Multi-Man mode: Difference between revisions

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#REDIRECT: [[Multi-Man Smash]]
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]]
 
'''Multi-Man-Mode''' is a mode in ''[[Super Smash Bros. Melee]]'' (as Multi-Man Melee), ''[[Super Smash Bros. Brawl]]'' (as Multi-Man Brawl), and ''[[Super Smash Bros. 4]]'' (as Multi-Man Smash). This mode pits the player against up to five other opponents at once, challenging him or her to defeat as many of them as possible under various pretenses. The player is given one stock; all enemies are given high [[Damage Ratio|damage ratios]], which allow them to get [[knockback|knocked back]] very easily. The mode is generally a single-player endeavor, though all modes in ''Multi-Man Brawl'' and ''Multi-Man Smash'' (excluding [[Rival Smash]]) can be played with two players cooperatively, the former which additionally allowed for [[Nintendo Wi-Fi Connection#In Brawl|online]] co-op.
 
The opponents faced vary throughout each game in the series; ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''SSB4'' challenges the player to defeat [[Mii Fighter|Mii Fighters]].
 
==List of Modes==
===''[[Super Smash Bros. Melee|Multi-Man Melee]]''===
[[File:MultiManBrawl.png|thumb|{{SSBB|Sonic}} fights in the 100-Man Brawl mode.]]
Players fight the [[Fighting Wire Frames]]. The [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frame's]] moveset and appearance is based on [[Captain Falcon (SSBM)|Captain Falcon]], while the the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frame's]] moveset and appearance is based on [[Zelda (SSBM)|Zelda]]. All Multi-Man Melee modes are single-player affairs.
*[[10-Man mode|'''10-Man''']], which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
*[[100-Man mode|'''100-Man''']], which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The last wire frame fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in [[unlockable character|unlocking]] the character.
**In ''Brawl'' and ''SSB4'', every 25th character fought is spawned as a character. In ''SSB4'', the 50th character is a [[Super Mushroom|giant]].
**The last character is a [[Fighting Wire Frames|Wire Frame]] in ''Melee'', a [[palette swap|color change]] of the player's character in ''Brawl'', and a [[Super Mushroom|giant]] version of the player's character in ''SSB4''.
**Clearing ''100-Man'' for the first time gives the player the opportunity to unlock a character; [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''
*[[3-Minute mode|'''3-Minute''']], which challenges the player to defeat as many opponents as possible within 3 minutes.
*[[15-Minute mode|'''15-Minute''']], which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether will suffice. This mode is removed in [[Multi-Man Mode#List of Modes#Multi-Man Smash|Multi-Man Smash]].
** Clearing ''15-Minute Melee'' will result in [[unlockable stage|unlocking]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]''
*[[Endless mode|'''Endless''']], which challenges the player to defeat as many opponents as possible before being [[Knock-out|knocked out]] themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
*[[Cruel mode|'''Cruel''']], which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
**Defeating at least one opponent in Cruel Smash in the Wii U version gives the player opportunity to unlock [[Duck Hunt]].
***This is also the only method to [[unlockable stage|unlock]] the {{b|Duck Hunt|stage}} stage.
===''[[Super Smash Bros. Brawl|Multi-Man Brawl]]''===
No new modes are introduced. Players fight the [[Fighting Alloy Team|Fighting Alloys]]. The Red Alloy's moveset is based on [[Captain Falcon (SSBB)|Captain Falcon]], the Blue Alloy's based on [[Zelda (SSBB)|Zelda]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]], the Yellow Alloy's based on [[Mario (SSBB)|Mario]], and the Green Alloy's moveset based on [[Kirby (SSBB)|Kirby]] and [[Jigglypuff (SSBB)|Jigglypuff]]. Multi-Man Brawl can be played with two players locally or over Nintendo Wi-Fi Connection.
===''[[Super Smash Bros. 4|Multi-Man Smash]]''===
Removes ''15-Minute mode''. Players fight the [[Mii Fighter (SSB4)|Fighting Mii Team]]. Multi-Man Smash can be played with two players locally, but not over [[Nintendo Network]].
*[[Rival mode|'''Rival''']], which challenges the player to defeat more opponents than their Rival (a clone of the player character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow two players to play.
 
==Items==
Prior to ''SSB4'', items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. The reasons are unknown but likely varied.
 
*[[Hammer|Hammers]]
*[[Heart Container|Heart Containers]]
*[[Maxim Tomato|Maxim Tomatoes]]
*[[Food]]
*[[Golden Hammer|Golden Hammers]]
*[[Dragoon Parts]]
*[[Sandbag]]
*[[Container|Containers]] (except for [[Capsule|Capsules]])
*[[Smash Ball|Smash Balls]]
 
Additionally, while [[Poké Balls]] appear in the mode, they cannot spawn legendary Pokémon.
 
In ''SSB4'', instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are [[POW Block]], [[Ray Gun]], [[Smart Bomb]], and [[Killer Eye]]. However, items spawn normally when Multi-Man battles appear during [[Classic mode]].
 
==Other Appearances==
*Stage 11 of the 1P mode of ''[[Super Smash Bros.]]'' pits the player against a [[Fighting Polygon Team]] of 30; while the game existed prior to the "Multi-Man" moniker, the term is applied retroactively to this scenario due to the similarity between the two modes.
*The first part of the [[Adventure Mode#Stage 11: Battlefield|Battlefield]] stage in ''Melee''<nowiki>'</nowiki>s [[Adventure Mode]] is a match against fifteen Fighting Wire Frames.
*The ''Melee'' [[Event Match]] [[Event 37: Legendary Pokémon|Legendary Pokémon]] is also sometimes dubbed a Multi-Man Melee, due to the goal of defeating several Fighting Wire Frames with reduced gravity.
*In {{for3ds}}, round 5 in {{SSB4-3DS|Classic Mode}} will always be a Multi-Man match against ten opponents, usually the Fighting Mii Team.
*In {{forwiiu}}, round 6 in {{SSB4-Wii U|Classic Mode}} will always be a Multi-Man match against a [[Fighting Mii Team]] of 20, with five appearing on-screen at a time.
 
==Trivia==
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The [[Egg Lay]] glitch in Multiplayer Multi-Man Smash (3DS)]]
*The Fighting Wire Frames and Fighting Alloy Team cannot use special attacks nor grab onto ledges, while the former cannot charge smash attacks and the latter cannot grab items nor receive [[Super Mushroom|growth]], [[Poison Mushroom|shrinking]], or [[Lip's Stick|flower]] status effects.
*When facing the Fighting Mii Team in any mode, the Miis that spawn use appearances based on the Miis saved on the player's 3DS, along with a selection of pre-loaded/guest Miis if there aren't enough Miis in the system's memory to fill every slot in-game.
*In ''SSB4'', the Fighting Mii Team will attempt to recover by [[Footstool Jump]]ing off each other.
*In ''Super Smash Bros. for Nintendo 3DS'', there was a glitch involving {{SSB4|Yoshi}}: If Yoshi uses [[Egg Lay]] on any giant opponent, this opponent will grow even larger. This was fixed in version 1.0.4.
*The Fighting Mii Team do not have defined heads in either version. When inflicted with the [[flower]] ailment, the flower will instead sprout from the Mii's neck, and the Mii's facial expression will never change.
*The Fighting Mii Team is the first Multi-Man team to be able to be [[Screen KO|Screen KO'd]].
*In the eShop game ''Kirby Fighters Deluxe'', Team Dedede is the final boss. It consists of up to 61 small versions of King Dedede, two medium sized versions, and then a large King Dedede. This can be seen as modeled after Multi-Man Mode.
 
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[[Category:Multi-Man modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Single Player Modes]]
[[Category:Co-op modes]]

Latest revision as of 10:03, February 26, 2019

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