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[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]
[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]
{{incomplete|Smash 4}}
'''Dash attack''' is an attack performed by pressing the [[attack]] button while [[dashing]]. To do a dash attack immediately after starting a dash, press the [[C-stick]] down instead.
Dash attacks typically use the momentum behind the dash to pull off some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticeable [[ending lag]] and are predictable, making them very easy to [[punish]] (particularly using a [[shield grab]]).


In ''[[Brawl]]'', certain dash attacks can be interrupted by performing an up smash, which is known as a [[dash attack cancelled up smash]] (abbreviated as DACUS). Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful up-smash. This is known as a Gatling Combo. A dash attack can also be grab cancelled, referred to as a [[boost grab]].
A '''dash attack''' ({{ja|ダッシュ攻撃|Dasshu kōgeki}}) is an attack performed by pressing the [[attack]] button while [[dashing]]. Most dash attacks come out quickly and function as a character's primary burst option and [[approaching attack]], but have noticeable [[ending lag]] and contain other properties that make them highly committal, making them very easy for wary opponents to [[punish]] (particularly using a [[shield grab]]).


Skilled players generally avoid using the majority of dash attacks by themselves to [[approach]] (with the exception of a few of the more useful ones that can also be used in [[combo]]s), as they are usually predictable and can be easily punished, as mentioned above. However, many players use dash attacks to perform [[cross-up]]s, which place the user behind their opponent, putting them in a less vulnerable position. The DACUS is also a good approach option, because it sends the user a further distance and leaves them in a less vulnerable position to be punished.
Prior to ''[[Super Smash Bros. Ultimate]]'', many dash attacks could be used for [[cross-up]]s due to a large amount of momentum inherited from the prior dash. Although ''Ultimate''{{'}}s reworking of [[jostle]] mechanics makes most grounded moves either more difficult or impossible to cross-up, there are still multiple dash attacks with this property.


==Dash attacks in ''[[Super Smash Bros.]]''==
If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a [[boost grab]]. Similarly, in ''[[Brawl]]'', many dash attacks can be interrupted by performing an [[up smash]] in a technique labeled the [[dash attack canceled up smash]] (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a [[Gatling Combo]].
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Mario}}||Does a slide tackle like in ''[[Super Mario 64]]''.||12%
|-
|{{SSB|Luigi}}||Swings his arms in a flurry of "sissy-fight"-like punches. || Six hits, 2% each
|-
|{{SSB|Donkey Kong}}||Lifts up foot and slides on his other foot, has considerable ending lag. || 12%
|-
|{{SSB|Yoshi}}||Rams forward with his head. || 12%
|-
|{{SSB|Link}}||Sticks his sword straight out and stops, good range and speed. || 16%
|-
|{{SSB|Samus}}||Shoulder tackles foe similar to her Shinespark in ''[[Super Metroid]]''. || 12%
|-
|{{SSB|Kirby}}||Does a slide tackle. || 10%
|-
|{{SSB|Fox}}||Leaps a bit off the ground and slides forward, sticking foot out. Very fast and has low ending lag. || 10%
|-
|{{SSB|Captain Falcon}}||Does a shoulder tackle. || 12%
|-
|{{SSB|Pikachu}}||Does a running headbutt, has considerable ending lag. Commonly considered Pikachu's second worst attack. || 12%
|-
|{{SSB|Jigglypuff}}||Trips and slides into opponents. || 10%
|-
|{{SSB|Ness}}||Puts both hands in front of him, low ending lag. || 10%
|}


==Dash attacks in ''[[Super Smash Bros. Melee]]''==
==List of dash attacks==
{|class="wikitable"
{| class="wikitable"
!Character
!Character!!Description
!Description
!Damage
|-
|-
|{{SSBM|Mario}}||Does a slide tackle like in ''Super Mario 64''. || 9%
|[[Banjo]] & [[Kazooie]]||Banjo rolls forward to strike with his entire body.
|-
|-
|{{SSBM|Luigi}}||Dashes forward and attacks with a flurry of punches. || Five hits, 2% each
|[[Bayonetta]]||Lunges forward with her gun extended for a pistol whip.
|-
|-
|{{SSBM|Peach}}||Lunges forward and splits her hands apart, low ending lag. || 12%
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Lunges forward horns-first.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|-
|-
|{{SSBM|Dr. Mario}}||Same as Mario's, but has slightly more range. || 9%
|[[Bowser Jr.]]||Leans back while deploying and attacking with a buzzsaw from the Junior Clown Car's mouth.
|-
|-
|{{SSBM|Bowser}}||Charges forward, bad starting and ending lag. || 11%
|[[Byleth]]||Performs an outward running slash.
|-
|-
|{{SSBM|Donkey Kong}}||Kicks in front, has considerable ending lag. || 11%
|[[Captain Falcon]]||Performs a running shoulder tackle.
|-
|-
|{{SSBM|Yoshi}}||Rams forward with head. || 8%
|[[Charizard]]||Performs a running kick.
|-
|-
|{{SSBM|Link}}||Brings sword down in front of him. || 12%
|[[Chrom]]||Performs a running inward slash.
|-
|-
|{{SSBM|Zelda}}||Shoves her hands in front, with magic sparks coming out of them. || 13%
|[[Cloud]]||Holds the Buster Sword diagonally and thrusts its edge forward with both hands for a running slash.
|-
|-
|{{SSBM|Sheik}}||Spreads her arms apart and stops running, good range and speed. || 10%
|[[Corrin]]||Jumps forwards and spins in a missile-like fashion while twirling Omega Yato for multiple hits.
|-
|-
|{{SSBM|Ganondorf}}||Does a shoulder tackle. || 14%
|[[Daisy]]||Shoves her hands forwards, then separates them for a second hit.
|-
|-
|{{SSBM|Young Link}}||Slashes in front of him and slows down, high knockback. || 10%
|[[Dark Pit]]||Performs a running inward slash with his bow.
|-
|-
|{{SSBM|Samus}}||Does a shoulder tackle. || 13%
|[[Dark Samus]]||Floats while performing a running shoulder tackle.
|-
|-
|{{SSBM|Ice Climbers}}||Leaps and swings hammers forward. || 17% if both climbers hit
|[[Diddy Kong]]||Performs a cartwheel leading into a downward double-handed slap.
|-
|-
|{{SSBM|Kirby}}||Runs forward on fire. Kirby's movement will not stop if he reaches the edge of a ledge while during the dash, a property unique to this dash attack. || 8%
|[[Donkey Kong]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls forwards to strike with his entire body.
|-
|-
|{{SSBM|Fox}}||Runs forward and sticks foot out. || 7%
|[[Dr. Mario]]||Performs a low sliding kick.
|-
|-
|{{SSBM|Falco}}||Same as Fox. || 9%
|[[Duck Hunt]]||The dog lowers his body and slides along the ground while the duck lunges forward with its beak.
|-
|-
|{{SSBM|Pikachu}}||Jumps forward, headbutting. || 8%
|[[Falco]]||Performs a running kick.
|-
|-
|{{SSBM|Jigglypuff}}||Trips and falls head first. || 12%
|[[Fox]]||Performs a running kick.
|-
|-
|{{SSBM|Mewtwo}}||Holds out arms while sliding, inflicting damage with shadow energy. || 9%
|[[Ganondorf]]||Performs a running shoulder tackle.
|-
|-
|{{SSBM|Pichu}}||Sticks its head out and trips mid-dash. || 8%
|[[Greninja]]||Performs a low spinning kick out of its run.
|-
|-
|{{SSBM|Marth}}||Does a quick upward diagonal slash. || 10% base, 13% tip
|[[Hero]]||Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|-
|-
|{{SSBM|Roy}}||Slashes in front of him. || 12%
|[[Ice Climbers]]||Swipe upward with their hammers.
|-
|-
|{{SSBM|Ness}}||Uses PK Brainshock, which releases 3 bubbles of PSI. || 12%
|[[Ike]]||Brings Ragnell behind him and then slashes it in front of himself into a forwards-pointing position.
|-
|-
|{{SSBM|Mr. Game & Watch}}||Puts on a footbal helmet and charges forward. || 9%
|[[Incineroar]]||Performs a leaping knee strike.
|-
|-
|{{SSBM|Captain Falcon}}||Does a shoulder tackle. || 10%
|[[Inkling]]||Throws a lunging elbow bash.
|-
|-
|}
|[[Isabelle]]||Trips and drops a small pot, throwing it forward.
 
If either of the Shield Buttons are pressed repeatedly right after attempting a dash attack, the attack will be cancelled and turned into a dash [[Grab]].
 
==Dash attacks in ''[[Super Smash Bros. Brawl]]''==
[[File:Fox_dashattack.jpg|thumb|250px|[[Fox]]'s dash attack in ''Brawl'']]
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Mario}}||Does a [[sex kick]] slide tackle like in ''Super Mario 64''. Very weak unless hit within initial few frames. || 9%, hits on frames 6-29
|[[Ivysaur]]||{{GameIcon|SSBB}} Falls prone on the ground into a sliding headbutt.<br/>{{GameIcon|SSBU}} Performs a running shoulder tackle.
|-
|-
|{{SSBB|Luigi}}||Swings his arms in a flurry of "sissy-fight"-like punches. Multiple hits; last hit has better knockback than the previous hits. || Seven hits, 8%, hits on frames 4-50
|[[Jigglypuff]]||Falls forward out of its run to strike with its head.
|-
|-
|{{SSBB|Peach}}||Pushes forward and then pulls hands apart, very quick and good range. Two hits, sends foes up. || 8%, hits on frames 6-19
|[[Joker]]||Throws an upwards kick, then transitions it into reverse back kick.
|-
|-
|{{SSBB|Bowser}}||Falls onto his belly. Good range and good knockback, but some considerable ending lag. || 11%, hits on frames 10-19
|[[Kazuya]]||Performs a leaping sidekick.
|-
|-
|{{SSBB|Donkey Kong}}||Lifts up foot and slides on his other foot. Moves forward a bit and has considerable ending lag. || 11%, hits on frames 9-20
|[[Ken]]||Performs a running kick.
|-
|-
|{{SSBB|Diddy Kong}}||Does a slow cartwheel. Multiple hits, last having best but bad [[knockback]]. Has minimal ending lag. Can be [[dash attack canceling|dash attack canceled]]. || 9%, hits on frames 9-23
|[[King Dedede]]||Dramatically trips, then proceeds to slam his entire body onto the ground in front of himself.
|-
|-
|{{SSBB|Yoshi}}||Rams forward with head. Good range, speed and knockback. || 9%, hits on frames 10-23
|[[King K. Rool]]||Leaps forward belly-first, attacking with his armor.
|-
|-
|{{SSBB|Wario}}||Slides down and forward like a baseball runner getting picked off. Very fast start up lag but considerable ending lag. Can be dash attack canceled. || 7%, hits on frames 4-23
|[[Kirby]]||{{GameIcon|SSB}} Falls forward out of his run to strike with his head.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBU}} Engulfs his body in a fireball and launches himself forward.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a sliding headspin.
|-
|-
|{{SSBB|Link}}||Crosses sword in front of his body. [[Semi-spike]] occasionally. Can be dash attack canceled. || 12%, hits on frames 8-11
|[[Link]]||{{GameIcon|SSB}} Performs a sliding stab.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slashes downward and outward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|-
|-
|{{SSBB|Zelda}}||Pushes forward with magical sparks tipping her hands. || 12%
|[[Little Mac]]||Throws a downwards punch with a very wide arc.
|-
|-
|{{SSBB|Sheik}}||Slashes hand forward. Good range and speed, moves forward a bit. Can be used for dash attack canceling. || 7%
|[[Lucario]]||Performs a running kick.
|-
|-
|{{SSBB|Ganondorf}}||Shoulder tackles foe. Can KO at high percentages, surprisingly fast, and sends the foe skyward. Second strongest dash attack. || 15%, hits on frame 10-19
|[[Lucas]]||Briefly rears back, then thrusts a single palm thrust forwards with a PSI spark emanating from his hand.
|-
|-
|{{SSBB|Toon Link}}||Same as Link's, worse range and knockback, faster and better damage. || 10%, hits on frames 9-11
|[[Lucina]]||Performs a running outward slash.
|-
|-
|{{SSBB|Samus}}||Same as Ganondorf's. Horizontal knockback, though. || 10%, hits on frames 8-16
|[[Luigi]]||Throws a panicked series of punches in front of himself.
|-
|-
|{{SSBB|Zero Suit Samus}}||Leaps a bit off the ground and slides forward, sticking foot out. Is a [[sex kick]]. Can lock if buffered right. || 7%, hits on frame 6
|[[Mario]]||Performs a low sliding kick.
|-
|-
|{{SSBB|Pit}}||Slices sword before him. Good for setting up [[Gliding|glide attacks]]. || 12%, hits on frames 7-9
|[[Marth]]||Performs a running outward slash.
|-
|-
|{{SSBB|Ice Climbers}}||Swing their hammers sideways quickly. || 11%, hits on frames 11-12
|[[Mega Man]]||Uses Top Man's Top Spin power, to spin around several times while forming a bladed tornado around himself.
|-
|-
|{{SSBB|R.O.B.}}||Jabs arms quickly forward. Exact same animation as [[fair]]. || 5%, hits on frames 7-9
|[[Meta Knight]]||Performs a running kick.
|-
|-
|{{SSBB|Kirby}}||Does a breakdancing spin on his head similar to his Yoyo kick from ''Kirby Super Star''. Multiple hits, last with good knockback. || Six hits, 14%, hits on frame 12
|[[Mewtwo]]||Thrusts its palms forwards with dark energy emanating from them.
|-
|-
|{{SSBB|Meta Knight}}||Slides forward tackling with foot. Only non-[[throw]] move of MK's that doesn't require [[Galaxia]]. More damage at body, not foot. || 8%, hits on frames 5-11
|[[Mii Brawler]]||Performs a running kick.
|-
|-
|{{SSBB|King Dedede}}||Trips and belly flops powerfully forward, though cripplingly slow. One of few dash attacks that has potential KOing power. Strongest dash attack. || 16%, hits on frame 26
|[[Mii Gunner]]||Leans far forwards and performs a leaning arm cannon punch accompanied by a burst of flame from it.
|-
|-
|{{SSBB|Olimar}}||Cartwheels quickly forward. Bad range, but faster and stronger than Diddy's, and trips at the end. || 11%, hits on frame 8
|[[Mii Swordfighter]]||{{GameIcon|SSB4}} Leans forwards and stabs straight ahead.<br/>{{GameIcon|SSBU}} Performs an outward slash.
|-
|-
|{{SSBB|Fox}}||Same as Zero Suit Samus's, but more vertical knockback. Good comboing potential. || 7%, hits on frames 3-6
|[[Min Min]]||Performs a running kick.
|-
|-
|{{SSBB|Falco}}||Same as Fox's, but better combo potential due to [[dair]] [[meteor smash]] and dash attack canceling. || 9%, hits on frame 4
|[[Mr. Game & Watch]]||Equips a helmet, then performs a tackling headbutt with it.
|-
|-
|{{SSBB|Wolf}}||Does a flip-kick forward. Only dash move that doesn't utilize forward momentum. If hit with his toes, sends the opponent forward, but if hit with his legs, it send the opponent up. Can be dash attack canceled. || 9%, hits on frames 9-18
|[[Mythra]]||Performs a running inwards slash.
|-
|-
|{{SSBB|Captain Falcon}}||Rams a shoulder into the opponent. Quick but extremely unsafe on shields due to lack of shieldstun and high ending lag. || 12%, hits on frames 7-16
|[[Ness]]||{{GameIcon|SSB}} Performs a forward double palm thrust.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts his hands forwards and releases three back-to-back PSI sparks from them.
|-
|-
|{{SSBB|Pikachu}}||Does a running headbutt. Good knockback but considerable ending lag. || 7%, hits on frames 5-16
|[[Olimar]]||Performs a cartwheel, attacking with his whole body.
|-
|-
|{{SSBB|Squirtle}}||Slams the back side of its shell at the foe. || 10%, hits on frames 6-24
|[[Pac-Man]]||Transforms into his wedge form and performs a set of bites while moving forwards.
|-
|-
|{{SSBB|Ivysaur}}||Tackles foe. Good power, can KO around 100% on lighter characters. || 12%, hits on frames 4-20
|[[Palutena]]||Bashes her shield forward.
|-
|-
|{{SSBB|Charizard}}||Extends leg out at the foe, kicking them. Has considerable ending lag. || 11%, hits on frames 10-18
|[[Peach]]||{{GameIcon|SSBM}} Thrusts her hands forward.<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Shoves her hands forward, then separates them for a second hit.
|-
|-
|{{SSBB|Lucario}}||Kicks forward. Foe goes up and behind Lucario. There is no aura in this attack. || 10%, hits on frames 7-18
|[[Pichu]]||Throws out a jumping headbutt.
|-
|-
|{{SSBB|Jigglypuff}}||Forces head through foe. Hits foe backwards and sets up for later quick combos. Can be used for dash attack canceling to compensate Jigglypuff´s slow ground mobility. || 10%, hits on frames 5-15
|[[Pikachu]]||Throws out a jumping headbutt.
|-
|-
|{{SSBB|Marth}}||Swings sword powerfully up. Decent range, but slow. || 10% at the base, 13% at the tip, hits on frame 13
|[[Piranha Plant]]||Tackles forward with its pot.
|-
|-
|{{SSBB|Ike}}||Brings [[Ragnell]] around about 250 degrees from back to front. Sometimes knocks foes behind him if hits with Ike or bottom of Ragnell. Great range. || 8%, hits on frames 8-18
|[[Pit]]||Performs a running inward slash with his bow.
|-
|-
|{{SSBB|Ness}}||Pushes three bubbles of PSI power at foe. has vertical knockback and good range. || 13%, hits on frame 7
|[[Pyra]]||Performs a running inwards slash.
|-
|-
|{{SSBB|Lucas}}||Charges forward while sliding and holding a PSI hexagon, then unleashes and jams it into foe. If hits close to Lucas, foe goes high up, with capability to [[Star KO]]. Other wise, pushes foe forward. Has considerable starting and ending lag. || 12%, hits on frames 17-22
|[[R.O.B.]]||Swings his arms downwards in front of himself.
|-
|-
|{{SSBB|Mr. Game & Watch}}||Dons a helmet and slides forward on the ground, like Wario. Has sex kick-like properties. Slow, but has good knockback. || 11%, hits on frames 6-29
|[[Richter]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|-
|-
|{{SSBB|Snake}}||Does an extremely ranged front flip. Great knockback, moves forward quite a bit. Can be dash attack canceled. || 11%, hits on frame 5
|[[Ridley]]||Performs a lunging bite.
|-
|-
|{{SSBB|Sonic}}||Curls up into a Spinball while running. Based on the Spin Attack from ''Sonic the Hedgehog''. || 6%, hits on frames 5-23
|[[Robin]]||Brace the Bronze Sword close to their body for a rigid forwards stab.
|}
 
===Stalled dash attack===
A '''stalled dash attack''' is essentially a dash attack that is performed at the last possible frame of the characters' running animation, similar to [[dash dancing]] in ''[[Melee]]''. The character will perform their dash attack while they appear to stand still instead of their basic [[neutral attack]]. This  is most notable when used by Snake, Luigi, and Donkey Kong.
 
==Dash attacks in ''[[Super Smash Bros. 4]]''==
{{incomplete}}
Most dash attacks in SSB4 have high base knockback, but low knockback scaling.  As such, most are useful for throwing the opponent off, but are ineffective KO tools for anything other than Sudden Death, Horde Battles in Special Orders, or other lightweight scenarios. Exceptions are listed below.
{| class="wikitable"
|-
|-
! Character !! Description !! Damage
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Thrusts her body forwards, then swings herself upwards in a floaty fashion.<br/>''Luma:'' Performs an upward-swinging tackle.
|-
|-
| {{SSB4|Bowser}} ||Transitions into a running dropkick. Unlike in previous games, this is not a great KO move, but it has significantly less lag, making it more versatile. ||10% (clean) 8% (late)
|[[Roy]]||{{GameIcon|SSBM}} Performs a running outward slash.<br>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an inward horizontal slash.
|-
|-
| {{SSB4|Bowser Jr.}} ||A spinning sawblade sticks out of the clown car, while Bowser Jr. raises his right arm and orients the car upward. Not all hits likely to be made at high percentages. ||up to 12% (6 hits)
|[[Ryu]]||Performs a running kick.
|-
|-
| {{SSB4|Captain Falcon}} ||Crashes into his opponent with his right shoulder forward. ||10% (clean) 6% (late)
|[[Samus]]||Performs a running shoulder tackle.
|-
|-
| {{SSB4|Charizard}} ||Transitions into a straight horizontal kick with one leg. (uses either, depending on orientation) .||11% (clean) 8% (late)
|[[Sephiroth]]||Thrusts his palm forward with dark energy emanating from it.
|-
|-
| {{SSB4|Dark Pit}} ||Identical to Pit's. ||11%
|[[Sheik]]||Performs a simultaneous outwards knifehand swipe with both arms.
|-
|-
| {{SSB4|Diddy Kong}} ||Does a cartwheel, hitting with the right foot, then the left, then finishing off with both hands. Only the last hit deals knockback. || 7% (3 hits)
|[[Shulk]]||Slashes inwards with the Monado.  
|-
|-
| {{SSB4|Donkey Kong}} ||Does a quick forward roll, similar to his move in Donkey Kong Country Returns. ||10% (clean) 8% (late)
|[[Simon]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|-
|-
| {{SSB4|Dr. Mario}} ||Identical to Mario's, except it always sends foes straight up. ||8% (clean) 6% (late)
|[[Snake]]||Performs a jumping-forwards somersault.
|-
|-
| {{SSB4|Duck Hunt}} ||The dog tilts its hind legs up, propelling the duck forward with its beak. ||10% (clean) 7% (late)
|[[Sonic]]||{{GameIcon|SSBB}} Lunges forwards while curling into a ball.<br/>{{GameIcon|SSB4}} Lunges forwards while curling into a ball, then performs a flying kick for a final hit.<br/>{{GameIcon|SSBU}} Performs a running kick.
|-
|-
| {{SSB4|Falco}} ||Similar to Fox's, but slightly slower and more damaging. ||9% (clean) 6% (late)
|[[Sora]]||Slides forward and hits the opponent with his right foot.
|-
|-
| {{SSB4|Fox}} ||Does a jump-kick with his left leg, then lands on his feet. ||6% (clean) 4% (late)
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a jumping shell tackle.<br/>{{GameIcon|SSBU}} Uses its water wave to propel itself forward while kicking with both feet.
|-
|-
| {{SSB4|Ganondorf}} ||Similar to Captain Falcon's, but much more damaging. Good KO move at high percentages. ||14% (clean) 10% (late)
|[[Steve]]||Performs a running pickaxe swing.
|-
|-
| {{SSB4|Greninja}} ||Does a running spin-kick with one leg. (left or right depending on orientation) Cannot hit late. ||7%
|[[Terry]]||Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves.
|-
|-
| {{SSB4|Ike}} ||Runs forward and slashes upward with Ragnell. Decent KO potential at high percentages. ||10% (at tip and center of blade) 8% (close to hilt) 5% (At tip if opponent is airborne)
|[[Toon Link]]||Slashes downwards and outwards.
|-
|-
| {{SSB4|Jigglypuff}} ||Jumps into a head-slam. Good KO move at an edge. ||12% (clean) 8% (late)
|[[Villager]]||Trips and drops a small potted plant, throwing it forward.
|-
|-
| {{SSB4|King Dedede}} ||Trips himself and falls face-first into his opponent, akin to his move in early Kirby games. Slow start-up, but great knockback, capable of KOing at moderate percentages if hit clean. Most powerful dash attack in the game. ||16% (clean) 13% (late)
|[[Wario]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Holds his arms up and trips forwards, striking with his fingers and head.<br/>{{GameIcon|SSBU}} Performs his iconic running shoulder tackle attack from his home series.
|-
|-
| {{SSB4|Kirby}} ||Does a spinning handstand, hitting with his feet extended, akin to the yo-yo dash move in Kirby Super Star. Only the last hit deals knockback. ||9% (6 hits)
|[[Wii Fit Trainer]]||Assumes the Gate pose to perform a sliding arm strike.
|-
|-
| {{SSB4|Link}} ||Dashes into a Jump Strike, similar to the titular move in all 3-D Zelda games. Good KO move, akin to a Smash attack. ||14% (at tip) 13% (center) 12% (close to hilt)
|[[Wolf]]||{{GameIcon|SSBB}} Performs a sudden backflipping kick.<br/>{{GameIcon|SSBU}} Throws a wide-angled forwards straight kick.
|-
|-
| {{SSB4|Little Mac}} ||Slams his left fist swiftly into the ground in an arc. Good KO move at an edge. Cannot hit late. ||10%
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Headbutts forwards out of his run.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|-
|-
| {{SSB4|Lucario}} ||Does a jump-kick with its left leg high in the air, then lands on its feet. Damage and knockback scale up as Lucario takes damage, making it a good KO move if both players are heavily injured. ||5% (clean min) 13% (clean max) 3% (late min) 10% (late max)
|[[Young Link]]||Slashes downwards and outwards.
|-
|-
| {{SSB4|Lucas}} ||''unknown''||''unknown''
|[[Zelda]]||Thrusts both of her palms forward with magic emitting from them.
|-
|-
| {{SSB4|Lucina}} ||Similar to Marth's, but damage is even throughout. Cannot hit late. ||10% ([[Training Mode]] says 9%)
|[[Zero Suit Samus]]||{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a jet-propelled flying knee strike.
|-
| {{SSB4|Luigi}} ||Runs forward, flailing his arms over his head repeatedly, "sissy fight" style. Only the last hit deals knockback. ||8% (7 hits)
|-
| {{SSB4|Mario}} ||Does a sliding kick, sending foes diagonally upward. Has a rather long duration. If it hits late, the opponent is sent backwards. ||8% (clean) 6% (late)
|-
| {{SSB4|Marth}} ||Runs into a horizontal slash. Damage and knockback depend on where it hits, with the tip having decent KO potential near a ledge. Cannot hit late. ||12% (tip) 10% (center) 9% (near hilt)
|-
| {{SSB4|Mega Man}} ||Does a running Tornado Dash, covering much ground and damaging as it goes. Only the last hit deals knockback. ||10% (8 hits)
|-
| {{SSB4|Meta Knight}} ||Does a swift flying kick, then lands on his feet. ||6% (clean) 5% (late)
|-
| {{SSB4|Mewtwo}} ||Lunges forward, palms forward and arms outstretched.||9% (clean) 6% (late)
|-
| {{SSB4|Mii Brawler}} ||Does a flying kick, then lands on his/her feet. ||11% (clean) 6% (late)
|-
| {{SSB4|Mii Gunner}} ||Jumps forward and sets off a charge from the gun at melee range. Effect changes depending on where it hits, but knockback does not. Cannot hit late. ||10% (9% if it's the first attack used, [[Training Mode]] always says 9%)
|-
| {{SSB4|Mii Swordfighter}} ||Lunges forward and stabs horizontally with the sword. ||10% (clean) 6% (late)
|-
| {{SSB4|Mr. Game & Watch}} ||Dons a hard hat, then dives headfirst into the ground. Mr. Game & Watch does this in 4 visible frames, the first and second of which are clean, the third is late, and the fourth doing nothing. If it hits close, the opponent is sent backwards. ||10% (clean) 6% (late)
|-
| {{SSB4|Ness}} ||Ness skids to a stop as he sends out three small bursts of PK energy ahead of him, all of which hit if Ness does this attack close enough. Only the last hit deals knockback. ||10% (3 hits)
|-
| {{SSB4|Olimar}} ||Does a quick cartwheel forward. Only the last hit deals knockback, but strangely, the first deals more damage. Olimar does not need or use Pikmin to do this move. ||11% (2 hits)
|-
| {{SSB4|Pac-Man}} ||Transforms into his original form and chomps at his opponent three times, while covering decent ground. Only the last hit deals knockback. ||9% (3 hits)
|-
| {{SSB4|Palutena}} ||Bashes enemies with her shield, braking her dash quickly. Cannot hit late. ||9%
|-
| {{SSB4|Peach}} ||Pushes her hands forward, dealing magical damage at her palms. Only the last hit deals knockback. ||10% (2 hits)
|-
| {{SSB4|Pikachu}} ||Uses Tackle and rams headfirst into the opponent. Is a Super Effective KO move at high percentages if it hits clean. ||10% (clean) 6% (late)
|-
| {{SSB4|Pit}} ||Does a quick horizontal slash with his bow without breaking it up. Cannot hit late. ||11%
|-
| {{SSB4|R.O.B.}} ||Quickly slams his arms down to the ground, lifting his base up momentarily. Cannot hit late. ||7%
|-
| {{SSB4|Robin}} ||Lunges forward and stabs with the bronze sword. ||10% (clean) 6% (late)
|-
| {{SSB4|Rosalina & Luma}}||Dives downward and headbutts the opponent up from below. Deals more damage if Luma hits instead. ||10% (Luma, 2 hits) 7% (Rosalina, 2 hits)
|-
| {{SSB4|Samus}} ||Dashes into the opponent using jet boosters and hits them with the left shoulder. Attack only hits at the end of the dash, making it possible to miss if Samus is too close to the enemy at the start. ||10% (clean) 6% (late)
|-
| {{SSB4|Sheik}} ||Swings both arms across each-other as she dives at her opponent. Attack only hits at the end of the move, making it possible to miss if Sheik is too close to the enemy at the start. ||6% (sometimes 7%, [[Training Mode]] always says 6%)
|-
| {{SSB4|Shulk}} ||Lunges and swings the Monado horizontally. Damage and knockback depend on the [[Monado Arts|Monado Art]] being used. Cannot hit late. ||11% (Normal & Jump) 9% (Speed, [[Training Mode]] says 8%) 8% (Shield, [[Training Mode]] says 7%) 15% (Buster, sometimes 16%) 5% (Smash)
|-
| {{SSB4|Sonic}} ||Does a Spin Attack, hitting the opponent multiple times while covering significant ground. Very fast attack, but also very weak knockback. ||6% (4 hits, sometimes does 5% or 7%)
|-
| {{SSB4|Toon Link}} ||Runs forward and quickly slashes his sword. ||8% (clean) 6% (close to hilt)
|-
| {{SSB4|Villager}} ||Grabs a flower pot and trips, causing the pot to hit the ground ahead of him/her. The pot can be reflected or pocketed. ||10% (pot and Villager hit) 6% (only pot hits)
|-
| {{SSB4|Wario}} ||Quickly slams his face into the ground and skids. The late hit will send opponents backwards and trip them. ||7% (clean) 4% (late)
|-
| {{SSB4|Wii Fit Trainer}} ||Does the Gate pose and slides into her/his opponent. Has a lingering hitbox. ||6%
|-
| {{SSB4|Yoshi}} ||Does a flying kick with his left foot, then spins back into position. ||9% (clean) 6% (late)
|-
| {{SSB4|Zelda}} ||Dashes forward and delivers a magical pulse with both arms ahead. A good KO move at an edge if the sweetspot hits. Cannot hit late. ||12% (sweetspot) 9% (sourspot)
|-
| {{SSB4|Zero Suit Samus}} ||Dashes forward with her jet boots and strikes with the right knee, covering significant distance. ||8% (clean) 5% (late)
|}
|}


==Notable dash attacks==
==Notable dash attacks==
*Falco, Jigglypuff, Link, Sheik, Snake, Wolf, Wario and Sonic all receive a great momentum boost when using a DACUS in ''Brawl''.
[[File:Roy's Melee Dash Attack.gif|right|thumb|{{SSBM|Roy}}'s dash attack in ''Melee'', showcasing its infamous hitbox.]]
*Pit will perform an additional attack if he is wielding a battering [[item]].
*[[Roy]]'s dash attack in ''Melee'' is infamous for [https://www.youtube.com/watch?v=Kht7deE4Zyw not hitting properly] because the hitboxes are active for the same amount of frames as [[Marth]] while being much slower. As a result, the move barely covers half of its swing animation, with most of the frames being active before Roy swings his sword. Roy gained a new dash attack in ''Smash 4'' onwards, fixing this issue and making its sweetspot significantly more powerful, at the cost of higher ending lag.
*When Mewtwo uses a dash attack with a battering item, it will spin the item in front of it, hitting enemies consecutively.
*[[Kirby]]'s dash attack, exclusively in ''Melee'', will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in ''Ultimate''.
*King Dedede's dash attack is well known for its power and large hitbox duration. It is more powerful in Smash 4 than many smash attacks.
*[[Snake]]'s dash attack in ''Ultimate'' is one of the best dash attacks in the game due to its fast startup, arm [[intangibility]], high knockback, and ability to setup edgeguarding opportunities. It can KO opponents near the ledge at high percents and can easily launch opponents away from Snake even at low percents due to its high base knockback, giving Snake one of the best burst options in the game.  
*Kirby's dash attack in ''Melee'' is the only one that can go off edges.
*[[Luigi]]'s dash attack has been infamously inconsistent throughout most of the series' lifespan. In ''64'' and ''Melee'', a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in ''Brawl'', it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. ''Ultimate'' drastically buffed the move by considerably decreasing its ending lag, making its multihits connect much more reliably, and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly harder to punish on whiff.  
*Luigi's dash attack in the original ''Super Smash Bros.'' is the only one that hits multiple times. This trait is soon shared among Ness by ''Melee'', Kirby and Diddy Kong by ''Brawl'', and Bowser Jr., Mega Man, Sonic, and Pac-Man by ''4''.
*[[Wolf]]'s dash attack in ''Brawl'' is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
*Villager's dash attack is, so far, the only one that can be reflected.
*[[Diddy Kong]]'s dash attack in ''Brawl'' has its interruptibility come out immediately when the last hitbox ceases, giving it literally no ending lag and making it very difficult to punish. It can also be used to pick up [[Banana Peel|banana peels]], and possesses strong combo potential at a variety of percentages. All of this combined makes it one of Diddy Kong's best moves in ''Brawl''.
*While several attacks throughout the series grant brief [[intangibility]], [[Palutena]]'s dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright [[invincibility]], protecting her extended arm due to the use of her shield.
*Like many of his other attacks, [[King K. Rool]]'s dash attack utilizes his characteristic [[Belly Super Armor]] – in its case, for the entire duration his stomach is extended.
*Prior to ''Smash 4'', [[Peach]], [[Zelda]], [[Pit]], and [[Mewtwo]] had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times.
*The dash attacks of [[Villager]] and [[Isabelle]] are the only ones that are projectiles.
*[[King Dedede]]'s dash attack is the strongest dash attack from ''Brawl'' onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag, which makes it the slowest dash attack in the series and effectively reserves it for hard reads and ledge-trapping scenarios.
*[[Sephiroth]] and [[Sora]] are the only sword-users that do not use a sword for their dash attacks.


==Trivia==
==Gallery==
[[File:Kirby DashAttack Melee.png|thumb|Kirby's dash attack from ''Melee''.]]
<gallery>
*[[Kirby]] has a different dash attack in the first three games, being the only character to hold this trait. However, Kirby's dash attack in ''[[Super Smash Bros. 4]]'' is visually the same as his dash attack in ''Brawl''.
Kirby DashAttack Melee.png|Kirby's dash attack in ''Melee''.
<br clear=all>
MarioDashAttackSSBM.gif|{{SSBM|Mario}}'s dash attack in ''Melee''.
Fox_dashattack.jpg|{{SSBB|Fox}}'s dash attack in ''Brawl''.
Brawl-Snake-DashAttack.gif|{{SSBB|Snake}}'s dash attack in ''Brawl''.
SSBUWebsiteLucario4.jpg|{{SSBU|Lucario}}'s dash attack in ''Ultimate''.
</gallery>


{{Attacks}}
{{Attacks}}
 
[[Category:Game controls]]
[[Category:Game Controls]]
[[Category:Dash attacks|*]]
[[Category:Ground attacks]]
[[es:Ataque en carrera]]

Latest revision as of 13:51, May 12, 2024

Fox's dash attack in Super Smash Bros. 4

A dash attack (ダッシュ攻撃) is an attack performed by pressing the attack button while dashing. Most dash attacks come out quickly and function as a character's primary burst option and approaching attack, but have noticeable ending lag and contain other properties that make them highly committal, making them very easy for wary opponents to punish (particularly using a shield grab).

Prior to Super Smash Bros. Ultimate, many dash attacks could be used for cross-ups due to a large amount of momentum inherited from the prior dash. Although Ultimate's reworking of jostle mechanics makes most grounded moves either more difficult or impossible to cross-up, there are still multiple dash attacks with this property.

If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a boost grab. Similarly, in Brawl, many dash attacks can be interrupted by performing an up smash in a technique labeled the dash attack canceled up smash (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a Gatling Combo.

List of dash attacks[edit]

Character Description
Banjo & Kazooie Banjo rolls forward to strike with his entire body.
Bayonetta Lunges forward with her gun extended for a pistol whip.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Lunges forward horns-first.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a running kick.
Bowser Jr. Leans back while deploying and attacking with a buzzsaw from the Junior Clown Car's mouth.
Byleth Performs an outward running slash.
Captain Falcon Performs a running shoulder tackle.
Charizard Performs a running kick.
Chrom Performs a running inward slash.
Cloud Holds the Buster Sword diagonally and thrusts its edge forward with both hands for a running slash.
Corrin Jumps forwards and spins in a missile-like fashion while twirling Omega Yato for multiple hits.
Daisy Shoves her hands forwards, then separates them for a second hit.
Dark Pit Performs a running inward slash with his bow.
Dark Samus Floats while performing a running shoulder tackle.
Diddy Kong Performs a cartwheel leading into a downward double-handed slap.
Donkey Kong Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs a running kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Rolls forwards to strike with his entire body.
Dr. Mario Performs a low sliding kick.
Duck Hunt The dog lowers his body and slides along the ground while the duck lunges forward with its beak.
Falco Performs a running kick.
Fox Performs a running kick.
Ganondorf Performs a running shoulder tackle.
Greninja Performs a low spinning kick out of its run.
Hero Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
Ice Climbers Swipe upward with their hammers.
Ike Brings Ragnell behind him and then slashes it in front of himself into a forwards-pointing position.
Incineroar Performs a leaping knee strike.
Inkling Throws a lunging elbow bash.
Isabelle Trips and drops a small pot, throwing it forward.
Ivysaur Super Smash Bros. Brawl Falls prone on the ground into a sliding headbutt.
Super Smash Bros. Ultimate Performs a running shoulder tackle.
Jigglypuff Falls forward out of its run to strike with its head.
Joker Throws an upwards kick, then transitions it into reverse back kick.
Kazuya Performs a leaping sidekick.
Ken Performs a running kick.
King Dedede Dramatically trips, then proceeds to slam his entire body onto the ground in front of himself.
King K. Rool Leaps forward belly-first, attacking with his armor.
Kirby Super Smash Bros. Falls forward out of his run to strike with his head.
Super Smash Bros. MeleeSuper Smash Bros. Ultimate Engulfs his body in a fireball and launches himself forward.
Super Smash Bros. BrawlSuper Smash Bros. 4 Performs a sliding headspin.
Link Super Smash Bros. Performs a sliding stab.
Super Smash Bros. MeleeSuper Smash Bros. Brawl Slashes downward and outward.
Super Smash Bros. 4Super Smash Bros. Ultimate Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
Little Mac Throws a downwards punch with a very wide arc.
Lucario Performs a running kick.
Lucas Briefly rears back, then thrusts a single palm thrust forwards with a PSI spark emanating from his hand.
Lucina Performs a running outward slash.
Luigi Throws a panicked series of punches in front of himself.
Mario Performs a low sliding kick.
Marth Performs a running outward slash.
Mega Man Uses Top Man's Top Spin power, to spin around several times while forming a bladed tornado around himself.
Meta Knight Performs a running kick.
Mewtwo Thrusts its palms forwards with dark energy emanating from them.
Mii Brawler Performs a running kick.
Mii Gunner Leans far forwards and performs a leaning arm cannon punch accompanied by a burst of flame from it.
Mii Swordfighter Super Smash Bros. 4 Leans forwards and stabs straight ahead.
Super Smash Bros. Ultimate Performs an outward slash.
Min Min Performs a running kick.
Mr. Game & Watch Equips a helmet, then performs a tackling headbutt with it.
Mythra Performs a running inwards slash.
Ness Super Smash Bros. Performs a forward double palm thrust.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Thrusts his hands forwards and releases three back-to-back PSI sparks from them.
Olimar Performs a cartwheel, attacking with his whole body.
Pac-Man Transforms into his wedge form and performs a set of bites while moving forwards.
Palutena Bashes her shield forward.
Peach Super Smash Bros. Melee Thrusts her hands forward.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Shoves her hands forward, then separates them for a second hit.
Pichu Throws out a jumping headbutt.
Pikachu Throws out a jumping headbutt.
Piranha Plant Tackles forward with its pot.
Pit Performs a running inward slash with his bow.
Pyra Performs a running inwards slash.
R.O.B. Swings his arms downwards in front of himself.
Richter Twirls the Vampire Killer in a ring around his body while sliding forwards.
Ridley Performs a lunging bite.
Robin Brace the Bronze Sword close to their body for a rigid forwards stab.
Rosalina & Luma Rosalina: Thrusts her body forwards, then swings herself upwards in a floaty fashion.
Luma: Performs an upward-swinging tackle.
Roy Super Smash Bros. Melee Performs a running outward slash.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs an inward horizontal slash.
Ryu Performs a running kick.
Samus Performs a running shoulder tackle.
Sephiroth Thrusts his palm forward with dark energy emanating from it.
Sheik Performs a simultaneous outwards knifehand swipe with both arms.
Shulk Slashes inwards with the Monado.
Simon Twirls the Vampire Killer in a ring around his body while sliding forwards.
Snake Performs a jumping-forwards somersault.
Sonic Super Smash Bros. Brawl Lunges forwards while curling into a ball.
Super Smash Bros. 4 Lunges forwards while curling into a ball, then performs a flying kick for a final hit.
Super Smash Bros. Ultimate Performs a running kick.
Sora Slides forward and hits the opponent with his right foot.
Squirtle Super Smash Bros. Brawl Performs a jumping shell tackle.
Super Smash Bros. Ultimate Uses its water wave to propel itself forward while kicking with both feet.
Steve Performs a running pickaxe swing.
Terry Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves.
Toon Link Slashes downwards and outwards.
Villager Trips and drops a small potted plant, throwing it forward.
Wario Super Smash Bros. BrawlSuper Smash Bros. 4 Holds his arms up and trips forwards, striking with his fingers and head.
Super Smash Bros. Ultimate Performs his iconic running shoulder tackle attack from his home series.
Wii Fit Trainer Assumes the Gate pose to perform a sliding arm strike.
Wolf Super Smash Bros. Brawl Performs a sudden backflipping kick.
Super Smash Bros. Ultimate Throws a wide-angled forwards straight kick.
Yoshi Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Headbutts forwards out of his run.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a running kick.
Young Link Slashes downwards and outwards.
Zelda Thrusts both of her palms forward with magic emitting from them.
Zero Suit Samus Super Smash Bros. Brawl Performs a running kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a jet-propelled flying knee strike.

Notable dash attacks[edit]

Roy's dash attack in Melee, showcasing its infamous hitbox.
  • Roy's dash attack in Melee is infamous for not hitting properly because the hitboxes are active for the same amount of frames as Marth while being much slower. As a result, the move barely covers half of its swing animation, with most of the frames being active before Roy swings his sword. Roy gained a new dash attack in Smash 4 onwards, fixing this issue and making its sweetspot significantly more powerful, at the cost of higher ending lag.
  • Kirby's dash attack, exclusively in Melee, will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in Ultimate.
  • Snake's dash attack in Ultimate is one of the best dash attacks in the game due to its fast startup, arm intangibility, high knockback, and ability to setup edgeguarding opportunities. It can KO opponents near the ledge at high percents and can easily launch opponents away from Snake even at low percents due to its high base knockback, giving Snake one of the best burst options in the game.
  • Luigi's dash attack has been infamously inconsistent throughout most of the series' lifespan. In 64 and Melee, a developer oversight unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in Brawl, it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. Ultimate drastically buffed the move by considerably decreasing its ending lag, making its multihits connect much more reliably, and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly harder to punish on whiff.
  • Wolf's dash attack in Brawl is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
  • Diddy Kong's dash attack in Brawl has its interruptibility come out immediately when the last hitbox ceases, giving it literally no ending lag and making it very difficult to punish. It can also be used to pick up banana peels, and possesses strong combo potential at a variety of percentages. All of this combined makes it one of Diddy Kong's best moves in Brawl.
  • While several attacks throughout the series grant brief intangibility, Palutena's dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright invincibility, protecting her extended arm due to the use of her shield.
  • Like many of his other attacks, King K. Rool's dash attack utilizes his characteristic Belly Super Armor – in its case, for the entire duration his stomach is extended.
  • Prior to Smash 4, Peach, Zelda, Pit, and Mewtwo had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times.
  • The dash attacks of Villager and Isabelle are the only ones that are projectiles.
  • King Dedede's dash attack is the strongest dash attack from Brawl onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag, which makes it the slowest dash attack in the series and effectively reserves it for hard reads and ledge-trapping scenarios.
  • Sephiroth and Sora are the only sword-users that do not use a sword for their dash attacks.

Gallery[edit]