Super Smash Bros. Melee

20XX Tournament Edition: Difference between revisions

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{{Title|''20XX Tournament Edition''}}
{{ArticleIcons|melee=y}}
{{ArticleIcons|melee=y}}
[[File:Melee20xxtournamenteditionlogo.jpg|thumbnail|right|Official logo]]
[[File:20XXTELogo.png|thumb|Official logo]]
'''20XX Tournament Edition''' is a [[Melee]] [[mod]] made to be a tournament-optimized version of the [[20XX Melee Training Hack Pack|20XX Training Hack Pack]] that is to be released in November 2015, created by {{Sm|Internet Explorer}}. The mod is one of the first to run from a [[memory card]], making it the first to run on a normal [[GameCube]]. Using a memory card, you can copy the savefile for the mod in between two memory cards as well.  
'''''20XX Tournament Edition''''' is a ''[[Melee]]'' [[mod]] made to be a tournament-optimized version of the [[20XX Melee Training Hack Pack|20XX Training Hack Pack]] that was released on November 28th, 2015. The mod was created by {{Sm|Dan Salvato}}. The mod is one of the first to run from a [[memory card]], making it usable on non-homebrewed consoles. It works by exploiting the loading procedure of ''Melee'' in order to run code. Because of its nature as a save file, it can be easily copied to other memory cards for easy distribution.


== Changes from ''[[Melee]]'' ==
== Changes from ''[[Melee]]'' ==
=== General Changes ===
=== General changes ===
*All [[character]]s, [[stage]]s, and [[Trophy|trophies]] unlocked.
*All [[character]]s, [[stage]]s, and [[Trophy|trophies]] are unlocked from the start.
*The match rules are set to the normal competitive ones by default.
*The match rules are set to the standard competitive ones by default.
*The title screen demo and intro movie are disabled.
*The title screen demo and intro movie are disabled.
*All special messages are disabled.
*All special messages are disabled.
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*The [[pause]] camera is now unrestricted.
*The [[pause]] camera is now unrestricted.
*Versus Matches can be started with a singular player.
*Versus Matches can be started with a singular player.
*[[Name|Nametags]] disappear during {{SSBM|Zelda}}, {{SSBM|Sheik}}, and {{SSBM|Mewtwo}}'s [[up special]].
*[[Name]]tags disappear during {{SSBM|Zelda}}, {{SSBM|Sheik}}, and {{SSBM|Mewtwo}}'s [[up special]] (and Mewtwo's air-dodge).
*[[Start button]] actions disabled when holding [[X button|X]] and [[Y button|Y]].
*[[Start button]] actions disabled when holding [[X button|X]] and [[Y button|Y]].
*Pressing X or Y on the stage select screen alternates between singles/doubles preset stages.
*Pressing X or Y on the stage select screen alternates between singles/doubles preset stages.
*Pressing start on match results screen doesn't undo your ready state, and instead the [[B button]] does.
*Pressing start on match results screen doesn't undo your ready state, and instead the [[B button]] does.


=== New Features ===
=== New features ===
*The name entry supports 8 characters and lowercase letters by pressing X at the name entry screen.
*The name entry supports 8 characters, and lowercase letters can be used pressing X at the name entry screen.
*Replays of a match can be saved by pressing the [[Z button]] on the character select screen before the match, and can be replayed later.
*Replays of a match can be saved by pressing the [[Z button]] on the character select screen before the match, and can be replayed later.
*Playing a song in sound test changes it to your new menu music.
*Playing a song in sound test sets it as the menu music.
*Stage striking works by pressing the X button on the stage select.
*Stages can be visually struck by pressing the X button over a stage in the selection screen.
*Pressing the Y button on the stage select enables the Frozen Mode, which disables shy guys on [[Yoshi's Story]], wind on [[Dream Land]], transformations on [[Pokémon Stadium]], and background transitions on [[Final Destination]].
*Pressing the Y button on the stage select enables Frozen Mode, which disables Fly Guys on [[Yoshi's Story]], wind on {{SSB|Dream Land}}, transformations on [[Pokémon Stadium]], and background transitions on {{SSBM|Final Destination}}.


=== Tournament Features ===
=== Tournament features ===
''These are features that get enabled when the "Tournament Mode" is enabled.''
''These are features usable when "Tournament Mode" is enabled.''


*When enabled, all intrusive aesthetic/mechanic changes are disabled.
*When enabled, all intrusive aesthetic/mechanic changes are disabled.
*Players always spawn in neutral starting locations.
*Players always spawn in neutral starting locations.
*Toggles between 1.00 and 1.02 hitlag behavior, {{SSBM|Bowser}}'s [[Fire_Breath#Flame_cancel|Flame Cancel]], and {{SSBM|Link}} and {{SSBM|Young Link}}'s boomerang cancel.
*Toggles are present for choosing between 1.00 and 1.02 hitlag behavior, {{SSBM|Bowser}}'s {{h2|Fire Breath|Flame cancel}}, and {{SSBM|Link}} and {{SSBM|Young Link}}'s boomerang cancel.
*There is a toggle for whether or not widescreen (16:9) is enabled.
*Widescreen (16:9) is now toggleable.
*Automatically disable rumble when controller is unplugged on/off.
*Rumble is automatically disabled when a controller is unplugged on/off.
*Lock settings to prevent tampering during tournaments.
*Settings can be locked to prevent tampering during tournaments.


=== Non-tournament Features ===
=== Non-tournament features ===
*"Ready To Fight" banner is green to indicate that Tournament Mode is disabled.
*"Ready To Fight" banner is green to indicate that Tournament Mode is disabled.
*There is now an option to skip the results screen.
*There is now an option to skip the results screen.
*There is an option for randomizing stage music.
*There is an option for randomizing stage music.
*18 shield colors are available for use.
*18 extra shield colors are available for use.
*Ability to disable screen rumble during powerful attacks.
*Ability to disable screen rumble during powerful attacks.
*Option to flash red or white whenever an [[L-cancel]] is missed or is landed.
*Option to flash red or white whenever an [[L-cancel]] is missed or is landed.
*Spoofing a controller is now possible.
*Spoofing a controller is made possible.
*Holding the [[A button]] and B button after a game ends, a "salty runback" is initiated and the match repeats on the same stage with the same characters.
*Holding the [[A button|A]] and B button after a game ends, a "salty runback" is initiated and the match repeats on the same stage with the same characters.
*[[Taunt cancel]]ing is now an option.
*[[Taunt cancel]]ing is implemented as a toggleable feature.
*L-cancels can be automatic and flash white when they are landed.
*L-cancels can be made automatic and flash white when they occur.
*There is a toggle for infinite shields now.
*Infinite shields can be toggled.
*There is a toggle to fix the camera at a certain position.
*There is a toggle to fix the camera at a certain position.
*The ability to see [[hitbox]]es while in-game is now a toggle.
*There is a toggle to see hitboxes whilst playing.
*After a game is finished, the remaining character no longer freeze and the "GAME!" logo is now smaller.
*After a game is finished, the characters no longer freeze and the "GAME!" logo is now smaller; this is done to allow players to show off tech skill or taunt.
*There is now an on-screen input display that can be used.
*There is now an on-screen input display that can be used.


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{{SSBMods}}
{{SSBMods}}
[[Category:Smash Mods]]
[[Category:Mods]]

Latest revision as of 08:16, April 12, 2023

Official logo

20XX Tournament Edition is a Melee mod made to be a tournament-optimized version of the 20XX Training Hack Pack that was released on November 28th, 2015. The mod was created by Dan Salvato. The mod is one of the first to run from a memory card, making it usable on non-homebrewed consoles. It works by exploiting the loading procedure of Melee in order to run code. Because of its nature as a save file, it can be easily copied to other memory cards for easy distribution.

Changes from Melee[edit]

General changes[edit]

  • All characters, stages, and trophies are unlocked from the start.
  • The match rules are set to the standard competitive ones by default.
  • The title screen demo and intro movie are disabled.
  • All special messages are disabled.
  • The C-stick can be used in all single-player modes.
  • The pause camera is now unrestricted.
  • Versus Matches can be started with a singular player.
  • Nametags disappear during Zelda, Sheik, and Mewtwo's up special (and Mewtwo's air-dodge).
  • Start button actions disabled when holding X and Y.
  • Pressing X or Y on the stage select screen alternates between singles/doubles preset stages.
  • Pressing start on match results screen doesn't undo your ready state, and instead the B button does.

New features[edit]

  • The name entry supports 8 characters, and lowercase letters can be used pressing X at the name entry screen.
  • Replays of a match can be saved by pressing the Z button on the character select screen before the match, and can be replayed later.
  • Playing a song in sound test sets it as the menu music.
  • Stages can be visually struck by pressing the X button over a stage in the selection screen.
  • Pressing the Y button on the stage select enables Frozen Mode, which disables Fly Guys on Yoshi's Story, wind on Dream Land, transformations on Pokémon Stadium, and background transitions on Final Destination.

Tournament features[edit]

These are features usable when "Tournament Mode" is enabled.

  • When enabled, all intrusive aesthetic/mechanic changes are disabled.
  • Players always spawn in neutral starting locations.
  • Toggles are present for choosing between 1.00 and 1.02 hitlag behavior, Bowser's Flame cancel, and Link and Young Link's boomerang cancel.
  • Widescreen (16:9) is now toggleable.
  • Rumble is automatically disabled when a controller is unplugged on/off.
  • Settings can be locked to prevent tampering during tournaments.

Non-tournament features[edit]

  • "Ready To Fight" banner is green to indicate that Tournament Mode is disabled.
  • There is now an option to skip the results screen.
  • There is an option for randomizing stage music.
  • 18 extra shield colors are available for use.
  • Ability to disable screen rumble during powerful attacks.
  • Option to flash red or white whenever an L-cancel is missed or is landed.
  • Spoofing a controller is made possible.
  • Holding the A and B button after a game ends, a "salty runback" is initiated and the match repeats on the same stage with the same characters.
  • Taunt canceling is implemented as a toggleable feature.
  • L-cancels can be made automatic and flash white when they occur.
  • Infinite shields can be toggled.
  • There is a toggle to fix the camera at a certain position.
  • There is a toggle to see hitboxes whilst playing.
  • After a game is finished, the characters no longer freeze and the "GAME!" logo is now smaller; this is done to allow players to show off tech skill or taunt.
  • There is now an on-screen input display that can be used.

External links[edit]