Super Smash Bros. series

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{{ArticleIcons|allgames=y|unofficial=y}}
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[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
A '''down tilt''' (abbreviated "d-tilt,"), officially called a '''strong down''', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe [[rolling]] around the player. It can also be performed by pressing Z while crouching. Only in ''[[Super Smash Bros. Melee]]'' and in ''[[Super Smash Bros. Brawl]]'' do some of these down tilts [[meteor smash]] an opponent.
A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching.
In ''Brawl'' and ''[[SSB4]]'', many down tilts have the ability to make opponents [[Prat Falling|prat fall]]/trip occasionally.


==Down tilts in ''[[Super Smash Bros.]]''==
Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Many down tilts can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. They are also good at [[shield stabbing]] and dodging some attacks due to the low profile of the character. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while from ''Brawl'' onwards, many have a random chance to make opponents [[trip]].
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Jabs his foot. A good move that has [[IASA]] frames. Usually used as a shield stunner in order to throw after. Good knockback. Essentially Yoshi's up tilt but without set knockback, slightly less range, and more combo ability.||11%
|-
|{{SSB|Donkey Kong}}||Does a slap-like move across the ground. One of the few low lag DK moves. Essentially a weaker version of Captain Falcon's. Very useful at close range to lead to a grab or [[down special move]].||8%
|-
|{{SSB|Fox}}||Quickly swings his tail. Similar to Link's but with more range and slightly more combo ability. If there wasn't Smash DI in this game, then this move could lead into an [[infinite]] with a down aerial after.||12%
|-
|{{SSB|Jigglypuff}}||Jabs its foot. Similar to Pikachu but slightly less versatile, quicker, and has less range. Good combo ability and works great into rest.||10%
|-
|{{SSB|Kirby}}||Jabs his foot. It is a long range move that is quite good at gimping and breaking shields.||9%
|-
|{{SSB|Link}}||Swings his sword once. A different form of down tilt. Sends an opponent up. Combos into up special and other moves. However, the [[lag]] is too high for the move to be used often.||12%
|-
|{{SSB|Luigi}}||Similar to Mario but with slightly less range, slightly less lag, and slightly less knockback. Combos into [[up special move]].||7%
|-
|{{SSB|Mario}}||Jabs his foot. A low knockback move with a good amount of damage. A sweeping kick. Not overly useful due to poor range and poor combo ability.||12%
|-
|{{SSB|Ness}}||Quickly jabs his foot. Very quick with low damage. Usually used into a throw or against a wall for a shield break. Can be Smash DI'd out of to prevent a grab after.||3%
|-
|{{SSB|Pikachu}}||Spins its tail around once. It's a moderately high [[knockback]] move with surprising range (similar to most of Pikachu's moves in this way). Lower combo ability than Pikachu's other moves. [[Semi-spike]]. Can [[gimp]] opponents.||12%
|-
|{{SSB|Samus}}||A longer range version of Mario. Good knockback and a good spacing move.||13%
|-
|{{SSB|Yoshi}}||Spins his tail once. It is another set knockback tilt (the other one being [[up tilt]]) with good power, can infinite against a wall, usually used for [[gimp]]s. Very good for edgeguarding Fox, Jigglypuff and Kirby. High power semi-spike by the ledge.||10%
|}


==Down tilts in ''[[Super Smash Bros. Melee]]''==
==List of down tilts==
{|class="wikitable"
{| class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBM|Bowser}}||Slashes at the ground two times.||7% first hit, 15% second hit, up to 22%.
! Character !! Description
|-
|-
|{{SSBM|Captain Falcon}}||Sweeps at the ground.||12%
|[[Banjo]] & [[Kazooie]]||Performs the Beak Barge, in which Banjo crouches to the ground and Kazooie pokes her beak out, thrusting the duo forward.
|-
|-
|{{SSBM|Donkey Kong}}||Sweeps with his hand. Very fast.||7%
|[[Bayonetta]]||Performs a low spinning kick.
|-
|-
|{{SSBM|Dr. Mario}}||Similar to Mario. Sends foes backwards.||9%
|[[Bowser]]||Throws two alternating hooks low to the ground.
|-
|-
|{{SSBM|Falco}}||Identical to Fox. Very powerful.||13%
|[[Bowser Jr.]]||Licks outwards with a tongue deployed from the Koopa Clown Car's mouth.
|-
|-
|{{SSBM|Fox}}||Sweeps with his tail. Fast and can KO.||10%
|[[Byleth]]||Performs a sweeping swipe with the Sword of the Creator in its whip form.
|-
|-
|{{SSBM|Ganondorf}}||Sweeps at the ground. Identical to Captain Falcon.||12%
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a dramatic inward spinning kick.
|-
|-
|{{SSBM|Ice Climbers}}||Swings at the floor. Two hits.||Leader, 4%, partner, 5%, up to 9%.
|[[Charizard]]||{{GameIcon|SSBB}} Bites at the ground in front of itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a straight, poking headbutt.
|-
|-
|{{SSBM|Jigglypuff}}||Quickly extends its foot downwards.||10%
|[[Chrom]]||Stabs straight forwards.
|-
|-
|{{SSBM|Kirby}}||Kicks while crouching.||10%
|[[Cloud]]||Performs a low sliding kick.
|-
|-
|{{SSBM|Link}}||Slashes at the ground. Meteor smashes if hit on the [[sweetspot]].||11%
|[[Corrin]]||Slashes inwards parallel to the ground.
|-
|-
|{{SSBM|Luigi}}||Similar to Mario. Weak knockback.||4-9%
|[[Daisy]]||Kicks low to the ground.
|-
|-
|{{SSBM|Mario}}||Sweeps his leg low on the ground. Very weak.||8%
|[[Dark Pit]]||Slashes one blade along the ground.
|-
|-
|{{SSBM|Marth}}||A quick crouching sword poke. Good for edgeguarding as it is a semi-spike.||9% untipped, 10% [[tipper|tipped]].
|[[Dark Samus]]||Releases a blast from her arm cannon towards the ground.
|-
|-
|{{SSBM|Mewtwo}}||Spins and sweeps tail on the ground. Can be used to combo fast-fallers.||9%
|[[Diddy Kong]]||Claps his palms together low to the ground.
|-
|-
|{{SSBM|Mr. Game & Watch}}||Flips a manhole cover in front of him. Deals vertical knockback, and can KO at higher percentages.||12%
|[[Donkey Kong]]||Throws a low inwards slap, known as the Slouch Slap in the Tips section.
|-
|-
|{{SSBM|Ness}}||Thrusts his leg downwards. Comboes into itself and can trap some fast-fallers indefinitely.||3%
|[[Dr. Mario]]||Throws a quick spinning leg sweep.
|-
|-
|{{SSBM|Peach}}||Sweeps the ground with her arm. Can meteor smash with her arm. Can KO under 150% if she hits the opponent with her hand. Strongest down tilt meteor smash in ''Melee''.||6-12%
|[[Duck Hunt]]||The duck pecks forwards along the ground.
|-
|-
|{{SSBM|Pichu}}||Identical to Pikachu.||7%
|[[Falco]]||Performs an inwards spinning tail swipe.
|-
|-
|{{SSBM|Pikachu}}||Swings its tail at the ground. Weak but fast.||7%
|[[Fox]]||Performs an inwards spinning tail swipe.
|-
|-
|{{SSBM|Roy}}||Similar to Marth. Good for comboing.||12% base, 10% tip.
|[[Ganondorf]]||{{GameIcon|SSBM}} Throws a dramatic inwards spinning kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight poking kick.
|-
|-
|{{SSBM|Samus}}||Shoots at the ground. High knockback.||14%
|[[Greninja]]||{{GameIcon|SSB4}} Performs a spinning kick.<br/>{{GameIcon|SSBU}} Swats outwards with its hand.
|-
|-
|{{SSBM|Sheik}}||Kicks while crouching||7%
|[[Hero]]||Performs a low kick.
|-
|-
|{{SSBM|Yoshi}}||Swipes at the ground with his tail.||9%
|[[Ice Climbers]]||Sweep their hammers across the ground.
|-
|-
|{{SSBM|Young Link}}||Same as Link but stronger. Always meteor smashes.||10%
|[[Ike]]||Slashes Ragnell inwards along the ground.
|-
|-
|{{SSBM|Zelda}}||Thrusts her foot outwards. Meteor smashes if it is sweetspotted.||7%
|[[Incineroar]]||Performs a low spinning take-down kick.
|}
 
==Down tilts in ''[[Super Smash Bros. Brawl]]''==
 
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}}||Swipes his claws along the ground twice, with high knockback for a down tilt. As [[Giga Bowser (Final Smash)|Giga Bowser]], both swipes are meteor smashes and they are imbued with [[darkness]] and the first hit can [[Buried|bury]] opponents.||14% first hit, 11% second hit, up to 25%.
|[[Inkling]]||Spins on the ground to hit with two successive breakdance-style kicks.
|-
|-
|{{SSBB|Captain Falcon}}||Sweeps with his leg at the ground.||10%
|[[Isabelle]]||Leans forwards and pulls a weed out of the ground.
|-
|-
|{{SSBB|Charizard}}||Reaches out and bites along the ground. Strongest at the tip of the move where its mouth is biting, weaker at its neck area.||8% sourspotted, 12% sweetspotted.
|[[Ivysaur]]||{{GameIcon|SSBB}} Swipes along the ground with one vine, then its other.<br/>{{GameIcon|SSBU}} Swipes a single vine on a downwards angle in front of itself.
|-
|-
|{{SSBB|Diddy Kong}}||Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback. It combo itself at low percentages||7%
|[[Jigglypuff]]||Jabs its foot forward.
|-
|-
|{{SSBB|Donkey Kong}}||Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a [[Hand Slap]]||8%
|[[Joker]]||Performs a sliding kick.
|-
|-
|{{SSBB|Falco}}||Same as Fox's, but stronger and has a [[slash]] effect. Less range than Fox's, but good for combo setups.||12% when close, 9% when farther out.
|[[Kazuya]]||Strikes downwards with his hand.
|-
|-
|{{SSBB|Fox}}||Swings tail along the ground.||9% close, 7% farther away.
|[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|-
|-
|{{SSBB|Ganondorf}}||Sticks foot out. Can easily KO at high percents, but weak compared to Ganon's other moves.||12%
|[[King Dedede]]||{{GameIcon|SSBB}} Spins and throws a poking kick out of it.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls his entire body forward along the ground.
|-
|-
|{{SSBB|Ice Climbers}}||Sweep hammers across the ground. Good for edgeguarding due to horizontal knockback. Knockback a bit higher than [[Diddy Kong (SSBB)|Diddy]]'s.||Leader, 6%, Partner, 5%, total, 5%-11%.
|[[King K. Rool]]||Stomps the ground in front of himself, [[bury]]ing opponents.
|-
|-
|{{SSBB|Ike}}||Swings sword horizontally across the ground. Extremely powerful meteor smash to aerial opponents.||14% normally, 10% at tip.
|[[Kirby]]||Performs a low inwards kick.
|-
|-
|{{SSBB|Ivysaur}}||Whips its vines low and forward.||2% first hit, 5% second hit, up to 7%.
|[[Link]]||Slashes inwards low to the ground.
|-
|-
|{{SSBB|Jigglypuff}}||Jams foot forward and low. Low knockback.||10%
|[[Little Mac]]||Throws a quick jab out of a defensive crouch.
|-
|-
|{{SSBB|King Dedede}}||While crouching, swings foot forward. Considerable ending [[lag]], but strong attack. Good for edge-guarding.||10%
|[[Lucario]]||Performs a forwards poking kick.
|-
|-
|{{SSBB|Kirby}}||Kicks foot forward. Weak, but has a high chance of forcing a trip.||6% when close, 5% when farther out.
|[[Lucas]]||Throws a fast spinning kick.
|-
|-
|{{SSBB|Link}}||Swipes sword very close to the ground. Can meteor smash aerial opponents||12%
|[[Lucina]]||Stabs straight forwards.
|-
|-
|{{SSBB|Lucario}}||Pokes foot out and holds arms behind it. Very similar in appearance to Ness'. Aura imbued.||{{AuraDamageSSBB|7}}
|[[Luigi]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Pokes forwards with his heel.
|-
|-
|{{SSBB|Lucas}}||A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is not as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted.||6%
|[[Mario]]||Throws a quick spinning leg sweep.
|-
|-
|{{SSBB|Luigi}}||Sticks his foot forward. Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak [[meteor smash]] if used on a foe on the ledge.||9%
|[[Marth]]||Stabs straight forwards.
|-
|-
|{{SSBB|Mario}}||Swivels his leg around himself in a circle. Poor knockback.||7% closer to Mario, 5% farther away.
|[[Mega Man]]||Slides along the ground while kicking outwards.
|-
|-
|{{SSBB|Marth}}||Stabs sword forward. Same as Meta Knight's. Slightly less range and slower than Meta Knight's, but still moves Marth forward.||9% untipped, 10% tipped.
|[[Meta Knight]]||Stabs forwards.
|-
|-
|{{SSBB|Meta Knight}}||Pokes sword forward. Similar to Marth's, although faster, and moves him forward a bit.||4-6%
|[[Mewtwo]]||Spins while sweeping its tail alongside the ground.
|-
|-
|{{SSBB|Mr. Game & Watch}}||Flips a 3D manhole in front of him. Can be held indefinitely. Excellent move with good knockback and speed. Good for combo setups and a good follow up to his down throw.||6% on grounded opponents, 9% on airborne opponents.
|[[Mii Brawler]]||Kicks forwards.
|-
|-
|{{SSBB|Ness}}||Sticks his foot forward. Very fast and can be used many times in succession. Causes [[Prat Falling|prat falls]]. Good hitstun, but less knockback.  Like Lucario's in appearance. This move is great setup for Ness' Up Smash if the enemy trips. 100% chance of tripping if sweetspotted.||4%
|[[Mii Gunner]]||Releases a cannon blast towards the ground.
|-
|-
|{{SSBB|Olimar}}||Pushes forward along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.)||8% body, 2% antenna, up to 10%.
|[[Mii Swordfighter]]||Stabs forwards.
|-
|-
|{{SSBB|Peach}}||Bends forward and slaps at a slightly downward angle. If the opponent hits her forearm, it can meteor smash off the edge. Has a 30% chance of tripping if the opponent hits her hand.||10%
|[[Min Min]]||Performs a low sliding kick.
|-
|-
|{{SSBB|Pikachu}}||Spins around once, hitting with its tail.||7%
|[[Mr. Game & Watch]]||Shoves a manhole cover up in front of himself while crouching.
|-
|-
|{{SSBB|Pit}}||Crosses bow blades on across the ground. Foe is hit upwards. If used off ledge, it can meteor smash.||11%
|[[Mythra]]||Slashes inwards along the ground.
|-
|-
|{{SSBB|R.O.B.}}||Shoots arms very quickly diagonally down at ground. No lag at all, can be spammed , and causes [[Prat Falling|prat falls]]. Not much knockback, but good damage racker. Can infinite against walls.||5-6%
|[[Ness]]||Throws a very fast poking kick outwards.
|-
|-
|{{SSBB|Samus}}||Small explosion from her arm cannon is shot at the ground. Very strong, good finisher, no startup lag, and decent damage.||14%
|[[Olimar]]||Thrusts his body headfirst along the ground.
|-
|-
|{{SSBB|Sheik}}||Spins around in a circle while crouching. Similar to [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' and [[Sonic (SSBB)|Sonic's]].||8%
|[[Pac-Man]]||Transforms into his wedge form and munches forwards while advancing a small distance.
|-
|-
|{{SSBB|Snake}}||Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up.||10%
|[[Palutena]]||Telekinetically spins her staff low to the ground in front of herself.
|-
|-
|{{SSBB|Sonic}}||Swings leg around and comes back in same position. Similar to [[Zero Suit Samus (SSBB)|Zero Suit Samus']] and [[Sheik (SSBB)|Sheik's]]. Moves him forward.||6%
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swipes her palm low to the ground.<br/>{{GameIcon|SSBU}} Kicks low to the ground.
|-
|-
|{{SSBB|Squirtle}}||Spins around and around forward. Multiple hits.||Up to 13%
|[[Pichu]]||Throws out a quick spinning tail swipe.
|-
|-
|{{SSBB|Toon Link}}||Ground-shaving quick swipe. Good for edgeguarding; provides medium [[knockback]].||9%
|[[Pikachu]]||Throws out a quick spinning tail swipe.
|-
|-
|{{SSBB|Wario}}||Points finger at the ground. Quick, but weak.||7%
|[[Piranha Plant]]||Slashes inwards with its leading leaf.
|-
|-
|{{SSBB|Wolf}}||Kicks out with his foot, having decent range and can cause tripping.||6%
|[[Pit]]||Slashes one blade along the ground.
|-
|-
|{{SSBB|Yoshi}}||Swings tail along ground. Weaker at tip.||10% normally, 5% tip.
|[[Pyra]]||Slashes inwards along the ground.
|-
|-
|{{SSBB|Zelda}}||Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge. It can also cause tripping.||7-8%
|[[R.O.B.]]||Jams his arms forwards quickly.
|-
|-
|{{SSBB|Zero Suit Samus}}||Spins around in a circle while crouching. Similar to [[Sheik (SSBB)|Sheik's]] and [[Sonic (SSBB)|Sonic's]]. Sends foe upwards.||6%
|[[Richter]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|}
 
==Down tilts in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
|-
|-
!Character
|[[Ridley]]||Sweeps his tail horizontally.
!Description
!Damage
|-
|-
|{{SSB4|Bowser}} ||Swipes forward with left claw, and then right. First hit knocks enemy back and does not lead into second hit very well. Great knockback on both hits. Can KO reliably over 100%.||14% (first hit), 11% (second hit)
|[[Robin]]||Slashes the Bronze Sword outwards low to the ground.
|-
|-
|{{SSB4|Bowser Jr.}} || The Koopa Clown Car sticks out tongue and licks opponent three times. The third hit has moderate knockback. Not much start-up or end lag. Great for covering the ledge.||2 hits of 1.5%, then 5%
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Throws a low, floating dropkick.<br/>''Luma:'' Headbutts along the ground.
|-
|-
|{{SSB4|Captain Falcon}} ||Does a sweep kick, [[semi-spike|semi-spiking]] opponents. Has moderate range. Can KO opponents at high percentages. ||10%
|[[Roy]]||Stabs straight forwards.
|-
|-
|{{SSB4|Charizard}} ||Charizard headbutts along the ground, doing moderate knockback. Has a bit of end-lag. Can KO opponents at high percentages. Depending on the character, this move can miss at very close range. ||10%
|[[Ryu]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|-
|-
|{{SSB4|Dark Pit}} ||Dark Pit leans forward a bit and slashes with his bow. This move very slightly changes animation depending on if his bow is combined or split. Very good range, but has a bit of end-lag. Good at hitting opponents trying to recover horizontally. Almost exactly the same as Pit's down tilt except for the damage output. ||6%
|[[Samus]]||{{GameIcon|SSB}} Throws a low roundhouse kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Releases a blast from her arm cannon towards the ground.
|-
|-
|{{SSB4|Diddy Kong}} || Diddy Kong claps at ground level in front of himself. Extremely fast. Very little knockback. Often can be used to pressure and rack up damage on opponents before Diddy Kong can lead into a throw or a forward smash to KO opponents.||6%
|[[Sephiroth]]||Performs a low sliding kick.
|-
|-
|{{SSB4|Donkey Kong}} ||Donkey Kong slaps in front of himself near the ground. This move deals more damage if the enemy is closer to Donkey Kong. Sends opponents at a horizontal angle. Minimal KO power, but can lead into aerial attacks if used to knock the opponent off-stage. || 7% when sweetspotted, 6% when sourspotted
|[[Sheik]]||Throws a low spinning kick.
|-
|-
|{{SSB4|Dr. Mario}}  ||A spinning leg swipe move, which deals more damage when the opponent is closer to Dr. Mario. Relatively quick.|| 7% when sweetspoted, 5% when sourspotted
|[[Shulk]]||Slashes inwards along the ground.
|-
|-
|{{SSB4|Duck Hunt}} ||The duck flies in front of the dog in a circle, dealing damage. Moderately quick, good for hitting opponents below the stage.|| 8%
|[[Simon]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|-
|-
|{{SSB4|Falco}} ||Falco swipes his tail in an arc near the ground, which deals more damage the closer the opponent is to him. Launches opponents at an upwards angle, becoming a KO move at 120%. Similar to Fox's down tilt, but deals more damage. Moderately quick. || Ranges from 9-12%
|[[Snake]]||Throws a low spinning kick.
|-
|-
|{{SSB4|Fox}} || Fox swipes his tail in an arc near the ground, dealing more damage the closer the opponent is to him. When sweetspotted, the enemy is sent at  about a 45 degree angle, while the sourspot sends them at a near 90 degree angle. Moderately quick, but relatively situational compared to his other attacks. || Ranges from 6-8%
|[[Sonic]]||Sweeps his leg in front of himself.
|-
|-
|{{SSB4|Ganondorf}} || Ganondorf extends his leg out in front of himself, sending the opponent at a vertical angle. Very good range. One of Ganondorf's faster ground moves. A great KO move at higher percentages. If the opponent does not [[tech]] a grounded [[Flame Choke]], this move can be used as a follow-up. || 13%
|[[Sora]]||Swipes his Keyblade along the ground.
|-
|-
|{{SSB4|Greninja}} || Greninja slides his leg out in front of himself. While not good as a KO move, it can be used to set up a follow-up in the air or an up-smash. Very fast. || 7%
|[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep.
|-
|-
|{{SSB4|Ike}} ||  A sword swipe close to the ground. One of Ike's fastest ground moves. Can be used for early percentage air follow-ups. || 8%
|[[Steve]]||Uses Flint and Steel creating a flame. When used on the edge, it'll travel downward.
|-
|-
|{{SSB4|Jigglypuff}} || Jigglypuff extends a leg out in front of itself. Has good horizontal knockback, which can be used for off-stage follow-ups. Somewhat slow, but has good range. || 10%
|[[Terry]]|| A low kick.  
|-
|-
|{{SSB4|King Dedede}} || King Dedede does a forward roll that covers about one-sixth of [[Final Destination]]. Very quick, good for surprising opponents. Depending on the character, this move might miss if King Dedede is too close to the opponent. || 10% clean, 6% late
|[[Toon Link]]||Slashes inwards along the ground.
|-
|-
|{{SSB4|Kirby}} || Kirby extends his foot in front of himself. Extremely quick. Has essentially no KO power, but it can trip the opponent, which can lead into moves such as a forward smash or a grab. || 6%
|[[Villager]]||Leans forwards and pulls a weed out of the ground.
|-
|-
|{{SSB4|Link}} || A quick sword swipe close to the ground. At very high percentages, this move can KO vertically. This move has the ability to [[meteor smash]] an opponent who is in the air, making it good to use against opponents re-grabbing the ledge. || 12%
|[[Wario]]||Quickly pokes his finger towards the ground in front of himself.
|-
|-
|{{SSB4|Little Mac}} || Little Mac jabs near the opponent's feet. Very quick. Due to the very small amount of vertical knockback this move has, it can be used to follow-up into many moves, most notably his forward smash and [[KO Uppercut]]. || 8%
|[[Wii Fit Trainer]]||Assumes the Bridge pose to strike forwards with both knees.
|-
|-
|{{SSB4|Lucario}} ||Lucario slides his leg in front of himself. Knockback and damage scale with [[Aura]]. At lower percentages, this move can combo into itself. One of Lucario's only ground moves to be able to hit an opponent on the ledge. || {{AuraDamageSSB4|5}}
|[[Wolf]]||Kicks forwards along the ground.
|-
|-
|{{SSB4|Lucas}} || A quick spinning leg kick. Nearly identical in appearance to its ''Brawl'' counterpart. || 3%
|[[Yoshi]]||Performs a quick, low tailspin.
|-
|-
|{{SSB4|Lucina}} ||A quick stab near the ground. Good range. Excellent for hitting recovering opponents. Identical to Marth's down tilt except for dealing more damage and not having tipper capabilities. || 8%
|[[Young Link]]||Slashes inwards along the ground.
|-
|-
|{{SSB4|Luigi}} || Luigi slides his foot across the ground into the opponent. Has poor range, but can be used for aerial follow-ups at higher percentages. Somewhat quick.|| 8%
|[[Zelda]]||Throws a quick poking kick outwards.
|-
|-
|{{SSB4|Mario}} || A quick spinning kick near the ground. Deals more damage if the opponent is closer to Mario when it hits. Relatively quick. || 7% when sweetspotted, 5% when sourspotted
|[[Zero Suit Samus]]||Kicks along the ground while spinning.
|-
|}
|{{SSB4|Marth}} || A quick stab near the ground. Good range. Excellent for hitting recovering opponents. This move has good knockback if the opponent is hit with the tip of Marth's sword. || 7% normal, 10% tipper
 
|-
==Notable down tilts==
|{{SSB4|Mega Man}} || Mega Man performs his slide attack from ''Mega Man 3''. When used, he travels about 20% of the distance of [[Final Destination]]. Very little start up lag, but a noticeable amount of end-lag. Launches the opponent upwards. Good for surprises or reading rolls. Similar to King Dedede's down tilt, this move may miss if Mega Man is too close to the opponent when performed, depending on the character. || 8% when sweetspotted, 5% when sourspotted
*While many down tilts throughout the series move their users slightly forwards for a [[Crawl#pseudo-crawling|pseudo-crawl]], a small handful of characters have down tilts which cause them to move a significant distance forward with just one use. These characters are [[Cloud]], [[Joker]], [[King Dedede]] (from ''[[SSB4]]'' onwards), [[Mega Man]], [[Banjo]] & [[Kazooie]], [[Sephiroth]], [[Richter]], [[Simon]] and [[Min Min]].
*[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground.
*[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]].
**Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter due to it having decent startup lag, very low ending lag and high knockback, allowing it to set up highly damaging combos on many characters.
*[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
*[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]].
*[[Luigi]]'s down tilt has been one of his least useful moves in the majority of the series. Although it was decent in ''Smash 64'' due to its fast startup and ability to combo into [[Super Jump Punch]], the move is nearly  useless in ''Melee'', ''Brawl'', and ''Smash 4'' as its ending lag is too high for it to have any utility.  
** However, the move was significantly buffed in ''Ultimate''. Although it no longer has a bonus trip chance, its ending lag was drastically reduced and it deals less knockback. This has made it highly spammable and one of his most useful ground moves, as it is now a very reliable combo tool and is great for pressuring and poking the opponent's shield due to being extremely safe on shield. The move is also an excellent ledgetrapping tool as it can easily 2-frame opponents hanging at the ledge and pressure their ledge options.
*[[Falco]]'s down tilt is the strongest in ''Ultimate'', originally beating out [[Ganon]] and [[Mr. Game and Watch]]. This is simply because of the changes the move received in patch [[8.0.0]].
*[[R.O.B.]]'s down tilt is considered a highly effective move due to its very low startup and ending lag, low knockback and it being able to trip opponents, allowing for multiple combos and setups. The move is very similar in all three games R.O.B. has appeared in, but it is at its most effective in ''Ultimate'', due to the move working best under the game's universal mechanics compared to the previous two games.
*[[Steve]]'s down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
*[[Kazuya]]'s down tilt is the only normal attack in the series whose startup can be cancelled by shielding.
 
==Crouching attacks==
Crouching attacks are a unique type of attack related to down tilts where the character must fully be in the [[crouch]] position to activate. These attacks were introduced in ''[[Super Smash Bros. Ultimate]]'' and are currently only available to [[Kazuya]].
{| class="wikitable"
|-
|-
|{{SSB4|Meta Knight}} || Meta Knight stabs his sword close to the ground. Extremely fast. Has a chance to [[trip]] the opponent, which can lead to grabs or other moves. Slightly propels Meta Knight forward when used. || 5%
! Character !! Input !! Description
|-
|-
|{{SSB4|Mewtwo}} || Mewtwo swipes its tail across the ground. Very fast, with little starting and ending lag. Excellent range. Good for starting and extending combos. The base of the tail does more damage and hits vertically, while the tip of the tail has slightly more horizontal knockback and less damage. || 5% when sweetspotted, 4% when sourspotted
|rowspan=4|Kazuya||Crouch(↓) + attack||Performs a punch while ducking.
|-
|-
|{{SSB4|Mii Brawler}} ||A leg sweep close to the stage. Has moderate range. Launches opponents upwards, leading into attacks such as its neutral aerial or forward aerial. || 8%*
|Crouch(↘) + attack||Gets on his back and kicks from the floor.
|-
|-
|{{SSB4|Mii Gunner}} || The Gunner fires an explosion point-blank into the ground. Looks and functions extremely similar to Samus's down tilt. Can KO at higher percentages. Good at covering the ledge. || 14%*
|Crouch(↙) + attack||A rotating kick from below.
|-
|-
|{{SSB4|Mii Swordfighter}} || A quick stab near the ground in a fashion similar to Marth's down tilt. Launches opponents at a 45 degree angle. Good range. || 6%*
|Uncrouch + attack||An electrified punch that [[crumple]]s opponents.
|-
|{{SSB4|Mr. Game & Watch}} || Mr. Game & Watch flips a manhole cover from the Game and Watch game ''Manhole''. Very noticeable end-lag. Launches opponents horizontally, and can kill at very high percentages. This move has [[wind]] properties above the manhole, allowing for vertical kills if the opponent jumps when the wind is in effect at higher percentages. The wind also deals small amounts of damage. || 6% (manhole), ~1% per wind hit
|-
|{{SSB4|Ness}} || Ness extends his leg out in front of himself. Insanely fast, but has poor range and knockback. Deals more damage the closer the enemy is to Ness. Great for building up damage. Has the chance to [[trip]] opponents, leading to a grab or other moves. || 2% when sourspotted, 4% when sweetspotted
|-
|{{SSB4|Olimar}} || Olimar or Alph dives forwards, damaging their opponent. This move covers about 6-7% of [[Final Destination]] when performed. Very little start-up or end lag. Does not require any Pikmin. Launches opponent upwards, which gives it potential to lead into follow-up aerial attacks. || 6%
|-
|{{SSB4|Pac-Man}} || Pac-Man turns into his classic form and bites diagonally downward. Produces weak horizontal knockback. Very little start-up lag, but a slight amount of end-lag. When used, it covers about 5% of [[Final Destination]]. Excellent for hitting opponents trying to grab the ledge.  || 6%
|-
|{{SSB4|Palutena}} || Palutena spins her staff close to the ground directly in front of her. The hitboxes of this move stay out for a while, making it good for intercepting rolls and ledge grabs. A bit of both start-up and end lag are present. || 8%
|-
|{{SSB4|Peach}} || Peach slaps at the ground an an arc. A bit of start-up lag is noticeable. When an opponent is on the ground, this move is a [[meteor smash]], but this does not apply when the opponent is in the air. Sends the opponent straight up in the air. Can hit opponents trying to grab the ledge, but is a bit weak in KO potential. || 7%
|-
|{{SSB4|Pikachu}} || Swipes his tail in front of himself in an arc. Very fast, with minimal lag. Has the chance to [[trip]] opponents. If the move does not trip, the opponent is sent almost parallel to the ground, which can be followed up with a dash attack or other moves. || 6%
|-
|{{SSB4|Pit}} || Pit leans forward a bit and slashes with his bow. This move very slightly changes animation depending on if his bow is combined or split. Very good range, but has a bit of end-lag. Good at hitting opponents trying to recover horizontally. || 6%
|-
|{{SSB4|R.O.B.}} || R.O.B. thrusts his arms diagonally downward. Extremely fast. Has the ability to combo into itself at low percentages. Has a chance to [[trip]] the opponent, leading to a grab or dash attack, among other options. || 5%
|-
|{{SSB4|Robin}} ||Swipes their sword in an arc in front of themselves near the ground. Very similar to Pit's down tilt visually, but has far less range and slightly less end lag. This move cannot use the Levin Sword. Sends opponents at a horizontal angle. || 6%
|-
|{{SSB4|Rosalina & Luma}}|| Rosalina spins on an axis while delivering a kick, as Luma does a headbutt diagonally downwards. Both Rosalina and Luma's hit sends the opponent at a 45 degree angle. Luma's hit is excellent for covering the ledge. Can KO at very high percentages. || 4.5% (Rosalina's hit), 3.5% (Luma's hit)
|-
|{{SSB4|Roy}} || Jabs his sword briskly at the enemy's feet. Weaker than Roy's other tilts, but comes out quickly. || 11% (sweetspot), 6.5% (sourspot)
|-
|{{SSB4|Ryu}}|| ''Tapped'': Quickly kicks the opponent's feet. Can be repeated as fast as the player can press, similar to his other tap tilts. If used on a prone fighter, they will be popped back onto their feet, allowing Ryu to continue combos on them for extended periods of time. Based off Ryu's crouching light kick in ''Street Fighter II''.<br/>''Held'': Does a crouching kick, similar to his crouching medium attack in the original ''Street Fighter II''. Despite having low power, it can be immediately cancelled into a special move only if Ryu hits the opponent or his shield, allowing Ryu to pressure his opponent. Shoryuken combos well with this tilt. || 1.6% (tapped), 7% (held)
|-
|{{SSB4|Samus}} || Fires a point-blank explosion at the ground. Moderate range. Sends the opponent directly upwards. Can KO at very high percentages. Good for covering the ledge. Causes [[fire]] based damage. || 12%
|-
|{{SSB4|Sheik}} || Sheik spins along the ground, extending a foot as she does so. Has a bit of noticeable end lag. Sends opponents at an upward angle, allowing for powerful aerial follow-ups. Somewhat mediocre range. || 7%
|-
|{{SSB4|Shulk}} || Shulk slashes with the Monado at a downward angle in an arc. There is a sweetspot on the Monado itself, while the blue blade of energy it produces is the sourspot. Can KO at very late percentages.  Damage and knockback change when applying a [[Monado Art]]. || When sweetspotted: 9% (No art and Jump), 7% (Speed), 6% (Shield), 12% (Buster) 4% (Smash); When sourspotted: 7% (No art and Jump), 5% (Speed) 4% (Shield) 9% (Buster) 4% (Smash)
|-
|{{SSB4|Sonic}} || Sonic performs a spinning kick near the ground. Sends opponents at a horizontal trajectory. Has a small amount of endlag. This move has a chance to [[trip]] opponents, allowing follow-ups such as a grab or dash attack. Good range. || 6%
|-
|{{SSB4|Toon Link}} || A quick sword swipe across the ground. Has negligible starting and ending lag. Sends opponents at a horizontal trajectory. Can KO at extremely high percentages. This move has a chance to [[trip]] opponents, which can lead into a dash attack or other moves. Similar to Link's down tilt, but has less range and damage in exchange for speed. || 7%
|-
|{{SSB4|Villager}} || Villager plucks a weed, damaging opponents. Has deceptive range, hurting opponents farther past the weed. The sweetspot of this move is on the weed itself, while the sour spot is farther away from Villager. A good move to follow up with after using his burying down-smash. Has good KO power, killing opponents at around 150%. || 13% when sweetspotted, 8% when sourspotted
|-
|{{SSB4|Wario}} || Wario thrusts his hand with a finger extended in front of himself diagonally downwards. Has minimal starting and ending lag, but mediocre range. Can combo into itself at lower percentages. || 4%
|-
|{{SSB4|Wii Fit Trainer}} || Assumes the Bridge pose, thrusting their knees forward to attack. Mediocre range. Has a bit of start-up and even more end-lag. This move can KO at high percentages, and with [[Deep Breathing]], it can kill even earlier. || 12% (normal), 13% (Deep Breathing active)
|-
|{{SSB4|Yoshi}} || Swipes its tail in an arc in front of itself along the ground. A little bit of end-lag is noticeable. Due to its base knockback, this move is not great for combos. This move does more damage the closer it is to Yoshi. Moderate range.  || 5% if sweetspotted, 4% if sourspotted
|-
|{{SSB4|Zelda}} || Zelda kicks a leg out from under her dress along the ground. Very little knockback. A small amount of end-lag is present. Great for covering the ledge. When the opponent is at higher percentages, this move can possibly be used to get the opponent trapped into [[Farore's Wind]], netting Zelda a KO. || 4%
|-
|{{SSB4|Zero Suit Samus}} || Spins along the ground, delivering a swift kick as she does so. This move has moderate end-lag. Pushes Samus slightly forwards with each use. Knocks opponents in a vertical trajectory, allowing for aerial follow ups, possibly netting a KO using [[Boost Kick]]. || 8%
|}
|}
<nowiki>*</nowiki> This assumes the Mii is default height and weight.
==Notable down tilts==
===In ''Melee''===
*Mr. Game and Watch's and Falco's down tilts, well known for their speed and power. Each of their down tilts sends the enemy upwards and can KO as early as 100%.
*Marth and Yoshi's down tilts, which are low trajectory "pokes", are useful for [[edge-guarding]].
*Ness's down tilt is an [[infinite]] on certain stages against fast fallers.
*Peach, Young Link, Link, and Zelda can all [[meteor smash]] with their down tilts.
===In ''Brawl''===
*Meta Knight's down tilt comes out on frame 3 and has IASA frames on frame 15; this combined with its exceptional range makes it a potent frame trap.
*Ness's down tilt is extremely fast, and can rack up damage extremely fast. It has a 100% chance of tripping if sweetspotted.
*Marth's down tilt is fast, very easy to sweetspot compared to his other attacks, and can be used to easily reach over an edge. He can potentially perform a down tilt lock that can be combined with a forward throw against most characters on a wall until high percentage.
*Peach's down tilt has a IASA frames at the end of the move that causes her to slide backwards (known as down tilt cancel glide), which is ideal for increasing range on reverse forward smash, spacing, and evasion with perfect timing.
*Ike's down tilt is a meteor smash that has the highest knockback scaling out of all of the down tilt meteor smashes.


{{Attacks}}
{{Attacks}}


[[Category:Game Controls]]
[[Category:Game controls]]
[[Category:Down tilts|*]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia abajo]]

Latest revision as of 23:19, November 27, 2023

Captain Falcon's down tilt in Brawl.
Mario's down tilt in Melee

A down tilt (abbreviated "d-tilt"), officially called a strong down (下強攻撃, Down/lower/under strong attack) before Ultimate, is a tilt performed by any character by holding the control stick lightly down and pressing the attack button while on the ground, or crouching ahead of time and pressing the attack button. It can also be performed by pressing Z while crouching.

Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Many down tilts can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground. Some down tilts are also combo or followup initiators, while others are capable edgeguarding moves due to their semi-spike angle. They are also good at shield stabbing and dodging some attacks due to the low profile of the character. In Super Smash Bros. Melee and Super Smash Bros. Brawl, some down tilts are capable of meteor smashing opponents, while from Brawl onwards, many have a random chance to make opponents trip.

List of down tilts[edit]

Character Description
Banjo & Kazooie Performs the Beak Barge, in which Banjo crouches to the ground and Kazooie pokes her beak out, thrusting the duo forward.
Bayonetta Performs a low spinning kick.
Bowser Throws two alternating hooks low to the ground.
Bowser Jr. Licks outwards with a tongue deployed from the Koopa Clown Car's mouth.
Byleth Performs a sweeping swipe with the Sword of the Creator in its whip form.
Captain Falcon Super Smash Bros. Performs a low poking kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a dramatic inward spinning kick.
Charizard Super Smash Bros. Brawl Bites at the ground in front of itself.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a straight, poking headbutt.
Chrom Stabs straight forwards.
Cloud Performs a low sliding kick.
Corrin Slashes inwards parallel to the ground.
Daisy Kicks low to the ground.
Dark Pit Slashes one blade along the ground.
Dark Samus Releases a blast from her arm cannon towards the ground.
Diddy Kong Claps his palms together low to the ground.
Donkey Kong Throws a low inwards slap, known as the Slouch Slap in the Tips section.
Dr. Mario Throws a quick spinning leg sweep.
Duck Hunt The duck pecks forwards along the ground.
Falco Performs an inwards spinning tail swipe.
Fox Performs an inwards spinning tail swipe.
Ganondorf Super Smash Bros. Melee Throws a dramatic inwards spinning kick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a straight poking kick.
Greninja Super Smash Bros. 4 Performs a spinning kick.
Super Smash Bros. Ultimate Swats outwards with its hand.
Hero Performs a low kick.
Ice Climbers Sweep their hammers across the ground.
Ike Slashes Ragnell inwards along the ground.
Incineroar Performs a low spinning take-down kick.
Inkling Spins on the ground to hit with two successive breakdance-style kicks.
Isabelle Leans forwards and pulls a weed out of the ground.
Ivysaur Super Smash Bros. Brawl Swipes along the ground with one vine, then its other.
Super Smash Bros. Ultimate Swipes a single vine on a downwards angle in front of itself.
Jigglypuff Jabs its foot forward.
Joker Performs a sliding kick.
Kazuya Strikes downwards with his hand.
Ken Tapped: Performs a very fast poking kick.
Held: Leans forward and throws a slower, longer-ranged shin kick.
King Dedede Super Smash Bros. Brawl Spins and throws a poking kick out of it.
Super Smash Bros. 4Super Smash Bros. Ultimate Rolls his entire body forward along the ground.
King K. Rool Stomps the ground in front of himself, burying opponents.
Kirby Performs a low inwards kick.
Link Slashes inwards low to the ground.
Little Mac Throws a quick jab out of a defensive crouch.
Lucario Performs a forwards poking kick.
Lucas Throws a fast spinning kick.
Lucina Stabs straight forwards.
Luigi Super Smash Bros. Performs a low poking kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Pokes forwards with his heel.
Mario Throws a quick spinning leg sweep.
Marth Stabs straight forwards.
Mega Man Slides along the ground while kicking outwards.
Meta Knight Stabs forwards.
Mewtwo Spins while sweeping its tail alongside the ground.
Mii Brawler Kicks forwards.
Mii Gunner Releases a cannon blast towards the ground.
Mii Swordfighter Stabs forwards.
Min Min Performs a low sliding kick.
Mr. Game & Watch Shoves a manhole cover up in front of himself while crouching.
Mythra Slashes inwards along the ground.
Ness Throws a very fast poking kick outwards.
Olimar Thrusts his body headfirst along the ground.
Pac-Man Transforms into his wedge form and munches forwards while advancing a small distance.
Palutena Telekinetically spins her staff low to the ground in front of herself.
Peach Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Swipes her palm low to the ground.
Super Smash Bros. Ultimate Kicks low to the ground.
Pichu Throws out a quick spinning tail swipe.
Pikachu Throws out a quick spinning tail swipe.
Piranha Plant Slashes inwards with its leading leaf.
Pit Slashes one blade along the ground.
Pyra Slashes inwards along the ground.
R.O.B. Jams his arms forwards quickly.
Richter Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage natural combo.
Ridley Sweeps his tail horizontally.
Robin Slashes the Bronze Sword outwards low to the ground.
Rosalina & Luma Rosalina: Throws a low, floating dropkick.
Luma: Headbutts along the ground.
Roy Stabs straight forwards.
Ryu Tapped: Performs a very fast poking kick.
Held: Leans forward and throws a slower, longer-ranged shin kick.
Samus Super Smash Bros. Throws a low roundhouse kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Releases a blast from her arm cannon towards the ground.
Sephiroth Performs a low sliding kick.
Sheik Throws a low spinning kick.
Shulk Slashes inwards along the ground.
Simon Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage natural combo.
Snake Throws a low spinning kick.
Sonic Sweeps his leg in front of himself.
Sora Swipes his Keyblade along the ground.
Squirtle Super Smash Bros. Brawl Spins its body rapidly while shifting slightly forward for multiple hits.
Super Smash Bros. Ultimate Throws a spinning, water-imbued leg sweep.
Steve Uses Flint and Steel creating a flame. When used on the edge, it'll travel downward.
Terry A low kick.
Toon Link Slashes inwards along the ground.
Villager Leans forwards and pulls a weed out of the ground.
Wario Quickly pokes his finger towards the ground in front of himself.
Wii Fit Trainer Assumes the Bridge pose to strike forwards with both knees.
Wolf Kicks forwards along the ground.
Yoshi Performs a quick, low tailspin.
Young Link Slashes inwards along the ground.
Zelda Throws a quick poking kick outwards.
Zero Suit Samus Kicks along the ground while spinning.

Notable down tilts[edit]

  • While many down tilts throughout the series move their users slightly forwards for a pseudo-crawl, a small handful of characters have down tilts which cause them to move a significant distance forward with just one use. These characters are Cloud, Joker, King Dedede (from SSB4 onwards), Mega Man, Banjo & Kazooie, Sephiroth, Richter, Simon and Min Min.
  • Simon and Richter's shared down tilt is the only one in the series that is a natural combo. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's up tilt that causes its user to functionally leave the ground.
  • Peach's down tilt, in all of its appearances, is an unconventional meteor smash.
    • Additionally, in Ultimate (where she now shares it with Daisy), it is notoriously effective as a reliable combo starter due to it having decent startup lag, very low ending lag and high knockback, allowing it to set up highly damaging combos on many characters.
  • King K. Rool's down tilt will bury opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
  • Ryu and Ken have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their neutral attack and other tilts. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low knockback which allows them to chain into deadly combos, or even outright finishers like Shoryuken.
  • Luigi's down tilt has been one of his least useful moves in the majority of the series. Although it was decent in Smash 64 due to its fast startup and ability to combo into Super Jump Punch, the move is nearly useless in Melee, Brawl, and Smash 4 as its ending lag is too high for it to have any utility.
    • However, the move was significantly buffed in Ultimate. Although it no longer has a bonus trip chance, its ending lag was drastically reduced and it deals less knockback. This has made it highly spammable and one of his most useful ground moves, as it is now a very reliable combo tool and is great for pressuring and poking the opponent's shield due to being extremely safe on shield. The move is also an excellent ledgetrapping tool as it can easily 2-frame opponents hanging at the ledge and pressure their ledge options.
  • Falco's down tilt is the strongest in Ultimate, originally beating out Ganon and Mr. Game and Watch. This is simply because of the changes the move received in patch 8.0.0.
  • R.O.B.'s down tilt is considered a highly effective move due to its very low startup and ending lag, low knockback and it being able to trip opponents, allowing for multiple combos and setups. The move is very similar in all three games R.O.B. has appeared in, but it is at its most effective in Ultimate, due to the move working best under the game's universal mechanics compared to the previous two games.
  • Steve's down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
  • Kazuya's down tilt is the only normal attack in the series whose startup can be cancelled by shielding.

Crouching attacks[edit]

Crouching attacks are a unique type of attack related to down tilts where the character must fully be in the crouch position to activate. These attacks were introduced in Super Smash Bros. Ultimate and are currently only available to Kazuya.

Character Input Description
Kazuya Crouch(↓) + attack Performs a punch while ducking.
Crouch(↘) + attack Gets on his back and kicks from the floor.
Crouch(↙) + attack A rotating kick from below.
Uncrouch + attack An electrified punch that crumples opponents.