Super Smash Bros. 4

Mario (SSB4)/Down smash: Difference between revisions

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[[File:MarioDownSmashWiiU.jpg|270px|right|thumbnail]]
{{ArticleIcons|ssb4=y}}
Mario's down smash is a breakdance sweep, hitting opponents from both sides.
[[File:MarioDSmash.gif|270px|thumb|Hitbox visualization of Mario's down smash.]]
{{competitive expertise}}
 
==Overview==
{{SSB4|Mario}}'s down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a [[smash attack]], hitting as fast as all his tilts.


==Hitboxes==
==Hitboxes==
===Hit 1===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage=10%
|angle=32
|angle=32
|bk=30
|bk=30
Line 20: Line 24:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick
Line 26: Line 30:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=10.0%
|damage=10%
|angle=32
|angle=32
|bk=30
|bk=30
Line 39: Line 43:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick
}}
}}
|}
{{HitboxTableTitle|Hit 2|24}}
===Hit 2===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12%
|angle=30
|angle=30
|bk=30
|bk=30
Line 61: Line 63:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
Line 67: Line 69:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=12.0%
|damage=12%
|angle=30
|angle=30
|bk=30
|bk=30
Line 80: Line 82:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
Line 87: Line 89:


==Timing==
==Timing==
{{technical data|Endlag}}
{|class="wikitable"
All data is in [[frame]]s.
!Charges between
{| class="wikitable"
|2-3
|-
|-
! Phase !! Time
!Hit 1
|5-6
|-
|-
| Startup || 5
!Hit 2
|14
|-
|-
| Hit 1 hitbox existence || 5-7
!Interruptible
|44
|-
|-
| Hit 2 hitbox existence || 14-15
!Animation length
|45
|}
|}


{{competitive expertise}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Down smashes (SSB4)]]

Latest revision as of 09:16, April 12, 2023

Hitbox visualization of Mario's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Mario's down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a smash attack, hitting as fast as all his tilts.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 0   30 100 0 4 0 0.0 3.6 12.5 1.0x 1.0x 0%               Kick  
1 0 10% 0   30 100 0 3.3 0 0.0 3.6 7 1.0x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   30 100 0 4 0 0.0 3.6 -11.5 1.0x 1.0x 0%               Kick  
1 0 12% 0   30 100 0 3.3 0 0.0 3.6 -6 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 2-3
Hit 1 5-6
Hit 2 14
Interruptible 44
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible