User:Darth Nightmaricus/Sandbox/Giga Bowser (PM): Difference between revisions

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(Created sandbox article. Still a WIP. Anyone is free to edit this, though.)
 
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|name      = Giga Bowser
|name      = Giga Bowser
|image      = [[File:Giga Bowser - Brawl Trophy.png|250px]]
|image      = [[File:Giga Bowser - Brawl Trophy.png|250px]]
|mod        = Project M
|mod        = <!--Project M-->
|base      = Brawl
|base      = Brawl
|altcostume = Dry Bowser
|altcostume = Dry Bowser
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==Changes from ''Melee'' and ''Brawl'' to ''Project M''==
==Changes from ''Melee'' and ''Brawl'' to ''Project M''==
====Attributes====
====Attributes====
[[Image:PMDryGigaBowser.png|thumb|Giga Bowser's alternate costume.]]
[[File:PMDryGigaBowser.png|thumb|Giga Bowser's alternate costume.]]


[[Giga Bowser]] remains as Bowser's [[Final Smash]] in ''Project M''. However, by holding a shield button at both the character and stage selection screens, it is possible for Bowser to start and participate as Giga Bowser permanently during the match, similar to how {{SSBB|Zero Suit Samus}} was playable in ''Brawl''. Starting from v3.0, Giga Bowser can now receive knockback in addition to damage, as well as now being vulnerable to status ailments like [[sleep]]ing or getting [[buried]], though his moveset has been improved to compensate for this, and he still cannot be [[grab]]bed. In 3.6, he gained the ability to pick up items and use the majority of them. Giga Bowser's main flaw is that he is extremely prone to combos because of his size and weight. His duration when summoned via Final Smash was also increased to almost twice as long. Some changes to Giga Bowser include:
[[Giga Bowser]] remains as Bowser's [[Final Smash]] in ''Project M''. However, by holding a shield button at both the character and stage selection screens, it is possible for Bowser to start and participate as Giga Bowser permanently during the match, similar to how {{SSBB|Zero Suit Samus}} was playable in ''Brawl''. Starting from v3.0, Giga Bowser can now receive knockback in addition to damage, as well as now being vulnerable to status ailments like [[sleep]]ing or getting [[buried]], though his moveset has been improved to compensate for this, and he still cannot be [[grab]]bed. In 3.6, he gained the ability to pick up items and use the majority of them. Giga Bowser's main flaw is that he is extremely prone to combos because of his size and weight. His duration when summoned via Final Smash was also increased to almost twice as long. Some changes to Giga Bowser include:


*{{buff|[[Dashing]] now produces hitboxes in front of Giga Bowser's feet, which repeatedly inflict 3% damage while weakly pushing enemies forward.}}
*{{buff|[[Dashing]] now produces hitboxes in front of Giga Bowser's feet, which repeatedly inflict 3% damage while weakly pushing enemies forward.}}
*{{buff|Landing with Bowser Bomb produces an enormous [[quake]] hitbox that affects all grounded opponents (no matter the platform in which they are standing) near him, similar to [[Venusaur]]'s Earthquake in ''Melee''.}}
*{{buff|Landing with Bowser Bomb produces an enormous quake hitbox that affects all grounded opponents (no matter the platform in which they are standing) near him, similar to [[Venusaur]]'s Earthquake in ''Melee''.}}
*{{buff|Down throw now involves Giga Bowser forcefully slamming his opponent with his hand into the ground at a backwards angle, which is faster than the original throw, and inflicts a much more powerful 19% damage in addition to hitting nearby characters.}}
*{{buff|Down throw now involves Giga Bowser forcefully slamming his opponent with his hand into the ground at a backwards angle, which is faster than the original throw, and inflicts a much more powerful 19% damage in addition to hitting nearby characters.}}
*{{nerf|Vulnerability to knockback now leaves Giga Bowser heavily susceptible against [[combo]]s due to his large size, especially against [[juggling]] ones.}}
*{{nerf|Vulnerability to knockback now leaves Giga Bowser heavily susceptible against [[combo]]s due to his large size, especially against [[juggling]] ones.}}
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*{{change|Side [[taunt]] now has hitboxes on each bite that deal 4%, for a total of 20% if all hits land.}}
*{{change|Side [[taunt]] now has hitboxes on each bite that deal 4%, for a total of 20% if all hits land.}}
*{{change|Ending the match as Giga Bowser will now make him appear that way on the results screen, using the same victory poses and clapping motion as the regular Bowser.}}
*{{change|Ending the match as Giga Bowser will now make him appear that way on the results screen, using the same victory poses and clapping motion as the regular Bowser.}}
[[Category:Mario universe]]
<!--[[Category:Mario universe]]-->

Latest revision as of 20:30, May 3, 2022

Giga Bowser
Giga Bowser - Brawl Trophy.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Base game appearance Brawl
Moveset inspiration Giga Bowser (Final Smash)
Alternate costume Dry Bowser


Giga Bowser is a playable character in Project M.

Changes from Melee and Brawl to Project M[edit]

Attributes[edit]

Giga Bowser's alternate costume.

Giga Bowser remains as Bowser's Final Smash in Project M. However, by holding a shield button at both the character and stage selection screens, it is possible for Bowser to start and participate as Giga Bowser permanently during the match, similar to how Zero Suit Samus was playable in Brawl. Starting from v3.0, Giga Bowser can now receive knockback in addition to damage, as well as now being vulnerable to status ailments like sleeping or getting buried, though his moveset has been improved to compensate for this, and he still cannot be grabbed. In 3.6, he gained the ability to pick up items and use the majority of them. Giga Bowser's main flaw is that he is extremely prone to combos because of his size and weight. His duration when summoned via Final Smash was also increased to almost twice as long. Some changes to Giga Bowser include:

  • Buff Dashing now produces hitboxes in front of Giga Bowser's feet, which repeatedly inflict 3% damage while weakly pushing enemies forward.
  • Buff Landing with Bowser Bomb produces an enormous quake hitbox that affects all grounded opponents (no matter the platform in which they are standing) near him, similar to Venusaur's Earthquake in Melee.
  • Buff Down throw now involves Giga Bowser forcefully slamming his opponent with his hand into the ground at a backwards angle, which is faster than the original throw, and inflicts a much more powerful 19% damage in addition to hitting nearby characters.
  • Nerf Vulnerability to knockback now leaves Giga Bowser heavily susceptible against combos due to his large size, especially against juggling ones.
  • Nerf Shield can now become broken.
  • Nerf Whirling Fortress is not intangible during startup, instead granting Giga Bowser heavy armor.
  • Change Side taunt now has hitboxes on each bite that deal 4%, for a total of 20% if all hits land.
  • Change Ending the match as Giga Bowser will now make him appear that way on the results screen, using the same victory poses and clapping motion as the regular Bowser.