Marth (SSBM)/Forward throw: Difference between revisions

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{{ArticleIcons|ssbm|y}}
{{ArticleIcons|ssbm|y}}
{{image|A gif. of the moves hitboxes are needed.}}
{{technical data}}


==Overview==
==Overview==
Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best [[forward throw]]s in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a [[short hop]]ped [[Marth (SSBM)/Forward aerial|forward aerial]], a [[Marth (SSBM)/Forward tilt|forward tilt]], or a [[Marth (SSBM)/Grab|grab]] It can also set up [[edgeguard]]s or edgeguard (if followed up with a [[Marth (SSBM)/Down aerial|down aerial]]).
Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best [[forward throw]]s in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a [[short hop]]ped [[Marth (SSBM)/Forward aerial|forward aerial]], a [[Marth (SSBM)/Forward tilt|forward tilt]], or a [[Marth (SSBM)/Grab|grab]] It can also set up [[edgeguard]]s or edgeguard (if followed up with a [[Marth (SSBM)/Down aerial|down aerial]]).


==Throw data==
{{MeleeThrowTableHeader}}
{{MeleeThrowTableRow
|type=Throw
|damage=4%
|angle=50
|bk=70
|ks=45
|fkv=0
|effect=Normal
}}
{{MeleeThrowTableRow
|type=Release
|damage=3%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
}}
|}
==Timing==
The speed of this throw depends on the opponent's [[weight]].
{{MeleeWeightBasedTableHeader}}
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
{{MeleeWeightBasedFrameRow|Throw|14}}
{{MeleeWeightBasedFrameRow|Animation length|31}}
|}
{{FrameStripStart}}
|rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Blank|c=20}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Blank|c=20}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Blank|c=6}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=23}}{{FrameStrip|t=Blank|c=6}}
|-
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=16|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=29}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|throw=y}}
==Similar Moves==
*[[Roy (SSBM)/Forward throw]]


{{MvSubNavMarth|g=SSBM}}
{{MvSubNavMarth|g=SSBM}}
[[Category:Marth (SSBM)]]
[[Category:Forward throws (SSBM)]]

Latest revision as of 05:02, May 4, 2020

OverviewEdit

Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best forward throws in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a short hopped forward aerial, a forward tilt, or a grab It can also set up edgeguards or edgeguard (if followed up with a down aerial).

Throw dataEdit

Damage Angle BK KS FKV Effect
Throw 4%   70 45 0  
Release 3%   40 100 0  

TimingEdit

The speed of this throw depends on the opponent's weight.

NTSC                                           
PAL                  
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 7.7 8.4 9.8 10.22 10.36 10.5 11.2 11.9 12.18 12.32 12.6 13.16 13.72 14 14.56 15.12 15.26 15.4 15.54 15.96 16.38 16.52
Animation length 17.05 18.6 21.7 22.63 22.94 23.25 24.8 26.35 26.97 27.28 27.9 29.14 30.38 31 32.24 33.48 33.79 34.1 34.41 35.34 36.27 36.58
Min (Pichu)                                                                           
                                                                         
Baseline                                                                           
                                                                         
Max (Bowser, PAL)                                                                           
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point

Similar MovesEdit