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[[Image:Metaknight_071115h.jpg|right|thumb|200px|Meta Knight reappears after using Dimensional Cape.]]
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{disambig2|Meta Knight's down special| Mario's side special|Cape}}
{{Infobox Special Move
|name=Dimensional Cape
|image=[[File:Meta Knight Down B SSBU.gif|300px]]
|caption=Using Dimensional Cape in ''Ultimate''.
|user=[[Meta Knight]]
|universe={{uv|Kirby}}
}}


'''Dimensional Cape''' is the name of [[Meta Knight (SSBB)|Meta Knight's]] [[Down Special Move]]. It seems to have debuted in the first trailer, when Meta Knight avoided [[Pit (SSBB)|Pit's]] [[Palutena Arrow]]. It is apparently different or toned down from the trailer appearance, much like the [[Wario Waft]]. When describing down special moves, ''Dojo!!'' states that "Many of these do unusual things, like reflect enemy attacks," suggesting that the Dimensional Cape has such a property, especially from what the trailer showed. This is not true; if you swirl your cape around Meta-Knight when the projectile hits, it will not be reflected. The slash after the Dimensional Cape does around 14% of damage, and has some knockback. Many players disregard the cape, but it is very useful for surprising opponents, making recovery less predictable and for edgeguarding.
'''Dimensional Cape''' ({{ja|ディメンジョンマント|Dimenjon Manto}}, ''Dimension Mantle'') is [[Meta Knight]]'s [[down special move]].


It actually makes Meta Knight teleport for a short distance in any direction; then you can push the attack button to slash in the direction you wanted to go. It can be used to disappear from projectiles, even attacks. Another quick tip for using this move: When you press Down-B, move the control stick in anyway you want to as normal, but don't let go of the B button and Meta-Knight will perform the technique AND slash with little effort. However, Meta Knight, while using this move, is invisible, but NOT invincible, and can be hit by any attack during the teleport, a fact CPUs often exploit.
==Overview==
When the move is used, Meta Knight becomes invisible, teleports a short distance in any held direction (or remains stationary if no directional input is made), and then quickly reappears. If either attack button is held as Meta Knight reappears, he will suddenly strike with an outwards slash. After using the move, whether the attack is performed or not, he falls [[helpless]]. While invisible, he is [[intangible]] for a short time.


Meta-Knight will slash in the opposite direction in which he moved while using the attack (moved left, he will slash to his right side - moved right, will slash to his left side). If you perform the move downward while on the ground, Meta-Knight will stay in the same spot he was in, and will slash in the opposite direction he was facing before using the attack.  This downward directional can be used as a sort counter move if timed correctly.
The direction in which Meta Knight attacks is based on the direction in which he teleported. He slashes forwards if he moved straight up or down prior. When attacking after moving horizontally, he slashes towards the position at which the move started; for instance, if he moved to the right, he will slash to his left side. If no movement was made, he slashes forwards; however, if the player inputs downwards while on the ground, he will attack behind him while remaining stationary.


Meta Knight can use this move as a recovery move, but afterwards, he will enter [[Helpless]] state. This move is commonly used as edgeguarding. This is an extremely "flashy" move, and is often used for showing off.
In ''[[Super Smash Bros. Brawl]]'', the move is used most often at the [[edge]], as the teleporting portion of the move allows for various [[edge-guarding]] techniques. With the correct timing, it is possible to teleport off of the stage and onto the edge using the move, setting up an [[edge-hog]]. It is also useful for [[planking]], and the slash can be used after teleporting back onto the stage to punish [[recover]]ing opponents.


==Ledge Techniques==
The move was heavily [[buff]]ed in ''[[Super Smash Bros. 4]]'', granting Meta Knight more [[frame]]s of intangibility and dealing slightly more [[damage]] and significantly more [[knockback]]; though it still has noticeable startup, it can be used as a surprise [[KO]] option. The move also has a new slashing animation after teleporting backward, wherein he slashes upwards without changing his direction. However, the aforementioned ledge techniques are no longer of any great use, due to ''Smash 4'''s new ledge mechanics.
The Dimensional Cape can be used for edgeguarding in a number of ways. A few of these are listed here:


Dashing Dimensional Edgehog: Dash toward the edge and use the Dimensional Cape. If you were at the right distance, Meta Knight will fall over the edge and grab it. You have a very small DI influence, so you can lean toward the edge slightly if you are about to SD. Doing this technique at the wrong distance will result in either an SD or not reaching the edge. It is used to reach the edge quicker for edgehogging.
In ''Ultimate'', Dimensional Cape deals more damage if done on the ground without moving (15% → 16%), but it deals less damage if done on the ground moving backward (14% → 13%).


Dimensional Edgestall: By pressing down on the control stick/pad and the special move button, Meta Knight will perform the Dimensional Cape while falling slightly off the edge. Quickly tap the control stick upward, then return it to its neutral position. If done correctly, Meta Knight will reappear right on the edge, and will grab it. This can be used to create an endless edgestall. You can also use the cape without tapping the stick downward or moving it after you initate the move, resulting in dissappearing and reappearing in place. If done wrongly however, this will usually result in an SD.
In all three games, Meta Knight mutters "Fool..." ({{ja|"甘いな!"|Amai na!}}, ''Naïve!'') when he disappears.


Dimensional Edgeguard Punish: By performing the first part of the first Dimensional Edgestall method above, but by keeping hold of the special move button and keeping the control stick pointed upwards, Meta Knight will reappear right next to the edge and perform the slash, punishing edgeguarders. You can move slightly to the left and right by holding the stick diagonally upward.
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Meta Knight
|ssbbdesc=Vanish with a flourish of his cape. If you hold down the A Button, Meta Knight will attack upon reappearing.
|ssb4-3char=Meta Knight
|ssb4-3desc=Warp in any direction. Hold {{button|3DS|B}} to perform an additional attack.
|ssbuchar=Meta Knight
|ssbudesc=Vanishes, teleports in any direction, and then attacks reappearing.
}}
 
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|MetaKnight|Down|name1=Dimensional Cape|desc1=Vanish, teleport in any direction, and then attack when reappearing.|name2=Shield Piercer|desc2=The attack penetrates shields, but the power and distance are lower.|name3=Stealth Smasher|desc3=Longer travel distance, but you're left vulnerable for longer.}}
# '''Dimensional Cape''': Default.
# '''Shield Piercer''': Becomes an [[unblockable attack]] (except against [[Witch Time]]), but deals reduced normal damage, doesn't go as far, and has increased [[startup lag]] and [[ending lag]].
# '''Stealth Smasher''': Allows Meta Knight to be concealed for longer (allowing for more free control for the duration) and deals more damage. Despite having "stealth" in its name, it telegraphs where Meta Knight is going by showing a visible blur, which is notably more prevalent on the 3DS version than the Wii U.
 
<gallery>
Dimensional Breaker.jpg|Shield Piercer being used in {{for3ds}}.
Dimensional Breaker Strike.jpg|Shield Piercer's strike.
Dimensional Teleport.jpg|Stealth Smasher being used in {{for3ds}}.
Dimensional Teleport Blur.jpg|Stealth Smasher's blur.
Dimensional Teleport Strike.jpg|Stealth Smasher's strike.
</gallery>


==Infinite==
==Infinite==
Its possible to do an [[Infinite Dimensional Cape]] as seen on Youtube. This technique is banned from tournaments due to its potential to stall matches.  This technique is performed by holding down on the Analog Stick and quickly smashing up on the C-Stick repeatedly after the activation of the move.
{{main|Infinite Dimensional Cape}}
In ''Brawl'', holding down on the [[analog stick]] and rapidly inputting [[up smash]]es allows Meta Knight to indefinitely prolong the teleporting portion of the attack, effectively making him invisible and invincible. Because of its potential to [[stall]] matches, the technique is universally banned from [[tournament]]s.


==Origin==
==Origin==
This move is likely based off of Meta Knight's ability to teleport using his cape in the Kirby games. Usually, after he is defeated in the games, his mask falls off, and after realising this, he wraps himself in his cape and jumps, disappearing. It is not too much of a stretch to suggest Meta Knight could use this technique as a sneak attack. However, Meta Knight prides on honorable fighting.
[[File:Meta_Knight_Dimensional_Cape_Origin.gif|150px|thumb|Meta Knight teleporting in ''Kirby: Nightmare in Dream Land'' after being defeated.]]
 
This move is based on Meta Knight's ability to teleport using his cape in the [[Kirby (universe)|''Kirby'' games]]. Usually, after he is defeated in the games, his mask falls off, revealing a face similar to [[Kirby]]'s and, after this he wraps himself in his cape and jumps, disappearing. Meta Knight's use of this technique to perform a sneak attack is plausible, albeit seemingly out-of-character for a swordsman who prides himself on honorable fighting. However, he is never shown to be actually capable of invisibility or teleporting outside of jumping away, and mostly fights without using his cape itself. He also uses a similar technique in ''[[Kirby Super Star]]'' to destroy the platform he is standing on and make a dramatic entrance.
He is also seen doing this move in ''[[Kirby Super Star]]'' to destroy the platform he is standing on and make a dramatic entrance.
{{clr}}
 
==Trivia==
*This is the only Down Special move to put its user into a helpless state.
*Meta Knight is one of the few characters to actually speak (some others are Lucario, Ike, Snake, Sonic, and Pit.) In this move, just as he initiates it, he growls "Fools" before vanishing.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Metaknight 071115g.jpg
Dimensional Cape 2.jpg|Meta Knight teleporting behind {{SSBB|Pit}} in ''Brawl''.
Image:Basic05 070828d.jpg
Dimensional Cape.jpg|The slash in ''Brawl''.
Image:Metaknight 071115i.jpg
Dimensional Cape 3.jpg|Meta Knight about to disappear in ''Brawl''.
Dimensional Cape SSB4.jpg|Dimensional Cape being used in {{for3ds}}.
Dimensional Cape Strike SSB4.jpg|Dimensional Cape's strike in {{for3ds}}.
Meta Knight SSBU Skill Preview Down Special.png|Dimensional Cape as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>


==External Links==
==Names in other languages==
*[http://www.smashbros.com/en_us/howto/basic/basic05.html Confirmation]
{{langtable
|ja={{ja|ディメンジョンマント|Dimenjon Manto}}, ''Dimension Mantle''
|en=Dimensional Cape
|fr=Cape dimensionnelle
|es=Capa dimensional
|de=Dimensionscape
|it=Mantello dimensionale
|nl=Dimensiecape
|ru={{rollover|Плащ размерности|Plashch razmernosti|?}}
|ko={{rollover|디멘션 망토|Dimensyeon Mangto|?}}, ''Dimension Mantle''
|zh={{rollover|次元斗篷|Cìyuán Dǒupéng|?}}
}}
 
==Trivia==
*The move was first shown in ''Brawl'''s E3 2006 reveal trailer, when Meta Knight avoided and seemingly deflected {{SSBB|Pit}}'s [[Palutena Arrow]] using it. However it cannot reflect projectiles in the actual game. When describing down special moves, the [[Smash Bros. DOJO!!]] states that "Many of these do unusual things, like reflect enemy attacks," which caused players to speculate that the move may be a [[reflect]]or.
*The area around Meta Knight becomes blurry just as he is about to vanish. This also affects [[item]]s close to him.
**In ''Brawl'', if the player pauses, zooms in on the blurring effect, and twists the camera, the game slows down due to the high amount of particle effects associated with the move.
*This is Meta Knight's only special move that causes him to fall helpless with his cape instead of his wings.
*Meta Knight uses a similar move in ''Kirby Battle Royale''.
*Dimensional Cape is the only down special that will always make the user helpless in the air.
 
==See also==
Similar variations include:
*[[Farore's Wind]]
*[[Teleport]]
*[[Vanish]]
*[[Shadow Sneak]]
*[[Warp]]


{{Meta Knight Special Moves}}
==External links==
*[http://www.smashbros.com/wii/en_us/howto/basic/basic05.html Confirmation]


[[Category:Attacks]]
{{Special Moves|char=Meta Knight}}
[[Category:Special Attacks]]
[[Category:Down special moves]]
[[Category:Kirby universe]]
[[Category:Kirby universe]]
[[Category:Meta Knight]]
[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSBU)]]

Latest revision as of 12:27, December 16, 2023

This article is about Meta Knight's down special. For Mario's side special, see Cape.
Dimensional Cape
Meta Knight Down B SSBU.gif
Using Dimensional Cape in Ultimate.
User Meta Knight
Universe Kirby

Dimensional Cape (ディメンジョンマント, Dimension Mantle) is Meta Knight's down special move.

Overview[edit]

When the move is used, Meta Knight becomes invisible, teleports a short distance in any held direction (or remains stationary if no directional input is made), and then quickly reappears. If either attack button is held as Meta Knight reappears, he will suddenly strike with an outwards slash. After using the move, whether the attack is performed or not, he falls helpless. While invisible, he is intangible for a short time.

The direction in which Meta Knight attacks is based on the direction in which he teleported. He slashes forwards if he moved straight up or down prior. When attacking after moving horizontally, he slashes towards the position at which the move started; for instance, if he moved to the right, he will slash to his left side. If no movement was made, he slashes forwards; however, if the player inputs downwards while on the ground, he will attack behind him while remaining stationary.

In Super Smash Bros. Brawl, the move is used most often at the edge, as the teleporting portion of the move allows for various edge-guarding techniques. With the correct timing, it is possible to teleport off of the stage and onto the edge using the move, setting up an edge-hog. It is also useful for planking, and the slash can be used after teleporting back onto the stage to punish recovering opponents.

The move was heavily buffed in Super Smash Bros. 4, granting Meta Knight more frames of intangibility and dealing slightly more damage and significantly more knockback; though it still has noticeable startup, it can be used as a surprise KO option. The move also has a new slashing animation after teleporting backward, wherein he slashes upwards without changing his direction. However, the aforementioned ledge techniques are no longer of any great use, due to Smash 4's new ledge mechanics.

In Ultimate, Dimensional Cape deals more damage if done on the ground without moving (15% → 16%), but it deals less damage if done on the ground moving backward (14% → 13%).

In all three games, Meta Knight mutters "Fool..." ("甘いな!", Naïve!) when he disappears.

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet Meta Knight (SSBB) Vanish with a flourish of his cape. If you hold down the A Button, Meta Knight will attack upon reappearing.
Super Smash Bros. for Nintendo 3DS case foldout Meta Knight (SSB4) Warp in any direction. Hold B to perform an additional attack.
Super Smash Bros. Ultimate Move List Meta Knight (SSBU) Vanishes, teleports in any direction, and then attacks reappearing.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Dimensional Cape 2. Shield Piercer 3. Stealth Smasher
Dimensional Cape
Shield Piercer
Stealth Smasher
"Vanish, teleport in any direction, and then attack when reappearing." "The attack penetrates shields, but the power and distance are lower." "Longer travel distance, but you're left vulnerable for longer."
  1. Dimensional Cape: Default.
  2. Shield Piercer: Becomes an unblockable attack (except against Witch Time), but deals reduced normal damage, doesn't go as far, and has increased startup lag and ending lag.
  3. Stealth Smasher: Allows Meta Knight to be concealed for longer (allowing for more free control for the duration) and deals more damage. Despite having "stealth" in its name, it telegraphs where Meta Knight is going by showing a visible blur, which is notably more prevalent on the 3DS version than the Wii U.

Infinite[edit]

In Brawl, holding down on the analog stick and rapidly inputting up smashes allows Meta Knight to indefinitely prolong the teleporting portion of the attack, effectively making him invisible and invincible. Because of its potential to stall matches, the technique is universally banned from tournaments.

Origin[edit]

Meta Knight teleporting in Kirby: Nightmare in Dream Land after being defeated.

This move is based on Meta Knight's ability to teleport using his cape in the Kirby games. Usually, after he is defeated in the games, his mask falls off, revealing a face similar to Kirby's and, after this he wraps himself in his cape and jumps, disappearing. Meta Knight's use of this technique to perform a sneak attack is plausible, albeit seemingly out-of-character for a swordsman who prides himself on honorable fighting. However, he is never shown to be actually capable of invisibility or teleporting outside of jumping away, and mostly fights without using his cape itself. He also uses a similar technique in Kirby Super Star to destroy the platform he is standing on and make a dramatic entrance.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ディメンジョンマント, Dimension Mantle
UK English Dimensional Cape
France French Cape dimensionnelle
Germany German Dimensionscape
Spain Spanish Capa dimensional
Italy Italian Mantello dimensionale
China Chinese 次元斗篷
South Korea Korean 디멘션 망토, Dimension Mantle
Netherlands Dutch Dimensiecape
Russia Russian Плащ размерности

Trivia[edit]

  • The move was first shown in Brawl's E3 2006 reveal trailer, when Meta Knight avoided and seemingly deflected Pit's Palutena Arrow using it. However it cannot reflect projectiles in the actual game. When describing down special moves, the Smash Bros. DOJO!! states that "Many of these do unusual things, like reflect enemy attacks," which caused players to speculate that the move may be a reflector.
  • The area around Meta Knight becomes blurry just as he is about to vanish. This also affects items close to him.
    • In Brawl, if the player pauses, zooms in on the blurring effect, and twists the camera, the game slows down due to the high amount of particle effects associated with the move.
  • This is Meta Knight's only special move that causes him to fall helpless with his cape instead of his wings.
  • Meta Knight uses a similar move in Kirby Battle Royale.
  • Dimensional Cape is the only down special that will always make the user helpless in the air.

See also[edit]

Similar variations include:

External links[edit]