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{{ArticleIcons|melee=yes|brawl=yes|ssb4=y}}
{{ArticleIcons|melee=yes|brawl=yes|ssb4=y|ssbu=yes}}
{{disambig2|[[Mr. Game & Watch]]'s [[up special]] move|other uses|Fire (disambiguation)}}
{{Infobox Special Move
{{Infobox Special Move
|name=Fire
|name=Fire
|image=[[File:Fire_SSB4.jpeg|250px]]
|image=[[File:Mr Game & Watch Up B SSBU.gif|300px]]
|caption=Fire in {{forwiiu}}.
|caption=Fire in ''Ultimate''.
|user=[[Mr. Game & Watch]]
|user=[[Mr. Game & Watch]]
|universe=[[Game & Watch (universe)|''Game & Watch'']]
|universe={{uv|Game & Watch}}
}}
}}
{{disambig2|[[Mr. Game & Watch]]'s [[up special]] move|other uses|Fire (disambiguation)}}
{{cquote|When Mr. Game and Watch is in danger of falling, Fire calls out a rescue brigade to send him skyward once more.|cite=Mr. Game and Watch's trophy description in ''Melee''}}
'''Fire''' ({{ja|ファイア|Faia}}, ''Fire'') is [[Mr. Game & Watch]]'s [[up special move]]. When used, two firefighters holding a fire rug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In ''Brawl'', the firefighters have a slight [[push]] effect around them.


In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch doesn't open a parachute at the end of the attack, unlike in the next game, and becomes [[helpless]]. Here, the parachute was instead his [[neutral aerial]].
'''Fire''' ({{ja|ファイア|Faia}}, ''Fire'') is [[Mr. Game & Watch]]'s [[up special move]].
 
==Overview==
Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] on the way up before reaching the peak of his ascent and falling. Ironically, despite its name, the move does no flame damage.
 
In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]] at the peak of the jump. Since ''Brawl'', he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move and will not cause him to become helpless, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will [[fast-fall]], allowing for [[mindgame]]s.
 
If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until it surpasses the lower [[blast line]]. In ''Brawl'', this can be used to perform the [[parasol glitch]].
 
In ''Ultimate'', the move has been heavily buffed, as the initial windbox has been replaced with a frame 3 damaging hitbox (now giving it the fastest startup out of all of Mr. Game & Watch's attacks). Combined with the move granting [[intangibility]] during its ascent and the ability to cancel the descent into any action, Fire is frequently considered the best [[out of shield]] option in the entire game: it has immense overall utility, such as granting an incredibly safe escape option, combo potential at a range of percents, and [[edgeguarding]] recovering opponents.


In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his up-special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in a helpless state again. Canceling the parachute as soon as it opens (at the peak of the ascent) results in Mr. Game & Watch [[fast-falling]], allowing for mindgames. Mr. Game & Watch cannot use his up-special again until he touches the ground (otherwise this would give him a potentially infinite recovery). This attack does only 6% damage, but it is quick and has a decent [[knockback]] (though usually not enough to [[KO]]). If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until the [[blast line]] is crossed. In ''Brawl'', this can used to perform the [[parasol glitch]].
==Instructional quotes==
{{InstructionalQuotes
|ssbmtrophychar=Mr. Game & Watch
|ssbmtrophydesc=When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more.
|ssbuchar=Mr. Game & Watch
|ssbudesc=Launches into the air and opens a parachute, allowing him to glide down.
}}


==Customization==
==Customization==
# '''Heavy Trampoline''': Does 12% damage. More vertical recovery, but only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
# '''Trampoline Launch''': Does 10% damage, 16% if it hits at the start. Less vertical recovery, but is faster and has a powerful hitbox on the way up. Doesn't include the parachute.
{{CustomSet|GameWatch|Up|name1=Fire|desc1=Launch into the air and open a parachute, allowing you to glide down.|name2=Heavy Trampoline|desc2=Lower vertical distance, but you do more damage on the way up.|name3=Trampoline Launch|desc3=Launches you and any foes next to you into the air. No parachute included.}}
# '''Fire''': Default.
# '''Heavy Trampoline''': Does 16% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
# '''Trampoline Launch''': Does 8% damage, 12% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute. Works similar to ''Melee{{'}}s'' version of Fire.
 
==Spirits==
Fire appears as an Ace-class [[support spirit]], and the parachuting character is featured on the {{h2|List of spirits (Game & Watch series)|Parachute}} spirit.
 
Fire uses an army of {{SSBU|Mr. Game & Watch}} puppet fighters and is fought on the [[Flat Zone X]] stage. During the battle, the player's fighter must defeat the fighters within one minute while the Mr. Game & Watch puppet fighters frequently use Fire.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
| 692 || {{SpiritTableName|Fire}} || {{SpiritType|Support}} || ★★★ || 2 || Lava-Floor Immunity || ''Game & Watch'' Series
|-
| 697 || {{SpiritTableName|Parachute}} || {{SpiritType|Support}} || ★★ || 1 || Air Defense ↑ || ''Game & Watch'' Series
|}
{{clrl}}
 
==Origin==
[[File:Fire origin.png|thumb|A game of ''Fire''.]]
''Fire'' is a ''[[Game & Watch]]'' game that released on December 4, 1981 as part of the Wide Screen series. The player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.
 
The parachute introduced in ''Brawl'' as part of the move (also used in ''Melee'' as a neutral aerial) comes from the game ''Parachute'', released on June 19, 1981 also as part of the Wide Screen series, in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.{{clr}}
<gallery>
<gallery>
HeavyTrampolineWiiU.png|Heavy Trampoline in {{forwiiu}}
Parachute Fire origin 2.jpg|A game of ''Parachute''.
TrampolineLaunchWiiU.png|Trampoline Launch in {{forwiiu}}
</gallery>
</gallery>
==Origins==
''Fire'' is a ''[[Game & Watch]]'' game where one takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, and it is the player's job to make sure that he or she uses the fire rug to bounce the people into the awaiting Ambulance at the other side of the screen.
The parachute property introduced in ''Brawl'' as part of the move (which was used in ''Melee'' as a N-air) comes from a game called ''Parachute'', where a person in a rowboat tried to catch skydiving paratroopers from a helicopter to prevent them from falling into water.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:FireMelee.jpg|Fire in ''Melee'', as seen in the Congratulations picture upon completing Adventure Mode.
Mr.Game&WatchAdventureMode.jpg|Fire in ''Melee'', as seen in the Congratulations picture upon completing Adventure Mode.
File:Game and Watch Fire 2.png|Mr. Game and Watch before being launched in ''Brawl''.
Game and Watch Fire 2.png|Mr. Game & Watch before being launched in ''Brawl''.
File:Game and Watch Fire 1.png|Mr. Game and Watch is launched into the air.
Game and Watch Fire 1.png|Mr. Game & Watch is launched into the air.
File:Game and Watch Fire 3.png|Mr. Game and Watch slowly floats down after performing the move.
Game and Watch Fire 3.png|Mr. Game & Watch slowly floats down after performing the move.
SSB4_-_Mr._Game_%26_Watch_Screen-9.jpg|Fire in {{for3ds}}.
SSB4 - Mr. Game & Watch Screen-9.jpg|Fire in {{for3ds}}.
Parachute_SSB4.jpeg|Floating with the parachute in {{forwiiu}}.
Parachute_SSB4.jpeg|Floating with the parachute in {{forwiiu}}.
Mr Game & Watch SSBU Skill Preview Up Special.png|Fire as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ファイア|Faia}}, ''Fire''
|en=Fire
|fr=Fire
|es=Fuego
|de=Feuer
|it=Fuoco
|nl=Trampoline
|ru={{rollover|Пожар|Pozhar|?}}
|ko={{rollover|파이어|Paieo|?}}, ''Fire''
|zh_cn={{rollover|火灾|Huǒzāi|?}}
|zh_tw={{rollover|火災|Huǒzāi|?}}
}}
==Trivia==
*Fire is the only special move that does not change Mr. Game & Watch's appearance in ''Ultimate''.
*Although the move has changed in ''Brawl'' onward to include the parachute from the game of the same name, it keeps the name of only the first action of the move even though a parachute does not appear in ''Fire''.
*In ''[[Super Smash Bros. Melee]]'', Fire is tied for the fastest attack in the game, with the first hitbox starting on frame one. The only other moves in ''Melee'' that are frame one are Jigglypuff's [[Rest]] and [[Reflector (Fox)|Fox]] and [[Reflector (Falco)|Falco's Reflector]].


{{Special Moves|char=Mr. Game & Watch}}
{{Special Moves|char=Mr. Game & Watch}}


[[Category:Game & Watch universe]]
[[Category:Game & Watch universe]]
[[Category:Stickers]]
[[Category:Spirits]]
[[Category:Up special moves]]
[[Category:Up special moves]]
[[Category:Mr. Game & Watch]]
[[Category:Mr. Game & Watch]]
[[Category:Mr. Game & Watch (SSBM)]]
[[Category:Mr. Game & Watch (SSBB)]]
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Mr. Game & Watch (SSBU)]]
[[es:Fuego]]

Latest revision as of 17:43, August 3, 2024

This article is about Mr. Game & Watch's up special move. For other uses, see Fire (disambiguation).
Fire
Mr Game & Watch Up B SSBU.gif
Fire in Ultimate.
User Mr. Game & Watch
Universe Game & Watch

Fire (ファイア, Fire) is Mr. Game & Watch's up special move.

Overview[edit]

Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. In Super Smash Bros. Brawl and Super Smash Bros. 4, the firefighters have a slight push effect around them. Mr. Game & Watch deals 6% damage and decent knockback on the way up before reaching the peak of his ascent and falling. Ironically, despite its name, the move does no flame damage.

In Super Smash Bros. Melee, Mr. Game & Watch becomes helpless at the peak of the jump. Since Brawl, he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move and will not cause him to become helpless, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will fast-fall, allowing for mindgames.

If a CPU Mr. Game & Watch uses this attack and fails to recover, it will often spam Judge until it surpasses the lower blast line. In Brawl, this can be used to perform the parasol glitch.

In Ultimate, the move has been heavily buffed, as the initial windbox has been replaced with a frame 3 damaging hitbox (now giving it the fastest startup out of all of Mr. Game & Watch's attacks). Combined with the move granting intangibility during its ascent and the ability to cancel the descent into any action, Fire is frequently considered the best out of shield option in the entire game: it has immense overall utility, such as granting an incredibly safe escape option, combo potential at a range of percents, and edgeguarding recovering opponents.

Instructional quotes[edit]

Super Smash Bros. Melee trophy description Mr. Game & Watch (SSBM) When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more.
Super Smash Bros. Ultimate Move List Mr. Game & Watch (SSBU) Launches into the air and opens a parachute, allowing him to glide down.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Fire 2. Heavy Trampoline 3. Trampoline Launch
Fire
Heavy Trampoline
Trampoline Launch
"Launch into the air and open a parachute, allowing you to glide down." "Lower vertical distance, but you do more damage on the way up." "Launches you and any foes next to you into the air. No parachute included."
  1. Fire: Default.
  2. Heavy Trampoline: Does 16% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
  3. Trampoline Launch: Does 8% damage, 12% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute. Works similar to Melee's version of Fire.

Spirits[edit]

Fire appears as an Ace-class support spirit, and the parachuting character is featured on the Parachute spirit.

Fire uses an army of Mr. Game & Watch puppet fighters and is fought on the Flat Zone X stage. During the battle, the player's fighter must defeat the fighters within one minute while the Mr. Game & Watch puppet fighters frequently use Fire.

No. Image Name Type Class Cost Ability Series
692
SSBU spirit Fire.png
Fire
Support
★★★ 2 Lava-Floor Immunity Game & Watch Series
697
SSBU spirit Parachute.png
Parachute
Support
★★ 1 Air Defense ↑ Game & Watch Series

Origin[edit]

A game of Fire.

Fire is a Game & Watch game that released on December 4, 1981 as part of the Wide Screen series. The player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.

The parachute introduced in Brawl as part of the move (also used in Melee as a neutral aerial) comes from the game Parachute, released on June 19, 1981 also as part of the Wide Screen series, in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ファイア, Fire
UK English Fire
France French Fire
Germany German Feuer
Spain Spanish Fuego
Italy Italian Fuoco
China Chinese (Simplified) 火灾
Taiwan Chinese (Traditional) 火災
South Korea Korean 파이어, Fire
Netherlands Dutch Trampoline
Russia Russian Пожар

Trivia[edit]

  • Fire is the only special move that does not change Mr. Game & Watch's appearance in Ultimate.
  • Although the move has changed in Brawl onward to include the parachute from the game of the same name, it keeps the name of only the first action of the move even though a parachute does not appear in Fire.
  • In Super Smash Bros. Melee, Fire is tied for the fastest attack in the game, with the first hitbox starting on frame one. The only other moves in Melee that are frame one are Jigglypuff's Rest and Fox and Falco's Reflector.