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{{ArticleIcons|brawl=yes|ssb4=yes}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Corkscrew
|name=Corkscrew
|image=[[File:CorkscrewSSB4.jpg|250px]]
|image=[[File:Wario Up B SSBU.gif|250px]]
|caption=Corkscrew in {{forwiiu}}.
|caption=Corkscrew in ''Ultimate''.
|user=[[Wario]]
|user=[[Wario]]
|universe=''{{uv|Wario}}''
|universe={{uv|Wario}}
}}
}}
'''Corkscrew''' ({{ja|コークスクリュー|Kōkusukuryū}}, ''Corkscrew'') is [[Wario]]'s [[up special move]]. It launches him into the air, with much less vertical distance than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]] if all hits connect. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as it is easy to [[DI]] out of and [[punish]] him. It is similar in [[knockback]] and movement to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered a bad move in general and is rarely ever used in competitive play.


When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback.
'''Corkscrew''' ({{ja|コークスクリュー|Kōkusukuryū}}, ''Corkscrew'') is [[Wario]]'s [[up special move]].


In ''[[Super Smash Bros. 4]]'', Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in ''Brawl''. As a recovery move, this technique now goes higher and can sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before, however it now has far more knockback as compensation.
==Overview==
Wario  is launched into the air, hitting opponents multiple times before launching them horizontally with its finishing hitbox. In ''[[Super Smash Bros. Brawl]]'', it can deal up to 19% [[damage]] if all hits connect. While this attack can be used as a third jump, it grants subpar distance vertically and horizontally and is extremely susceptible to [[edgehogging]]. It can be angled upon startup to travel further horizontally with reduced height (with a maximum angle of about 45 degrees). It is a poor move to attack with, as it is easy to [[Smash DI]] out of and is easily [[punish]]able. It is similar in functionality and [[knockback]] to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered an inferior [[recovery]] to both [[Wario Bike]] and/or a charged [[Wario Waft]], and is rarely used before the aforementioned moves.


==''[[Brawl]]'' Manual description==
When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple-hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes significantly stronger with a higher amount of damage and drastically greater knockback, rendering it capable of [[KO]]ing as early as 70% near the ledge.
"''Attack opponents while rising upward. An excellent recovery move."''


==Origin==
In ''[[Super Smash Bros. 4]]'', Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in ''Brawl''. As a recovery, this move travels higher and can now sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before; however, it has significantly increased knockback as compensation and is vastly harder to escape from due to having fewer hits and the weakening of [[SDI]].
The Corkscrew is an original move invented by Smash Bros.


While it shares part of the name of Wario's Corkscrew Conk ability in ''Wario World'', the two moves are entirely unrelated, having entirely different animations and functions.
In ''[[Super Smash Bros. Ultimate]]'' Corkscrew is largely unchanged from before, however it deals more damage (up to 16.5%) and has increased range, making it an effective [[out of shield]] option thanks to its low startup. The loop hits additionally connect more reliably into themselves, making it overall a significantly more reliable attack and a more effective move in general than it was in previous games.
 
Due to the loose resemblance Corkscrew has to the Mario bros.' tornado moves, it may be a Nod to the fact Wario started his existence as a Mario doppelganger. The Spin Jump is a common ability in the ''Mario'' series.
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Wario
|ssbbdesc=Attack opponents while rising upward. An excellent recovery move.
|ssbuchar=Wario
|ssbudesc=Jumps while spinning, hitting opponents multiple times.
}}


==Customization==
==Customization==
Special Move customization was added in ''Super Smash Bros. 4''. These are the known variations:
Special Move customization was added in ''Super Smash Bros. 4''. These are the variations:
# '''Widescrew''': Deals less damage, but with increased horizontal mobility.
{{CustomSet|Wario|Up|name1=Corkscrew|desc1-ntsc=Jump while spinning, hitting opponents multiple times.|desc1-pal=Jumps while spinning, hitting foes multiple times. The angle of ascent can be adjusted slightly.|name2=Widescrew|desc2-ntsc=Less damage and range than Corkscrew, but you can change the angle.|desc2-pal=Not as powerful or far-reaching as Corkscrew, but can travel at a greater range of angles.|name3=Corkscrew Leap|desc3-ntsc=Takes longer to charge and doesn't deal damage, but goes much higher.|desc3-pal=Jumps while spinning. The angle is fixed and it doesn't deal damage, but it goes much higher.}}
# '''Corkscrew Leap''': A better recovery option, with far more distance; however, it can't deal damage.
# '''Corkscrew''': Default.
# '''Widescrew''': Deals less damage and covers less distance, but has more control over its trajectory. It is able to travel almost completely horizontally in a similar vein to ''[[Spinning Kong]]''.
# '''Corkscrew Leap''': A better recovery option with far more distance. However, it has noticeable startup and can't deal damage.
 
==Origin==
The Corkscrew move is original to ''Smash Bros''. While it shares part of the English name of Wario's {{s|mariowiki|Corkscrew Conk}} ability in ''{{s|mariowiki|Wario World}}'', the two moves are entirely unrelated, having entirely different animations and functions. Moreover, the Japanese name for the Corkscrew Conk, "Screw Attack" (スクリューアタック), shares very little naming similarities with the Corkscrew in ''Super Smash Bros''.
 
Animation wise, the move resembles the {{s|mariowiki|Spin Jump}}, a common ability in the {{uv|Mario}} series, which Wario is also able to use it in ''{{s|mariowiki|Super Mario 64 DS}}'' after jumping on top of a {{s|mariowiki|Spindrift}} or a [[Fly Guy]], or when he gets caught in a {{s|mariowiki|tornado}}. Otherwise, the two moves function completely different to each other. The way Wario stretches out his arms at the end of the move resembles a frame of Wario's animation in the opening cutscene of his first level in ''WarioWare, Inc.: Mega Microgame$!'', where he jumps off of a trampoline and accidentally lands inside his radio.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Wario corkscrew.jpg|Corkscrew in ''Brawl''.
Wario corkscrew.jpg|Corkscrew in ''Brawl''.
CorkscrewSSB4.jpg|Corkscrew in {{forwiiu}}.
Wario SSBU Skill Preview Up Special.png|Corkscrew as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|コークスクリュー|Kōkusukuryū}}, ''Corkscrew''
|en=Corkscrew
|fr=Tire-bouchon
|es=Sacacorchos
|de=Power-Spirale
|it=Avvitamento
|nl=Kurkentrekker
|ru={{rollover|Штопор|Shtopor|?}}
|ko={{rollover|코르크 스크류|Koreukeu Seukeuryu|?}}, ''Corkscrew''
|zh_cn={{rollover|龙卷螺旋|Lóngjuǎn Luóxuán|?}}
|zh_tw={{rollover|龍捲螺旋|Lóngjuǎn Luóxuán|?}}
}}


{{Special Moves|char=Wario}}
{{Special Moves|char=Wario}}
[[Category:Wario universe]]
[[Category:Wario universe]]
[[Category:Up special moves]]
[[Category:Up special moves]]
[[Category:Wario]]
[[Category:Wario]]
[[Category:Wario (SSBB)]]
[[Category:Wario (SSB4)]]
[[Category:Wario (SSBU)]]

Latest revision as of 19:45, March 27, 2025

Corkscrew
Wario Up B SSBU.gif
Corkscrew in Ultimate.
User Wario
Universe Wario

Corkscrew (コークスクリュー, Corkscrew) is Wario's up special move.

OverviewEdit

Wario is launched into the air, hitting opponents multiple times before launching them horizontally with its finishing hitbox. In Super Smash Bros. Brawl, it can deal up to 19% damage if all hits connect. While this attack can be used as a third jump, it grants subpar distance vertically and horizontally and is extremely susceptible to edgehogging. It can be angled upon startup to travel further horizontally with reduced height (with a maximum angle of about 45 degrees). It is a poor move to attack with, as it is easy to Smash DI out of and is easily punishable. It is similar in functionality and knockback to Samus's Screw Attack and Charizard's Fly. It is considered an inferior recovery to both Wario Bike and/or a charged Wario Waft, and is rarely used before the aforementioned moves.

When Wario becomes Wario-Man, this move's effect is changed. Instead of it being a multiple-hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes significantly stronger with a higher amount of damage and drastically greater knockback, rendering it capable of KOing as early as 70% near the ledge.

In Super Smash Bros. 4, Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in Brawl. As a recovery, this move travels higher and can now sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before; however, it has significantly increased knockback as compensation and is vastly harder to escape from due to having fewer hits and the weakening of SDI.

In Super Smash Bros. Ultimate Corkscrew is largely unchanged from before, however it deals more damage (up to 16.5%) and has increased range, making it an effective out of shield option thanks to its low startup. The loop hits additionally connect more reliably into themselves, making it overall a significantly more reliable attack and a more effective move in general than it was in previous games.

Instructional quotesEdit

  instruction booklet   Attack opponents while rising upward. An excellent recovery move.
  Move List   Jumps while spinning, hitting opponents multiple times.

CustomizationEdit

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Corkscrew 2. Widescrew 3. Corkscrew Leap
  "Jump while spinning, hitting opponents multiple times."

  "Jumps while spinning, hitting foes multiple times. The angle of ascent can be adjusted slightly."

  "Less damage and range than Corkscrew, but you can change the angle."

  "Not as powerful or far-reaching as Corkscrew, but can travel at a greater range of angles."

  "Takes longer to charge and doesn't deal damage, but goes much higher."

  "Jumps while spinning. The angle is fixed and it doesn't deal damage, but it goes much higher."

  1. Corkscrew: Default.
  2. Widescrew: Deals less damage and covers less distance, but has more control over its trajectory. It is able to travel almost completely horizontally in a similar vein to Spinning Kong.
  3. Corkscrew Leap: A better recovery option with far more distance. However, it has noticeable startup and can't deal damage.

OriginEdit

The Corkscrew move is original to Smash Bros. While it shares part of the English name of Wario's Corkscrew Conk ability in Wario World, the two moves are entirely unrelated, having entirely different animations and functions. Moreover, the Japanese name for the Corkscrew Conk, "Screw Attack" (スクリューアタック), shares very little naming similarities with the Corkscrew in Super Smash Bros.

Animation wise, the move resembles the Spin Jump, a common ability in the Mario series, which Wario is also able to use it in Super Mario 64 DS after jumping on top of a Spindrift or a Fly Guy, or when he gets caught in a tornado. Otherwise, the two moves function completely different to each other. The way Wario stretches out his arms at the end of the move resembles a frame of Wario's animation in the opening cutscene of his first level in WarioWare, Inc.: Mega Microgame$!, where he jumps off of a trampoline and accidentally lands inside his radio.

GalleryEdit

Names in other languagesEdit

Language Name
  Japanese コークスクリュー, Corkscrew
  English Corkscrew
  French Tire-bouchon
  German Power-Spirale
  Spanish Sacacorchos
  Italian Avvitamento
  Chinese (Simplified) 龙卷螺旋
  Chinese (Traditional) 龍捲螺旋
  Korean 코르크 스크류, Corkscrew
  Dutch Kurkentrekker
  Russian Штопор