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{{DISPLAYTITLE:''Steel Diver'' (universe)}}
{{Title|''Steel Diver'' (universe)}}
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{Infobox Series
{{Infobox Series
|title            = Steel Diver (universe)
|title            = Steel Diver (universe)
|image            = [[File:Steel Diver logo.png|300px]]
|image            = [[File:Steel Diver logo.png|300px]]
|caption          =
|developer        = [[Nintendo]]
|developer        = [[Nintendo]]
|publisher        = Nintendo
|publisher        = Nintendo
|distributor      =
|genres            = Simulation<br>Shooter
|designer          =
|originconsole    = Nintendo 3DS
|genres            = Simulation
|firstinstallment  = ''{{iw|wikipedia|Steel Diver}}'' (2011)
|originconsole    = 3DS
|firstinstallment  = ''{{s|wikipedia|Steel Diver}}'' (2011)
|latestinstallment = ''[[wikipedia:Steel Diver|Steel Diver: Sub Wars]]'' (2014)
|latestinstallment = ''[[wikipedia:Steel Diver|Steel Diver: Sub Wars]]'' (2014)
|interwiki        = wikipedia
|interwiki        = wikipedia
Line 17: Line 14:
|interwikipage    = Steel Diver
|interwikipage    = Steel Diver
}}
}}
The '''''Steel Diver'' universe''' ({{ja|スティールダイバー|Sutīru Daibā}}, ''Steel Diver'') refers to the ''Super Smash Bros.'' series' collection of properties that hail from the ''Steel Diver'' series of submarine simulation games developed and published by [[Nintendo]].
The '''''Steel Diver'' universe''' ({{ja|スティールダイバー|Sutīru Daibā}}, ''Steel Diver'') refers to the ''Super Smash Bros.'' series' collection of properties that hail from the ''Steel Diver'' series of naval combat games developed and published by [[Nintendo]].
 
==Franchise description==
For decades, Shigeru Miyamoto had a desire to create a realistic flight simulation game. While he did end up making {{uv|Pilotwings}}, he was not personally satisfied with the flight mechanics and believed the simulation aspects were not realistic enough. Miayamoto eventually had the idea of making a submarine simulation game, as they were big and bulky like a passenger aircraft.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/3]</ref> The game was originally planned for the [[Nintendo DS]], with development progressing all the way to having a playable demo at [[E3]] 2004. However, development stalled for several years due to scheduling conflicts and Miyamoto being unable to adequately create his vision on the hardware. Development picked up again when the internal specifications of the [[Nintendo 3DS]] became known company-wide, which were much more compatible for the game. Development shifted to the new system and the game was re-revealed at E3 2010 as a launch title.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/4]</ref> The game officially released in North America on March 27, 2011 and in the rest of the world in May of that year.
 
The game mainly consists of the player piloting and operating various submarines, strategically maneuvering through the water and taking down the enemy naval fleet without getting sunk yourself. The controls are a series of simulated sliders and dials that must be interacted with on the bottom touch screen to move and fire weapons like torpedos. The game also has several modes, including the main campaign of a secret militia taking down a rogue nation and their navy, time trials of missions, a mode where the player has to aim the periscope and fire torpedos called ''Periscope Strike'', and a competitive multiplayer mode called ''Steel Commander''. The game received a mixed reception upon release, with most complaints being about the lack of focus between a simulation and an action game, as well as the overly slow and monotonous pace.
 
In June of 2013, Nintendo announced that a sequel to ''Steel Diver'' was in the works. They also confirmed that this would be the first free-to-play game the company would make. the game, titled ''Steel Diver: Sub Wars'', eventually released world-wide on [[Nintendo eShop]] of February 13, 2014. As promised, the local and online multiplayer mode and the first two campaign missions were offered as part of the ''Free version'', with the rest of the content locked to the paid version. The game shifted perspective to be more akin to a first person shooter, with a faster pace and leaning more into the action elements of the previous game. These changes were praised and the game was received better than the previous entry because of them.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The universe makes its debut in the ''Smash'' series with an item and two trophies, one of which exclusively appears in {{for3ds}}.
The universe makes its debut in the ''Smash'' series with an item and two trophies, one of which exclusively appears in {{for3ds}}.
===Item===
===Item===
The [[Steel Diver]] [[item]] debuts in this game as a torpedo-firing, miniature version of the Blue Shark submarine. It also has a trophy in both versions of the game.
*'''[[Steel Diver]]''': The Steel Diver [[item]] debuts in this game as a torpedo-firing, miniature version of the Blue Shark submarine. It also has a trophy in both versions of the game.
 
===Trophies===
===Trophies===
====Both Versions====
{{Trophy
*Steel Diver
|name=Steel Diver
===={{for3ds}}====
|image-3ds=SteelDiverGunTrophy3DS.png
*Steel Diver Subs
|image-wiiu=SteelDiverGunTrophyWiiU.png
|desc-ntsc=This weapon is modeled after the ND-03 Blue Shark, a balanced submarine that appears in Steel Diver. It fires small, torpedo-shaped projectiles that pick up speed as they travel horizontally. Don't dismiss them based on their size—these tiny shots pack a punch!
|desc-pal=A weapon modelled after the submarine ND-03 BlueShark from the game Steel Diver. It fires torpedo-like projectiles that start off slow, but pick up speed as they go. Those shots may be tiny, but don't underestimate them – when they finally explode, they really pack a punch!
|gamelist-ntsc={{Trophy games|console1=3DS|game1=Steel Diver|release1=03/2011}}
|gamelist-pal={{Trophy games|console1=3DS|game1=Steel Diver|release1=06/2011}}
}}
{{clrl}}
 
{{Trophy
|name-ntsc=Steel Diver
|name-pal=Steel Diver Subs
|image=SteelDiverTrophy3DS.png
|desc-ntsc=The little brown sub is known as the Manatee. It's agile and equipped with vertical-launch torpedoes to attack enemies above. The Blue Shark handles very well. Finally, the Serpent, a large, stealthy sub, is hard to control but well rounded. Take your pick, and dive into a 3D ocean battle.
|desc-pal=The little brown sub, known as the ND-01 Manatee, is highly manoeuvrable and uses vertical-launch torpedoes to attack above it. The ND-03 BlueShark's handles allow you to easily adjust its angle. Finally, the ND-05 Serpent, a large silent runner, is hard to control, but excels in both offence and defence.
|game=ssb4-3ds
}}
{{clrl}}
 
==In ''[[Super Smash Bros. Ultimate]]''==
The universe reappears in ''Ultimate'' with a new track and a spirit, along with the item returning from ''Smash 4''.
 
===Items===
*'''[[Steel Diver]]''': Returns as an item in this game.
 
===Music===
*'''{{SSBUMusicLink|Nintendo|Filled with Hope}}''': A direct port of a theme from ''Steel Diver: Sub Wars'', a free-to-play 3DS game.
 
===Spirit===
BlueShark appears as a [[spirit]].
 
{|class="wikitable sortable"
! No. !! Image !! Name !! Type !! Class !! Slots !! Ability
|-
| 1,257 || {{SpiritTableName|BlueShark|size=64}} || {{SpiritType|Support}} || ★ || 2 || Steel Diver Equipped
|}
 
==Games with elements appearing in the ''Super Smash Bros.'' series==
===''{{iw|wikipedia|Steel Diver}}''===
*Item:
**{{GameIcon|SSB4}} [[Steel Diver]] appears as an item.
*Trophy:
**{{GameIcon|SSB4-3DS}} The Steel Diver subs appear as a trophy.
*Spirit:
**{{GameIcon|SSBU}} Blue Shark appears as a spirit.
 
===''{{iw|wikipedia|Steel Diver: Sub Wars}}''===
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Nintendo|Filled with Hope}}'''": Mission theme sourced from this game.
 
==Trivia==
*''Steel Diver'' is the only universe introduced in ''Smash 4'' to have debuted on the [[Nintendo 3DS]] whose first game received a physical release on launch.
 
==References==
{{reflist}}


<gallery>
{{Universe}}
SteelDiverGunTrophy3DS.png|The Steel Diver trophy in ''For 3DS''.
SteelDiverGunTrophyWiiU.png|The Steel Diver trophy in ''For Wii U''.
SteelDiverTrophy3DS.png|The Steel Diver Subs trophy in ''For 3DS''.
</gallery>


{{universe}}
[[Category:Steel Diver universe| ]]
[[Category:Games]]
[[es:Steel Diver (juego)]]

Latest revision as of 22:11, September 16, 2024

Steel Diver (universe)
Steel Diver logo.png
Developer(s) Nintendo
Publisher(s) Nintendo
Genre(s) Simulation
Shooter
Console/platform of origin Nintendo 3DS
First installment Steel Diver (2011)
Latest installment Steel Diver: Sub Wars (2014)
Article on Wikipedia Steel Diver (universe)

The Steel Diver universe (スティールダイバー, Steel Diver) refers to the Super Smash Bros. series' collection of properties that hail from the Steel Diver series of naval combat games developed and published by Nintendo.

Franchise description[edit]

For decades, Shigeru Miyamoto had a desire to create a realistic flight simulation game. While he did end up making Pilotwings, he was not personally satisfied with the flight mechanics and believed the simulation aspects were not realistic enough. Miayamoto eventually had the idea of making a submarine simulation game, as they were big and bulky like a passenger aircraft.[1] The game was originally planned for the Nintendo DS, with development progressing all the way to having a playable demo at E3 2004. However, development stalled for several years due to scheduling conflicts and Miyamoto being unable to adequately create his vision on the hardware. Development picked up again when the internal specifications of the Nintendo 3DS became known company-wide, which were much more compatible for the game. Development shifted to the new system and the game was re-revealed at E3 2010 as a launch title.[2] The game officially released in North America on March 27, 2011 and in the rest of the world in May of that year.

The game mainly consists of the player piloting and operating various submarines, strategically maneuvering through the water and taking down the enemy naval fleet without getting sunk yourself. The controls are a series of simulated sliders and dials that must be interacted with on the bottom touch screen to move and fire weapons like torpedos. The game also has several modes, including the main campaign of a secret militia taking down a rogue nation and their navy, time trials of missions, a mode where the player has to aim the periscope and fire torpedos called Periscope Strike, and a competitive multiplayer mode called Steel Commander. The game received a mixed reception upon release, with most complaints being about the lack of focus between a simulation and an action game, as well as the overly slow and monotonous pace.

In June of 2013, Nintendo announced that a sequel to Steel Diver was in the works. They also confirmed that this would be the first free-to-play game the company would make. the game, titled Steel Diver: Sub Wars, eventually released world-wide on Nintendo eShop of February 13, 2014. As promised, the local and online multiplayer mode and the first two campaign missions were offered as part of the Free version, with the rest of the content locked to the paid version. The game shifted perspective to be more akin to a first person shooter, with a faster pace and leaning more into the action elements of the previous game. These changes were praised and the game was received better than the previous entry because of them.

In Super Smash Bros. 4[edit]

The universe makes its debut in the Smash series with an item and two trophies, one of which exclusively appears in Super Smash Bros. for Nintendo 3DS.

Item[edit]

  • Steel Diver: The Steel Diver item debuts in this game as a torpedo-firing, miniature version of the Blue Shark submarine. It also has a trophy in both versions of the game.

Trophies[edit]

Steel Diver's trophy in Super Smash Bros. for Nintendo 3DS
Steel Diver's trophy in Super Smash Bros. for Wii U
Steel Diver
NTSC This weapon is modeled after the ND-03 Blue Shark, a balanced submarine that appears in Steel Diver. It fires small, torpedo-shaped projectiles that pick up speed as they travel horizontally. Don't dismiss them based on their size—these tiny shots pack a punch!
3DS: Steel Diver (03/2011)
PAL A weapon modelled after the submarine ND-03 BlueShark from the game Steel Diver. It fires torpedo-like projectiles that start off slow, but pick up speed as they go. Those shots may be tiny, but don't underestimate them – when they finally explode, they really pack a punch!
3DS: Steel Diver (06/2011)
Steel Diver (universe)'s trophy in Super Smash Bros. for Nintendo 3DS
NtscSteel Diver
PalSteel Diver Subs
NTSC The little brown sub is known as the Manatee. It's agile and equipped with vertical-launch torpedoes to attack enemies above. The Blue Shark handles very well. Finally, the Serpent, a large, stealthy sub, is hard to control but well rounded. Take your pick, and dive into a 3D ocean battle.
PAL The little brown sub, known as the ND-01 Manatee, is highly manoeuvrable and uses vertical-launch torpedoes to attack above it. The ND-03 BlueShark's handles allow you to easily adjust its angle. Finally, the ND-05 Serpent, a large silent runner, is hard to control, but excels in both offence and defence.

In Super Smash Bros. Ultimate[edit]

The universe reappears in Ultimate with a new track and a spirit, along with the item returning from Smash 4.

Items[edit]

Music[edit]

  • Filled with Hope: A direct port of a theme from Steel Diver: Sub Wars, a free-to-play 3DS game.

Spirit[edit]

BlueShark appears as a spirit.

No. Image Name Type Class Slots Ability
1,257
SSBU spirit BlueShark.png
BlueShark
Support
2 Steel Diver Equipped

Games with elements appearing in the Super Smash Bros. series[edit]

Steel Diver[edit]

  • Item:
  • Trophy:
    • Super Smash Bros. for Nintendo 3DS The Steel Diver subs appear as a trophy.
  • Spirit:
    • Super Smash Bros. Ultimate Blue Shark appears as a spirit.

Steel Diver: Sub Wars[edit]

Trivia[edit]

  • Steel Diver is the only universe introduced in Smash 4 to have debuted on the Nintendo 3DS whose first game received a physical release on launch.

References[edit]