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{{ArticleIcons|ssb4=yes}}
{{ArticleIcons|ssb4=y|ultimate=y}}
 
{{Infobox Special Move
{{Infobox Special Move
|name=Nosferatu
|name=Nosferatu
|image=[[File:Nosferatu2.png|300px]]
|image=[[File:Robin Down B SSBU.gif|300px]]
|caption=Nosferatu in {{forwiiu}}
|caption=Nosferatu in ''Ultimate''
|user=[[Robin]]
|user=[[Robin]]
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
Line 11: Line 10:
|interwikipage=Nosferatu
|interwikipage=Nosferatu
}}
}}
{{cquote|''Grab foes with a dark curse, and heal with their energy.''|cite=''Smash for 3DS''{{'}}s foldout}}
 
'''Nosferatu''' ({{ja|リザイア|Rizaia}}, ''Resire'') is {{SSB4|Robin}}'s [[down special move]] in ''[[Super Smash Bros. 4]]''.
'''Nosferatu''' ({{ja|リザイア|Rizaia}}, ''Resire'') is [[Robin]]'s [[down special move]].


==Overview==
==Overview==
When the move is used, Robin casts a spiral of dark magic in front of himself, acting as a special [[grab]]. Opponents grabbed take 0.8% [[darkness]] damage multiple times over several seconds for a total of about 15% damage; bystanders are also damaged by the attack. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will then be [[helpless]]. It also changes Robin's active Tome to Nosferatu if not already in use.
When the move is used, Robin casts a spiral of dark magic in front of himself, acting as a special [[grab]]. When the move lands, Robin will either declare the attack’s name or grunt menacingly if he has not already spoken the "Nosferatu!" voice line. Opponents grabbed take 0.8%{{GameIcon|SSB4}}/2%{{GameIcon|SSBU}} [[darkness]] damage multiple times over 155{{GameIcon|SSB4}}/80{{GameIcon|SSBU}} frames (2.58<span style="text-decoration:overline">3</span>/1.3<span style="text-decoration:overline">3</span> seconds). In ''[[Super Smash Bros. 4]]'' opponents take damage every 8 frames for a maximum of 15.2% damage. In ''[[Super Smash Bros. Ultimate]]'', the hit rate varies based on the number of players: 9 frames with 2 players (max 16% (19.2% with the [[1v1 multiplier]])), 8 frames with 3 players (max 18%), 7 frames with 4 players (max 20%), 6 frames with 5 players (max 24%), and 5 frames with 6 or more players (max 28%). Other opponents take a small amount of damage and are knocked back if they touch the victim. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will be [[helpless]] if the move ends with him in the air. Using this move changes Robin's active tome to Nosferatu.
 
The opponent held by Nosferatu may escape faster by [[button mashing]], depending on their percent. If their damage when initially grabbed is 0%, each input made will reduce the duration by an extra 5 frames. The higher their percent is when grabbed, the less effective each input will be. The effect is linear until 120%, where at that point mashing has no effect on the duration. When the move ends, the opponent is put into an aerial [[grab release]]. The release also does not give the grab immunity given by other grabs, allowing the opponent to be re-grabbed as soon as they leave the release animation.
 
In addition to its damaging properties, the move [[Healing|heal]]s Robin. For every tick of damage the move does, Robin heals for <code>(damage × 0.8) + (diff × 0.02)</code> in ''Smash 4'' and <code>(damage × 0.5) + (diff × 0.028)</code> in ''Ultimate'', with '''diff''' being Robin's current damage minus the victim's damage (which cannot be negative, and updates after each tick of damage from the move). The healing is multiplied by 1.25× if the opponent is caught from behind. As a result, Robin will heal at least 12.16%{{GameIcon|SSB4}}/8% (9.6% with 1v1 multiplier){{GameIcon|SSBU}} damage if the opponent started with higher damage, and can heal over 40%{{GameIcon|SSB4}}/25%{{GameIcon|SSBU}} if Robin has 100% or more damage than the opponent. In ''Ultimate'', the multiplier given by the "diff" caps at 8.4 (or a difference of 300%), meaning Robin can heal a maximum of 75.2% (76.8% with 1v1 multiplier) from one use if <code>diff ≥ 376.8</code> (without the usage of damage increasing effects such as spirits).


In addition to its damaging properties, connecting with the move heals Robin. The damage healed is based on the difference in damage between Robin and his victim; the formula for damage healed is approximately 0.32d + 8.2, where d is Robin's damage minus the victim's damage, and the result has a minimum of approximately 13.5%. As a result, Robin will [[healing|heal]] at least 13% damage if the opponent started with higher damage, and can heal over 40% if Robin has 100% or more damage than the opponent. In addition to all of this, if Robin uses the move from behind the opponent, the damage healed is multiplied by 1.2.
Nosferatu uses Robin's Nosferatu tome every time the move is activated regardless of the move connecting. The move can only be used a total of 4{{GameIcon|SSB4}}/3{{GameIcon|SSBU}} times before the tome's durability is depleted. The tome respawns after 40{{GameIcon|SSB4}}/30{{GameIcon|SSBU}} seconds have passed. This is the longest cooldown of all Robin's weaponry along with the least uses of any tome in Robin's arsenal. Because of this move's extremely limited uses, using the move recklessly is generally not advised due to the tools Robin loses as a result. However, burning through the Nosferatu tome does have a niche strategic application of being able to obtain a throwable used tome in the quickest time possible. Used tomes deal good damage and have KO potential when thrown.


Compared to Robin's other tomes, Nosferatu can only be used a total of 4 times before it breaks. It respawns after 40 seconds have passed, giving it the longest respawn time of all of Robin's weaponry along with the least uses of any tome in Robin's arsenal. This move also has a set knockback value and cannot K.O. the opponent through normal means, giving it no worth as a KO move but good use when Robin desperately needs a heal at high percentages. However, because of this move's extremely limited uses, it can be recklessly spammed during safe intervals in battle in order to easily obtain a throwable used tome in the quickest time possible, as the used tomes themselves have good KO potential when thrown.
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Robin
|ssb4-3desc=Grab foes with a dark curse, and heal with their energy.
|ssbuchar=Robin
|ssbudesc=Conjures a dark curse that steals the life force of enemies.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Robin|Down|name1=Nosferatu|desc1=A dark curse that steals the life force of enemies.|name2=Distant Nosferatu|desc2=Can ensnare opponents farther away, but it's less powerful than normal.|name3=Goetia|desc3=Pulls opponents in before trapping them. No healing effect, but deals more damage.}}
{{CustomSet|Robin|Down|name1=Nosferatu|desc1=A dark curse that steals the life force of enemies.|name2=Distant Nosferatu|desc2=Can ensnare opponents farther away, but it's less powerful than normal.|name3=Goetia|desc3=Pulls opponents in before trapping them. No healing effect, but deals more damage.}}
# '''Nosferatu''': Default.
# '''Nosferatu''': Default.
# '''Distant Nosferatu''': Nosferatu is used twice as far from Robin, making it easier to catch opponents without being directly in front of Robin. If the opponent is directly in front of Robin, the move will miss them entirely, as the dark energy is farther down, leaving Robin open to attack. This move deals 12% to the opponent, regardless if attacked from in front or from behind. When used in front of an opponent, it will cure Robin by 6%. When used from behind, it cures Robin by 8%. This move also takes a brief moment to catch opponents.  
# '''Distant Nosferatu''': Nosferatu is used twice as far from Robin, making it easier to catch opponents without being directly in front of Robin. If the opponent is directly in front of Robin, the move will miss them entirely, as the dark energy is farther down, leaving Robin open to attack. This move deals 12% to the opponent, regardless if attacked from in front or from behind. The move's healing formula per hit is <code>damage * 0.45</code>, with no change based on damage difference; when used in front of an opponent, it will heal Robin by 6%, when used from behind, it heals Robin by 8%. This move also has a slightly longer start-up.  
# '''{{s|fireemblemwiki|Goetia}}''': Uses the tome Goetia, which is stronger than Nosferatu, but has no healing capabilities. It takes longer to start the move. At startup, Robin creates a dark vortex that pulls in foes before beginning to attack them. This attack has a relatively bigger range than Nosferatu, and summons a bigger dark energy spiral that engulfs the opponent and deals 19% damage.
# '''{{s|fireemblemwiki|Goetia}}''': Uses the tome Goetia, which is stronger than Nosferatu, but has no healing capabilities. It takes longer to start the move. At startup, Robin creates a dark vortex that pulls in foes before beginning to attack them. This attack has a relatively bigger range than Nosferatu, and summons a bigger dark energy spiral that engulfs the opponent and deals 19% damage.


<gallery>
<gallery>
File:Nosferatucustom1.JPG|Distant Nosferatu being used in {{for3ds}}.
Nosferatucustom1.JPG|Distant Nosferatu being used in {{for3ds}}.
File:Nosferatucustom2vortex.JPG|The vortex upon startup...
Nosferatucustom2vortex.JPG|The vortex upon startup...
File:Nosferatucustom2.JPG|...followed by Goetia.
Nosferatucustom2.JPG|...followed by Goetia.
</gallery>
</gallery>


==Origin==
==Origin==
Nosferatu is a special Dark tome from the ''Fire Emblem'' series (except for in the first five games and the Tellius series, in which Nosferatu is instead a generic tome or a Light tome). When a unit casts Nosferatu, however much damage he or she inflicts will return to the caster in the form of healing. This effect carries over into ''Smash 4''. Additionally, Nosferatu tomes have lower accuracy, making it harder to hit enemy troops with it. This is reflected in ''Smash 4'' by the difficulty in landing the move.
[[File:Nosferatuorigin.png|thumb|left|250px|Knoll performing Nosferatu on an enemy soldier as it appeared in ''Fire Emblem: The Sacred Stones'', one of the games it is usable in.]]
[[File:Goetiaorigin.png|thumb|Robin performing Goetia in ''Fire Emblem: Awakening''.]]
Nosferatu is a special magic tome from the ''Fire Emblem'' series. When a unit casts Nosferatu, it drains a portion of the damage done to the enemy back to the caster to heal their HP; this effect carries over into ''Smash''. However, Nosferatu tomes have mediocre accuracy, making it harder to hit enemy troops with it, also reflected in ''Smash'' by the difficulty in landing the move. Different games depict Nosferatu as different types of magic, usually some sort of holy light magic; in ''Awakening'', however, it is dark magic, and this depiction is what ''Smash'' uses.
 
Goetia is another dark tome that is introduced in ''Fire Emblem: Awakening''. It is the strongest dark tome in the game, inflicting much more damage than Nosferatu, but it does not have the healing property Nosferatu does. It is also easier to land in ''Awakening''.


Goetia is another Dark tome that is introduced in ''Fire Emblem: Awakening''. It is much stronger than Nosferatu, but does not have the healing property Nosferatu does. It is also easier to land in ''Awakening''.  
As a {{s|fireemblemwiki|Tactician}}, Robin ordinarily cannot use dark magic in ''Fire Emblem: Awakening'', though he or she can potentially wield such magic if he or she reclasses to one that can, such as a {{s|fireemblemwiki|Dark Mage}}; however, if Male Robin marries {{s|fireemblemwiki|Aversa}}, his daughter {{iw|fireemblemwiki|Morgan|Awakening}} gains the skill {{s|fireemblemwiki|Shadowgift}}, which allows her to use dark magic tomes in any Tome-wielding class. [[Masahiro Sakurai]] gave Robin the ability to use Nosferatu as a Tactician in order to "capture certain aspects of the original title".<ref>http://mynintendonews.com/2014/07/17/sakurai-explains-why-chrom-isnt-playable-in-smash-bros-says-he-lacks-any-unique-characteristics/</ref>


As a {{s|fireemblemwiki|Tactician}}, Robin ordinarily cannot use dark magic in ''Fire Emblem: Awakening'', though he can potentially wield such magic if he reclasses to one that can, such as a {{s|fireemblemwiki|Dark Mage}}. [[Masahiro Sakurai]] gave Robin the ability to use Nosferatu as a Tactician in order to "capture certain aspects of the original title".<ref>http://mynintendonews.com/2014/07/17/sakurai-explains-why-chrom-isnt-playable-in-smash-bros-says-he-lacks-any-unique-characteristics/</ref>
The word "Nosferatu" itself is a nonsense word meant to sound Romanian, and has come to be synonymous with "vampire" in fiction since coming to prominence in Bram Stoker's 1897 novel ''Dracula,'' and the synonymous 1922 vampire horror movie ''Nosferatu'', itself a loose adaptation of ''Dracula''.


==Gallery==
==Gallery==
<gallery>
<gallery>
Nosferatuorigin.png|Nosferatu as it appeared in ''Fire Emblem: The Sacred Stones'', one of the games it is usable in.
Goetiaorigin.png|Goetia being used in ''Fire Emblem: Awakening''.
Robin Down Special Smash 3DS.jpg|Nosferatu being used in {{for3ds}}.
Robin Down Special Smash 3DS.jpg|Nosferatu being used in {{for3ds}}.
SSB4 - Nosferatu Effect.jpg|Nosferatu used from behind the opponent.  
Nosferatu2.png|Nosferatu being used in {{forwiiu}}.
Nosferatu3.png|The range of Nosferatu.
Nosferatu3.png|The range of Nosferatu.
Robin SSBU Skill Preview Down Special.png|Nosferatu as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|リザイア|Rizaia}}, ''Resire''
|en=Nosferatu
|fr=Nosferatu
|es=Nosferatu
|de=Nosferatu
|it=Nosferatu
|nl=Nosferatu
|ru={{rollover|Носферату|Nosferatu|?}}
|ko={{rollover|리자이어|Rijaieo|?}}, ''Resire''
|zh={{rollover|魔吸|Mó Xī|?}}
}}


==Trivia==
==Trivia==
*Nosferatu is the only down special move to belong to a ''Fire Emblem'' character that is not [[Counter]].
*Nosferatu and [[Aymr]] are the only down special moves to belong to a ''Fire Emblem'' character that are not [[counterattack]]s.
*In ''Awakening'', Goetia has a might of 19, which is reflected in the damage it does as the third variant of Nosferatu.
*In ''Awakening'', Goetia has a might of 19, which is reflected in the damage it does as the third variant of Nosferatu.
*This is one of the few moves that is able to hit behind the opponent without them automatically turning around upon taking damage.
*Nosferatu is one of the few moves in ''SSB4'' that is able to hit from behind without the opponent automatically turning around upon taking damage.
*Robin will grunt menacingly once Nosferatu lands if he does not announce the move upon it.
*''Nosferatu'' translates to literally mean vampire, giving the move its namesake.


==References==
==References==
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[[Category:Down special moves]]
[[Category:Down special moves]]
[[Category:Robin]]
[[Category:Robin]]
[[Category:Robin (SSB4)]]
[[Category:Robin (SSBU)]]

Latest revision as of 16:00, September 5, 2023

Nosferatu
Robin Down B SSBU.gif
Nosferatu in Ultimate
User Robin
Universe Fire Emblem
Article on Fire Emblem Wiki Nosferatu

Nosferatu (リザイア, Resire) is Robin's down special move.

Overview[edit]

When the move is used, Robin casts a spiral of dark magic in front of himself, acting as a special grab. When the move lands, Robin will either declare the attack’s name or grunt menacingly if he has not already spoken the "Nosferatu!" voice line. Opponents grabbed take 0.8%Super Smash Bros. 4/2%Super Smash Bros. Ultimate darkness damage multiple times over 155Super Smash Bros. 4/80Super Smash Bros. Ultimate frames (2.583/1.33 seconds). In Super Smash Bros. 4 opponents take damage every 8 frames for a maximum of 15.2% damage. In Super Smash Bros. Ultimate, the hit rate varies based on the number of players: 9 frames with 2 players (max 16% (19.2% with the 1v1 multiplier)), 8 frames with 3 players (max 18%), 7 frames with 4 players (max 20%), 6 frames with 5 players (max 24%), and 5 frames with 6 or more players (max 28%). Other opponents take a small amount of damage and are knocked back if they touch the victim. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will be helpless if the move ends with him in the air. Using this move changes Robin's active tome to Nosferatu.

The opponent held by Nosferatu may escape faster by button mashing, depending on their percent. If their damage when initially grabbed is 0%, each input made will reduce the duration by an extra 5 frames. The higher their percent is when grabbed, the less effective each input will be. The effect is linear until 120%, where at that point mashing has no effect on the duration. When the move ends, the opponent is put into an aerial grab release. The release also does not give the grab immunity given by other grabs, allowing the opponent to be re-grabbed as soon as they leave the release animation.

In addition to its damaging properties, the move heals Robin. For every tick of damage the move does, Robin heals for (damage × 0.8) + (diff × 0.02) in Smash 4 and (damage × 0.5) + (diff × 0.028) in Ultimate, with diff being Robin's current damage minus the victim's damage (which cannot be negative, and updates after each tick of damage from the move). The healing is multiplied by 1.25× if the opponent is caught from behind. As a result, Robin will heal at least 12.16%Super Smash Bros. 4/8% (9.6% with 1v1 multiplier)Super Smash Bros. Ultimate damage if the opponent started with higher damage, and can heal over 40%Super Smash Bros. 4/25%Super Smash Bros. Ultimate if Robin has 100% or more damage than the opponent. In Ultimate, the multiplier given by the "diff" caps at 8.4 (or a difference of 300%), meaning Robin can heal a maximum of 75.2% (76.8% with 1v1 multiplier) from one use if diff ≥ 376.8 (without the usage of damage increasing effects such as spirits).

Nosferatu uses Robin's Nosferatu tome every time the move is activated regardless of the move connecting. The move can only be used a total of 4Super Smash Bros. 4/3Super Smash Bros. Ultimate times before the tome's durability is depleted. The tome respawns after 40Super Smash Bros. 4/30Super Smash Bros. Ultimate seconds have passed. This is the longest cooldown of all Robin's weaponry along with the least uses of any tome in Robin's arsenal. Because of this move's extremely limited uses, using the move recklessly is generally not advised due to the tools Robin loses as a result. However, burning through the Nosferatu tome does have a niche strategic application of being able to obtain a throwable used tome in the quickest time possible. Used tomes deal good damage and have KO potential when thrown.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Robin (SSB4) Grab foes with a dark curse, and heal with their energy.
Super Smash Bros. Ultimate Move List Robin (SSBU) Conjures a dark curse that steals the life force of enemies.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Nosferatu 2. Distant Nosferatu 3. Goetia
Nosferatu
Distant Nosferatu
Goetia
"A dark curse that steals the life force of enemies." "Can ensnare opponents farther away, but it's less powerful than normal." "Pulls opponents in before trapping them. No healing effect, but deals more damage."
  1. Nosferatu: Default.
  2. Distant Nosferatu: Nosferatu is used twice as far from Robin, making it easier to catch opponents without being directly in front of Robin. If the opponent is directly in front of Robin, the move will miss them entirely, as the dark energy is farther down, leaving Robin open to attack. This move deals 12% to the opponent, regardless if attacked from in front or from behind. The move's healing formula per hit is damage * 0.45, with no change based on damage difference; when used in front of an opponent, it will heal Robin by 6%, when used from behind, it heals Robin by 8%. This move also has a slightly longer start-up.
  3. Goetia: Uses the tome Goetia, which is stronger than Nosferatu, but has no healing capabilities. It takes longer to start the move. At startup, Robin creates a dark vortex that pulls in foes before beginning to attack them. This attack has a relatively bigger range than Nosferatu, and summons a bigger dark energy spiral that engulfs the opponent and deals 19% damage.

Origin[edit]

Knoll performing Nosferatu on an enemy soldier as it appeared in Fire Emblem: The Sacred Stones, one of the games it is usable in.
Robin performing Goetia in Fire Emblem: Awakening.

Nosferatu is a special magic tome from the Fire Emblem series. When a unit casts Nosferatu, it drains a portion of the damage done to the enemy back to the caster to heal their HP; this effect carries over into Smash. However, Nosferatu tomes have mediocre accuracy, making it harder to hit enemy troops with it, also reflected in Smash by the difficulty in landing the move. Different games depict Nosferatu as different types of magic, usually some sort of holy light magic; in Awakening, however, it is dark magic, and this depiction is what Smash uses.

Goetia is another dark tome that is introduced in Fire Emblem: Awakening. It is the strongest dark tome in the game, inflicting much more damage than Nosferatu, but it does not have the healing property Nosferatu does. It is also easier to land in Awakening.

As a Tactician, Robin ordinarily cannot use dark magic in Fire Emblem: Awakening, though he or she can potentially wield such magic if he or she reclasses to one that can, such as a Dark Mage; however, if Male Robin marries Aversa, his daughter Morgan gains the skill Shadowgift, which allows her to use dark magic tomes in any Tome-wielding class. Masahiro Sakurai gave Robin the ability to use Nosferatu as a Tactician in order to "capture certain aspects of the original title".[1]

The word "Nosferatu" itself is a nonsense word meant to sound Romanian, and has come to be synonymous with "vampire" in fiction since coming to prominence in Bram Stoker's 1897 novel Dracula, and the synonymous 1922 vampire horror movie Nosferatu, itself a loose adaptation of Dracula.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese リザイア, Resire
UK English Nosferatu
France French Nosferatu
Germany German Nosferatu
Spain Spanish Nosferatu
Italy Italian Nosferatu
China Chinese 魔吸
South Korea Korean 리자이어, Resire
Netherlands Dutch Nosferatu
Russia Russian Носферату

Trivia[edit]

  • Nosferatu and Aymr are the only down special moves to belong to a Fire Emblem character that are not counterattacks.
  • In Awakening, Goetia has a might of 19, which is reflected in the damage it does as the third variant of Nosferatu.
  • Nosferatu is one of the few moves in SSB4 that is able to hit from behind without the opponent automatically turning around upon taking damage.

References[edit]