Tilt attack: Difference between revisions
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[[File:Mario tilt a.jpg|thumb|Mario's forward tilt in ''[[Brawl]]''.]] | [[File:Mario tilt a.jpg|thumb|Mario's forward tilt in ''[[Brawl]]''.]] | ||
A '''tilt attack''' (officially '''strong attack''', referred to as '''power attack''' in the {{b|How to Play video|SSB}} of ''[[SSB]]''), | A '''tilt attack''' ({{ja|強攻撃|Kyō kōgeki}}, ''Strong attack'') (officially '''strong attack''' prior to ''[[Ultimate]]'', referred to as '''power attack''' in the {{b|How to Play video|SSB}} of ''[[SSB]]''), or known simply as '''tilt''', is a ground attack performed by lightly pushing and holding, or "tilting", the [[Control stick]] or [[D-pad]] in a direction and pressing the attack button, without flicking it as for a [[smash attack]]. The easiest way to perform a tilt attack is to press the attack button while [[walk]]ing or [[crouch]]ing. Like smash attacks, there are three tilt attacks: a [[forward tilt]], an [[up tilt]], and a [[down tilt]]. Some forward tilts can be [[angled]]. | ||
Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]]. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s. | Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Many tilts are used at mid-range percentages to keep opponents at a distance. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]], although they are otherwise unable to KO at realistic percentages in comparison to most [[aerial attack]]s or smash attacks, with only a few such as [[Falco]]'s down tilt and [[Ike]]'s forward tilt being able to do so. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s. | ||
==See | [[Kazuya]] notably does not have the standard set of three tilt attacks, but rather a massive plethora of tilt attacks based on all eight directions, along with moves that can only be performed from a 'full' crouch. | ||
==''Super Smash Bros. for Wii U'' digital manual description== | |||
''"Tilt {{Button|Wii U|Control Stick|s=25px}} and press {{Button|Wii U|A|s=25px}} to perform a strong attack. Different attacks will be launched depending on the direction you tilt {{Button|Wii U|Control Stick|s=25px}}."'' | |||
==Trivia== | |||
*Although the name "tilt attack" was not official at the time, it was used for some [[List of SSB4 trophies (Wii Fit series)|trophy descriptions]] of {{SSB4|Wii Fit Trainer}} in the North American localization of ''[[Super Smash Bros. 4]]''. | |||
==See also== | |||
*[[Down tilt]] | *[[Down tilt]] | ||
*[[Up tilt]] | *[[Up tilt]] | ||
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{{Attacks}} | {{Attacks}} | ||
[[Category:Game | [[Category:Game controls]] | ||
[[Category:Tilt attacks|*]] | |||
[[Category:Ground attacks]] | |||
[[es:Ataque fuerte]] |
Latest revision as of 07:01, March 26, 2023
A tilt attack (強攻撃, Strong attack) (officially strong attack prior to Ultimate, referred to as power attack in the How to Play video of SSB), or known simply as tilt, is a ground attack performed by lightly pushing and holding, or "tilting", the Control stick or D-pad in a direction and pressing the attack button, without flicking it as for a smash attack. The easiest way to perform a tilt attack is to press the attack button while walking or crouching. Like smash attacks, there are three tilt attacks: a forward tilt, an up tilt, and a down tilt. Some forward tilts can be angled.
Tilts typically have good range and weak knockback at low percentages, keeping opponents in place for follow-up attacks. Many tilts are used at mid-range percentages to keep opponents at a distance. Most have enough knockback scaling to KO at very high percentages, and can be effectively used as such in Sudden Death, although they are otherwise unable to KO at realistic percentages in comparison to most aerial attacks or smash attacks, with only a few such as Falco's down tilt and Ike's forward tilt being able to do so. They tend to also come out quickly, though they generally have more cooldown than neutral attacks.
Kazuya notably does not have the standard set of three tilt attacks, but rather a massive plethora of tilt attacks based on all eight directions, along with moves that can only be performed from a 'full' crouch.
Super Smash Bros. for Wii U digital manual description[edit]
"Tilt and press to perform a strong attack. Different attacks will be launched depending on the direction you tilt ."
Trivia[edit]
- Although the name "tilt attack" was not official at the time, it was used for some trophy descriptions of Wii Fit Trainer in the North American localization of Super Smash Bros. 4.
See also[edit]
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |