Super Smash Bros. series

Dash attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Undid edit by SuperPiranha85: These types of pages are only meant for descriptions, not damage. These all vary per game too)
Tag: Undo
 
(111 intermediate revisions by 67 users not shown)
Line 1: Line 1:
{{ArticleIcons|allgames=y}}
{{ArticleIcons|series=y}}
[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]
[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]
'''Dash attack''' is an attack performed by pressing the [[attack]] button while [[dashing]]. To do a dash attack immediately after starting a dash, press the [[C-stick]] down instead.
Dash attacks typically use the momentum behind the dash to pull off some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticeable [[ending lag]] and are predictable, making them very easy to [[punish]] (particularly using a [[shield grab]]).


In ''[[Brawl]]'', certain dash attacks can be interrupted by performing an up smash, which is known as a [[dash attack cancelled up smash]] (abbreviated as DACUS). Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful up-smash. This is known as a Gatling Combo. A dash attack can also be grab cancelled, referred to as a [[boost grab]].
A '''dash attack''' ({{ja|ダッシュ攻撃|Dasshu kōgeki}}) is an attack performed by pressing the [[attack]] button while [[dashing]]. Most dash attacks come out quickly and function as a character's primary burst option and [[approaching attack]], but have noticeable [[ending lag]] and contain other properties that make them highly committal, making them very easy for wary opponents to [[punish]] (particularly using a [[shield grab]]).


Skilled players generally avoid using the majority of dash attacks by themselves to [[approach]] (with the exception of a few of the more useful ones that can also be used in [[combo]]s), as they are usually predictable and can be easily punished, as mentioned above. However, many players use dash attacks to perform [[cross-up]]s, which place the user behind their opponent, putting them in a less vulnerable position. The DACUS is also a good approach option, because it sends the user a further distance and leaves them in a less vulnerable position to be punished.
Prior to ''[[Super Smash Bros. Ultimate]]'', many dash attacks could be used for [[cross-up]]s due to a large amount of momentum inherited from the prior dash. Although ''Ultimate''{{'}}s reworking of [[jostle]] mechanics makes most grounded moves either more difficult or impossible to cross-up, there are still multiple dash attacks with this property.


==Dash attacks in ''[[Super Smash Bros.]]''==
If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a [[boost grab]]. Similarly, in ''[[Brawl]]'', many dash attacks can be interrupted by performing an [[up smash]] in a technique labeled the [[dash attack canceled up smash]] (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a [[Gatling Combo]].
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Does a shoulder tackle. || 12%
|-
|{{SSB|Donkey Kong}}||Lifts up foot and slides on his other foot, has considerable ending lag. || 12%
|-
|{{SSB|Fox}}||Leaps a bit off the ground and slides forward, sticking foot out. Very fast and has low ending lag. || 10%
|-
|{{SSB|Jigglypuff}}||Trips and slides into opponents. || 10%
|-
|{{SSB|Kirby}}||Does a slide tackle. || 10%
|-
|{{SSB|Link}}||Sticks his sword straight out and stops, good range and speed. || 16%
|-
|{{SSB|Luigi}}||Swings his arms in a flurry of "sissy-fight"-like punches. || Six hits, 2% each
|-
|{{SSB|Mario}}||Does a slide tackle like in ''[[Super Mario 64]]''.||12%
|-
|{{SSB|Ness}}||Puts both hands in front of him, low ending lag. || 10%
|-
|{{SSB|Pikachu}}||Does a running headbutt, has considerable ending lag. Commonly considered Pikachu's second worst attack. || 12%
|-
|{{SSB|Samus}}||Shoulder tackles foe similar to her Shinespark in ''[[Super Metroid]]''. || 12%
|-
|{{SSB|Yoshi}}||Rams forward with his head. || 12%
|}


==Dash attacks in ''[[Super Smash Bros. Melee]]''==
==List of dash attacks==
{|class="wikitable"
{| class="wikitable"
!Character
!Character!!Description
!Description
!Damage
|-
|-
|{{SSBM|Bowser}}||Charges forward, bad starting and ending lag. || 11%
|[[Banjo]] & [[Kazooie]]||Banjo rolls forward to strike with his entire body.
|-
|-
|{{SSBM|Captain Falcon}}||Does a shoulder tackle. || 10%
|[[Bayonetta]]||Lunges forward with her gun extended for a pistol whip.
|-
|-
|{{SSBM|Dr. Mario}}||Same as Mario's, but has slightly more range. || 9%
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Lunges forward horns-first.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|-
|-
|{{SSBM|Donkey Kong}}||Kicks in front, has considerable ending lag. || 11%
|[[Bowser Jr.]]||Leans back while deploying and attacking with a buzzsaw from the Junior Clown Car's mouth.
|-
|-
|{{SSBM|Falco}}||Same as Fox. || 9%
|[[Byleth]]||Performs an outward running slash.
|-
|-
|{{SSBM|Fox}}||Runs forward and sticks foot out. || 7%
|[[Captain Falcon]]||Performs a running shoulder tackle.
|-
|-
|{{SSBM|Ganondorf}}||Does a shoulder tackle. || 14%
|[[Charizard]]||Performs a running kick.
|-
|-
|{{SSBM|Ice Climbers}}||Leaps and swings hammers forward. || 17% if both climbers hit
|[[Chrom]]||Performs a running inward slash.
|-
|-
|{{SSBM|Jigglypuff}}||Trips and falls head first. || 12%
|[[Cloud]]||Holds the Buster Sword diagonally and thrusts its edge forward with both hands for a running slash.
|-
|-
|{{SSBM|Kirby}}||Runs forward on fire. Kirby's movement will not stop if he reaches the edge of a ledge while during the dash, a property unique to this dash attack. || 8%
|[[Corrin]]||Jumps forwards and spins in a missile-like fashion while twirling Omega Yato for multiple hits.
|-
|-
|{{SSBM|Link}}||Brings sword down in front of him. || 12%
|[[Daisy]]||Shoves her hands forwards, then separates them for a second hit.
|-
|-
|{{SSBM|Luigi}}||Dashes forward and attacks with a flurry of punches. || Five hits, 2% each
|[[Dark Pit]]||Performs a running inward slash with his bow.
|-
|-
|{{SSBM|Mario}}||Does a slide tackle like in ''Super Mario 64''. || 9%
|[[Dark Samus]]||Floats while performing a running shoulder tackle.
|-
|-
|{{SSBM|Marth}}||Does a quick upward diagonal slash. || 10% base, 13% tip
|[[Diddy Kong]]||Performs a cartwheel leading into a downward double-handed slap.
|-
|-
|{{SSBM|Mewtwo}}||Holds out arms while sliding, inflicting damage with shadow energy. || 9%
|[[Donkey Kong]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls forwards to strike with his entire body.
|-
|-
|{{SSBM|Mr. Game & Watch}}||Puts on a footbal helmet and charges forward. || 9%
|[[Dr. Mario]]||Performs a low sliding kick.
|-
|-
|{{SSBM|Ness}}||Uses PK Brainshock, which releases 3 bubbles of PSI. || 12%
|[[Duck Hunt]]||The dog lowers his body and slides along the ground while the duck lunges forward with its beak.
|-
|-
|{{SSBM|Peach}}||Lunges forward and splits her hands apart, low ending lag. || 12%
|[[Falco]]||Performs a running kick.
|-
|-
|{{SSBM|Pichu}}||Sticks its head out and trips mid-dash. || 8%
|[[Fox]]||Performs a running kick.
|-
|-
|{{SSBM|Pikachu}}||Jumps forward, headbutting. || 8%
|[[Ganondorf]]||Performs a running shoulder tackle.
|-
|-
|{{SSBM|Roy}}||Slashes in front of him. || 12%
|[[Greninja]]||Performs a low spinning kick out of its run.
|-
|-
|{{SSBM|Samus}}||Does a shoulder tackle. || 13%
|[[Hero]]||Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|-
|-
|{{SSBM|Sheik}}||Spreads her arms apart and stops running, good range and speed. || 10%
|[[Ice Climbers]]||Swipe upward with their hammers.
|-
|-
|{{SSBM|Yoshi}}||Rams forward with head. || 8%
|[[Ike]]||Brings Ragnell behind him and then slashes it in front of himself into a forwards-pointing position.
|-
|-
|{{SSBM|Young Link}}||Slashes in front of him and slows down, high knockback. || 10%
|[[Incineroar]]||Performs a leaping knee strike.
|-
|-
|{{SSBM|Zelda}}||Shoves her hands in front, with magic sparks coming out of them. || 13%
|[[Inkling]]||Throws a lunging elbow bash.
|}
 
If either of the Shield Buttons are pressed repeatedly right after attempting a dash attack, the attack will be cancelled and turned into a dash [[Grab]].
 
==Dash attacks in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}} ||Charges forward and falls onto his belle. Good range and knockback, but has considerable ending lag. ||11% (clean), 8% (late)
|[[Isabelle]]||Trips and drops a small pot, throwing it forward.
|-
|-
|{{SSBB|Captain Falcon}} ||Rams his shoulder into the opponent. Quick, but extremely unsafe on shields due to lack of shieldstun and high ending lag. ||8% (clean), 6% (late)
|[[Ivysaur]]||{{GameIcon|SSBB}} Falls prone on the ground into a sliding headbutt.<br/>{{GameIcon|SSBU}} Performs a running shoulder tackle.
|-
|-
|{{SSBB|Charizard}} ||Slides forwards and raises one leg for a sliding kick. Has considerable ending lag. ||11% (clean), 9% (late)
|[[Jigglypuff]]||Falls forward out of its run to strike with its head.
|-
|-
|{{SSBB|Diddy Kong}} ||Does a cartwheel from the ''Donkey Kong Country'' series. The first hit of the move [[spike]]s opponents, making it easier to land all three hits. ||3% (hit 1), 2% (hit 2), 4% (hit 3)
|[[Joker]]||Throws an upwards kick, then transitions it into reverse back kick.
|-
|-
|{{SSBB|Donkey Kong}} ||Skids to a halt while doing a side-kick. Has considerable ending lag. ||11% (clean), 9% (late)
|[[Kazuya]]||Performs a leaping sidekick.
|-
|-
|{{SSBB|Falco}} ||Similar to Fox's dash attack but deals more damage. ||9% (clean), 6% (late)
|[[Ken]]||Performs a running kick.
|-
|-
|{{SSBB|Fox}} ||Jumps slightly off the ground and performs a running kick. Has good comboing potential. ||7% (clean), 5% (late)
|[[King Dedede]]||Dramatically trips, then proceeds to slam his entire body onto the ground in front of himself.
|-
|-
|{{SSBB|Ganondorf}} ||Shoulder-charges at the opponent. Can KO at high percentages, surprisingly fast, and sends the foe skyward. Second strongest dash attack in the game. ||15% (clean), 10% (late)
|[[King K. Rool]]||Leaps forward belly-first, attacking with his armor.
|-
|-
|{{SSBB|Ice Climbers}} ||Leaps forward and swings their hammers in front of themselves. ||6% (leader), 4% (partner)
|[[Kirby]]||{{GameIcon|SSB}} Falls forward out of his run to strike with his head.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBU}} Engulfs his body in a fireball and launches himself forward.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a sliding headspin.
|-
|-
|{{SSBB|Ike}} ||Swings Ragnell upward after charging forward. Launches opponents upward if they hit Ike. Great range. ||7% (blade), 8% (tip)
|[[Link]]||{{GameIcon|SSB}} Performs a sliding stab.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slashes downward and outward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|-
|-
|{{SSBB|Ivysaur}} ||Slides along the ground, headbutting foes. Good power, can KO around 100% on lighter characters. ||12% (clean), 10% (late)
|[[Little Mac]]||Throws a downwards punch with a very wide arc.
|-
|-
|{{SSBB|Jigglypuff}} ||Jumps forward and does a quick headbutt. Can be used for dash attack canceling to compensate Jigglypuff´s slow ground mobility. ||12% (clean), 8% (late)
|[[Lucario]]||Performs a running kick.
|-
|-
|{{SSBB|King Dedede}} ||Trips and face-plants forward. A powerful dash attack, capable of KOing most fighters at low percentages. Strongest dash attack in the game. ||16% (head), 14% (body)
|[[Lucas]]||Briefly rears back, then thrusts a single palm thrust forwards with a PSI spark emanating from his hand.
|-
|-
|{{SSBB|Kirby}} ||Does a breakdancing spin on his head similar to his Yoyo kick from ''Kirby Super Star''. Hits multiple times. ||2% (hits 1-5), 4% (hit 6)
|[[Lucina]]||Performs a running outward slash.
|-
|-
|{{SSBB|Link}} ||Does a downward strike with his sword while running to a stop. Can be dash attack canceled. ||12% (blade), 10% (tip), 11% (arm & body)
|[[Luigi]]||Throws a panicked series of punches in front of himself.
|-
|-
|{{SSBB|Lucario}} ||Does a running jump kick. Aura is not involved in this attack. ||10% (clean), 7% (late)
|[[Mario]]||Performs a low sliding kick.
|-
|-
|{{SSBB|Lucas}} ||Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas. Has considerable starting and ending lag. ||12% (sweetspot), 10% (sourspot)
|[[Marth]]||Performs a running outward slash.
|-
|-
|{{SSBB|Luigi}} ||Swings his arms in a flurry of "sissy-fight"-like punches. Multiple hits, with the last hit having better knockback than the previous hits. ||1% (hits 1-6), 2% (hit 7)
|[[Mega Man]]||Uses Top Man's Top Spin power, to spin around several times while forming a bladed tornado around himself.
|-
|-
|{{SSBB|Mario}} ||Does a sliding kick from ''Super Mario 64'', sending foes diagonally upwards. Has a rather long duration. ||9% (clean), 7% (late)
|[[Meta Knight]]||Performs a running kick.
|-
|-
|{{SSBB|Marth}} ||A quick upward sweeping diagonal slash. Decent range, but has some startup. ||9% (body), 10% (blade), 12% (tip)
|[[Mewtwo]]||Thrusts its palms forwards with dark energy emanating from them.
|-
|-
|{{SSBB|Meta Knight}} ||Does a forward thrust kick while braking into a stop. Only non-[[throw]] move of Meta Knight's that doesn't require [[Galaxia]]. Deals more damage if the foe hits his body.||6-8%
|[[Mii Brawler]]||Performs a running kick.
|-
|-
|{{SSBB|Mr. Game & Watch}} ||Slides his head along the ground while wearing a helmet. Has high ending lag, but the hitbox lasts a long duration, having [[sex kick]] properties. Originates from ''Helmet''. ||11%
|[[Mii Gunner]]||Leans far forwards and performs a leaning arm cannon punch accompanied by a burst of flame from it.
|-
|-
|{{SSBB|Ness}} ||Sends three PSI sparks out in front of himself, with the third spark knocking the opponent up into the air. If all hits connect, it can be followed up by an aerial attack. ||5% (hit 1), 4% (hits 2-3)
|[[Mii Swordfighter]]||{{GameIcon|SSB4}} Leans forwards and stabs straight ahead.<br/>{{GameIcon|SSBU}} Performs an outward slash.
|-
|-
|{{SSBB|Olimar}} ||Does a forward cartwheel. Has vertical knockback. ||7% (hit 1), 4% (hit 2)
|[[Min Min]]||Performs a running kick.
|-
|-
|{{SSBB|Peach}} ||Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. ||4% (hit 1), 4% (hit 2)
|[[Mr. Game & Watch]]||Equips a helmet, then performs a tackling headbutt with it.
|-
|-
|{{SSBB|Pikachu}} ||Does a running headbutt. Good knockback but has considerable ending lag. ||7%
|[[Mythra]]||Performs a running inwards slash.
|-
|-
|{{SSBB|Pit}} ||Steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback. ||11% (body), 12% (arm), 9% (blade)
|[[Ness]]||{{GameIcon|SSB}} Performs a forward double palm thrust.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts his hands forwards and releases three back-to-back PSI sparks from them.
|-
|-
|{{SSBB|R.O.B.}} ||Thrusts both his arms forward. Launches opponents diagonally upwards. ||6% (arms), 5% (arms tip)
|[[Olimar]]||Performs a cartwheel, attacking with his whole body.
|-
|-
|{{SSBB|Samus}} ||Dashes using her jet boosters and hits the opponent with her left shoulder. Deals horizontal knockback. ||10% (clean), 6% (late)
|[[Pac-Man]]||Transforms into his wedge form and performs a set of bites while moving forwards.
|-
|-
|{{SSBB|Sheik}} ||Dashes forward and swings both her arms apart. Good range and speed, can be used for dash attack canceling. ||7% (clean), 5% (late)
|[[Palutena]]||Bashes her shield forward.
|-
|-
|{{SSBB|Snake}} ||Does a somersault forward. Great knockback and moves Snake a great distance forward. Can be dash attack canceled. ||11%/9% (clean), 8%/6% (late)
|[[Peach]]||{{GameIcon|SSBM}} Thrusts her hands forward.<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Shoves her hands forward, then separates them for a second hit.
|-
|-
|{{SSBB|Sonic}} ||Curls into a ball to rush at any opponent in front of him. Very quick startup but has some endlag. ||6% (clean), 4% (late)
|[[Pichu]]||Throws out a jumping headbutt.
|-
|-
|{{SSBB|Squirtle}} ||Turns around while jumping, hitting opponents with the back of its shell. Knocks opponents behind Squirtle if hitbox connects. ||9% (clean), 7% (late)
|[[Pikachu]]||Throws out a jumping headbutt.
|-
|-
|{{SSBB|Toon Link}} ||Slashes directly in front of himself while running forward. Deals diagonal knockback. ||10% (blade), 8% (tip)
|[[Piranha Plant]]||Tackles forward with its pot.
|-
|-
|{{SSBB|Wario}} ||Trips and falls flat on his face, sliding a small distance forward. Very fast startup but has considerable ending lag. Can be dash attack canceled. ||7% (clean), 5% (late)
|[[Pit]]||Performs a running inward slash with his bow.
|-
|-
|{{SSBB|Wolf}} ||Does a back-flip, kicking forward. Only dash move that doesn't utilize forward momentum. The trajectory of the opponent depends upon the part of Wolf's body they collide with. ||9%
|[[Pyra]]||Performs a running inwards slash.
|-
|-
|{{SSBB|Yoshi}} ||Rams forward with head. Good range, speed and knockback. ||9% (clean), 7% (late)
|[[R.O.B.]]||Swings his arms downwards in front of himself.
|-
|-
|{{SSBB|Zelda}} ||Pushes forward with magical sparks tipping on her hands. Any foes caught in the sweetspot of the move will electrocuted and knocked upwards. ||Clean: 12% (body), 9% (hands)<br/>Late: 8% (body), 7% (hands)
|[[Richter]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|-
|-
|{{SSBB|Zero Suit Samus}} ||Does a sliding kick forward with her leg extended. Can [[lock]] if [[buffer]]ed right. ||7% (clean), 5% (late)
|[[Ridley]]||Performs a lunging bite.
|}
 
===Stalled dash attack===
A '''stalled dash attack''' is essentially a dash attack that is performed at the last possible frame of the characters' running animation, similar to [[dash dancing]] in ''[[Melee]]''. The character will perform their dash attack while they appear to stand still instead of their basic [[neutral attack]]. This is most notable when used by Snake, Luigi, and Donkey Kong.
 
==Dash attacks in ''[[Super Smash Bros. 4]]''==
Most dash attacks in ''SSB4'' have high base knockback, but low knockback scaling.  As such, most are useful for throwing the opponent off, but are ineffective KO tools for anything other than Sudden Death, Horde Battles in Special Orders, or other lightweight scenarios.  Exceptions are listed below.
{|class="wikitable"
|-
|-
!Character
|[[Robin]]||Brace the Bronze Sword close to their body for a rigid forwards stab.
!Description
!Damage
|-
|-
|{{SSB4|Bowser}} ||Transitions into a running dropkick. Unlike in previous games, this is not a great KO move, but it has significantly less lag, making it more versatile. ||10% (clean) 8% (late)
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Thrusts her body forwards, then swings herself upwards in a floaty fashion.<br/>''Luma:'' Performs an upward-swinging tackle.
|-
|-
|{{SSB4|Bowser Jr.}} ||A spinning sawblade sticks out of the clown car, while Bowser Jr. raises his right arm and orients the car upward. Not all hits likely to be made at high percentages. ||up to 12% (6 hits)
|[[Roy]]||{{GameIcon|SSBM}} Performs a running outward slash.<br>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an inward horizontal slash.
|-
|-
|{{SSB4|Captain Falcon}} ||Crashes into his opponent with his right shoulder forward. ||10% (clean) 6% (late)
|[[Ryu]]||Performs a running kick.
|-
|-
| {{SSB4|Charizard}} ||Transitions into a straight horizontal kick with one leg. (uses either, depending on orientation) .||11% (clean) 8% (late)
|[[Samus]]||Performs a running shoulder tackle.
|-
|-
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||11%
|[[Sephiroth]]||Thrusts his palm forward with dark energy emanating from it.
|-
|-
|{{SSB4|Diddy Kong}} ||Does a cartwheel from the ''Donkey Kong Country'' series, hitting with the right foot, then the left, then finishing off with both hands. Only the last hit deals knockback. || 7% (3 hits)
|[[Sheik]]||Performs a simultaneous outwards knifehand swipe with both arms.
|-
|-
|{{SSB4|Donkey Kong}} ||Does a quick forward roll attack from the ''Donkey Kong Country'' series. ||10% (clean) 8% (late)
|[[Shulk]]||Slashes inwards with the Monado.  
|-
|-
|{{SSB4|Dr. Mario}} ||Identical to Mario's, except it always sends foes straight up. ||8% (clean) 6% (late)
|[[Simon]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|-
|-
|{{SSB4|Duck Hunt}} ||The dog tilts its hind legs up, propelling the duck forward with its beak. ||10% (clean) 7% (late)
|[[Snake]]||Performs a jumping-forwards somersault.
|-
|-
|{{SSB4|Falco}} ||Similar to Fox's, but slightly slower and more damaging. ||9% (clean) 6% (late)
|[[Sonic]]||{{GameIcon|SSBB}} Lunges forwards while curling into a ball.<br/>{{GameIcon|SSB4}} Lunges forwards while curling into a ball, then performs a flying kick for a final hit.<br/>{{GameIcon|SSBU}} Performs a running kick.
|-
|-
|{{SSB4|Fox}} ||Does a jump-kick with his left leg, then lands on his feet. ||6% (clean) 4% (late)
|[[Sora]]||Slides forward and hits the opponent with his right foot.
|-
|-
|{{SSB4|Ganondorf}} ||Similar to Captain Falcon's, but much more damaging. Good KO move at high percentages. ||14% (clean) 10% (late)
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a jumping shell tackle.<br/>{{GameIcon|SSBU}} Uses its water wave to propel itself forward while kicking with both feet.
|-
|-
|{{SSB4|Greninja}} ||Does a running spin-kick with one leg. (left or right depending on orientation) Cannot hit late. ||7%
|[[Steve]]||Performs a running pickaxe swing.
|-
|-
|{{SSB4|Ike}} ||Runs forward and slashes upward with Ragnell. Decent KO potential at high percentages. ||10% (at tip and center of blade) 8% (close to hilt) 5% (At tip if opponent is airborne)
|[[Terry]]||Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves.
|-
|-
|{{SSB4|Jigglypuff}} ||Jumps into a head-slam. Good KO move at an edge. ||12% (clean) 8% (late)
|[[Toon Link]]||Slashes downwards and outwards.
|-
|-
|{{SSB4|King Dedede}} ||Trips himself and falls face-first into his opponent, akin to his move in early ''Kirby'' games. Slow start-up, but great knockback, capable of KOing at moderately low percentages if hit clean. Most powerful dash attack in the game. ||16% (clean) 13% (late)
|[[Villager]]||Trips and drops a small potted plant, throwing it forward.
|-
|-
|{{SSB4|Kirby}} ||Does a spinning handstand, hitting with his feet extended, akin to the Yo-Yo dash move in ''Kirby Super Star''. Only the last hit deals knockback. ||9% (6 hits)
|[[Wario]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Holds his arms up and trips forwards, striking with his fingers and head.<br/>{{GameIcon|SSBU}} Performs his iconic running shoulder tackle attack from his home series.
|-
|-
|{{SSB4|Link}} ||Dashes into a Jump Strike, similar to the titular move in all 3-D ''Zelda'' games. Good KO move, akin to a Smash attack. ||14% (at tip) 13% (center) 12% (close to hilt)
|[[Wii Fit Trainer]]||Assumes the Gate pose to perform a sliding arm strike.
|-
|-
|{{SSB4|Little Mac}} ||Slams his left fist swiftly into the ground in an arc. Good KO move at an edge. Cannot hit late. ||10%
|[[Wolf]]||{{GameIcon|SSBB}} Performs a sudden backflipping kick.<br/>{{GameIcon|SSBU}} Throws a wide-angled forwards straight kick.
|-
|-
|{{SSB4|Lucario}} ||Does a jump-kick with its left leg high in the air, then lands on its feet. Damage and knockback scale up as Lucario takes damage, making it a good KO move if both players are heavily injured. ||5% (clean min) 13% (clean max) 3% (late min) 10% (late max)
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Headbutts forwards out of his run.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|-
|-
|{{SSB4|Lucas}} ||Charges forward and releases a PSI hexagon from his hand. Has a sourspot on his arm. || 13% (sweetspot) 9% (sourspot)
|[[Young Link]]||Slashes downwards and outwards.
|-
|-
|{{SSB4|Lucina}} ||Similar to Marth's, but damage is even throughout. Cannot hit late. ||10% ([[Training Mode]] says 9%)
|[[Zelda]]||Thrusts both of her palms forward with magic emitting from them.
|-
|-
|{{SSB4|Luigi}} ||Runs forward, flailing his arms over his head repeatedly, "sissy fight" style. Only the last hit deals knockback. ||8% (7 hits)
|[[Zero Suit Samus]]||{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a jet-propelled flying knee strike.
|-
|{{SSB4|Mario}} ||Does a sliding kick from ''Super Mario 64'', sending foes diagonally upward. Has a rather long duration. If it hits late, the opponent is sent backwards. ||8% (clean) 6% (late)
|-
|{{SSB4|Marth}} ||Runs into a horizontal slash. Damage and knockback depend on where it hits, with the tip having decent KO potential near a ledge. Cannot hit late. ||12% (tip) 10% (center) 9% (near hilt)
|-
|{{SSB4|Mega Man}} ||Does a running Tornado Dash, covering much ground and damaging as it goes. Only the last hit deals knockback. ||10% (8 hits)
|-
|{{SSB4|Meta Knight}} ||Does a swift flying kick, then lands on his feet. ||6% (clean) 5% (late)
|-
|{{SSB4|Mewtwo}} ||Lunges forward, palms forward and arms outstretched.||9% (clean) 6% (late)
|-
|{{SSB4|Mii Brawler}} ||Does a flying kick, then lands on his/her feet. ||11% (clean) 6% (late)*
|-
|{{SSB4|Mii Gunner}} ||Jumps forward and sets off a charge from the gun at melee range. Effect changes depending on where it hits, but knockback does not. Cannot hit late. ||10% (9% if it's the first attack used, [[Training Mode]] always says 9%)*
|-
|{{SSB4|Mii Swordfighter}} ||Lunges forward and stabs horizontally with the sword. ||10% (clean) 6% (late)*
|-
|{{SSB4|Mr. Game & Watch}} ||Dons a hard hat, then dives headfirst into the ground. Mr. Game & Watch does this in 4 visible frames, the first and second of which are clean, the third is late, and the fourth doing nothing. If it hits close, the opponent is sent backwards. ||10% (clean) 6% (late)
|-
|{{SSB4|Ness}} ||Ness skids to a stop as he sends out three small bursts of PK energy ahead of him, all of which hit if Ness does this attack close enough. Only the last hit deals knockback. ||10% (3 hits)
|-
|{{SSB4|Olimar}} ||Does a quick cartwheel forward. Only the last hit deals knockback, but strangely, the first deals more damage. Olimar does not need or use Pikmin to do this move. ||11% (2 hits)
|-
|{{SSB4|Pac-Man}} ||Transforms into his original form and chomps at his opponent three times, while covering decent ground. Only the last hit deals knockback. ||9% (3 hits)
|-
|{{SSB4|Palutena}} ||Bashes enemies with her shield, braking her dash quickly. Cannot hit late. ||9%
|-
|{{SSB4|Peach}} ||Pushes her hands forward, dealing magical damage at her palms. Only the last hit deals knockback. ||10% (2 hits)
|-
|{{SSB4|Pikachu}} ||Uses Tackle and rams headfirst into the opponent. Is a Super Effective KO move at high percentages if it hits clean. ||10% (clean) 6% (late)
|-
|{{SSB4|Pit}} ||Does a quick horizontal slash with his bow without breaking it up. Cannot hit late. ||11%
|-
|{{SSB4|R.O.B.}} ||Quickly slams his arms down to the ground, lifting his base up momentarily. Cannot hit late. ||7%
|-
|{{SSB4|Robin}} ||Lunges forward and stabs with the bronze sword. ||10% (clean) 6% (late)
|-
|{{SSB4|Rosalina & Luma}}||Dives downward and headbutts the opponent up from below. Deals more damage if Luma hits instead. ||7% (Rosalina, 2 hits), 10% (Luma, 2 hits)
|-
|{{SSB4|Roy}}||Leaps forward briefly before pivoting to the left as he does a low-angle horizontal slash to the left. ||13% (sweetspot), 9% (sourspot)
|-
|{{SSB4|Ryu}}||Performs a leaping sidekick. Based off of his original jumping medium and heavy kick in the ''Street Fighter Alpha/Zero'' games. ||12% (clean), 8% (late)
|-
|{{SSB4|Samus}} ||Dashes into the opponent using jet boosters and hits them with the left shoulder. Attack only hits at the end of the dash, making it possible to miss if Samus is too close to the enemy at the start. ||10% (clean) 6% (late)
|-
|{{SSB4|Sheik}} ||Swings both arms across each-other as she dives at her opponent. Attack only hits at the end of the move, making it possible to miss if Sheik is too close to the enemy at the start. ||6% (sometimes 7%, [[Training Mode]] always says 6%)
|-
|{{SSB4|Shulk}} ||Lunges and swings the Monado horizontally. Damage and knockback depend on the [[Monado Arts|Monado Art]] being used. Cannot hit late. ||11% (Normal & Jump) 9% (Speed, [[Training Mode]] says 8%) 8% (Shield, [[Training Mode]] says 7%) 15% (Buster, sometimes 16%) 5% (Smash)
|-
|{{SSB4|Sonic}} ||Curls up into a spiky ball and rolls a short distance. Hits multiple times and ends in a drop kick. ||6% (3 hits)
|-
|{{SSB4|Toon Link}} ||Runs forward and quickly slashes his sword. ||8% (clean) 6% (close to hilt)
|-
|{{SSB4|Villager}} ||Grabs a flower pot and trips, causing the pot to hit the ground ahead of him/her. The pot can be reflected or pocketed. ||10% (pot and Villager hit) 6% (only pot hits)
|-
|{{SSB4|Wario}} ||Quickly slams his face into the ground and skids. The late hit will send opponents backwards and trip them. ||7% (clean) 4% (late)
|-
|{{SSB4|Wii Fit Trainer}} ||Does the Gate pose and slides into her/his opponent. Has a lingering hitbox. ||6%
|-
|{{SSB4|Yoshi}} ||Does a flying kick with his left foot, then spins back into position. ||9% (clean) 6% (late)
|-
|{{SSB4|Zelda}} ||Dashes forward and delivers a magical pulse with both arms ahead. A good KO move at an edge if the sweetspot hits. Cannot hit late. ||12% (sweetspot) 9% (sourspot)
|-
|{{SSB4|Zero Suit Samus}} ||Dashes forward with her jet boots and strikes with the right knee, covering significant distance. ||8% (clean) 5% (late)
|}
|}
<nowiki>*</nowiki> This assumes the Mii is default height and weight.


==Notable dash attacks==
==Notable dash attacks==
*Falco, Jigglypuff, Link, Sheik, Snake, Wolf, Wario and Sonic all receive a great momentum boost when using a DACUS in ''Brawl''.
[[File:Roy's Melee Dash Attack.gif|right|thumb|{{SSBM|Roy}}'s dash attack in ''Melee'', showcasing its infamous hitbox.]]
*Pit will perform an additional attack if he is wielding a battering [[item]].
*[[Roy]]'s dash attack in ''Melee'' is infamous for [https://www.youtube.com/watch?v=Kht7deE4Zyw not hitting properly] because the hitboxes are active for the same amount of frames as [[Marth]] while being much slower. As a result, the move barely covers half of its swing animation, with most of the frames being active before Roy swings his sword. Roy gained a new dash attack in ''Smash 4'' onwards, fixing this issue and making its sweetspot significantly more powerful, at the cost of higher ending lag.
*When Mewtwo uses a dash attack with a battering item, it will spin the item in front of it, hitting enemies consecutively.
*[[Kirby]]'s dash attack, exclusively in ''Melee'', will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in ''Ultimate''.
*King Dedede's dash attack is well known for its power and large hitbox duration. It is more powerful in ''Smash 4'' than many smash attacks.
*[[Snake]]'s dash attack in ''Ultimate'' is one of the best dash attacks in the game due to its fast startup, arm [[intangibility]], high knockback, and ability to setup edgeguarding opportunities. It can KO opponents near the ledge at high percents and can easily launch opponents away from Snake even at low percents due to its high base knockback, giving Snake one of the best burst options in the game.  
*Kirby's dash attack in ''Melee'' is the only one that can go off edges.
*[[Luigi]]'s dash attack has been infamously inconsistent throughout most of the series' lifespan. In ''64'' and ''Melee'', a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in ''Brawl'', it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. ''Ultimate'' drastically buffed the move by considerably decreasing its ending lag, making its multihits connect much more reliably, and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly harder to punish on whiff.
*Luigi's dash attack in the original ''Super Smash Bros.'' is the only one that hits multiple times. This trait is soon shared among Ness by ''Melee'', Kirby and Diddy Kong by ''Brawl'', and Bowser Jr., Mega Man, Sonic, and Pac-Man by ''4''.
*[[Wolf]]'s dash attack in ''Brawl'' is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
*Villager's dash attack is, so far, the only one that can be reflected.
*[[Diddy Kong]]'s dash attack in ''Brawl'' has its interruptibility come out immediately when the last hitbox ceases, giving it literally no ending lag and making it very difficult to punish. It can also be used to pick up [[Banana Peel|banana peels]], and possesses strong combo potential at a variety of percentages. All of this combined makes it one of Diddy Kong's best moves in ''Brawl''.  
 
*While several attacks throughout the series grant brief [[intangibility]], [[Palutena]]'s dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright [[invincibility]], protecting her extended arm due to the use of her shield.
==Trivia==
*Like many of his other attacks, [[King K. Rool]]'s dash attack utilizes his characteristic [[Belly Super Armor]] – in its case, for the entire duration his stomach is extended.
*[[Kirby]] has a different dash attack in the first three games, being the only character to hold this trait. However, Kirby's dash attack in ''[[Super Smash Bros. 4]]'' is visually the same as his dash attack in ''Brawl''.
*Prior to ''Smash 4'', [[Peach]], [[Zelda]], [[Pit]], and [[Mewtwo]] had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times.
*The dash attacks of [[Villager]] and [[Isabelle]] are the only ones that are projectiles.
*[[King Dedede]]'s dash attack is the strongest dash attack from ''Brawl'' onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag, which makes it the slowest dash attack in the series and effectively reserves it for hard reads and ledge-trapping scenarios.
*[[Sephiroth]] and [[Sora]] are the only sword-users that do not use a sword for their dash attacks.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Kirby DashAttack Melee.png|Kirby's dash attack from ''Melee''.
Kirby DashAttack Melee.png|Kirby's dash attack in ''Melee''.
Image:Fox_dashattack.jpg|[[Fox]]'s dash attack in ''Brawl''.
MarioDashAttackSSBM.gif|{{SSBM|Mario}}'s dash attack in ''Melee''.
Fox_dashattack.jpg|{{SSBB|Fox}}'s dash attack in ''Brawl''.
Brawl-Snake-DashAttack.gif|{{SSBB|Snake}}'s dash attack in ''Brawl''.
SSBUWebsiteLucario4.jpg|{{SSBU|Lucario}}'s dash attack in ''Ultimate''.
</gallery>
</gallery>


{{Attacks}}
{{Attacks}}
[[Category:Game Controls]]
[[Category:Game controls]]
[[Category:Dash attacks|*]]
[[Category:Ground attacks]]
[[es:Ataque en carrera]]

Latest revision as of 13:51, May 12, 2024

Fox's dash attack in Super Smash Bros. 4

A dash attack (ダッシュ攻撃) is an attack performed by pressing the attack button while dashing. Most dash attacks come out quickly and function as a character's primary burst option and approaching attack, but have noticeable ending lag and contain other properties that make them highly committal, making them very easy for wary opponents to punish (particularly using a shield grab).

Prior to Super Smash Bros. Ultimate, many dash attacks could be used for cross-ups due to a large amount of momentum inherited from the prior dash. Although Ultimate's reworking of jostle mechanics makes most grounded moves either more difficult or impossible to cross-up, there are still multiple dash attacks with this property.

If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a boost grab. Similarly, in Brawl, many dash attacks can be interrupted by performing an up smash in a technique labeled the dash attack canceled up smash (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a Gatling Combo.

List of dash attacks[edit]

Character Description
Banjo & Kazooie Banjo rolls forward to strike with his entire body.
Bayonetta Lunges forward with her gun extended for a pistol whip.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Lunges forward horns-first.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a running kick.
Bowser Jr. Leans back while deploying and attacking with a buzzsaw from the Junior Clown Car's mouth.
Byleth Performs an outward running slash.
Captain Falcon Performs a running shoulder tackle.
Charizard Performs a running kick.
Chrom Performs a running inward slash.
Cloud Holds the Buster Sword diagonally and thrusts its edge forward with both hands for a running slash.
Corrin Jumps forwards and spins in a missile-like fashion while twirling Omega Yato for multiple hits.
Daisy Shoves her hands forwards, then separates them for a second hit.
Dark Pit Performs a running inward slash with his bow.
Dark Samus Floats while performing a running shoulder tackle.
Diddy Kong Performs a cartwheel leading into a downward double-handed slap.
Donkey Kong Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs a running kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Rolls forwards to strike with his entire body.
Dr. Mario Performs a low sliding kick.
Duck Hunt The dog lowers his body and slides along the ground while the duck lunges forward with its beak.
Falco Performs a running kick.
Fox Performs a running kick.
Ganondorf Performs a running shoulder tackle.
Greninja Performs a low spinning kick out of its run.
Hero Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
Ice Climbers Swipe upward with their hammers.
Ike Brings Ragnell behind him and then slashes it in front of himself into a forwards-pointing position.
Incineroar Performs a leaping knee strike.
Inkling Throws a lunging elbow bash.
Isabelle Trips and drops a small pot, throwing it forward.
Ivysaur Super Smash Bros. Brawl Falls prone on the ground into a sliding headbutt.
Super Smash Bros. Ultimate Performs a running shoulder tackle.
Jigglypuff Falls forward out of its run to strike with its head.
Joker Throws an upwards kick, then transitions it into reverse back kick.
Kazuya Performs a leaping sidekick.
Ken Performs a running kick.
King Dedede Dramatically trips, then proceeds to slam his entire body onto the ground in front of himself.
King K. Rool Leaps forward belly-first, attacking with his armor.
Kirby Super Smash Bros. Falls forward out of his run to strike with his head.
Super Smash Bros. MeleeSuper Smash Bros. Ultimate Engulfs his body in a fireball and launches himself forward.
Super Smash Bros. BrawlSuper Smash Bros. 4 Performs a sliding headspin.
Link Super Smash Bros. Performs a sliding stab.
Super Smash Bros. MeleeSuper Smash Bros. Brawl Slashes downward and outward.
Super Smash Bros. 4Super Smash Bros. Ultimate Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
Little Mac Throws a downwards punch with a very wide arc.
Lucario Performs a running kick.
Lucas Briefly rears back, then thrusts a single palm thrust forwards with a PSI spark emanating from his hand.
Lucina Performs a running outward slash.
Luigi Throws a panicked series of punches in front of himself.
Mario Performs a low sliding kick.
Marth Performs a running outward slash.
Mega Man Uses Top Man's Top Spin power, to spin around several times while forming a bladed tornado around himself.
Meta Knight Performs a running kick.
Mewtwo Thrusts its palms forwards with dark energy emanating from them.
Mii Brawler Performs a running kick.
Mii Gunner Leans far forwards and performs a leaning arm cannon punch accompanied by a burst of flame from it.
Mii Swordfighter Super Smash Bros. 4 Leans forwards and stabs straight ahead.
Super Smash Bros. Ultimate Performs an outward slash.
Min Min Performs a running kick.
Mr. Game & Watch Equips a helmet, then performs a tackling headbutt with it.
Mythra Performs a running inwards slash.
Ness Super Smash Bros. Performs a forward double palm thrust.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Thrusts his hands forwards and releases three back-to-back PSI sparks from them.
Olimar Performs a cartwheel, attacking with his whole body.
Pac-Man Transforms into his wedge form and performs a set of bites while moving forwards.
Palutena Bashes her shield forward.
Peach Super Smash Bros. Melee Thrusts her hands forward.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Shoves her hands forward, then separates them for a second hit.
Pichu Throws out a jumping headbutt.
Pikachu Throws out a jumping headbutt.
Piranha Plant Tackles forward with its pot.
Pit Performs a running inward slash with his bow.
Pyra Performs a running inwards slash.
R.O.B. Swings his arms downwards in front of himself.
Richter Twirls the Vampire Killer in a ring around his body while sliding forwards.
Ridley Performs a lunging bite.
Robin Brace the Bronze Sword close to their body for a rigid forwards stab.
Rosalina & Luma Rosalina: Thrusts her body forwards, then swings herself upwards in a floaty fashion.
Luma: Performs an upward-swinging tackle.
Roy Super Smash Bros. Melee Performs a running outward slash.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs an inward horizontal slash.
Ryu Performs a running kick.
Samus Performs a running shoulder tackle.
Sephiroth Thrusts his palm forward with dark energy emanating from it.
Sheik Performs a simultaneous outwards knifehand swipe with both arms.
Shulk Slashes inwards with the Monado.
Simon Twirls the Vampire Killer in a ring around his body while sliding forwards.
Snake Performs a jumping-forwards somersault.
Sonic Super Smash Bros. Brawl Lunges forwards while curling into a ball.
Super Smash Bros. 4 Lunges forwards while curling into a ball, then performs a flying kick for a final hit.
Super Smash Bros. Ultimate Performs a running kick.
Sora Slides forward and hits the opponent with his right foot.
Squirtle Super Smash Bros. Brawl Performs a jumping shell tackle.
Super Smash Bros. Ultimate Uses its water wave to propel itself forward while kicking with both feet.
Steve Performs a running pickaxe swing.
Terry Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves.
Toon Link Slashes downwards and outwards.
Villager Trips and drops a small potted plant, throwing it forward.
Wario Super Smash Bros. BrawlSuper Smash Bros. 4 Holds his arms up and trips forwards, striking with his fingers and head.
Super Smash Bros. Ultimate Performs his iconic running shoulder tackle attack from his home series.
Wii Fit Trainer Assumes the Gate pose to perform a sliding arm strike.
Wolf Super Smash Bros. Brawl Performs a sudden backflipping kick.
Super Smash Bros. Ultimate Throws a wide-angled forwards straight kick.
Yoshi Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Headbutts forwards out of his run.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a running kick.
Young Link Slashes downwards and outwards.
Zelda Thrusts both of her palms forward with magic emitting from them.
Zero Suit Samus Super Smash Bros. Brawl Performs a running kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a jet-propelled flying knee strike.

Notable dash attacks[edit]

Roy's dash attack in Melee, showcasing its infamous hitbox.
  • Roy's dash attack in Melee is infamous for not hitting properly because the hitboxes are active for the same amount of frames as Marth while being much slower. As a result, the move barely covers half of its swing animation, with most of the frames being active before Roy swings his sword. Roy gained a new dash attack in Smash 4 onwards, fixing this issue and making its sweetspot significantly more powerful, at the cost of higher ending lag.
  • Kirby's dash attack, exclusively in Melee, will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in Ultimate.
  • Snake's dash attack in Ultimate is one of the best dash attacks in the game due to its fast startup, arm intangibility, high knockback, and ability to setup edgeguarding opportunities. It can KO opponents near the ledge at high percents and can easily launch opponents away from Snake even at low percents due to its high base knockback, giving Snake one of the best burst options in the game.
  • Luigi's dash attack has been infamously inconsistent throughout most of the series' lifespan. In 64 and Melee, a developer oversight unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in Brawl, it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. Ultimate drastically buffed the move by considerably decreasing its ending lag, making its multihits connect much more reliably, and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly harder to punish on whiff.
  • Wolf's dash attack in Brawl is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
  • Diddy Kong's dash attack in Brawl has its interruptibility come out immediately when the last hitbox ceases, giving it literally no ending lag and making it very difficult to punish. It can also be used to pick up banana peels, and possesses strong combo potential at a variety of percentages. All of this combined makes it one of Diddy Kong's best moves in Brawl.
  • While several attacks throughout the series grant brief intangibility, Palutena's dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright invincibility, protecting her extended arm due to the use of her shield.
  • Like many of his other attacks, King K. Rool's dash attack utilizes his characteristic Belly Super Armor – in its case, for the entire duration his stomach is extended.
  • Prior to Smash 4, Peach, Zelda, Pit, and Mewtwo had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times.
  • The dash attacks of Villager and Isabelle are the only ones that are projectiles.
  • King Dedede's dash attack is the strongest dash attack from Brawl onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag, which makes it the slowest dash attack in the series and effectively reserves it for hard reads and ledge-trapping scenarios.
  • Sephiroth and Sora are the only sword-users that do not use a sword for their dash attacks.

Gallery[edit]