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(→‎Trivia: Uncharged Rollout hurts)
(Turns what chrisalash put wasn't 100% wrong, just some nuance in what was actually observed (didn't charge faster, but was able to turn around faster). My testing resulted in about 7-8 frame difference. Weird that the grass interaction was only passingly mentioned on terrain and not here)
 
(57 intermediate revisions by 36 users not shown)
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{{ArticleIcons|melee=yes|brawl=yes|ssb4=yes}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|image=[[File:RolloutWiiU.jpg|300px|Rollout]]
|image=[[File:Jigglypuff Neutral B SSBU.gif|300px|Rollout]]
|caption=Rollout being used in {{forwiiu}}.
|caption=Jigglypuff using Rollout in ''Ultimate''.
|user=[[Jigglypuff]]
|user=[[Jigglypuff]]
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
Line 9: Line 9:
|interwikipage=Rollout (move)
|interwikipage=Rollout (move)
}}
}}
{{cquote|''Rollout is a powerful speed attack, but be careful not to fly off the edge.''|cite=Jigglypuff's trophy description in ''Melee''}}
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] since ''[[Super Smash Bros. Melee]]'', replacing [[Pound]].
{{cquote|''A rolling attack that can be charged with [[File:ButtonIcon-Wii U-B.png|24px]] to increase the speed.''|cite={{Forwiiu}}'s Quick Guide}}
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''.


==Overview==
==Overview==
It is charged by holding the "special" button and executed by releasing it. Charging raises the speed, damage and [[knockback]] of the attack. In ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'', it is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). It deals high horizontal knockback that KOs at relatively low percentages. Hitting an opponent causes Jigglypuff to rebound for a short distance. In ''Super Smash Bros. 4'', Rollout has been severely nerfed. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%.
Rollout can be charged by holding the special button and is executed by releasing it. Charging raises the speed, damage, and [[knockback]] of the attack. Jigglypuff can change direction back and forth during the Rollout, but only when grounded. The grounded version deals high horizontal knockback that KOs at relatively low percentages, whereas the aerial version sends the opponent straight upward. If the aerial version hits an opponent, Jigglypuff will continue to spin and be unable to act until it takes damage or lands. Hitting an opponent causes Jigglypuff to rebound for a short distance.


The knockback is usually a low diagonal. When Rollout is used in the air, the opponent is sent straight upward.
==In ''[[Super Smash Bros. Melee]]''==
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. When changing direction on grass [[terrain]], Jigglypuff comes to a complete stop sooner than on other terrains, allowing it to turn around a several [[frame]]s faster.


In ''Brawl'', Jigglypuff can charge further into a super charge (in which the controller will "rumble" if applicable). This will not cause any more damage or knockback, but Jigglypuff will roll further and will be less affected by gravity when it travels through the air. Also, in ''Brawl'', if Jigglypuff collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit. In ''Melee'', Jigglypuff would continuously rebound off the wall, until the move ended.
==In ''[[Super Smash Bros. Brawl]]''==
The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning and, when it lands, it will move in the opposite direction. Jigglypuff will also no longer be put in a helpless state if the move ends while it is in midair.


Jigglypuff can change direction back and forth during the Rollout. In ''Melee''<nowiki>'</nowiki>s [[Adventure Mode]], it is one of the fastest ways to move around.
If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.  


If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. In ''Melee'', this move puts Jigglypuff in a [[helpless]] state if the attack ends while Jigglypuff is in the air. This does not happen in Brawl. Additionally, in Brawl, the move can "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning, and when it lands, it will move in the opposite direction. However, if Jigglypuff hits an opponent in midair and there is a gap below, it will hit the opponent and continue spinning from the rebound, making it effectively "helpless" while floating down through the gap, resulting in a self-destruct.
Interestingly, Rollout can reflect {{SSBB|Snake}}'s [[Remote Missile]] despite being unable to reflect any other type of projectile.


While Rollout cannot reflect any projectiles, interestingly it can reflect {{SSBB|Snake}}'s [[Remote Missile]]. When [[Kirby]] copies the move, he attacks in a manner similar to [[wikirby:Wheel|Wheel Kirby]] from various ''Kirby'' games.
==In ''[[Super Smash Bros. 4]]''==
==Changes across games / versions==
In ''SSB4'', Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an opponent is there, [https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0GQkzAQ they will take damage].


===''Melee'' to ''Brawl''===
Jigglypuff can perform a '''Rollout glide''' where it flies through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.
*{{buff|"Super charged" state added.}}
*{{buff|No longer puts Jigglypuff into a [[helpless]] state when used in midair.}}


===''Brawl'' to ''Smash 4''===
Jigglypuff can not move to the left or right after landing Rollout anymore but, oddly, any conditions, items, or effects that cause Jigglypuff's fall speed to increase also restores the ability to move to the left and right after landing the move, and the higher its fall speed becomes, the faster it can move, increasing at a rate greater to the rate of fall speed increase. This includes being [[metal]], [[Super Mushroom|mega]], wearing the [[Bunny Hood]] or being in a [[Special Gravity|Heavy Smash]]. Since [[Kirby]]'s fall speed is higher than Jigglypuff's, he can do so by default when [[copy ability|copying]] the move.
*{{nerf|Does less damage and knockback.}}
 
*{{nerf|Jigglypuff can no longer move in midair after hitting an opponent.}}
==In ''[[Super Smash Bros. Ultimate]]''==
*{{buff|If used on a sloped area (such as Green Hill Zone), Rollout is faster and can do even more damage than when fully charged.}}
Rollout received a mix of buffs and nerfs in ''Ultimate''. It's damage was increased from 6-14% to 10-20% and the knockback was altered to give it overall higher KO power. It reaches full charge faster (60 → 51 frames) but it will automatically launch one second after reaching full charge. When hitting an opponent with an aerial Rollout, Jigglypuff's falling speed is much higher (0.98 → 2.0), allowing it to move left and right like in ''Brawl'' and is able to grab ledges in the rebound state, however Jigglypuff will have less time to land or grab a ledge due to the higher falling speed.
*{{buff|Rollout is much easier to control and can even bypass certain counter moves.}}
 
*{{buff|Rollout can now be reversed upon startup, much like Reverse Falcon Punch and Warlock Punch.}}
==Instructional quotes==
{{InstructionalQuotes
|ssbmtrophychar=Jigglypuff
|ssbmtrophydesc=Rollout is a powerful speed attack, but be careful not to fly off the edge.
|ssb4-uchar=Jigglypuff
|ssb4-udesc=A rolling attack that can be charged with {{Button|Wii U|B}} to increase the speed.
|ssbuchar=Jigglypuff
|ssbudesc=Charges up a rolling attack that can reach incredible speeds. Can change direction while rolling.  
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. Rollout has two variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Jigglypuff|Neutral|name1=Rollout|desc1=A rolling attack that can be charged to achieve incredible speeds.|name2=Relentless Rollout|desc2=An unstoppable rolling attack that keeps going even after bumping into enemies.|name3=Raging Rollout|desc3=A rolling attack that can't be turned around. When fully charged, it has serious power.}}
{{CustomSet|Jigglypuff|Neutral|name1=Rollout|desc1=A rolling attack that can be charged to achieve incredible speeds.|name2=Relentless Rollout|desc2=An unstoppable rolling attack that keeps going even after bumping into enemies.|name3=Raging Rollout|desc3=A rolling attack that can't be turned around. When fully charged, it has serious power.}}
# '''Rollout''': Default.
# '''Rollout''': Default.
# '''Relentless Rollout''': Rollout charges up much quicker, and travels faster and covers more distance. The move doesn't end if it touches someone, instead passing through them and dealing 1% or 2% of damage at max charge for everytime it makes contact. Jigglypuff can hit the opponent about 4 to 6 times, depending on the opponent's size. This move will not inflict damage if the direction of the move is being changed; it will be harmless, and takes a moment to change direction. This move's duration is longer than the standard variation. Because of its quick speed and poor maneuverability, it is easier to fall off the stage and self-destruct. In contrast, its horizontal recovery and quick charge time makes it ideal for recovery.
# '''Relentless Rollout''': Rollout travels faster and covers more distance. The move does not end if it touches someone, instead passing through them and dealing 1% or 2% of damage at max charge for every time it makes contact. Jigglypuff can hit the opponent about 4 to 6 times, depending on the opponent's size. This move's duration is longer than the standard variation. Because of its quick speed, it is slightly easier to fall off the stage and self-destruct. In contrast, due to not stopping when it hits an opponent, it is significantly more useful for recovery, as Jigglypuff will not fall to its death if it hits an opponent. However it also lacks the ability to kill due to its multi-hit property.
# '''Raging Rollout''': This move takes nearly double the time to charge up. When executed, it is faster than Rollout and has considerable knockback. However, the direction of the move cannot be changed. It inflicts 16% damage when it hits, and can K.O. at 95%. Its long recharge time and poor horizontal distance when not fully charged make it invalid as a recovery option. Its inability to turn increases the chances of rolling off the stage and self-destructing.
# '''Raging Rollout''': This move takes more than double the time to charge up. When executed, it is faster than Rollout and has considerable knockback. However, the direction of the move cannot be changed. It inflicts up to 23% damage when it hits, and can K.O. at 95%. Its long recharge time and poor horizontal distance when not fully charged make it invalid as a recovery option. By extension, its inability to turn around drastically increases the chances of rolling off a stage and self-destructing.


==Origin==
==Origin==
[[File:RolloutGen6a.png|thumb|250px|Rollout starting up...]]
[[File:JigglypuffRolloutGSC.gif|thumb|{{iw|bulbapedia|Rollout|move}} being used by Jigglypuff in ''{{iw|bulbapedia|Pokémon Gold}}''.]]
[[File:RolloutGen6b.png|thumb|250px|...and hitting the opponent in Pokémon ''X/Y''.]]
Rollout is a physical Rock-type attack introduced in Generation II in the {{uv|Pokémon}} games. Learned mostly by spherical Pokémon, it can hit 2 to 5 turns in a row. Its starting base power is at a low 30 but its power will double after every hit. If {{iw|bulbapedia|Defense Curl|move}} is used beforehand, Rollout's starting base power will be doubled to 60, resulting in the most powerful attack in the game on the fifth hit, with a base power of 960. However, if Rollout misses, then its base power will be reset.
Rollout is a physical Rock-type attack introduced in Generation II in the ''{{uv|Pokémon}}'' games. Learned mostly by spherical Pokémon, it can hit 2-5 turns in a row. Its starting base power is 30 and its power will double after every hit.<ref name = "poke">2008-06-21. [[bulbapedia:Rollout (move)]], ''Bulbapedia.'' Accessed 2008-06-28.</ref> If Defense Curl is used beforehand, Rollout's starting base power will be doubled to 60, resulting in the most powerful attack in the game on the fifth hit, with a base power of 960. However, not all Pokémon that learn Rollout can learn Defense Curl. If Rollout misses, then its base power will be reset.


In Generations II and III, Jigglypuff learns Rollout at level 19. It was moved down two levels in Generation IV and it was moved up three levels for Generation V and VI.
In Generations II and III, Jigglypuff learns Rollout at level 19. It was moved down two levels in Generation IV and it was moved up three levels for Generation V and VI.
<gallery>
RolloutGen6a.png|Rollout starting up...
RolloutGen6b.png|...and hitting the opponent in ''Pokémon X/Y''.
</gallery>
{{clr}}


==Gallery==
==Gallery==
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Jigglypuff Rollout Smash 3DS.jpg|{{for3ds}}
Jigglypuff Rollout Smash 3DS.jpg|{{for3ds}}
Jigglypuff Rollout Impact Smash 3DS.jpg|Jigglypuff's Rollout hitting {{SSB4|Greninja}} in ''SSB4''.
Jigglypuff Rollout Impact Smash 3DS.jpg|Jigglypuff's Rollout hitting {{SSB4|Greninja}} in ''SSB4''.
Rollout.png|Rollout in Generation IV Pokémon games.
RolloutWiiU.jpg|Rollout being used in {{forwiiu}}.
SSBUWebsiteTogedemaru3.jpg|Rollout alongside [[Togedemaru]] in ''Ultimate''.
Jigglypuff SSBU Skill Preview Neutral Special.png|Rollout as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ころがる|Korogaru}}
|en=Rollout
|fr=Roulade
|es=Desenrollar
|de=Walzer
|it=Rotolamento
|nl=Uitrol
|ru={{rollover|Перекат|Perekat|?}}
|ko={{rollover|구르기|Gureugi|?}}
|zh_cn={{rollover|滚动|Gǔndòng|?}}
|zh_tw={{rollover|滾動|Gǔndòng|?}}
}}


==Trivia==
==Trivia==
*When Kirby [[Inhale (Kirby)|copies]] Jigglypuff and uses Rollout, he says "Purin", Jigglypuff's Japanese name, regardless of language.
*When Kirby [[Inhale (Kirby)|copies]] Jigglypuff and uses Rollout, he says "Purin", Jigglypuff's Japanese name, regardless of language.
*If Jigglypuff does an uncharged Rollout, and falls on the ground, and an oppponent is there, [https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0GQkzAQ they will take damage. ]
 
{{Special Moves|char=Jigglypuff}}
{{Special Moves|char=Jigglypuff}}
==References==
<references />


[[Category:Pokémon universe]]
[[Category:Pokémon universe]]
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Jigglypuff]]
[[Category:Jigglypuff]]
[[Category:Jigglypuff (SSBM)]]
[[Category:Jigglypuff (SSBB)]]
[[Category:Jigglypuff (SSB4)]]
[[Category:Jigglypuff (SSBU)]]
[[es:Desenrollar]]

Latest revision as of 14:28, April 1, 2024

Rollout
Rollout
Jigglypuff using Rollout in Ultimate.
User Jigglypuff
Universe Pokémon
Article on Bulbapedia Rollout (move)

Rollout (ころがる, Roll) is Jigglypuff's neutral special move since Super Smash Bros. Melee, replacing Pound.

Overview[edit]

Rollout can be charged by holding the special button and is executed by releasing it. Charging raises the speed, damage, and knockback of the attack. Jigglypuff can change direction back and forth during the Rollout, but only when grounded. The grounded version deals high horizontal knockback that KOs at relatively low percentages, whereas the aerial version sends the opponent straight upward. If the aerial version hits an opponent, Jigglypuff will continue to spin and be unable to act until it takes damage or lands. Hitting an opponent causes Jigglypuff to rebound for a short distance.

In Super Smash Bros. Melee[edit]

It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a helpless state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. When changing direction on grass terrain, Jigglypuff comes to a complete stop sooner than on other terrains, allowing it to turn around a several frames faster.

In Super Smash Bros. Brawl[edit]

The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning and, when it lands, it will move in the opposite direction. Jigglypuff will also no longer be put in a helpless state if the move ends while it is in midair.

If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.

Interestingly, Rollout can reflect Snake's Remote Missile despite being unable to reflect any other type of projectile.

In Super Smash Bros. 4[edit]

In SSB4, Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an opponent is there, they will take damage.

Jigglypuff can perform a Rollout glide where it flies through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.

Jigglypuff can not move to the left or right after landing Rollout anymore but, oddly, any conditions, items, or effects that cause Jigglypuff's fall speed to increase also restores the ability to move to the left and right after landing the move, and the higher its fall speed becomes, the faster it can move, increasing at a rate greater to the rate of fall speed increase. This includes being metal, mega, wearing the Bunny Hood or being in a Heavy Smash. Since Kirby's fall speed is higher than Jigglypuff's, he can do so by default when copying the move.

In Super Smash Bros. Ultimate[edit]

Rollout received a mix of buffs and nerfs in Ultimate. It's damage was increased from 6-14% to 10-20% and the knockback was altered to give it overall higher KO power. It reaches full charge faster (60 → 51 frames) but it will automatically launch one second after reaching full charge. When hitting an opponent with an aerial Rollout, Jigglypuff's falling speed is much higher (0.98 → 2.0), allowing it to move left and right like in Brawl and is able to grab ledges in the rebound state, however Jigglypuff will have less time to land or grab a ledge due to the higher falling speed.

Instructional quotes[edit]

Super Smash Bros. Melee trophy description Jigglypuff (SSBM) Rollout is a powerful speed attack, but be careful not to fly off the edge.
Super Smash Bros. for Wii U instruction booklet Jigglypuff (SSB4) A rolling attack that can be charged with B to increase the speed.
Super Smash Bros. Ultimate Move List Jigglypuff (SSBU) Charges up a rolling attack that can reach incredible speeds. Can change direction while rolling.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Rollout 2. Relentless Rollout 3. Raging Rollout
Rollout
Relentless Rollout
Raging Rollout
"A rolling attack that can be charged to achieve incredible speeds." "An unstoppable rolling attack that keeps going even after bumping into enemies." "A rolling attack that can't be turned around. When fully charged, it has serious power."
  1. Rollout: Default.
  2. Relentless Rollout: Rollout travels faster and covers more distance. The move does not end if it touches someone, instead passing through them and dealing 1% or 2% of damage at max charge for every time it makes contact. Jigglypuff can hit the opponent about 4 to 6 times, depending on the opponent's size. This move's duration is longer than the standard variation. Because of its quick speed, it is slightly easier to fall off the stage and self-destruct. In contrast, due to not stopping when it hits an opponent, it is significantly more useful for recovery, as Jigglypuff will not fall to its death if it hits an opponent. However it also lacks the ability to kill due to its multi-hit property.
  3. Raging Rollout: This move takes more than double the time to charge up. When executed, it is faster than Rollout and has considerable knockback. However, the direction of the move cannot be changed. It inflicts up to 23% damage when it hits, and can K.O. at 95%. Its long recharge time and poor horizontal distance when not fully charged make it invalid as a recovery option. By extension, its inability to turn around drastically increases the chances of rolling off a stage and self-destructing.

Origin[edit]

Rollout being used by Jigglypuff in Pokémon Gold.

Rollout is a physical Rock-type attack introduced in Generation II in the Pokémon games. Learned mostly by spherical Pokémon, it can hit 2 to 5 turns in a row. Its starting base power is at a low 30 but its power will double after every hit. If Defense Curl is used beforehand, Rollout's starting base power will be doubled to 60, resulting in the most powerful attack in the game on the fifth hit, with a base power of 960. However, if Rollout misses, then its base power will be reset.

In Generations II and III, Jigglypuff learns Rollout at level 19. It was moved down two levels in Generation IV and it was moved up three levels for Generation V and VI.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ころがる
UK English Rollout
France French Roulade
Germany German Walzer
Spain Spanish Desenrollar
Italy Italian Rotolamento
China Chinese (Simplified) 滚动
Taiwan Chinese (Traditional) 滾動
South Korea Korean 구르기
Netherlands Dutch Uitrol
Russia Russian Перекат

Trivia[edit]

  • When Kirby copies Jigglypuff and uses Rollout, he says "Purin", Jigglypuff's Japanese name, regardless of language.