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Up aerial: Difference between revisions

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(1. It does explain what the moves do in the table 2. It has all the Sm4sh Uairs 3. All info is there)
(→‎List of up aerials: The attack type isn’t a bite.)
Tag: Mobile edit
 
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[[File:ZeldaUairSSBM.gif|thumb|150px|Zelda's up aerial in ''Melee''.]]
[[File:Link uair SSBB.jpg|thumb|250px|Link's up aerial in ''Brawl''.]]
[[File:Link uair SSBB.jpg|thumb|150px|Link's up aerial in ''Brawl''.]]
[[File:Cloud Up Air Ultimate.jpg|thumb|250px|Cloud's up aerial in ''Ultimate''.]]
An '''up aerial''' (abbreviated as '''uair''', '''UAir''', or '''AUA''', and referred to as '''AttackAirHi''' internally in ''Brawl'' files) is an [[aerial attack]] that is performed in midair by pressing the attack button and tilting the [[control stick]] or [[d-pad]] upwards. It also gains a moderate boost in height if the character's attack is a backflip used just before the apex of the jump, but the user loses their second jump. Its official term varies between titles; it is known as an "up midair attack" in ''[[Melee]]'', and an "up air attack" in ''[[Brawl]]''. Many up aerials are circle kicks, which have large range and very slightly disjointed hitboxes. They can also send the opponent in diverse directions. A lot of up aerials can be used for air [[juggling]].
An '''up aerial''' ({{ja|上空中攻撃|Ue kūchū kōgeki}}, ''Up/above/upper midair attack''; commonly abbreviated as '''Uair''' or '''u-air''', and referred to as '''AttackAirHi''' internally) is an [[aerial attack]] that is performed in midair by pressing the attack button while tilting the [[control stick]] upward. Its official term varies between titles; it is known as an '''up midair attack''' in ''[[Super Smash Bros. Melee]]'', and an '''up air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. Many up aerials either have a wide coverage above the user, such as flip kicks, or are narrow but powerful strikes directly above the character's head. They also tend to launch the opponent at a predominantly upward angle, making them crucial for [[juggling]]. Many up aerials have a landing animation involving the character falling on their back and having to get back up.


A lot of up aerials in ''Brawl'' have a landing animation involving the character falling on their back and having to get back up.
==List of up aerials==
 
{| class="wikitable"
==List of up aerials in ''[[Super Smash Bros.]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}|| Does a flip kick. Incredible hitstun and one of the most fearsome moves in the game due to its versatile uses in both combos and edgeguarding. Back of the hit is a very powerful semi-spike.||16%
|-
|{{SSB|Donkey Kong}}|| Slaps upward. Using platform cancels, this is DK's main combo move outside of wall combos. Combos into other up airs or up smash.||12%
|-
|{{SSB|Fox}}|| Flips then kicks. Has set low knockback with the first hit. Infinites if only the first hit hits. Second hit has great vertical knockback.||15% (total)
|-
|{{SSB|Jigglypuff}}|| Slaps upward. Part of Jigglypuff's basic combo of up throw, up smash, up throw, multiple up airs into [[Rest]].||16%
|-
|{{SSB|Kirby}}|| Spins rapidly. A very different form of aerial, as it does 2 hits if it isn't Z-canceled and 1 hit if it is. Combos into down air at low percents.||10%
|-
|{{SSB|Link}}|| Thrusts his sword up. Good combo move but with poor range. Adequate knockback.||16%
|-
|-
|{{SSB|Luigi}}|| Does a flip kick. Combos into the [[Super Jump Punch]] and the [[Luigi Cyclone]].||12%
! Character !! Description
|-
|-
|{{SSB|Mario}}|| Similar to Luigi’s but not as useful. Combos into f-air and up smash. The low damage hit of the move can also combo as well into back air.||12%
|[[Banjo]] & [[Kazooie]]||Kazooie swings her wings in an upward motion.
|-
|-
|{{SSB|Ness}}|| Headbutts upward. Good for juggling and [[DJC]]ing.||15%
|[[Bayonetta]]||Performs a frontflip kick. If the button is held, Bayonetta somersaults repeatedly forward and kicks all around herself while firing [[Bullet Arts]] from her feet.
|-
|-
|{{SSB|Pikachu}}|| Flips and hits opponents with his tail. Its knockback depends on which area of the tail hits. A popular combo move and gimping tool. Has a large disjointed hitbox.||10%
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Leans his head down, then swings it upward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Headbutts in an arc starting from the front.
|-
|-
|{{SSB|Samus}}|| Does a spin kick upward. Not too useful outside of baiting overly aggressive opponents and reading it into a back air.||10%
|[[Bowser Jr.]]||Swings a hammer above himself. The [[Koopalings]] swing their respective wands instead in ''Ultimate''.
|-
|-
|{{SSB|Yoshi}}|| Flips while using his tail to do damage. A combo end move with low range preventing it from starting up combos. Incredibly useful out of up tilts against any heavy or medium character using [[DJC]]'s.||15%
|[[Byleth]]||Unlatches the Sword of the Creator into its whip form, waving it above his head.
|-
|-
|}
|[[Captain Falcon]]||Performs a backflip kick.
 
==List of up aerials in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
|{{SSBM|Bowser}}|| A savage upward hit with his head. Very high knockback, but one of Bowser's slower moves. It is the strongest up aerial and one of the strongest aerials in the game (stronger than Ganondorf's dair on grounded opponents). ||9-17%
|[[Charizard]]||{{GameIcon|SSBB}} Headbutts above itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its head upward in an arc starting from the front.
|-
|-
|{{SSBM|Captain Falcon}}|| A backflip in midair with his feet out. Knockback direction depends on what angle the move hits the foe, though strong nonetheless. Also good for juggling. ||13%
|[[Chrom]]||Performs a somersaulting slash above himself in an arc starting from the front.
|-
|-
|{{SSBM|Donkey Kong}}|| A headbutt upward, good for juggling fast-fallers. ||14%
|[[Cloud]]||Holds the Buster Sword parallel to the ground and thrusts it upward.
|-
|-
|{{SSBM|Dr. Mario}}|| A flip kick upwards, which is good for juggling fast -allers. ||10%
|[[Corrin]]||Performs a somersaulting slash above himself in an arc starting from the front.
|-
|-
|{{SSBM|Falco}}|| A kick up with his tail extended afterward. A two-hit move. If hit with the center of Falco's body, there is no knockback.||6% (hit 1)/9% (hit 2); 15% total
|[[Daisy]]||Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
|-
|-
|{{SSBM|Fox}}|| A flip kick with extreme vertical [[knockback]] and high speed. ||17% (two hits)
|[[Dark Pit]]||Twirls the Silver Bow above himself, hitting multiple times.
|-
|-
|{{SSBM|Ganondorf}}||One of his most useful and fastest moves, and when used backwards, allows him to knock-out his opponents at low [[damage]] due to the [[semi-spike]]. ||13%
|[[Dark Samus]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
|-
|-
|{{SSBM|Ice Climbers}}||Both Ice Climbers point their hammers above their head.||17% (total)
|[[Diddy Kong]]||{{GameIcon|SSBB}} Performs a backflip kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Kicks in an overhead arc starting from the front.
|-
|-
|{{SSBM|Jigglypuff}}|| Waves its hand up in an arc. Not the best aerial KO move, though excellent for juggling. ||17% (total)
|[[Donkey Kong]]||{{GameIcon|SSB}} Swipes one arm in an overhead arc starting from the front, much like his [[up tilt]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Headbutts in an arc starting from behind.
|-
|-
|{{SSBM|Kirby}}|| A flip in midair, kicking upwards. Great knockback, possibly Kirby's best KO move.||15%
|[[Dr. Mario]]||Performs a backflip kick.
|-
|-
|{{SSBM|Link}}|| Stabs sword above him. Good for juggling or Star KO-ing at higher damages ~120%. Has some [[sex kick]] properties. ||12-16%
|[[Duck Hunt]]||The duck pecks upward three times.
|-
|-
|{{SSBM|Luigi}}|| A flip kick upward, similar to Mario's, although it doesn't offer the same juggling properties from the ground as Mario's. ||13%
|[[Falco]]||{{GameIcon|SSBM}} Flips forward, hitting with his tail and then his legs.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a frontflip kick.
|-
|-
|{{SSBM|Mario}}|| A flip kick upward. Good move for juggling and for combos. ||11%
|[[Fox]]||Flips forward, hitting with his tail and then his legs.
|-
|-
|{{SSBM|Marth}}|| An aerial backflip slash.||13%
|[[Ganondorf]]||Performs a backflip kick.
|-
|-
|{{SSBM|Mewtwo}}|| A flip in the air.||14%
|[[Greninja]]||Performs an upside-down corkscrew kick, hitting multiple times.
|-
|-
|{{SSBM|Mr. Game & Watch}}|| Pumping an insecticide pump above him twice. The first hit has knockback growth, so at higher percentages, it rarely follows into the second, stronger hit. This attack cannot be [[L-canceling|L-canceled]].||15%
|[[Hero]]||Kicks straight upward.
|-
|-
|{{SSBM|Ness}}|| An upwards headbutt. It has good upwards knockback, allowing for juggling.||13%
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrust their hammers upward.<br/>{{GameIcon|SSBU}} Swing their hammers upward in an arc starting from the front.
|-
|-
|{{SSBM|Peach}}|| An eccentric kick upwards.||11% (sides)/12% (body)/14% (foot)
|[[Ike]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls Ragnell above himself in a helicopter motion.<br/>{{GameIcon|SSBU}} Slashes above himself in an arc starting from the front.
|-
|-
|{{SSBM|Pichu}}|| Similar to Pikachu’s. Can’t finish its foe, but can juggle and set up more aerial moves and grabs for fast fallers. If the player [[SHFFL]]s it, they can [[Wavedash]] at the end of the move.||4%
|[[Incineroar]]||Kicks in an overhead arc starting from the front.
|-
|-
|{{SSBM|Pikachu}}|| An air flip, hitting with its tail. This does not inflict much damage, but if this lands at a certain point, it can semi-spike, so it's excellent for edge-guarding.||4%
|[[Inkling]]||Kicks twice with one leg after the other in an overhead arc starting from the front.
|-
|-
|{{SSBM|Roy}}|| An upward backflip slash. Identical in function to Marth's, except weaker.||9%
|[[Isabelle]]||Thrusts two turnips upward.
|-
|-
|{{SSBM|Samus}}|| Brings her legs above her body and spins. Several hits.||10% (maximum)
|[[Ivysaur]]||Blasts pollen from its bulb above itself, falling down at a faster speed afterward.
|-
|-
|{{SSBM|Sheik}}|| An upward kick, similar to Samus’. Not only is it good for juggling, it can stand in as a finisher.||12%
|[[Jigglypuff]]||Waves one arm in an overhead arc starting from behind.
|-
|-
|{{SSBM|Yoshi}}|| A somersault kick, hitting with his tail.||13%
|[[Joker]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times. If active, Arsene swings one hand upward in tandem with Joker's last hit.
|-
|-
|{{SSBM|Young Link}}|| Aims his sword upwards, similar to Link’s up aerial. Not good for KOing, but good for juggling. ||15%
|[[Kazuya]]||Performs a high upwards kick.
|-
|-
|{{SSBM|Zelda}}|| Holds up her hand to set off a magical explosion. ||13%
|[[Ken]]||Kicks at a diagonally upward angle.
|-
|-
|}
|[[King Dedede]]||Twirls his hammer above himself, hitting multiple times.
 
==List of up aerials in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}}|| A very strong upwards headbutt. A great KO move, one of the most powerful uairs in the game. ||17%
|[[King K. Rool]]||Stretches his body and thrusts his head upward, falling while laughing afterward.
|-
|-
|{{SSBB|Captain Falcon}}|| A quick circle kick. Acts as a semi-spike. Has almost no lag and is versatile in its knockback and damage, making it one of Falcon's best moves. ||13%, 12%, 10%, 8%, or 6% depending on position and timing.
|[[Kirby]]||{{GameIcon|SSB}} Performs a cartwheel. From ''Melee'' onward, this is his [[neutral aerial]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a backflip kick.
|-
|-
|{{SSBB|Charizard}}|| Quickly bites the area above him. Low knockback and sex kick-like properties. ||10%
|[[Link]]||Performs a prolonged stab above himself with the Master Sword.
|-
|-
|{{SSBB|Diddy Kong}}|| A flip kick with good knockback. ||11%
|[[Little Mac]]||Weakly throws out a hook in an overhead arc starting from behind.
|-
|-
|{{SSBB|Donkey Kong}}|| Headbutts upwards. Powerful and can star KO at medium percentages. ||14%
|[[Lucario]]||Kicks straight upward, releasing aura from its foot.
|-
|-
|{{SSBB|Falco}}|| An attack similar to Fox's, but with less power. ||11%
|[[Lucas]]||Headbutts in an arc starting from behind.
|-
|-
|{{SSBB|Fox}}|| Whips his tail upwards, followed by a kick. Moderately fast with above-average knockback. ||5% with the tail, 11% with the kick.
|[[Lucina]]||Performs a somersaulting slash above herself in an arc starting from the front.
|-
|-
|{{SSBB|Ganondorf}}|| A very quick, powerful circle kick. Can semi-spike. ||13%
|[[Luigi]]||Performs a backflip kick.
|-
|-
|{{SSBB|Ice Climbers}}|| Point both hammers upwards. High knockback, disjointed hitbox. ||5-17%
|[[Mario]]||Performs a backflip kick.
|-
|-
|{{SSBB|Ike}}|| Swings his sword in a circular motion above his head. Very powerful, lengthy duration. ||14%
|[[Marth]]||Performs a somersaulting slash above himself in an arc starting from the front.
|-
|-
|{{SSBB|Ivysaur}}|| Pumps pollen out of its bulb upwards. High knockback, causes Ivysaur to [[fast fall]]. Can be used to [[Momentum canceling|reduce and negate vertical momentum]]. ||16%
|[[Mega Man]]||Uses the Air Shooter, firing a small tornado above himself that hits opponents multiple times and [[Windbox|carries them upward]] alongside it.
|-
|-
|{{SSBB|Jigglypuff}}|| Waves its arm upwards. Deceivingly long and large hitbox. ||9%
|[[Meta Knight]]||Slashes above himself in an arc starting from the front.
|-
|-
|{{SSBB|King Dedede}}|| Spins his hammer upwards. Multiple hits with diverse knockback. ||19% if all hits connect.
|[[Mewtwo]]||Backflips and swings its tail overhead.
|-
|-
|{{SSBB|Kirby}}|| A flip kick with average power. Great combo potential when combined with his throws and up tilt. ||10%
|[[Mii Brawler]]||Kicks in an overhead arc starting from the front.
|-
|-
|{{SSBB|Link}}|| Points his sword upwards. Diverse diagonal knockback with a fairly long-lasting hitbox. ||13-15%
|[[Mii Gunner]]||Fires several shots upward from their arm cannon.
|-
|-
|{{SSBB|Lucario}}|| A kick upwards. Similar to his [[forward aerial]] or Peach's up aerial. ||7-14%
|[[Mii Swordfighter]]||Performs a twirling stab upward.
|-
|-
|{{SSBB|Lucas}}|| Moves slightly upwards and headbutts the area above him. Similar to Ness' uair, but with more ending lag. ||13%
|[[Min Min]]||Performs a backflip kick.
|-
|-
|{{SSBB|Luigi}}|| Identical in animation to Mario's flip kick, but slightly stronger. ||13%
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Blows two puffs of air above himself. Note: Mr. Game & Watch cannot L-cancel his up aerial in ''Melee'' because it actually functions as a special move, thus being unable to L-cancel. This trait is shared with his neutral and back aerials. <br/>{{GameIcon|SSBU}} Blows a puff of air that rises upward, hitting opponents multiple times and carrying them alongside it.
|-
|-
|{{SSBB|Mario}}|| A quick flip kick to the area above him. A decent juggler at low-medium percentages. ||11%
|[[Mythra]]||Slashes the Aegis Sword above herself in a wide arc starting in front of her.
|-
|-
|{{SSBB|Marth}}|| A simple upward slash. Average damage, combo ability, and knockback when tipped, below average when not. ||11% untipped, 14% tipped
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Headbutts in an arc starting from behind.<br/>{{GameIcon|SSBU}} Swings one arm in an overhead arc starting from behind, releasing PSI sparks from his index finger that hit multiple times.
|-
|-
|{{SSBB|Meta Knight}}|| Slashes upwards at incredible speed; the fastest uair in the game. Can be used in tandem with multiple jumps for chaining, easily racking up 30% damage or more. ||6%
|[[Olimar]]||{{GameIcon|SSBB}} Throws his leading Pikmin above himself, hitting multiple times.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Grabs his leading Pikmin by its stem and twirls it above himself.<br/>If no Pikmin are following Olimar, he still performs the respective moves, but they have no effect.
|-
|-
|{{SSBB|Mr. Game & Watch}}|| Blows upwards. Opponents not hit with the attack are pushed upwards an extremely high distance. A distinct, useful attack that can set up for further combos. Has a large disjointed hitbox. ||7% (hit 1)/9% (hit 2); 16% total
|[[Pac-Man]]||Performs a backflip kick.
|-
|-
|{{SSBB|Ness}}|| Headbutts the area above him. Its high knockback scaling makes it effective for both juggling and KOing, depending on the opponents' damage percentage. ||13%
|[[Palutena]]||Twirls and summons her halo, hitting multiple times.
|-
|-
|{{SSBB|Olimar}}|| Throws a Pikmin upwards. The Pikmin spins around. Multiple hits. Hardest to DI out of if the Pikmin is yellow. In fact, Olimar can be falling and this attack will still complete and keep hitting the opponent if a Yellow Pikmin is used. Red Pikmin can KO at high percentages.|| Red: 24%, Blue: 22%, Yellow: 16%, White: 9%, Purple: 22%.
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Kicks at a diagonally upward angle.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
|-
|-
|{{SSBB|Peach}}|| An odd kick upwards. One of her few KO moves at high percentages if used while floating (after her midair jump). Although very difficult to perform, it can chain into itself at low percentage for a devastating combo. ||11% (body)/12% (leg)/13% (foot)
|[[Pichu]]||Swings its tail in an overhead arc starting from behind.
|-
|-
|{{SSBB|Pikachu}}|| Spins with its tail out for damage. Very low knockback, very low damage. Useful for aerial strings and combos. ||6%
|[[Pikachu]]||Swings its tail in an overhead arc starting from behind.
|-
|-
|{{SSBB|Pit}}|| Quickly spins his bow upwards. Diverse horizontal knockback with multiple hits. ||12% (if all hits connect)
|[[Piranha Plant]]||Headbutts in an arc starting from behind.
|-
|-
|{{SSBB|R.O.B.}}|| Waves his arms upwards. Multiple hits, varying knockback. ||20% approx. (if all hits connect)
|[[Pit]]||Twirls the Palutena Bow above himself, hitting multiple times.
|-
|-
|{{SSBB|Samus}}|| Very much like Sheik's. However, the first hits suck the opponent in, while the last hit gives noticeable knockback. ||11% (if all hits connect)
|[[Pyra]]||Slashes the Aegis Sword above herself in a wide arc starting in front of her.
|-
|-
|{{SSBB|Sheik}}|| Spins her body around, with her feet pointing upwards. Sex kick-like properties. Not good for KOing, but a decent juggler. ||6-11%
|[[R.O.B.]]||Flails both arms above himself, hitting multiple times.
|-
|-
|{{SSBB|Snake}}|| A midair handstand. Similar properties to Charizard's, with higher knockback. ||14%
|[[Richter]]||Whips upward with the Vampire Killer. Can function as a [[tether recovery]].
|-
|-
|{{SSBB|Sonic}}|| A scissor kick. Average knockback. ||9% (if both hits connect)
|[[Ridley]]||Thrusts his closed wings upward, stabbing with their sharp ends.
|-
|-
|{{SSBB|Squirtle}}|| Flips upwards, hitting opponents vertically with its tail. It is quick, but not very good at KOing. ||11%
|[[Robin]]||Performs a somersaulting slash in an overhead arc starting from the front. Can use either the Bronze Sword or the Levin Sword.
|-
|-
|{{SSBB|Toon Link}}|| An upwards sword thrust. Identical to Link's, except a very slight diagonal range and much higher knockback. ||12-14%
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Summons a rising planetary ring above herself.<br/>''Luma:'' {{GameIcon|SSB4}} Performs a backflip kick.<br/>{{GameIcon|SSBU}} Performs an uppercut.
|-
|-
|{{SSBB|Wario}}|| Claps upwards. Can be used to fly as [[Wario-Man]]. Very powerful and a great finisher. ||17%
|[[Roy]]||Slashes above himself in an arc starting from the front.
|-
|-
|{{SSBB|Wolf}}|| Slashes upwards at a high speed. Fairly low knockback, high stun, good for combos. ||10%
|[[Ryu]]||Uppercuts in front of himself, hitting twice.
|-
|-
|{{SSBB|Yoshi}}|| Flips over vertically, doing damage with his tail. High knockback, possibly Yoshi’s best KO move. ||13%
|[[Samus]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
|-
|-
|{{SSBB|Zelda}}|| Pulsates an explosion out of her hand. Large, disjointed hitbox, will KO off the top of the stage at low percentages (50% upwards). It is the strongest up aerial in the game and is one of the strongest aerials in the game. ||15%
|[[Sephiroth]]||Performs an upward slash with Masamune in a front-to-back arc.
|-
|-
|{{SSBB|Zero Suit Samus}}|| A flip kick, and one of her best moves, when used with one of her jumps. It can KO lightweights around 90% if [[sweetspot]]ted (the sweetspot is directly in front of her, when the move first comes out). However, it makes a slashing sound when it connects. ||7-10%
|[[Sheik]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs an upside-down corkscrew kick aimed slightly forward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times, then follows up with a stretch kick.
|}
 
==List of up aerials in ''[[Super Smash Bros. 4]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
|{{SSB4|Bowser}}||Bowser thrusts his head in a quick swiping motion. Much faster start-up than in ''Brawl'', but less power to compensate.|| 15%
|[[Shulk]]||Thrusts the Monado upward, then activates its beam blade for a second hit.
|-
|-
|{{SSB4|Bowser Jr.}}||Bowser Jr. swings his hammer upwards || 10%
|[[Simon]]||Whips upward with the Vampire Killer. It can function as a tether recovery.
|-
|-
|{{SSB4|Captain Falcon}}||Captain Falcon kick flips with fast start-up and good all-around range (though not directly below him).|| 13%/12% (clean), 12%/10% (late)
|[[Snake]]||Performs an upside-down dropkick.
|-
|-
|{{SSB4|Charizard}}||Charizard headbutts upwards. Great KO potential. || 13%
|[[Sonic]]||Performs a scissor kick.
|-
|-
|{{SSB4|Dark Pit}}||Spins his bow above him like helicopter blades.|| 2% per hit (5 hits per use)
|[[Sora]]||Performs an upward slash in a front-to-back arc.
|-
|-
|{{SSB4|Diddy Kong}}||Diddy Kong performs an overhead flip kick. A strong move with fast start-up, and has a juggling ability. || 6%
|[[Squirtle]]||Backflips and swings its tail overhead.
|-
|-
|{{SSBB|Donkey Kong}}||Donkey Kong performs a quick and reliable headbutt. || 13%
|[[Steve]]||Swings his axe above himself.
|-
|-
|{{SSB4|Dr. Mario}}||Dr. Mario performs a somersault and kicks backwards. || 8%
|[[Terry]]||A flipping kick above.
|-
|-
|{{SSB4|Duck Hunt}}||The duck carries the dog, and pecks at the air multiple times. || 4% per hit (3 hits per use)
|[[Toon Link]]||Performs a prolonged stab above himself with the Master Sword.
|-
|-
|{{SSB4|Falco}}||Falco does a forward flip kick into the air. Falco's high jumps allow it to be used from very high up near the upper blast line, where it can KO at around 120%. || 11%
|[[Villager]]||Thrust one, two, or three turnips upward, with the amount being [[random]].
|-
|-
|{{SSB4|Fox}}||Fox flips himself upwards for a tail whip and a follow-up kick. || 16%
|[[Wario]]||Claps his hands and feet together.
|-
|-
|{{SSB4|Ganondorf}}||An overhead flip kick, covering a large arc above him. || 13%
|[[Wii Fit Trainer]]||Assumes the Half-Moon pose, swinging her outstretched arms in an overhead arc that starts from the front.
|-
|-
|{{SSB4|Greninja}}||An upwards drill kick. || 3% per hit (3 hits per use)
|[[Wolf]]||Swipes his claws with one arm in an overhead arc starting from the front.
|-
|-
|{{SSB4|Ike}}||Ike swings his sword around over his head. || 11%
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Somersaults and flicks his tail upward.<br/>{{GameIcon|SSBU}} Swings his tail upward in an arc starting from behind.
|-
|-
|{{SSB4|Jigglypuff}}||Swings his hand in an arc form. || 9%
|[[Young Link]]||Performs a prolonged stab above himself with the Kokiri Sword.
|-
|-
|{{SSB4|King Dedede}}||Dedede spins his hammer over his head || 1% per hit, except for 8th hit, that does 5%
|[[Zelda]]||Releases an explosion above herself from one hand.
|-
|-
|{{SSB4|Kirby}}||Does a flip kick in midair, similar to his up smash. || 9%
|[[Zero Suit Samus]]||Performs a backflip kick.
|-
|{{SSB4|Link}}||Thrusts his sword above him. || 15%
|-
|{{SSB4|Little Mac}}||A sweeping punch upwards || 5%
|-
|{{SSB4|Lucario}}||An overhead kick, with a sweetspot directly above the foot. Damage and knockback scale with [[Aura]]. || {{AuraDamageSSB4|11}} clean, {{AuraDamageSSB4|6}} late
|-
|{{SSB4|Lucas}}||Does a headbutt in the air. || 13%
|-
|{{SSB4|Lucina}}||A forward to back upward sword slash in a delayed somersault.|| 9-10%
|-
|{{SSB4|Luigi}}||Luigi flips backwards, using his foot to do damage. || 11%
|-
|{{SSB4|Mario}}||Mario flips backwards, using his foot to do damage. || 7%
|-
|{{SSB4|Marth}}||Marth swings his sword over his head then does a backflip. || 9-12%
|-
|{{SSB4|Mega Man}}||Mega Man launches a blue tornado upwards, doing many hits of damage. || 2% damage per hit (5? hits per use)
|-
|{{SSB4|Meta Knight}}||Meta Knight swings his sword over his head. || 5%
|-
|{{SSB4|Mewtwo}}|| Flips in the air, striking opponents with its tail.|| 11% (near), 9% (mid), 7% (far)
|-
|{{SSB4|Mii Brawler}}||The Brawler kicks over their head. || 9%*
|-
|{{SSB4|Mii Gunner}}||The Gunner shoots multiple shots directly in the air. || 2% per hit, except for 5th hit that does 3%*
|-
|{{SSB4|Mii Swordfighter}}||The Swordfighter puts his/her sword in the air and spins. || 16%*
|-
|{{SSB4|Mr. Game & Watch}}||Does a blowing animation upward similar in the game ''Spitball Sparky'' in the ''Game & Watch'' series. || 7% first hit, 9% second hit
|-
|{{SSB4|Ness}}||Ness does a headbutt in the air. || 13%
|-
|{{SSB4|Olimar}}||Olimar/Louie swings the first Pikmin in their party in the air. || 10% red, 9% yellow, 9% blue, 12% purple, 8% white
|-
|{{SSB4|Pac-Man}}||Pac-Man does a backflip and kicks the air. || 10%
|-
|{{SSB4|Palutena}}||Spins, and lifts her staff upward, hitting up to five times. Last hit has high knockback. One of her few KO moves at high percentage. || 1% (loop hits), 5% (last hit)
|-
|{{SSB4|Peach}}|| Summon a rainbow above her head, excellent juggler.|| 10% if both hits connect
|-
|{{SSB4|Pikachu}}||Pikachu swings his tail in the air, doing a flip. || 5%
|-
|{{SSB4|Pit}}||Pit spins his bow over his head like a helicopter, doing many hits || 2% per hit (5 hits per use)
|-
|{{SSB4|R.O.B.}}||R.O.B. swings his arms around and puts his hands up || 1% first hit, 2% second, 3% third, 4% last hit
|-
|{{SSB4|Robin}}||Robin swings his/her sword over their head || 7-8%
|-
|{{SSB4|Rosalina & Luma}}||Rosalina creates a ring over her head, Luma backflip kicks the air. Large disjointed hitbox. The most versatile up aerial in the game. Can juggle and has great KO potential.|| 10% Rosalina, 4% Luma
|-
|{{SSB4|Samus}}||Samus drill kicks the air. || 3% first hit, 1% 2nd to 5th hit, 4% final hit
|-
|{{SSB4|Roy}}|| Swings his sword over his head then does a backflip.|| 9% (base), 6% (tip)
|-
|{{SSB4|Ryu}}|| Performs a short uppercut that hits twice. Despite its looks, it has a good vertical range, and is reliable at catching opponents above Ryu. Based off of Ryu's jumping medium punch in ''Street Fighter IV''.|| 5% (hit 1), 6% (hit 2)
|-
|{{SSB4|Sheik}}||Sheik drill kicks the air then kicks. || 1% per hit except for 4th hit that does 4%
|-
|{{SSB4|Shulk}}||Shulk activates the Monado into the air || 5% first hit, 10% second
|-
|{{SSB4|Sonic}}||Sonic claps his heels in the air. || 9% if both hits connect
|-
|{{SSB4|Toon Link}}||Toon Link thrusts his sword into the air. || 14%
|-
|{{SSB4|Villager}}|| Holds up 1-3 turnips above him. Three turnips cause great damage.|| one turnip 8%, two turnips 10%, three turnips 13%
|-
|{{SSB4|Wario}}||Wario claps in the air. || 13%
|-
|{{SSB4|Wii Fit Trainer}}|| Performs the Half-Moon pose.|| 10%
|-
|{{SSB4|Yoshi}}||Yoshi flips in the air and whips his tail in the air. || 12%
|-
|{{SSB4|Zelda}}|| Holds up her hand and summons a fiery explosion. Like in Brawl, it has ridiculously powerful knockback, especially considering the opponent of Zelda's must already be in the air. Easily KOs at around 90%. || 15%
|-
|{{SSB4|Zero Suit Samus}}||Samus backflips and hits with her feet || 8%
|}
|}


<nowiki>*</nowiki> This assumes the Mii is default height and weight.
==Notable up aerials==
 
[[File:ZeldaUairSSBM.gif|thumb|Zelda's up aerial in ''Melee''.]]
==Notable Up aerials==
*[[Mega Man]]'s up aerial, as well as {{SSBU|Mr. Game & Watch}}'s in ''Ultimate'', are the only up aerials in the series to be [[projectile]]s, allowing them to be [[reflect]]ed or [[Pocket]]ed.
*Fox's up aerial in ''Melee'' is known for its deadly power, and is often follow-uped after his [[Up throw]].
**Mega Man's is known for its ability to deal over 20% damage if all hits connect, as well as being composed of [[windbox]]es that push opponents upward, allowing it to [[juggle]] them efficiently and KO them near the upper [[blast line]], especially if they attempt to jump out of it.
*Bowser's up aerial is the most powerful up aerial and one of the strongest aerials in ''Melee''.
**It can also [[meteor smash]] opponents if it's reflected.
*Zelda's up aerial is the most powerful up aerial and one of the strongest aerials in ''Brawl''.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s up aerials function as [[tether recoveries]].
*Captain Falcon's up aerial is known for having lots of utility. In ''Melee'' and ''Brawl'', it is used as an aerial spacing tool because of its long range, and killing at fairly high percents. In ''Smash 64'' and ''Smash 4'', it is used as a juggling tool to string multiple up airs together and finish off with another move (most infamously [[Falcon Dive]]).
*[[Captain Falcon]]'s up aerial is one of his most useful moves in each of his appearances. In ''Melee'' and ''Brawl'', it is used as an aerial spacing tool because of its long-range, and can KO at fairly high percents. In ''Smash 64'', ''Smash 4'', and ''Ultimate'', it is used as a juggling tool to string multiple up aerials together and finish off with another move (most infamously [[Falcon Dive]] in ''Smash 64'', commonly known as the [[Stairway to Heaven]].). It can also be used as a rather powerful edgeguarding tool in ''Smash 64''.
*Ganondorf's up aerial is known for its speed, range, power, and utility.
*{{SSBM|Fox}}'s up aerial in ''Melee'' is known for its deadly power, being the second strongest up aerial in the game, only behind {{SSBM|Bowser}}'s. It can KO most opponents under 100% from ground level, and can be comboed into from his [[up throw]] at a wide range of percents, including at high percents as a KO setup. It was slightly less powerful in ''Smash 64'' although it had better combo potential, especially the first hit. While its knockback was greatly reduced from ''Brawl'' onward, it remains a powerful finisher, KOing under 150% from ground level.
*Meta Knight's up aerial is known for its speed, range, and juggling ability. It is the fastest up aerial in the series.
*{{SSBM|Bowser}}'s up aerial in ''Melee'' is the strongest up aerial, as well as one of the strongest aerials overall, although it has extremely high startup lag to compensate. Its power was reduced in ''Brawl'' (and reduced again in ''Smash 4'') although it has noticeably less startup lag (which was reduced even further in ''Smash 4'').
*Mega Man's up aerial is known for being able to push other smashers above the smash line at low percentages and for juggling
**In ''Smash 64'' the strongest up aerial was {{SSB|Ness}}' up aerial in the Japanese version and {{SSB|Jigglypuff}}'s in the international versions.
 
**From ''Brawl'' onward, this is the case for [[Zelda]]'s up aerial instead which is particularly powerful in ''Brawl''.
*{{SSBM|Mr. Game & Watch}} has the only up aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[back aerial]]. It is also the only aerial move where his appearance changes in ''Ultimate''.
*{{SSBB|Meta Knight}}'s up aerial [[Meta Knight (SSBB)/Up aerial|in ''Brawl'']] is infamous for its range, juggling ability, and extreme speed (coming out on frame 2 and taking only 13 [[frame]]s to finish), allowing it to true combo into itself even at tumble percents with ''Brawl''{{'}}s [[hitstun canceling]]. Prior to the introduction of {{SSBU|Steve}}, it was the fastest aerial attack in the entire series. It remains the fastest aerial in terms of startup lag, as Steve's comes out on frame 4 and takes 11 frames to finish, assuming Steve has gold tools.
**In ''Smash 4'', it has been significantly [[nerf]]ed, although, in combination with the changes to hitstun canceling, it can still combo into itself multiple times and then into [[Shuttle Loop]], which easily KOs opponents near the upper blast line.
*{{SSB4|Rosalina & Luma}}'s up aerial in ''Smash 4'' is widely considered one of the best due to Luma's very fast startup (the lowest out of every up aerial in the game) and high base knockback, as well as Rosalina's large disjointed hitbox, which can be used in conjunction to combo into itself and as a followup from several other moves. Most infamously, with high [[rage]], it can drag opponents to the upper blast line and KO them at extremely low percents. In ''Ultimate'', it has been noticeably [[nerf]]ed, with Luma's attack having more startup, and both characters' attacks having more ending lag to the point there are no longer any followups out of them, in addition to the effect of rage itself being weakened.
*{{SSB4|Cloud}}'s up aerial in ''Smash 4'' is often considered one of the best due to its speed, power, juggling ability, low landing lag, immediate [[auto-cancel]] after the hitboxes cease, and deceptively long range both vertically and horizontally, making it a powerful juggling option with little commitment and allowing it to start combos on grounded opponents. In ''Ultimate'', it is much harder to use consistently, as it auto-cancels later, has less range especially vertically, and its power has been decreased, although it remains a solid anti-air option.
*[[Zero Suit Samus]]'s up aerial in ''Smash 4'' is notorious for setting up ladder combos. It can combo into itself at low to mid percent to drag opponents near the upper blast line and combo into [[Boost Kick]] for an early KO. It can even be done with the aid of platforms. While the move has a bit more ending lag in ''Ultimate'', she can still pull it off depending on the hitbox placement she hits with.
**It is also one of her best moves in ''Brawl''. Compared to its later incarnations, it has faster startup (frame 4 instead of frame 6) and has significantly more KO power due to its higher damage and knockback. Additionally, it is notorious for possessing a large disjointed hitbox on its clean hit (although its clean hit has three active frames, the sizable disjoint is only active for one). Despite not having as much combo potential as it does in later games, it is still a very potent combo and juggle tool overall, and is one of the best aerials in the game.
**[[Mario]]'s up aerial in ''Smash 4'' and ''Ultimate'' (and ''Smash 64'' to a lesser extent) is similar to ZSS's, easily setting up [[ladder combo]]s into itself at low to mid percents, due to its combination of low lag all around and wide coverage above him. With the aid of platforms (such as those of {{SSB|Dream Land}}), these combos can be extended to drag opponents near the upper blast line and combo into [[Super Jump Punch]] for a KO.
*[[King K. Rool]]'s up aerial has him perform a small leap that halts his momentum and stalls him in the air. Additionally, it provides head intangibility and [[Belly Super Armor]], making it extremely well protected during startup, on top of being a powerful KO option. Its peculiar stalling properties uniquely assist K. Rool in recovering and "stealing" platforms, however this is counteracted by its extremely high ending lag, the longest of any aerial attack in ''Ultimate''.
*{{SSBU|Steve}}'s up aerial in ''Ultimate'' is incredibly fast and easily combos into itself or other aerials. It is also the only up aerial in the game that can be repeated by holding down the attack button, and is comparable to his [[up tilt]].
*{{SSBU|Sephiroth}}'s up aerial in ''Ultimate'' has notably immense range, far surpassing that of every other up aerial in the game.
*[[Ryu]] and [[Little Mac]] are the only characters with a up aerial that involves punching, and both are one of only three up aerials that involves attacking solely with an arm, with the other being [[Jigglypuff]]'s up aerial. R.O.B’s up aerial also involves his arms though he flails them instead.
==Gallery==
<gallery>
MarioUairSSBM.gif|Mario's up aerial in ''Melee''.
</gallery>
{{Attacks}}
{{Attacks}}
[[Category:Game Controls]]
[[Category:Game controls]]
[[es:Ataque aéreo hacia arriba]]

Latest revision as of 05:54, September 29, 2024

Link's up aerial in Brawl.
Cloud's up aerial in Ultimate.

An up aerial (上空中攻撃, Up/above/upper midair attack; commonly abbreviated as Uair or u-air, and referred to as AttackAirHi internally) is an aerial attack that is performed in midair by pressing the attack button while tilting the control stick upward. Its official term varies between titles; it is known as an up midair attack in Super Smash Bros. Melee, and an up air attack from Super Smash Bros. Brawl onward. Many up aerials either have a wide coverage above the user, such as flip kicks, or are narrow but powerful strikes directly above the character's head. They also tend to launch the opponent at a predominantly upward angle, making them crucial for juggling. Many up aerials have a landing animation involving the character falling on their back and having to get back up.

List of up aerials[edit]

Character Description
Banjo & Kazooie Kazooie swings her wings in an upward motion.
Bayonetta Performs a frontflip kick. If the button is held, Bayonetta somersaults repeatedly forward and kicks all around herself while firing Bullet Arts from her feet.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Leans his head down, then swings it upward.
Super Smash Bros. 4Super Smash Bros. Ultimate Headbutts in an arc starting from the front.
Bowser Jr. Swings a hammer above himself. The Koopalings swing their respective wands instead in Ultimate.
Byleth Unlatches the Sword of the Creator into its whip form, waving it above his head.
Captain Falcon Performs a backflip kick.
Charizard Super Smash Bros. Brawl Headbutts above itself.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings its head upward in an arc starting from the front.
Chrom Performs a somersaulting slash above himself in an arc starting from the front.
Cloud Holds the Buster Sword parallel to the ground and thrusts it upward.
Corrin Performs a somersaulting slash above himself in an arc starting from the front.
Daisy Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
Dark Pit Twirls the Silver Bow above himself, hitting multiple times.
Dark Samus Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
Diddy Kong Super Smash Bros. Brawl Performs a backflip kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Kicks in an overhead arc starting from the front.
Donkey Kong Super Smash Bros. Swipes one arm in an overhead arc starting from the front, much like his up tilt.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Headbutts in an arc starting from behind.
Dr. Mario Performs a backflip kick.
Duck Hunt The duck pecks upward three times.
Falco Super Smash Bros. Melee Flips forward, hitting with his tail and then his legs.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a frontflip kick.
Fox Flips forward, hitting with his tail and then his legs.
Ganondorf Performs a backflip kick.
Greninja Performs an upside-down corkscrew kick, hitting multiple times.
Hero Kicks straight upward.
Ice Climbers Super Smash Bros. MeleeSuper Smash Bros. Brawl Thrust their hammers upward.
Super Smash Bros. Ultimate Swing their hammers upward in an arc starting from the front.
Ike Super Smash Bros. BrawlSuper Smash Bros. 4 Twirls Ragnell above himself in a helicopter motion.
Super Smash Bros. Ultimate Slashes above himself in an arc starting from the front.
Incineroar Kicks in an overhead arc starting from the front.
Inkling Kicks twice with one leg after the other in an overhead arc starting from the front.
Isabelle Thrusts two turnips upward.
Ivysaur Blasts pollen from its bulb above itself, falling down at a faster speed afterward.
Jigglypuff Waves one arm in an overhead arc starting from behind.
Joker Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times. If active, Arsene swings one hand upward in tandem with Joker's last hit.
Kazuya Performs a high upwards kick.
Ken Kicks at a diagonally upward angle.
King Dedede Twirls his hammer above himself, hitting multiple times.
King K. Rool Stretches his body and thrusts his head upward, falling while laughing afterward.
Kirby Super Smash Bros. Performs a cartwheel. From Melee onward, this is his neutral aerial.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a backflip kick.
Link Performs a prolonged stab above himself with the Master Sword.
Little Mac Weakly throws out a hook in an overhead arc starting from behind.
Lucario Kicks straight upward, releasing aura from its foot.
Lucas Headbutts in an arc starting from behind.
Lucina Performs a somersaulting slash above herself in an arc starting from the front.
Luigi Performs a backflip kick.
Mario Performs a backflip kick.
Marth Performs a somersaulting slash above himself in an arc starting from the front.
Mega Man Uses the Air Shooter, firing a small tornado above himself that hits opponents multiple times and carries them upward alongside it.
Meta Knight Slashes above himself in an arc starting from the front.
Mewtwo Backflips and swings its tail overhead.
Mii Brawler Kicks in an overhead arc starting from the front.
Mii Gunner Fires several shots upward from their arm cannon.
Mii Swordfighter Performs a twirling stab upward.
Min Min Performs a backflip kick.
Mr. Game & Watch Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Blows two puffs of air above himself. Note: Mr. Game & Watch cannot L-cancel his up aerial in Melee because it actually functions as a special move, thus being unable to L-cancel. This trait is shared with his neutral and back aerials.
Super Smash Bros. Ultimate Blows a puff of air that rises upward, hitting opponents multiple times and carrying them alongside it.
Mythra Slashes the Aegis Sword above herself in a wide arc starting in front of her.
Ness Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Headbutts in an arc starting from behind.
Super Smash Bros. Ultimate Swings one arm in an overhead arc starting from behind, releasing PSI sparks from his index finger that hit multiple times.
Olimar Super Smash Bros. Brawl Throws his leading Pikmin above himself, hitting multiple times.
Super Smash Bros. 4Super Smash Bros. Ultimate Grabs his leading Pikmin by its stem and twirls it above himself.
If no Pikmin are following Olimar, he still performs the respective moves, but they have no effect.
Pac-Man Performs a backflip kick.
Palutena Twirls and summons her halo, hitting multiple times.
Peach Super Smash Bros. MeleeSuper Smash Bros. Brawl Kicks at a diagonally upward angle.
Super Smash Bros. 4Super Smash Bros. Ultimate Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
Pichu Swings its tail in an overhead arc starting from behind.
Pikachu Swings its tail in an overhead arc starting from behind.
Piranha Plant Headbutts in an arc starting from behind.
Pit Twirls the Palutena Bow above himself, hitting multiple times.
Pyra Slashes the Aegis Sword above herself in a wide arc starting in front of her.
R.O.B. Flails both arms above himself, hitting multiple times.
Richter Whips upward with the Vampire Killer. Can function as a tether recovery.
Ridley Thrusts his closed wings upward, stabbing with their sharp ends.
Robin Performs a somersaulting slash in an overhead arc starting from the front. Can use either the Bronze Sword or the Levin Sword.
Rosalina & Luma Rosalina: Summons a rising planetary ring above herself.
Luma: Super Smash Bros. 4 Performs a backflip kick.
Super Smash Bros. Ultimate Performs an uppercut.
Roy Slashes above himself in an arc starting from the front.
Ryu Uppercuts in front of himself, hitting twice.
Samus Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
Sephiroth Performs an upward slash with Masamune in a front-to-back arc.
Sheik Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs an upside-down corkscrew kick aimed slightly forward.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times, then follows up with a stretch kick.
Shulk Thrusts the Monado upward, then activates its beam blade for a second hit.
Simon Whips upward with the Vampire Killer. It can function as a tether recovery.
Snake Performs an upside-down dropkick.
Sonic Performs a scissor kick.
Sora Performs an upward slash in a front-to-back arc.
Squirtle Backflips and swings its tail overhead.
Steve Swings his axe above himself.
Terry A flipping kick above.
Toon Link Performs a prolonged stab above himself with the Master Sword.
Villager Thrust one, two, or three turnips upward, with the amount being random.
Wario Claps his hands and feet together.
Wii Fit Trainer Assumes the Half-Moon pose, swinging her outstretched arms in an overhead arc that starts from the front.
Wolf Swipes his claws with one arm in an overhead arc starting from the front.
Yoshi Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Somersaults and flicks his tail upward.
Super Smash Bros. Ultimate Swings his tail upward in an arc starting from behind.
Young Link Performs a prolonged stab above himself with the Kokiri Sword.
Zelda Releases an explosion above herself from one hand.
Zero Suit Samus Performs a backflip kick.

Notable up aerials[edit]

Zelda's up aerial in Melee.
  • Mega Man's up aerial, as well as Mr. Game & Watch's in Ultimate, are the only up aerials in the series to be projectiles, allowing them to be reflected or Pocketed.
    • Mega Man's is known for its ability to deal over 20% damage if all hits connect, as well as being composed of windboxes that push opponents upward, allowing it to juggle them efficiently and KO them near the upper blast line, especially if they attempt to jump out of it.
    • It can also meteor smash opponents if it's reflected.
  • Simon and Richter's up aerials function as tether recoveries.
  • Captain Falcon's up aerial is one of his most useful moves in each of his appearances. In Melee and Brawl, it is used as an aerial spacing tool because of its long-range, and can KO at fairly high percents. In Smash 64, Smash 4, and Ultimate, it is used as a juggling tool to string multiple up aerials together and finish off with another move (most infamously Falcon Dive in Smash 64, commonly known as the Stairway to Heaven.). It can also be used as a rather powerful edgeguarding tool in Smash 64.
  • Fox's up aerial in Melee is known for its deadly power, being the second strongest up aerial in the game, only behind Bowser's. It can KO most opponents under 100% from ground level, and can be comboed into from his up throw at a wide range of percents, including at high percents as a KO setup. It was slightly less powerful in Smash 64 although it had better combo potential, especially the first hit. While its knockback was greatly reduced from Brawl onward, it remains a powerful finisher, KOing under 150% from ground level.
  • Bowser's up aerial in Melee is the strongest up aerial, as well as one of the strongest aerials overall, although it has extremely high startup lag to compensate. Its power was reduced in Brawl (and reduced again in Smash 4) although it has noticeably less startup lag (which was reduced even further in Smash 4).
    • In Smash 64 the strongest up aerial was Ness' up aerial in the Japanese version and Jigglypuff's in the international versions.
    • From Brawl onward, this is the case for Zelda's up aerial instead which is particularly powerful in Brawl.
  • Mr. Game & Watch has the only up aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his neutral aerial and back aerial. It is also the only aerial move where his appearance changes in Ultimate.
  • Meta Knight's up aerial in Brawl is infamous for its range, juggling ability, and extreme speed (coming out on frame 2 and taking only 13 frames to finish), allowing it to true combo into itself even at tumble percents with Brawl's hitstun canceling. Prior to the introduction of Steve, it was the fastest aerial attack in the entire series. It remains the fastest aerial in terms of startup lag, as Steve's comes out on frame 4 and takes 11 frames to finish, assuming Steve has gold tools.
    • In Smash 4, it has been significantly nerfed, although, in combination with the changes to hitstun canceling, it can still combo into itself multiple times and then into Shuttle Loop, which easily KOs opponents near the upper blast line.
  • Rosalina & Luma's up aerial in Smash 4 is widely considered one of the best due to Luma's very fast startup (the lowest out of every up aerial in the game) and high base knockback, as well as Rosalina's large disjointed hitbox, which can be used in conjunction to combo into itself and as a followup from several other moves. Most infamously, with high rage, it can drag opponents to the upper blast line and KO them at extremely low percents. In Ultimate, it has been noticeably nerfed, with Luma's attack having more startup, and both characters' attacks having more ending lag to the point there are no longer any followups out of them, in addition to the effect of rage itself being weakened.
  • Cloud's up aerial in Smash 4 is often considered one of the best due to its speed, power, juggling ability, low landing lag, immediate auto-cancel after the hitboxes cease, and deceptively long range both vertically and horizontally, making it a powerful juggling option with little commitment and allowing it to start combos on grounded opponents. In Ultimate, it is much harder to use consistently, as it auto-cancels later, has less range especially vertically, and its power has been decreased, although it remains a solid anti-air option.
  • Zero Suit Samus's up aerial in Smash 4 is notorious for setting up ladder combos. It can combo into itself at low to mid percent to drag opponents near the upper blast line and combo into Boost Kick for an early KO. It can even be done with the aid of platforms. While the move has a bit more ending lag in Ultimate, she can still pull it off depending on the hitbox placement she hits with.
    • It is also one of her best moves in Brawl. Compared to its later incarnations, it has faster startup (frame 4 instead of frame 6) and has significantly more KO power due to its higher damage and knockback. Additionally, it is notorious for possessing a large disjointed hitbox on its clean hit (although its clean hit has three active frames, the sizable disjoint is only active for one). Despite not having as much combo potential as it does in later games, it is still a very potent combo and juggle tool overall, and is one of the best aerials in the game.
    • Mario's up aerial in Smash 4 and Ultimate (and Smash 64 to a lesser extent) is similar to ZSS's, easily setting up ladder combos into itself at low to mid percents, due to its combination of low lag all around and wide coverage above him. With the aid of platforms (such as those of Dream Land), these combos can be extended to drag opponents near the upper blast line and combo into Super Jump Punch for a KO.
  • King K. Rool's up aerial has him perform a small leap that halts his momentum and stalls him in the air. Additionally, it provides head intangibility and Belly Super Armor, making it extremely well protected during startup, on top of being a powerful KO option. Its peculiar stalling properties uniquely assist K. Rool in recovering and "stealing" platforms, however this is counteracted by its extremely high ending lag, the longest of any aerial attack in Ultimate.
  • Steve's up aerial in Ultimate is incredibly fast and easily combos into itself or other aerials. It is also the only up aerial in the game that can be repeated by holding down the attack button, and is comparable to his up tilt.
  • Sephiroth's up aerial in Ultimate has notably immense range, far surpassing that of every other up aerial in the game.
  • Ryu and Little Mac are the only characters with a up aerial that involves punching, and both are one of only three up aerials that involves attacking solely with an arm, with the other being Jigglypuff's up aerial. R.O.B’s up aerial also involves his arms though he flails them instead.

Gallery[edit]