SmashWiki:Sandbox: Difference between revisions

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{{shortcut|[[SW:SBOX]]<br>[[SW:SAND]]}}
{{SmashWiki:Sandbox/Template}}
{{Usefulpages}}
Let me see if this table works before I alphabetize then replace it on [[Helpless]]. [[Special:Contributions/76.168.47.247|76.168.47.247]] 18:43, 3 July 2015 (EDT)
{|class="wikitable sortable" align="center"
|-
!Character!!Move!!Type!!Notes
|-
||All||[[Air dodge]]|||''Melee'' only.
|-
|[[Pichu]]||[[Agility]]||Up Special||
|-
|[[Villager]]||{{b|Balloon Trip|move}}||Up Special||Can happen sooner if balloons are popped by opponents. Based on defeated animation of Balloon Fighter.
|-
|[[Ice Climbers]]||[[Belay]]||Up Special||
|-
|[[Roy]]||[[Blazer]]||Up Special||
|-
|[[Zero Suit Samus]]||[[Boost Kick]]||Up Special||
|-
|[[Sheik]]||[[Burst Grenade]]||Side Special||One of the few projectiles that cause helplessness.
|-
|[[Wario]]||[[Corkscrew]]||Up Special||
|-
|[[Ganondorf]]||[[Dark Dive]]||Up Special||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again.
|-
|[[Meta Knight]]||[[Dimensional Cape]]||Down Special||The only down special in the series that causes helplessness.
|-
|[[Zelda]]||[[Din's Fire]]||Side Special||
|-
|[[Marth]], [[Lucina]]||[[Dolphin Slash]]||Up Special||
|-
|[[Meta Knight]]||[[Drill Rush]]||Side Special||
|-
|[[Duck Hunt]]||[[Duck Jump]]||Up Special||
|-
|[[Yoshi]]||[[Egg Roll]]||Side Special||Does not cause helplessness in ''SSB4''.
|-
|[[Olimar]]||[[End of Day]]||Final Smash||Being ejected from the crashing spaceship puts Olimar into a state that is not exactly helplessness (it uses his [[tumble|tumbling]] animation, lacks the black overlay, and unlike helpnessness, prevents his Pikmin from chasing him), but it is essentially the same, as the player can only move to the left and right, and cannot attack or air dodge.
|-
|[[Lucario]]||[[ExtremeSpeed]]||Up Special||If Lucario hits a wall during the move, it will [[wall cling]] instead of becoming helpless. However, it cannot use the move again.
|-
|[[Falco]]||[[Falco Phantasm]]||Side Special||Does not cause helplessness in ''SSB4''.
|-
|[[Captain Falcon]]||[[Falcon Dive]]||Up Special||Like Dark Dive, if the move connects with an opponent, Captain Falcon does not become helpless and can use the move again.
|-
|[[Zelda]]||[[Farore's Wind]]||Up Special||
|-
|[[Kirby]]||[[Final Cutter]]||Up Special||Normally, the move does not end until Kirby lands on the ground. However, if the platform Kirby has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
|-
|[[Mr. Game & Watch]]||[[Fire]]||Up Special||Only causes helplessness in ''Melee''.
|-
|[[Falco]]||[[Fire Bird]]||Up Special||
|-
|[[Fox]]||[[Fire Fox]]||Up Special||
|-
|[[Wolf]]||[[Fire Wolf]]||Up Special||
|-
|[[Ganondorf]]||[[Flame Choke]]||Side Special||If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground.
|-
|[[Charizard]]||[[Fly]]||Up Special||
|-
|[[Fox]]||[[Fox Illusion]]||Side Special||Does not cause helplessness in ''SSB4''.
|-
|[[Ganondorf]]||[[Gerudo Dragon]]||Side Special||
|-
|[[Donkey Kong]]||[[Giant Punch]]||Neutral Special||Does not cause helplessness in ''SSB''.
|-
|[[Meta Knight]], [[Charizard]], [[Pit]]||[[Gliding]]||||If the user has used all their double jumps, they are put into helplessness once the glide ends (either by stalling or by attacking).
|-
|[[Samus]]||[[Grapple Beam]]||ZAir||''Melee'' only
|-
|[[Wii Fit Trainer]]||[[Header]]||Side Special||Only causes helplessness if the user airdodges during the move.
|-
|[[Mii Brawler]]||[[Helicopter Kick]]||Up Special||
|-
|[[Link]], [[Young Link]]||[[Hookshot]]||ZAir||''Melee'' only
|-
|[[Greninja]]||[[Hydro Pump]]||Up Special||
|-
|[[Wii Fit Trainer]]||[[Hula Hoop]]||Up Special||
|-
|[[Little Mac]]||[[Jolt Haymaker]]||Side Special||
|-
|[[Palutena]]||[[Jump Glide]]||Up Special||Attacking while under the move's effect cancels the glide and triggers helplessness.
|-
|[[Villager]]||[[Lloid Rocket]]||Side Special||Villager only enters helplessness if he rides then jumps off of the Lloid Rocket, does not hit an opponent during the ride, or if Lloid is destroyed. Based on defeated animation of Balloon Fighter.
|-
|[[Meta Knight]]||[[Mach Tornado]]||Neutral Special||
|-
|[[Mii Brawler]]||[[Onslaught]]||Side Special||
|-
|[[Pac-Jump]]||[[Pac-Man]]||Up Special||All jumps trigger helplessness for [[Pac-Man]] and triggers helplessness for others when a fighter lands on the trampoline when it's red.
|-
|[[Peach]]||[[Peach Parasol]]||Up Special||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move - she can also end the helplessness and resume parachuting by pressing up (re-opening it), the only character able to do so. However, if Peach was under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The [[Parasol]] item allows any character to do this in ''Melee''.
|-
|[[Captain Olimar]]||[[Pikmin Chain]]||Up Special||Normally, the Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless.
|-
|[[Mii Brawler]]||[[Piston Punch]]||Up Special||
|-
|[[Ness]]||[[PK Flash]]||Neutral Special||
|-
|[[Lucas]], [[Ness]]||[[PK Freeze]]||Neutral Special||
|-
|[[Lucas]], [[Ness]]||[[PK Thunder]]||Up Special||
|-
|[[Pit]], [[Dark Pit]]||[[Power of Flight]]||Up Special||
|-
|[[Pikachu]]||[[Quick Attack]]||Up Special||
|-
|[[Ike]]||[[Quick Draw]]||Side Special||Does not cause helplessness if it hits someone in ''SSB4''.
|-
|[[Captain Falcon]]||[[Raptor Boost]]||Side Special||
|-
|[[Little Mac]]||[[Rising Uppercut]]||Up Special||
|-
|[[Palutena]]||[[Rocket Jump]]||Up Special||
|-
|[[Diddy Kong]]||[[Rocketbarrel Boost]]||Up Special||
|-
|[[Diddy Kong]]||[[Rocketbarrel Barrage]]||Final Smash||Does not cause helplessness in ''SSB4''.
|-
|[[Rollout]]||[[Jigglypuff]]||Neutral Special||Does not cause helplessness in ''Brawl'' and ''SSB4''; Jigglypuff will keep rolling and won't be able to move, however, if it rolls off the stage or hits a mid-air enemy in the latter.
|-
|[[Samus]]||[[Screw Attack]]||Up Special||
|-
|||[[Screw Attack (item)]]||Item||When this item is thrown at opponents (''Melee'' only), they execute a Screw Attack and become helpless.
|-
|[[Meta Knight]]||[[Shuttle Loop]]||Up Special||In ''Brawl'', While the initial execution of the move does not make Meta Knight helpless, he does become helpless if the glide ends. In ''SSB4'', gliding does not exist and Meta Knight is made helpless after the move concludes.
|-
|[[Ryu]]||[[Shoryuken]]||Up Special||The helpless animation starts after Ryu falls below his starting point. Before that, Shoryuken is unique in that it allows none of the usual maneuvering (making Ryu literally helpless).
|-
|[[Link]], [[Young Link]], [[Toon Link]]||[[Spin Attack]]||Up Special||Normally, the Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used it in the air. However, if he stands on the platform while using grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless.
|-
|[[Donkey Kong]]||[[Spinning Kong]]||Up Special||
|-
|[[Ice Climbers]]||[[Squall Hammer]]||Side Special||
|-
|[[King Dedede]]||[[Super Dedede Jump]]||Up Special||Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless.
|-
|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||Their helpless animations are based on the Mario Bros.' death sprite in games such as Super Mario Bros. and Super Mario Bros. 3.
|-
|[[Mewtwo]]||[[Teleport]]||Up Special||
|-
|[[Mii Brawler]]||[[Ultimate Uppercut]]||Neutral Special||
|-
|[[Sheik]]||[[Vanish]]||Up Special||
|-
|[[Ivysaur]]||[[Vine Whip]]||Up Special||
|-
|[[Palutena]]||[[Warp]]||Up Special||
|-
|[[Squirtle]]||[[Waterfall]]||Up Special||
|-
|[[Bowser]]||[[Whirling Fortress]]||Up Special||
|-
|[[Captain Olimar]]||[[Winged Pikmin]]||Up Special||
|-
|[[Pit]]||[[Wings of Icarus]]||Up Special||Pit can also avoid becoming helpless by using an [[aerial attack]] when using this move.
|-
|[[Wolf]],[[Fox]]||[[Wolf Flash]]||Side Special||
|}

Latest revision as of 06:51, October 9, 2024