second hit more effectively similar to {{SSB4|Captain Falcon}}'s, has a new hitbox on his foot that deals high knockback for spacing properties, transitions three frames faster, has 3 frames less ending lag, and deals 2% more damage on the both the clean and late hitboxes on the second kick.}} | ||
|Marth= | *{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities. It also deals less damage on the clean and late hitbox, and less total damage.}} | ||
*{{buff|Neutral, forward, back and up aerials all have 1 frame less landing lag.}} | |||
|Meta Knight= | *{{buff|Down aerial has 2 frames less landing lag, and the hitbox is shifted down two units, giving it more range below him as well as making it easier to land the sourspot.}} | ||
|Mewtwo= | *{{buff|Down smash's second kick now sends shielding opponents at a different angle, now pushing opponents away rather than towards him.}} | ||
|Mii | *{{change|Down smash now flips opponents.}} | ||
|Mii Gunner | *{{buff|[[Warlock Punch]] and [[Warlock Blade]] have increased [[super armor]] frames and have added armor when ground reversed.}} | ||
| | *{{buff|Grounded [[Flame Choke]] grabbox modified so it no longer misses grounded opponents.}} | ||
|Mr. Game & Watch= | *{{buff|[[Dark Dive]] improved. The multi-hits deal 0.2% more damage, the final hit deals 2% more damage, and has slightly increased knockback growth.}} | ||
|Ness= | {{UpdateList/1.1.3/Ganondorf}} | ||
| | |Greninja=*{{buff|Forward smash's knockback scaling was increased (99 → 101).}} | ||
| | *{{buff|Sweetspotted up smash's second hit's knockback scaling was increased (103 → 104).}} | ||
| | *{{buff|Down smash's knockback scaling was increased (90 → 92).}} | ||
| | *{{buff|All variations of Shadow Sneak have had their knockback scaling increased (102 → 104 (front Shadow Sneak/Shadow Strike), 101 → 103 (back Shadow Sneak/Shadow Strike), 90 → 92 (front/back Shadow Dash)).}} | ||
| | |King Dedede=*{{change|Timing for [[Inhale]] and Taste Test modified.}} | ||
| | *{{change|Facing restriction for [[Super Dedede Jump]] modified.}} | ||
| | |Kirby=*{{buff|Kirby [[dash]] speed|1.50|1.57.}} | ||
| | *{{buff|Forward smash clean hit knockback growth|99|100.}} | ||
| | *{{buff|Forward smash late hit knockback growth|66|67.}} | ||
| | *{{buff|Up smash clean hit knockback growth|102|103.}} | ||
| | *{{buff|Up smash mid hit knockback growth|96|97.}} | ||
| | *{{buff|Up smash late hit knockback growth|50|51.}} | ||
| | *{{buff|Down smash knockback growth|108|109.}} | ||
|Shulk= | *{{buff|Forward aerial knockback growth|145|148.}} | ||
| | *{{change|Forward aerial hitlag modifier increased|1.0x|1.2x, making it safer on shield but easier to DI on the final hit.}} | ||
| | *{{buff|Back aerial clean hit knockback growth|102|104.}} | ||
| | *{{buff|Back aerial late hit knockback growth|110|112.}} | ||
| | *{{buff|Up throw knockback growth|63|74.}} | ||
| | *{{buff|Various knockback growth, hitbox size, and duration increases for [[Hammer Flip]] and all of its variants.}} | ||
| | *{{buff|Kirby is slightly heavier|77|79.}} | ||
| | |Link=*{{buff|Forward smash second hit knockback growth|85|89.}} | ||
*{{change|Down smash first hit angle|75°|78°.}} | |||
*{{buff|Down smash's first hit's knockback altered: 26 (base)/90 (growth) → 40/88. This allows it to KO slightly earlier.}} | |||
*{{buff|Forward aerial first hit damage|8%|11%.}} | |||
*{{buff|Forward aerial first hit base knockback|10|20.}} | |||
*{{nerf|Forward aerial first hit knockback growth|132|130.}} | |||
*{{buff|Forward aerial second damage|10%|13%.}} | |||
*{{nerf|Forward aerial second hit knockback growth|105|100.}} | |||
*{{change|Down aerial no longer meteor smashes grounded opponents.}} | |||
*{{buff|Down aerial has a new early hitbox designed to hit only grounded opponents; it deals less knockback (25 base/40 growth) and launches at an angle of 55° instead of meteor smashing. This allows Link to hit foes a second time with the attack right after bouncing off them, dealing a massive amount of damage (26% if both hits connect), which works until they reach about 60% damage.}} | |||
*{{buff|Down aerial's second bounce deals more damage: 8% → 11%.}} | |||
*{{buff|[[Spin Attack]] and Shocking Spin are slightly faster.}} | |||
|Lucario=*{{change|[[Falling speed]] has been increased (1.56 → 1.68).}} | |||
*{{buff|[[Air speed]] (1.01 → 1.09), [[fast fall]]ing speed (2.496 → 2.688) and [[walking]] speed (1 → 1.05) have been increased.}} | |||
*{{change|Aura Sphere charge (including custom variants) angle (80° → 83°).}} | |||
*{{nerf|Aura Sphere (including custom variants) knockback scaling (100 → 93).}} | |||
*{{buff|Aura Sphere charge (including custom variants) hitlag modifier (1x → 0.78x), making it harder to DI..}} | |||
|Mega Lucario=*{{nerf|Aura Sphere (including custom variants) knockback (10 (base), 100 (scaling) → 12/93).}} | |||
*{{buff|Aura Sphere (including custom variants) hitlag modifier (1x → 0.78x), making it harder to DI.}} | |||
|Lucas=*{{buff|Forward tilt hitbox size|4.4|4.7.}} | |||
*{{buff|Neutral air looping hits damage|1%|2%.}} | |||
*{{buff|Forward air landing lag|15 frames|12}} | |||
*{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}} | |||
*{{change|All grabs have sped up animations.}} | |||
*{{nerf|[[PSI Magnet]] heals half damage from absorbing teammates' projectiles.}} | |||
|Lucina=*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}} | |||
{{UpdateList/1.1.3/Lucina}} | |||
|Marth=*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}} | |||
{{UpdateList/1.1.3/Marth}} | |||
|Meta Knight=*{{change|Facing restriction set to zero on unknown subroutine hitboxes.}} | |||
|Mewtwo=*{{buff|Mewtwo walk speed|1.0|1.2.}} | |||
*{{buff|Mewtwo dash speed|1.696|1.9}} | |||
*{{buff|Mewtwo's air speed is faster|1.15|1.25.}} | |||
*{{buff|Forward smash sourspot damage|15%|16%.}} | |||
*{{buff|Forward smash hitbox size|2.0|3.0.}} | |||
*{{buff|Neutral air landing lag|16|13.}} | |||
*{{buff|Forward air startup|7 frames|6.}} | |||
*{{buff|Forward air landing lag|18|14.}} | |||
*{{buff|Back air x-axis offset|5.1|5.5.}} | |||
*{{buff|Back air landing lag|21|17.}} | |||
*{{buff|Up air damage|9%|10%.}} | |||
*{{buff|Up air landing lag|16|13.}} | |||
*{{buff|Down air hitbox duration|2 frames|4.}} | |||
*{{buff|Down air landing lag|22|18.}} | |||
*{{change|Down throw angle|69°|74°.}} | |||
*{{buff|Shadow Ball is slightly increased in size.}} | |||
*{{change|Shadow Ball deals less recoil.}} | |||
{{UpdateList/1.1.3/Mewtwo}} | |||
|Mii Gunner=*{{change|The second hit now uses a forward launching angle (130° → 50°), but it now uses a backwards angle flipper (3 → 4). This means that the opponent is still sent behind Mii Gunner at the same angle, but they are now facing Mii Gunner, rather than away from them.}} | |||
**{{buff|Because of this, the second hit now pushes shielding opponents away from Mii Gunner rather than dragging them towards them, making the move safer.}} | |||
**{{nerf|However, this also makes it easier for the opponent to recover.}} | |||
*{{nerf|[[Absorbing Vortex]] heals half damage from absorbing teammates' projectiles.}} | |||
|Mr. Game & Watch=*{{nerf|[[Oil Panic]] deals halved damage from absorbed teammates' projectiles.}} | |||
|Ness=*{{nerf|[[PSI Magnet]] heals halved damage from absorbing teammates' projectiles.}} | |||
|Robin=*{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0.}} | |||
*{{buff|Down smash IASA|Frame 62|57}} | |||
*{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.}} | |||
*{{buff|Neutral air landing lag|20|18.}} | |||
*{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5.}} | |||
*{{buff|Forward air landing lag|20|18.}} | |||
*{{buff|Back air landing lag|21|19.}} | |||
*{{buff|Up air landing lag|20|18.}} | |||
*{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5.}} | |||
*{{buff|Down air (Levin) late hit damage increased: 5% → 8%.}} | |||
*{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.}} | |||
*{{change|Down air (Levin) non-spiking hitbox 1 angle changed|80°|70°.}} | |||
*{{buff|Down air landing lag|28|26.}} | |||
|Ryu=*{{change|Timer modification made to unknown state.}} | |||
|Shulk=*{{buff|Dash attack deals 0.5% more damage|11%|11.5%.}} | |||
*{{buff|All tilt attacks deal 0.5% more damage: 13%/11.5% → 13.5%/12% (forward), 8%/7% → 8.5%/7.5% (up), 9%/7% → 9.5%/7.5% (down).}} | |||
*{{buff|All aerial attacks deal more damage: 7%/8% → 7.5%/8.5% (neutral), 7.5%/6% → 8%/6.5% (forward), 12%/8% → 12.5%/8.5% (back), 5%, 10%/7.5% → 5.5%, 10.5%/8% (up), 5%/7%, 11%/10% → 6%/7.5%, 11.5%/10.5% (down).}} | |||
*{{buff|All aerials' landing lag decreased: 12 frames → 10 (neutral), 18 frames → 16 (forward), 21 frames → 19 (back), 17 frames → 15 (up), 25 frames → 23 (down).}} | |||
|Sonic=*{{nerf|Weight slightly decreased|95|94}} | |||
|Villager=*{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}} | |||
|Additions=*{{SSB4|Cloud}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | |Additions=*{{SSB4|Cloud}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | ||
*[[Midgar]] is included with the purchase of Cloud. | |||
|Stages=*[[File:SSB4-U Icon.png|16px]]{{bugfix|Walls present on the Ω form of [[Kalos Pokémon League]] can be [[wall jump]]ed on.}} | |Stages=*[[File:SSB4-U Icon.png|16px]]{{bugfix|Walls present on the Ω form of [[Kalos Pokémon League]] can be [[wall jump]]ed on.}} | ||
*[[File:SSB4-U Icon.png|16px]] The lighting on the Ω form of [[Gamer]] is brighter. | *[[File:SSB4-U Icon.png|16px]] The lighting on the Ω form of [[Gamer]] is brighter. | ||
|Universal= | |Universal=*{{change|If a move from a teammate in [[team battle]] (with [[team attack]] turned on) is [[absorb]]ed, the move will have its absorbed damage halved.}} | ||
|''{{{char}}} did not receive changes in this update.'' | |''{{{char}}} did not receive changes in this update.'' | ||
}} | }} | ||
<noinclude>[[Category:Super Smash Bros. for 3DS Update Lists]][[Category:Super Smash Bros. for Wii U Update Lists]][[Category:Templates]]</noinclude> |
Latest revision as of 05:58, May 1, 2024
If a move from a teammate in team battle (with team attack turned on) is absorbed, the move will have its absorbed damage halved.