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Title screen: Difference between revisions
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The '''title screen''' is the screen that is shown after most video games are turned on, typically after the opening credits and/or [[Opening movie|introduction cutscene]]. Currently, all | {{image|Needs Korean title screen of Brawl, Japanese title screens of both versions of SSB4 and Japanese, Korean and Chinese (Simplified and Traditional) title screens of Ultimate.}} | ||
The '''title screen''' is the screen that is shown after most video games are turned on, typically after the opening credits and/or [[Opening movie|introduction cutscene]]. Currently, all five ''Smash Bros.'' games follow this trend. | |||
In all | In all five ''Smash Bros.'' games, if the player does not do anything on the title screen for a long enough time, then multiple {{s|wikipedia|attract mode}}s will take place. In all five games, the player can be treated to demonstrations featuring characters fighting each other on stages, in either [[Time]], [[Stock]], [[Coin Battle]]s (''Brawl'' and ''Wii U''), or battles with [[spirit]]s enabled (''Ultimate''). With the exception of {{for3ds}}, the opening cinematic can also play, as can the [[How to Play]] films. Exclusive to the NTSC version of ''[[Super Smash Bros. Melee]]'' is the [[Special Movie]] that can play. In ''[[Super Smash Bros. Brawl]]'', the order of these attract modes after the opening movie has been watched or skipped is guaranteed to be: Demo → [[How to Play (SSBB)|How to Play]] → Demo → Opening Movie. In ''[[Super Smash Bros. Ultimate]]'', the first cutscene from [[Adventure Mode: World of Light]] is also played in attract mode. | ||
In ''[[Super Smash Bros.]]'' | In ''[[Super Smash Bros.]]'', {{forwiiu}}, and ''Super Smash Bros. Ultimate'', if the player is idle for a certain amount of time while on a menu, they will be sent back to the title screen. | ||
==Gallery== | ==Gallery== | ||
===''[[Super Smash Bros.]]''=== | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
SSB64Title.png| | SSB64Title.png|English | ||
SSB64TitleJP.png|Japanese | |||
SSB64TitleCH.png|Chinese | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
===''[[Super Smash Bros. Melee]]''=== | |||
<center> | |||
<gallery> | |||
MeleeTitle.png|English | |||
DSBDXTitle.png|Japanese | |||
</gallery> | |||
</center> | |||
===''[[Super Smash Bros. Brawl]]''=== | |||
<center> | |||
<gallery> | |||
BrawlTitle.png|English | |||
DSBXTitle.png|Japanese | |||
</gallery> | |||
</center> | |||
==={{for3ds}}=== | |||
<center> | |||
<gallery> | |||
SakuraiRelease.jpg|Version 1.0. | |||
Smash3DSTitle1.1.7.jpg|Version 1.1.7 | |||
</gallery> | |||
</center> | |||
==={{forwiiu}}=== | |||
<center> | |||
<gallery> | |||
SSB_Wii_U_title_screen.png|Version 1.0. | |||
SSBUTitleScreenV1.0.1.jpg|Version 1.0.1. | |||
SSBUTitleScreenV1.0.2.jpeg|Version 1.0.2. | |||
SSB4 Title screen 1.1.5.png|Version 1.1.5. | |||
SmashWiiU1.1.6.jpg|Version 1.1.6. | |||
SmashWiiUTitle1.1.7.jpg|Version 1.1.7. | |||
</gallery> | |||
</center> | |||
===''[[Super Smash Bros. Ultimate]]''=== | |||
<center> | |||
<gallery> | |||
SmashUltimateOfficialTitleScreen.jpg|Version 1.1.0. | |||
SmashUltimateTitleScreen1.2.0.jpg|Version 1.2.0. | |||
SmashUltimateTitleScreen1.2.1.jpg|Version 1.2.1. | |||
SmashUltimateTitleScreen2.0.0.jpg|Version 2.0.0. | |||
</gallery> | |||
</center> | |||
==Trivia== | |||
*The background for the title screen in ''Super Smash Bros. Melee'' contains [https://www.youtube.com/watch?v=UmtJTUVt9aQ hidden text] reading "smashbrothers". | |||
[[Category:Features]] | [[Category:Features]] |
Latest revision as of 12:40, July 18, 2024
The title screen is the screen that is shown after most video games are turned on, typically after the opening credits and/or introduction cutscene. Currently, all five Smash Bros. games follow this trend.
In all five Smash Bros. games, if the player does not do anything on the title screen for a long enough time, then multiple attract modes will take place. In all five games, the player can be treated to demonstrations featuring characters fighting each other on stages, in either Time, Stock, Coin Battles (Brawl and Wii U), or battles with spirits enabled (Ultimate). With the exception of Super Smash Bros. for Nintendo 3DS, the opening cinematic can also play, as can the How to Play films. Exclusive to the NTSC version of Super Smash Bros. Melee is the Special Movie that can play. In Super Smash Bros. Brawl, the order of these attract modes after the opening movie has been watched or skipped is guaranteed to be: Demo → How to Play → Demo → Opening Movie. In Super Smash Bros. Ultimate, the first cutscene from Adventure Mode: World of Light is also played in attract mode.
In Super Smash Bros., Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, if the player is idle for a certain amount of time while on a menu, they will be sent back to the title screen.
Gallery[edit]
Super Smash Bros.[edit]
Super Smash Bros. Melee[edit]
Super Smash Bros. Brawl[edit]
Super Smash Bros. for Nintendo 3DS[edit]
Super Smash Bros. for Wii U[edit]
Super Smash Bros. Ultimate[edit]
Trivia[edit]
- The background for the title screen in Super Smash Bros. Melee contains hidden text reading "smashbrothers".