Superjump: Difference between revisions
No edit summary |
mNo edit summary |
||
(33 intermediate revisions by 22 users not shown) | |||
Line 1: | Line 1: | ||
A '''superjump''' is a type of glitch where, under certain conditions, a character will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] ( | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}} | ||
:''For other uses of the term "Super Jump", see [[Super Jump (disambiguation)]].'' | |||
A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (because the character is not in [[hitstun]], they will not be [[KO]]'d). If a solid [[platform]] gets in the way while the character is going upwards, they will float under it for several seconds (not [[jump]]ing and not being in hitstun means no bouncing off ceilings). Notable superjumps include the [[Boomerang superjump]], [[Flight of Ganon]], [[super death jump]], and the [[size change super jump]]. [[Jigglypuff]]'s [[shield jump]] can be considered a superjump; however, it is not a glitch, and it can [[Self-destruct|KO]] it (and in fact always will without an intervening ceiling). | |||
==Superjump physics== | ==Superjump physics== | ||
Most superjumps follow the same principle: If an action is interrupted between a large upwards force and a comparably large downwards force, the downwards force will not happen and the uninhibited upwards force will fling the character skywards. For example, if Kirby is using his up throw and the character he's grabbing vanishes after the upwards force but before the downwards force, Kirby will be sent very high. | Most superjumps follow the same principle: If an action is interrupted between a large upwards force and a comparably large downwards force, the downwards force will not happen and the uninhibited upwards force will fling the character skywards. For example, if [[Kirby]] is using his [[up throw]] and the character he's grabbing vanishes after the upwards force but before the downwards force, Kirby will be sent very high. | ||
A similar mechanic enabled [[double jump | A similar mechanic enabled [[double jump canceling]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. | ||
[[Category:Glitches]] | [[Category:Glitches (SSB)]] | ||
[[Category:Glitches (SSBM)]] | |||
[[Category:Glitches (SSBB)]] | |||
[[Category:Glitches (SSB4)]] |
Latest revision as of 11:33, July 6, 2021
- For other uses of the term "Super Jump", see Super Jump (disambiguation).
A superjump is a type of glitch where, under certain conditions, a character will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top blast line (because the character is not in hitstun, they will not be KO'd). If a solid platform gets in the way while the character is going upwards, they will float under it for several seconds (not jumping and not being in hitstun means no bouncing off ceilings). Notable superjumps include the Boomerang superjump, Flight of Ganon, super death jump, and the size change super jump. Jigglypuff's shield jump can be considered a superjump; however, it is not a glitch, and it can KO it (and in fact always will without an intervening ceiling).
Superjump physics[edit]
Most superjumps follow the same principle: If an action is interrupted between a large upwards force and a comparably large downwards force, the downwards force will not happen and the uninhibited upwards force will fling the character skywards. For example, if Kirby is using his up throw and the character he's grabbing vanishes after the upwards force but before the downwards force, Kirby will be sent very high.
A similar mechanic enabled double jump canceling in Super Smash Bros. and Super Smash Bros. Melee.